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Old 08-10-2009, 03:56 AM   #181
foilman8805
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Default Re: FFR 6-key Prototype Files

Wow, this was my first time playing solo...


Holy **** it was incredible. stargroup, kudos. I know you've been pushing this idea for a very long time and to see it finally come to some type of fruition has to be gratifying for you. I enjoyed this a lot, and I honestly hope for some development. I did pretty well on that level 2 song - blackflagged it, but the difficulty jump to Amefuri was too much and I got wrecked. Either way, I'm hooked.
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Old 08-10-2009, 04:05 AM   #182
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Default Re: FFR 6-key Prototype Files

Play this one Foil. It isnt on the main page, but it was posted earlier.

http://www.swfcabin.com/open/1249871905
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Old 08-10-2009, 04:24 AM   #183
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Default Re: FFR 6-key Prototype Files

this is actually pretty fun
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Old 08-10-2009, 04:26 AM   #184
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Default Re: FFR 6-key Prototype Files

****, that song was like perfect.

I got 1 miss on that very last jump. I good rushed that jack so bad, rofl. Jacking with my ring finger is o_O.
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Old 08-10-2009, 05:14 AM   #185
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Default Re: FFR 6-key Prototype Files

Quote:
Originally Posted by foilman8805 View Post
****, that song was like perfect.

I got 1 miss on that very last jump. I good rushed that jack so bad, rofl. Jacking with my ring finger is o_O.
This is off topic, but I can't ever look at your posts without laughing at your signature. XDD That's so great LOL XD!
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Old 08-10-2009, 09:08 AM   #186
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Default Re: FFR 6-key Prototype Files

Quote:
Originally Posted by The5thMoon View Post
Can we get more 4, 5, and 6 lvl'd songs?
yes, eventually. like I said, bugs need to be tweaked first.

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Originally Posted by Vanilla Mnm View Post
Stupid question.
Does FFR 6 key have the same difficulty scale as FFR 4 key?
I am only assuming the difficulty scale is the same, but in actuality we'll probably need to add a ton more difficulties because range is a lot greater. for now I'm just sticking to ffr's current system though.

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Originally Posted by [TeRa] View Post
Could you make this 60fps by any chance?
we'll try


foliman don't forget to credit the person who made all of this. bLasTamos was the one who did all the hard work.
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Old 08-10-2009, 09:21 AM   #187
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Default Re: FFR 6-key Prototype Files

big question: will this solo engine give vista users automatically 30 goods? >_>
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Old 08-10-2009, 09:26 AM   #188
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Default Re: FFR 6-key Prototype Files

Am quite impressed how its been implemented so far lol. Only thing is, the levels given are WAYYY off (how is PxFxS a 9 rofl)

Other than that, maybe a mirror and random option implemented would be nice haha
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Old 08-10-2009, 09:29 AM   #189
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Default Re: FFR 6-key Prototype Files

I read this topic, and jizzed my pants. Then, I see that theres a few songs already implemented? I just filled my boots with my own semen. My god.

/jizz
/jizz
/jizz
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Old 08-10-2009, 09:30 AM   #190
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Default Re: FFR 6-key Prototype Files

mirror maybe, random no. shuffle is stupid

and yes there's a huge sync problem going on. for some people it's fine, for others a file might off by half a beat. that's probably why you're getting a lot of goods. I actually have no idea how long this will take to get fixed. we thought we came up with a solution but then the files became choppy T__T

yes difficulties are a bit off because I improvised them and added them according to my initial reaction to the file. they're not important, as I'm probably going to come up with a new system and redo them. feel free to suggest corrections though.
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Old 08-10-2009, 09:33 AM   #191
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Default Re: FFR 6-key Prototype Files

I'm really liking this idea even though I still suck at solo.
Keep up the good work.
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Old 08-10-2009, 10:31 AM   #192
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Default Re: FFR 6-key Prototype Files

The sync problem appears to be fixed.
Meanwhile, here's a 60fps attempt: http://www.swfcabin.com/open/1249916638
This actually allows a more precise arrow placement, but its looks so weird to me.
Also it seems higher speeds are more bareable now, playing with 3.2 wasn't that hard at all.
Need feedback.
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Old 08-10-2009, 10:39 AM   #193
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Default Re: FFR 6-key Prototype Files

Everything is still playing out really early synced for me. Is there any way for me to fix this?
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Old 08-10-2009, 10:40 AM   #194
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Default Re: FFR 6-key Prototype Files

Did you adjust the number of judgement windows?

It looks sped up to me I think because you didn't adjust how quickly **** disappears.
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Old 08-10-2009, 10:41 AM   #195
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Default Re: FFR 6-key Prototype Files

Pretty choppy on Vista, the 30fps versions ran practically fine though.
Playing it on XP it's really smooth. Are all the judgment frames the same though, making them half the amount of time to hit due to doubled FPS? I was hitting all goods trying to PA ;x
File was pretty early this time around, I had no problem with sync on any of the previous files though.

Last edited by [TeRa]; 08-10-2009 at 10:44 AM..
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Old 08-10-2009, 10:43 AM   #196
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Default Re: FFR 6-key Prototype Files

Halo, which file is early? The old ones haven't been updated yet.
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Old 08-10-2009, 10:46 AM   #197
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Default Re: FFR 6-key Prototype Files

All of the songs I've played feel really early, including the 60 FPS version of Battle Breaks.
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Old 08-10-2009, 10:47 AM   #198
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Default Re: FFR 6-key Prototype Files

60 Fps, is weird. My PA drops down 90 goods. o.O
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Old 08-10-2009, 11:02 AM   #199
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Default Re: FFR 6-key Prototype Files

Timing window fixed
http://www.swfcabin.com/open/1249918549

This could also be an option, setting the game to 60fps or 30fps or anything in-between.

Anyway I'll just leave it at 30fps for now.

Last edited by bLasTamos; 08-10-2009 at 11:05 AM..
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Old 08-10-2009, 11:39 AM   #200
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Default Re: FFR 6-key Prototype Files

60fps has a better feel to it
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