Old 05-18-2020, 11:05 AM   #1
psychoangel691
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Default March/April Set 3

Judge: gold stinger

Carissa (VisD)
Coffee Black (Qrrbrbirbel)
Cyclone Joker (gold stinger)
Dimension Wanderer (gold stinger)
Excite Bike [Heavy] (VisD)
Feel The Difficulty Flow Through You (Deamerai)
Igneous Rock (3-1 Hot Remix) (M0nkeyz)
Life Gauge (gold stinger)
My Lady Madeline, Part 2 (ositzxz369)
RAINBOWNESS (bmah)
Taco Cat (Qrrbrbirbel)
The Pokemedley (Part 1) (VisD)
The Silver Crystal (M0nkeyz)
Time 4 Your Medicine (ositzxz369)
Vanilla Cake (M0nkeyz)
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Last edited by psychoangel691; 07-17-2020 at 08:37 AM..
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Old 08-3-2020, 07:50 PM   #2
gold stinger
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Default Re: March/April Set 3

Please note that you can find individualized notes for your song by viewing it in the batch system, and also relay fixes you've made to it in the same area. Notes are being posted here as well for legacy sakes, and for transition over to the new system.

Accepted
Carissa (VisD) [7.5/10]
Igneous Rock (3-1 Hot Remix) (M0nkeyz) [7.5/10]
My Lady Madeline, Part 2 (ositzxz369) [9.0/10]
Time 4 Your Medicine (ositzxz369) [8.0/10]
Vanilla Cake (M0nkeyz) [9.5/10]


Conditional
Excite Bike [Heavy] (VisD) [-9999.5/10]
RAINBOWNESS (bmah) [8.0*/10]
TacocaT (qrrbrbirbel) [6.5/10]
The Silver Crystal (M0nkeyz) [7.0/10]


Rejected
The Pokémedley (Part 1) (VisD) [6.0/10]
Feel The Difficulty Flow Through You (Deamerai) [5.5/10]
Coffee Black (qrrbrbirbel) [5.5/10]


Carissa (VisD) [7.5/10]

Judge Notes:
> Sync is off by approximately +0.002 (Music syncs at a music offset of -0.051) No change needed but is suggested. All judge notes will be based on this offset.
> Chart is on Medium difficulty.
> No issues found within simfile properties.
> ‘.dwi’, ‘.dwi.old’, and ‘.sm.old’ files found within the submission folder. Suggest removing.
> Permission check Good.
-[00:15.051] blue 8th here needs to be moved to 32nd a tad earlier at 00:14.963.
-[00:31.271 -> 00:36.330] Section here plays out a little bit awkwardly because the same amount of attention is being given to both instruments at the same time here, but can appreciate the L 4th anchors that’s coming out from it. Maybe a small fix at 00:32.841 4th to keep that beat to the left hand?
-[00:41.911] Could definitely use some more filling in particularly in this section after the 32nds, so that it’s somewhat in comparison to 01:26.562.
-[00:50.283] Really like the pattern focus to the music here. Great choice.
-[01:21.853] 16th here should be moved a 32nd later to 01:21.940.
-[02:02.318] Music says that this really isn’t a minijack here. If you want to keep it as a minijack, then I heavily suggest changing the [u] 16th here at 02:02.667 to something else for PR sakes, as it is way higher in pitch than the previous following one. Would be ok if you needed to place the 16th at 02:01.969 to a [R] position and ignoring the PR for that one to get a better PR range coming out of these.
-[02:04.411] Check your PR. Same as the previous [R] notes. Following 32nd should roll downwards from [u] column.
-Definitely wish there was a bit more grace note usage w/ the 32nds in the 2nd half of the outro that compares to the 1st half (starting around 01:57.085).
-Could use some cleaning up here and there, but fine to go in as-is.

Coffee Black (qrrbrbirbel) [5.5/10]

Judge Notes:
> Sync is good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.
-Probably could have cut the intro, as there isn’t really much there that’s rhythmically inclined to the music, nor does the music itself take place in the intro.
-[00:11.658] Missing 8th. (Repeats at 00:18.058)
-[00:15.458] Holy jeez that is really quiet, but checks out.
-[00:24.258] Personal preference, this should be a single.
-[00:25.358] Another personal preference, would have liked the 16th to get carried into here, but would mean also carrying a 16th into the 24th trill at 00:18.758 as well.
-[00:26.258] Not really understanding the layering of dropping this note for a single now given that it’s got an even higher relevance in keeping the beat in the 16th section. Kinda overlooked it in the intro.
-[00:32.258] Would have preferred 4th layering here tbh. The 1-2 gallop is powerful at 00:32.658.
-[00:34.758 & 00:34.958] Dropped 16ths.
-[00:36.158] Making note of 16th here. The patterning out of the [R] and into [24] here is powerful, but unsure if it is enough if fixes start being made to include missing 16ths in this section.
-[00:37.858] Correct 16th usage (comparative to 00:34.758)
-[00:54.358] Confused as to what the 12ths are being layered to here.
-[01:09.858] 4th here is also part of the jack. Would consider mirroring the [12][34] jumptrill after it to maintain a fair transition.
-[01:11.858] Missing jump.
-[01:19.458] Feels particularly messy, despite the separation of 16ths from 24ths for readability sakes. Might have to do with the 16ths after the 8th arrow (including the 8th arrow) carrying more weight on the bass than the 4th and the following 16th. Isolating them from one another may do the trick, but feels rough in general to play.
-[01:20.758] Ghost 16th.
-[01:26.058] Absolutely evil.
-[01:32.658] Could use a jump.
-[01:55.858] Lmao. Definitely not feeling the [R] column anchor here. Section doesn’t play out much differently than what has already been made available earlier in the file.
-Missing a lot of 16ths in the first 2/3rds of the file, and would need a massive amount of cleanup to insert them. The dubstep portion of the song was handled a lot better than the first portion of the song, but needs a fair amount of cleanup as well in distinguishing PR & addressing missing 16ths in break sections.

Excite Bike [Heavy] (VisD) [-9999.5/10]

Judge Notes:
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check good.
-[00:03.522] 32nds here, not 48th gallops.
-[00:06.421] This 16th could be moved back a slight bit for sync. (syncs at roughly 00:06.410)
-Wow these notes look exactly the same as the ones I made for Oni
-I had to listen to this song again on 10% speed multiple times
-I actually want to die
-I would rather unironically listen to Whitey’s Ice now (Halogen hit me up).
-Conditional on the basis that these get fixed AND that Psychoangel actually wants to put more ebike charts into the game. Otherwise, it’s a reject. I don’t think the community could handle more than 2 ebike charts unless it’s some sort of meme holiday and locked behind multiple token requirements.
-Gamma stop sending me ebike files to review.


Feel The Difficulty Flow Through You (Deamerai) [5.5/10]

Judge Notes:
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permissions check Good.
-This is it. I give up. I am in Stepmania Judge Hell.

-I will continue judging this later, I am in pain from the first playthrough both physically and mentally. (This was on the 6th of July)
-(it is now 21st of July) ok judgment time.
-[00:27.685] 250bpm 16th js at this speed puts it only 5 bpm slower than Yamada Stream (Hyper Weaboo Vodka Shots). So, we’re already hitting low to mid 90’s on FFR scale in terms of playability here.
-[00:41.844] While PR here is fundamentally correct, these patterns are absolutely pain-inducing to play. Patterning here should definitely get reeled back for playability sakes. It’s just not fun to have to encounter this.
-[00:54.036] The extended right one-hand trill makes me scream but ok.
-[01:07.941] Hand goes here, same with 01:11.139.
-[01:22.244] Back-to-Back St. Scarhand jacks. (They’re bad)
-[01:25.444] This section plays out alright, thankfully given that the trills are split with jumps, and I like 01:32.644.
-[01:51.844] 200 bpm AIM Anthem choke longjacks. (They’re also bad)
-[02:03.844] 400 bpm split 1,4,2,3 16th stream followed by an abysmally amalgamated ending.
-Patterns in this file are extremely horrendous. Not a PR issue in the vast majority of it, just generally not fun to play when 75% of the patterns involved are taken from some of the worst offending patterns. Jacks need to be dialed back to trills, and trills/triplet staircases need to be dialed back to stream. I just don’t think D7 or D8 wants to deal with the headache of trying to get a score on this which feels like a high 96 or 97, so it’s a reject from me.

Igneous Rock (3-1 Hot Remix) (M0nkeyz) [7.5/10]

Judge Notes:
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.
-[00:00.920] Consistently dropping the 16th here in favor of providing emphasis on the 1-2 jump combo. Seems fine.
-[00:14.587] Personal preference, just like the previous note with omittance of the 16th in favor of providing emphasis/not layering something that has little to no layering value on 100% speed, I would omit this 16th as well as subsequently similar 16ths (like 00:15.475, 00:16.364, 00:17.253, etc.). Provides some better rhythm flow to the chart imo.
-[00:50.142 & 00:51.253] 16ths here instead of the nearby 24ths in this stream.
-[01:00.475] Section here plays out somewhat awkwardly since it’s missing a lot of parallel notes from instruments that synced with the guitar in the previous section (Like the 8th at 00:58.031 & 00:58.920). Structure could definitely be better & a little more clear as to what’s happening.
-[01:13.475] Missing 16th
-[01:15.142 -> 01:15.253] Missing 16ths? Not particularly sure as to why these were dropped. Might also be a good idea to include the guitar slide 16th at 01:15.587 as well.
-[01:32.031] Missing drum.
-[01:40.587] Should be a jump. Cymbal crashes land on both of them, and draws consistency attention to 01:44.142.
-[02:05.698] Missing 16th
-[02:11.587] Extremely satisfying speed for 16ths OHT’s here. I really like.
-ok to go in, but some cleaning up is suggested.

My Lady Madeline, Part 2 (ositzxz369) [9.0/10]

Judge Notes:
> Sync is off by approximately +0.003 (Music Offset syncs at -0.103, intro is off because of the music itself). Suggest changing, but is within parameters. Notes/timestamps will be based on this sync.
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.
-[01:04.354] Move this 16th earlier to the 24th position at 01:04.327.
-[01:10.905] Personal preference, I think accenting stuff here via 12th or subsequently at 01:11.225 would have been a nice flair option throughout the file.
-Surprisingly, for the difficulty curve that this file entails, I don’t have much issue with it. Flows particularly well, no real cause for concern in the PR, very solid structure, I very much like it.

RAINBOWNESS (bmah) [8.0*/10]

Judge Notes:
> Sync is off by approximately -0.007 (Music Offset syncs at -0.392). Needs fix. Notes/timestamps will be based on this sync.
> No issues found within simfile properties.
> ‘.dwi’ file found within submission folder contents. Suggest removing.
> Permission check Good.
-[00:32.875, 00:34.657, 00:36.763, 00:39.193] Missing 16ths.
-[01:13.783] Understand dropping the hi-hats as was the situation in the previous section, but the louder ones like this one and one at 01:17.671 should probably get some attention.
-[01:26.339] Unsure of the reason behind the extra 16th here in the poly, but ok.
-[01:39.705] No love for the 8th :’(
-[01:51.612] 16th here is part of this melody break. Song plays it like a minijack coming out of the [12], but can be anything realistically for PR/layering.
-[01:52.260] Personal preference, going into a 1,4,1 minitrill reinforced by a [24] or [23] jump would’ve been pretty banger.
-Needs a fix for sync, but outside of that, very gucci. Definitely some parts I probably would’ve made harder than it currently is just because the upper difficulty curve of this file suggests that the lower band could use some fleshing out, but it works as it is.

TacocaT (qrrbrbirbel) [6.5/10]

Judge Notes:
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.
-[00:19.568] Check your PR. Should be a down arrow, or left arrow.
-[00:27.454] Not the biggest fan of the way 12ths/24ths are essentially acting as a noise absentee note, especially with the audio picking up in pitch and not actually taking place as noise absentee as it gets closer to the drop. Can do without.
-[00:32.597] Missing jump.
-[00:33.454, 00:34.140, 00:34.826, etc.] Personal preference, would have enjoyed it more if there was jumps to these drums here. There’s also an offsetted 16th drum that carries through 00:35.254, and 00:35.511 into the next measure that’s not given the attention it probably deserves.
-[00:34.826] Check your PR.
-[00:35.768, 00:36.454, 00:41.254, etc.] Missing 16ths. Should probably comb the file for these kinds of jumps in particular for these missing 16ths.
-[00:50.426] Missing jump.
-[00:54.883] Very nice section, really enjoy it.
-[01:08.940] Could probably use the 4th here, even if it’s just a single.
-[01:10.311, 01:11.683, 01:12.368, 01:13.054, 01:13.226 -> 01:16.826] From my understanding, jumps are following drums here, but are a tad spotty in their placements. After 01:13.054, I have zero idea what the jumps are following to. Section needs some work on jump clarity/conciseness.
-[01:16.826 -> 01:27.797] Essentially the same section as earlier (at 00:32.597), so notes within that section also apply for this section.
-[01:27.797 -> 01:38.426] Check your jump placements. Missing one at 01:28.826. Layering is fine outside of that, could have used jumps on every 4th and also would work. Small suggestion in layering, try moving 8ths outside of jumps around so that they don’t cause anchoring with the jumps unless they share a pitch with the jump, and see if that plays better. (Mostly speaking for situations where stuff like this happens but there’s no real context or reason for the patterning to play out that way):


-[01:36.026 -> 01:38.426] Remove 24ths, except for the ones at the very end leading into the [12]. Jumps at every 4th as the drums pick up, but drop the drums at 01:38.083 to let the 24ths do their thing, as you’re essentially already creating a flam with the short 16th poly in the 24ths.
-[02:52.140 & 02:53.511] Missing jumps.
-[02:55.568] Repeat section, repeat notes from 01:16.826 -> 01:27.797.
-Absolutely adore that ending.
-Very good song choice, but somewhat lackluster execution, with many small errors throughout. However, a large majority of those small errors are amplified because of repeat sections, so I’m fingers crossed that fixing them is a matter of repetitive work under a smaller band of errors. CQ. At least the repetitive errors, the 24th errors, and drums need to be looked at, and fixed for acceptance.

The Pokémedley (Part 1) (VisD) [6.0/10]

Judge Notes:
> Sync looks good (No changes necessary).
> Haha, ArrowVortex can’t display the é character properly. Might be worthwhile to change this to a regular ‘e’ both for display reasons, and also for engine search reasons (Not many people utilize search function in FFR with a French keyboard or Canadian keyboard). No other issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.
-[00:27.827] Would have liked to see some more jumps in this section, particularly in music scale to chord changes like at 00:29.542, and 00:31.256. They are included after 00:35.536, so why not here?
-[01:16.659] Missing a lot of instruments that can be used here. It doesn’t make much sense to omit it when that is thrown out the window when music picks up a tiny bit at 01:31.401.
-[01:42.846] Missing 16th.
-[01:57.966] Might have been better to take advantage of the double tom tap here to do a [12][34]1[24] instead of what is here right now.
-[02:06.726] Same reinforcement in terms of jumps as the note before this one. [12][34]
-[02:23.988] Missing the 24th here.
-[02:24.697] Did the timing for this change a little bit late here. The 16th is supposed to land on the 12th before it, given the bpm timing used.
-Given the difficulty curve of the file, and how empty some sections are with the omittance of some instruments, file needs a lot more attention to other instruments and additional layering. There’s also a level of omittance in relation to what priority jumps assume as well, which creates a level of confusion when similar sections utilize them for being a little bit louder for including a duette of the same instrument that’s not immediately clear otherwise to the player. Essentially, beef it up. Stuff starting at 02:24.912 is where difficulty is sitting at.

The Silver Crystal (M0nkeyz) [7.0/10]

Judge Notes:
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.
-[00:26.363] Missing 16th
-[00:31.696] Missing 16th (see 00:39.446 for similar rhythmic pattern).
-[00:35.530] Ghost 16th (based on the level of layering with instruments that’s being done for this 16th section). Same goes for a following 16th after the jump at 00:36.196.
-[00:40.196] Similar ghost 16th to the same note above. There’s a lot of instances where this 16th was omitted earlier in the chart that would also need to be filled in as well if you want to include these 16ths (example being like the one at 00:25.530, 00:30.863, or 00:31.696). I get that it's being done to prevent long trill chains. But at the same time, a lot of swapping hands or trill columns usually does the trick with what has been displayed here.
-[00:58.113] Feel like PR could be handled a bit better here. It’s 100% about the direction of the 1234 in the middle of the staircase. Could probably get away with just mirroring the entire thing.
-[01:07.696 & 01:07.863] 100% speed, and this section has a much different tone on how it wants to play out vs what was shown earlier in the song. Happens again multiple times in this section, like at 01:10.863, 01:27.030, and 01:56.696. Might just be a simple fix, or an overhaul, depends on how you would prefer to tackle it. Needs a general cleanup.
-[01:35.780] Could possibly use some distinction between the two jumps here, as they both hit at different pitches.
-[01:40.363] Personal preference. I like what you did with this section. I probably would have put a [34][12]3[24] going into that 8th jump, to take advantage of that drum hook that’s following into the 8th there. Happens again at 01:46.030.
-[02:10.780] People are going to hate you for this 24th roll at this speed. Super mindblockable as people can slide into a [14][23] jumptrill from muscle memory.
-[02:27.113] Compared to the previous note, this is alright. Doesn’t last too long, changes into something less blockable after a measure.
-[02:32.113] oofiest of oofs. Nothing particularly wrong, just a lot happening at the end of the song.
-[02:44.363] With minijacks being the theme on the table in this last bit, this 16th should be a minijack, preferably not coupled with the jump, but with the 8th.
-[02:47.030] Also a minijack coupled with the 8th.
-A lot good with this chart, a lot that needs some cleaning up before going in. Don’t like how abrasive the 24ths are especially nearing the end of the song (it’s a real rough AAA-trap), but are fine as-is. It’s mostly the 16ths that are real quiet and were omitted from the earliest parts of the song, but being stepped later in the song, and some other levels of missing 16ths due to this that are of the biggest concern.

Time 4 Your Medicine (ositzxz369) [8.0/10]

Judge Notes:
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.
-[00:03.204] Fair amount of stress happening on the right hand here, most of it stemming from the transition from the 32nd roll to the minijack. Suggest moving this 4th here to left or down column to remove that hand stress.
-[00:03.776] Plays out a little wonky, but alright for what was provided. Probably would have liked it more if the singles in this section were cut down to the high-end of the sound effect happening here. One of them lands on the 24th at 00:04.109 (close approximation), the other lands on 00:04.300 (also a similarly close approximation).
-[00:06.062] Again, alright for what’s provided.
-Really enjoy the abstractness of the white note section.
-[01:22.062] Same sort of hand stress that was near the intro, suggesting the same thing here.
-[01:26.633 & 01:28.347] Missing 4ths?
-Interesting take on file structure, has a nice balance of colorization vs rhythm maintenance. S’like a middle of the road accept for me. Not anything particularly glaring or brash to scream about.

Vanilla Cake (M0nkeyz) [9.5/10]

Judge Notes:
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.
-Intro kind of drags real hard in terms of length. Could use a cut just because of the difficulty in comparison and already being a long chart (meaning resets to get a AAA), but I understand that the intro is not the most agreeable with being cut with how it plays out.
-[00:51.839] No change in column preference here?
-GOOD GOD MAN that was amazing after the intro. Incredibly fun to play. The only pitfall for this file is the length of the intro. The following 3 minutes of play came and went so fast because it was just all-around catchy and fun to play.
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Old 08-4-2020, 02:56 PM   #3
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Default Re: March/April Set 3

TacocaT (qrrbrbirbel) [6.5/10]

Judge Notes:
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.
-[00:19.568] Check your PR. Should be a down arrow, or left arrow.
fixed
-[00:27.454] Not the biggest fan of the way 12ths/24ths are essentially acting as a noise absentee note, especially with the audio picking up in pitch and not actually taking place as noise absentee as it gets closer to the drop. Can do without.
removed
-[00:32.597] Missing jump.
added
-[00:33.454, 00:34.140, 00:34.826, etc.] Personal preference, would have enjoyed it more if there was jumps to these drums here. There’s also an offsetted 16th drum that carries through 00:35.254, and 00:35.511 into the next measure that’s not given the attention it probably deserves.
made those gallop jumps more prevalent and changed throughout the entire song to center around it more
-[00:34.826] Check your PR.
checked and fixed
-[00:35.768, 00:36.454, 00:41.254, etc.] Missing 16ths. Should probably comb the file for these kinds of jumps in particular for these missing 16ths.
fixed these while i was changing the jumps
-[00:50.426] Missing jump.
found
-[00:54.883] Very nice section, really enjoy it.
uwu
-[01:08.940] Could probably use the 4th here, even if it’s just a single.
used
-[01:10.311, 01:11.683, 01:12.368, 01:13.054, 01:13.226 -> 01:16.826] From my understanding, jumps are following drums here, but are a tad spotty in their placements. After 01:13.054, I have zero idea what the jumps are following to. Section needs some work on jump clarity/conciseness.
re-jump focus
-[01:16.826 -> 01:27.797] Essentially the same section as earlier (at 00:32.597), so notes within that section also apply for this section.
applied
-[01:27.797 -> 01:38.426] Check your jump placements. Missing one at 01:28.826. Layering is fine outside of that, could have used jumps on every 4th and also would work. Small suggestion in layering, try moving 8ths outside of jumps around so that they don’t cause anchoring with the jumps unless they share a pitch with the jump, and see if that plays better. (Mostly speaking for situations where stuff like this happens but there’s no real context or reason for the patterning to play out that way):
big overhaul to this section and i think it turned out well (but very mind blockable for how much it feels like a break in the song!)
-[01:36.026 -> 01:38.426] Remove 24ths, except for the ones at the very end leading into the [12]. Jumps at every 4th as the drums pick up, but drop the drums at 01:38.083 to let the 24ths do their thing, as you’re essentially already creating a flam with the short 16th poly in the 24ths.
big change to this as well to address notes
-[02:52.140 & 02:53.511] Missing jumps.
added
-[02:55.568] Repeat section, repeat notes from 01:16.826 -> 01:27.797.
repeated
-Absolutely adore that ending.
thanks i thought it was a banger too <3




everything has been addressed and the new zip has been uploaded
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Old 08-4-2020, 05:02 PM   #4
M0nkeyz
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Default Re: March/April Set 3

I totally agree that Vanilla Cake's intro is too long, but because of the background atmosphere that changes pitch and the blips continuing into the next section it's really hard to cut it without making it sound sudden and cut. I'm experimenting in audacity a little, but it's almost impossible to find one that isn't super obvious

Last edited by M0nkeyz; 08-4-2020 at 05:13 PM..
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Old 08-8-2020, 04:21 AM   #5
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Default Re: March/April Set 3

ayyy
I'll get to the notes on Carissa and Excite Bike some other time, but briefly skimming them I agree for the most part (would be happy to drop the Heavy version, actually)

Where I disagree is in some of the notes for The Pokemedley:

-[00:27.827] Would have liked to see some more jumps in this section, particularly in music scale to chord changes like at 00:29.542, and 00:31.256. They are included after 00:35.536, so why not here?
Agreed - a bit more can be accented into jumps here. But, note that the jumps after 35.536 go to two flutes playing at the same time, not the chord changes. That is why there are 0 jumps in the 1-flute bit right before, and lots of jumps after.
Quote:
-[01:16.659] Missing a lot of instruments that can be used here. It doesn’t make much sense to omit it when that is thrown out the window when music picks up a tiny bit at 01:31.401.
[...]
-Given the difficulty curve of the file, and how empty some sections are with the omittance of some instruments, file needs a lot more attention to other instruments and additional layering. There’s also a level of omittance in relation to what priority jumps assume as well, which creates a level of confusion when similar sections utilize them for being a little bit louder for including a duette of the same instrument that’s not immediately clear otherwise to the player. Essentially, beef it up. Stuff starting at 02:24.912 is where difficulty is sitting at.
Now these notes I don't quite agree with as much. Yes, there is an additional guitar that can be charted at 1.16.659. There are also percussion layers elsewhere that can be added. But I'm generally not a fan of layering melody on top of melody on top of percussion - in 4k, it's too many things at once to create jumps. Especially the part at 1.16.659 is such a marked slowdown in the pace of the music that it feels a lot better thematically (this is the Pallet Town theme after all, and the music is deliberately slow as hell to account for that, right after a big sectional climax; it should be a notably easy section) to cut down to the bare minimum, and slowly build back up in the subsequent sections.

In general this is a highly melodic medley, and just because things can be layered in, doesn't mean they should be. I prefer to keep the general focus on the foreground instrument(s) at each point. This is why the percussion, outside of cymbal crashes, (like the tom drums) never account for any of the jumps. Rather, the jumps are always for clashing and accented flutes, choir singing, and pronounced guitar strums. The point of the song, and therefore the file, is the melody.

The difficulty is also as fair as plenty of things ingame: the opening is mid C-VC, the part afterwards up to the slowdown at 1.12.393 is C, and when the music picks back up in energy at 1.46.806 up to 2.24.912, this whole section is VC. The ending is a high VC, low FMO at worst (I'd be very surprised if this qualified for Oni - and after fixes, this will be VC max too). By no means is this an unfair procession of difficulty in a 3min long file. Overall, I think the file is pretty structurally consistent and sensible, even if it's far from the only way to do it.

(P.S. - you didn't mention this, but if part of the problem with the difficulty progression is the trilly polys at the end, I agree it's a little silly lol, and will happily tone those down a bit)
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Old 08-8-2020, 04:50 AM   #6
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Default Re: March/April Set 3

For RAINBOWNESS:

Quote:
> Sync is off by approximately -0.007 (Music Offset syncs at -0.392). Needs fix.
Fixed, though it's worth noting that you originally synced this song for me, so. yeah. Not entirely my doing. 8)

Quote:
-[00:32.875, 00:34.657, 00:36.763, 00:39.193] Missing 16ths.
Added these, and also added 16ths to the second time this part of the song repeats, despite no mentioning of it in the notes.

Quote:
-[01:13.783] Understand dropping the hi-hats as was the situation in the previous section, but the louder ones like this one and one at 01:17.671 should probably get some attention.
Actually it's not the hi-hats I'm focusing on, but rather the wub synths.

Quote:
-[01:26.339] Unsure of the reason behind the extra 16th here in the poly, but ok.
16th kicks just like other parts of the song.

Quote:
-[01:51.612] 16th here is part of this melody break. Song plays it like a minijack coming out of the [12], but can be anything realistically for PR/layering.
Considering the characteristics of the main melody, this is simply the product of reverb, so it's something to ignore.

Submitted fixed file.

Last edited by bmah; 08-8-2020 at 04:52 AM..
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Old 08-9-2020, 09:25 PM   #7
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Default Re: March/April Set 3

Quote:
Originally Posted by M0nkeyz View Post
I totally agree that Vanilla Cake's intro is too long, but because of the background atmosphere that changes pitch and the blips continuing into the next section it's really hard to cut it without making it sound sudden and cut. I'm experimenting in audacity a little, but it's almost impossible to find one that isn't super obvious
All good if it can't be cut, aware that it's particularly difficult to make a clean cut at the intro.

Quote:
Originally Posted by bmah View Post
Fixed, though it's worth noting that you originally synced this song for me, so. yeah. Not entirely my doing. 8)
Was one of those things where it desyncs in the middle vs the intro & the outro iirc <_>

Should be able to get the best of both worlds under a -0.003 drift (meaning it really shouldn't affect frame placement) with that sync.


Addressed VisD on concerns on his chart in Discord DM's, since that's where I saw the notes first.
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Old 08-9-2020, 09:56 PM   #8
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Default Re: March/April Set 3

Updated Time 4 Your Medicine. I'm not sure if Game Managers or some type of FFR staff get a notification whenever someone updates their stepfile.
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