Old 09-22-2019, 04:55 PM   #81
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Default Re: New FFR Features ?

Also, can we please be able to save a list of offsets for files? A lot of the files I tend to play have (or feel to me like they have) a 1 offset, and it irks me a lot to not remember which do and which don't.
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All songs up to Level 21 (except Token Whore) AAA'd.
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Old 09-22-2019, 08:43 PM   #82
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Default Re: New FFR Features ?

Maybe something more competitive to MP such as a best out of 3/5/7 game mode where final results (with various stats as well) after all games are completed are recorded for let's say 24 hours but can be saved if the player wants to. And depending on how well a player does, the more credits they get.

Ex. You won all 7 games, so here's 700 credits.

Bring the good old betting system back and into MP. Players can offer however many credits they want but instead of it being sent and requested, it's all done live.

... Just ways more people might be interested in playing MP. Plus, everyone loves a good amount of credits
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Old 09-22-2019, 10:17 PM   #83
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Default Re: New FFR Features ?

could be an entire new thread for MP changes tbh
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Old 09-23-2019, 12:34 PM   #84
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Default Re: New FFR Features ?

More than 2 people in multi at once

Team battle where it's the total of all ur teams score

FFR battle royale where the song gets faster by 1.05 every 30 seconds and the person with the lowest acc gets eliminated :^)
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Old 09-23-2019, 12:37 PM   #85
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Default Re: New FFR Features ?

FFR battle royale where 100 ppl start in a multi and 1 win

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Old 09-23-2019, 07:15 PM   #86
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https
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Old 10-2-2019, 01:57 PM   #87
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Default Re: New FFR Features ?

put a symbol for the token in the info section of a file and when you mouse over it you get the requirements for that token

something like this


black it out or something if you dont have it like on the profile page

also https

edit: maybe also a premade queue which has files that have tokens attached to them, also maybe token # next to the token
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Old 10-5-2019, 02:45 PM   #88
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Default Re: New FFR Features ?

song tags (trill, jumpstream, etc) that u can filter on
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Old 10-5-2019, 03:00 PM   #89
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Default Re: New FFR Features ?

friends leaderboard when
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Old 10-5-2019, 04:19 PM   #90
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friends leaderboard when
We'd probably have to clear out everybody's friend lists or make them make a new one distinct from the one on profiles, since there are people with hundreds of profile friends, and leaderboard updating already takes long enough.

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put a symbol for the token in the info section of a file and when you mouse over it you get the requirements for that token
That info is already there for tokens you don't have yet, and for tokens you already have, you can mouse over them in your profile to see what the unlocks were. Does seeing what the unlock condition was after you've already achieved it need to be in the game engine itself?

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Old 10-5-2019, 04:42 PM   #91
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Default Re: New FFR Features ?

1. having to scroll all the way to the bottom of the song list or go to my profile to check my tokens or to the token page breaks the flow of the game completely for me and is really slow and tedious

2. when i AAA files in bulk i just go by difficulty and when i go to the token page to unlock something to learn i need to AAA 4 files in a specific order that i have already AAAd is very frustrating

unrelated, another request i have is a premade queue which has unplayed files by difficulty rather than just random unplayed files
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Old 10-5-2019, 04:54 PM   #92
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Default Re: New FFR Features ?

I just mean that the token that you didn't unlock says in-game what you need to do to unlock it, so you'd be moving the text from where it already is to somewhere else one click deeper. It's only of use to find out what the unlock condition was after you already did it.
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Old 10-6-2019, 08:45 PM   #93
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Default Re: New FFR Features ?

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I just mean that the token that you didn't unlock says in-game what you need to do to unlock it, so you'd be moving the text from where it already is to somewhere else one click deeper. It's only of use to find out what the unlock condition was after you already did it.
If I'm understanding correctly the request is to have the token and unlock req's listed on the song you would play to unlock, not the token song itself. So in the example, Spontaneous Hydroxide (v1) would have a token icon that would tell you "hey do X on this song to unlock v2" instead of having to find v2 later on and learning you needed to do something on V1 to unlock it.

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We'd probably have to clear out everybody's friend lists or make them make a new one distinct from the one on profiles, since there are people with hundreds of profile friends, and leaderboard updating already takes long enough.
I'd be curious how Rocket League handles this, you can view by console for your rank leaderboards, as well as your friend list or global. It might be pretty tough though with the amount of information that goes into determining the ranking information on the leaderboards.

The closest thing at this point is a 1v1 rivalry comparison on song ranks: http://www.flashflashrevolution.com/...nk_compare.php
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Old 10-6-2019, 10:24 PM   #94
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Default Re: New FFR Features ?

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I'd be curious how Rocket League handles this, you can view by console for your rank leaderboards, as well as your friend list or global. It might be pretty tough though with the amount of information that goes into determining the ranking information on the leaderboards.

The closest thing at this point is a 1v1 rivalry comparison on song ranks: http://www.flashflashrevolution.com/...nk_compare.php
the issue isnt the fact that its a hard thing to implement or do, but the fact that actually making it has to conform to the constraints that are placed on how the leaderboards/FFR in general currently works. Its not like parsing and updating a massive amount of data is difficult, but considering how FFR works its pretty tough

I mean, anyone has access to the API http://www.flashflashrevolution.com/api/ so theoretically it could just be made outside of FFR, but the API doesnt give enough info though... i've asked a few times if the api can be expanded but it never happens http://www.flashflashrevolution.com/...0&postcount=31 way back I made my own api lol but idk if the site i hosted it on is even up, it was badly coded so kinda slow, and i dont think i still have the source code (i probably do but im too lazy to dig through old folders)
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Old 11-13-2019, 04:09 PM   #95
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Default Re: New FFR Features ?

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I mean, in a perfect world where we had 1 million active players, wouldn't it make sense, for example, to have all players of one single skill level compete against each other? That's literally divisions, just 110 of them.
stick to philosophy, statistics isn't for you
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Old 11-14-2019, 07:32 PM   #96
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Default Re: New FFR Features ?

What could be cool is an achievement system with a title or special color in your forum name that you can use. For example if you manage to get 2000 omniflags you can get your forum name in rainbow letters.

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Old 11-14-2019, 07:44 PM   #97
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Default Re: New FFR Features ?

It would be nice if you could see who thumbsed your profile.
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Old 11-14-2019, 07:53 PM   #98
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It would be nice if you could see who thumbsed your profile.
I think that feature already exists. (http://www.flashflashrevolution.com/profile/votes/)
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Old 11-14-2019, 08:09 PM   #99
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What could be cool is an achievement system.
I mean we do achievement tokens. More titles would be cool but I doubt that would ever happen.
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Old 11-14-2019, 08:37 PM   #100
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Default Re: New FFR Features ?

That's true we do have achievement tokens and unlockables already. What you could also do with titles is add a small subtitle beneath your name that you can earn through various ingame means.

For example your name is Psychotik, beneath Psychotik there could be a subtitle <omnipotent> for example (if you clear the 2000 omniflags)

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