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#2581 |
FFR Player
Join Date: Jan 2019
Posts: 42
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![]() The colored line to represent AAAs on the score graphs doesn't actually represent how long you held a AAA for, it stays gold as long as you have <1 raw good, so players can still get 4 boos before it changes
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#2582 |
FFR Player
Join Date: Jan 2019
Posts: 42
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![]() ok that wasn't really a suggestion, just a bug report
i suggest correcting it ![]() edit: I might've gotten ahead of myself, I forgot to mention I'm still playing on flash so if its fixed on air sorry for my posts Last edited by Fallaise; 01-13-2019 at 05:47 PM.. |
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#2583 |
Hates Boo Flags
![]() Join Date: Jan 2006
Location: Burnie, Tasmania
Age: 28
Posts: 242
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![]() Not sure if you are able to in the new engine, but is there an option for the score list to pop down and make a sound when you get a AAA like the old engine? I miss that, as in if I AAA'd an 11 (FMO) I used to close my eyes and hope I didn't get 1 boo or 1 great and that sound you hear with your eyes closed was a very very satisfying sound haha.
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#2584 |
Yerp
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![]() Is is possible to make it so one can have the ability to customize the dimensions/size of the engine window for the standalone?
I currently just stretch the window to my liking, but the trade off is I have to deal with the notes during gameplay being poor resolution. Would be nice to be able to have the window be the preferred size and not lose overall resolution of the graphics while playing. If there is already a way and I'm just completely missing it let me know, but dont think there is haha |
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#2585 |
antiIntelligence🤔👻👽
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![]() Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
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Live long and prosper 🖖 DragonRip came out in mid 2017. Give it a shot. It is the #1 lowspec mmo rn trust meUse invite code 1886 when prompted Last edited by Travis_Flesher; 01-30-2019 at 01:19 PM.. |
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#2586 |
FFR Veteran
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And also turn ffr into SM and make the engines lag like hell. They already have so many features that they are barely stable haha
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Thee Burstinator [SIGPIC][/SIGPIC] |
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#2587 |
Intermittent Keysmasher
![]() ![]() ![]() Join Date: Dec 2010
Location: Auserd
Posts: 1,572
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I think I remember a long time ago when FFR held a public vote to include holds in the game, and people voted for no holds
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#2588 |
FFR Player
Join Date: Aug 2018
Location: Agadir, morocco
Age: 19
Posts: 158
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![]() suggestion to have FFR staff get payed in the currency of the game
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"humans are allergic to happiness" -exurb1a ![]() |
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#2589 | |
Always tired~
![]() Join Date: Dec 2007
Location: Ontario, Canada
Posts: 1,896
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![]() Quote:
i think it came around when FFR was down for a bit and if i recall correctly it has solo and holds |
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#2590 |
Too complex, never simple
![]() Join Date: May 2014
Location: Kwai Chung, Hong Kong
Posts: 46
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![]() Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.
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✕ No B.S. ✕ I am Brother. L̻̤̖̘̳̺ͨ͑̍͒̃ͩā̬̘̀́ȧ̐́a̅́̍̑̅̀A̟̘̰͢A̘̮̯͍̭͐̐̒̓ͭ͜ͅÁ ͖̩̻͚̝͋͆̚W̨̻̫̍W̳̔ͪ̽̅́͐ͅwͬ̐̚͏͍̱͈̯͙ͅw̙̮̬̹̟͆ͦ͊̈́w̐̅̈́͆̋̍ ̽l͍̘̳̟̅ͮ̓ͥ ---------------------------------------------------------------------------------------------------------------------------- ![]() |
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#2591 | |
Heckin' Cute
![]() Join Date: Jan 2008
Location: Stepmania Cavern
Age: 27
Posts: 1,413
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I was actually thinking about this a few days ago. This is a great idea.
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