Old 09-12-2017, 05:45 PM   #41
-paexaea-
\_(ツ)_/
FFR Veteran
 
-paexaea-'s Avatar
 
Join Date: Apr 2007
Age: 26
Posts: 4,111
Send a message via AIM to -paexaea- Send a message via MSN to -paexaea-
Default Re: MacGravel and Friends (RELEASED!)

dank you
__________________
See you, Space Cowboy.
-paexaea- is offline   Reply With Quote
Old 09-12-2017, 07:19 PM   #42
dAnceguy117
Scuffin' up yo Nikes
FFR Simfile AuthorFFR Veteran
 
dAnceguy117's Avatar
 
Join Date: Dec 2002
Location: AL
Age: 26
Posts: 9,786
Default Re: MacGravel and Friends (RELEASED!)

did anyone ever figure out what was up with break over? I haven't played in a long long time but I just read through this thread and now I'm curious
dAnceguy117 is offline   Reply With Quote
Old 09-12-2017, 10:44 PM   #43
bmah
shots FIRED
Global ModeratorSimfile JudgeFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 29
Posts: 8,322
Send a message via AIM to bmah Send a message via Skype™ to bmah
Default Re: MacGravel and Friends (RELEASED!)

Quote:
Originally Posted by dAnceguy117 View Post
did anyone ever figure out what was up with break over? I haven't played in a long long time but I just read through this thread and now I'm curious
It's likely that xmods that exploit SM 3.9 do not necessarily work with other SM simulators. It seems that most people do not use SM 3.9 anymore hence the confusion. It's too bad, since I worked so hard on the file.
__________________
bmah is offline   Reply With Quote
Old 09-12-2017, 11:49 PM   #44
dAnceguy117
Scuffin' up yo Nikes
FFR Simfile AuthorFFR Veteran
 
dAnceguy117's Avatar
 
Join Date: Dec 2002
Location: AL
Age: 26
Posts: 9,786
Default Re: MacGravel and Friends (RELEASED!)

gotcha, that makes sense. the only thing that still makes me wonder, then, is this:

Quote:
Originally Posted by MarioNintendo View Post
BREAK OVER (bmah & MacGravel) - What a strong start to the pack! These patterns looked kind of dirty at first, but they just flowed so well! Loved it Also, since I'm playing on SM3.9 right now (sorry :<), the "freeze" at the middle killed me even if I'm using Cmod... LOL I don't understand but this was some cool shit. I mean, Stepmania legit froze lmao
dAnceguy117 is offline   Reply With Quote
Old 09-13-2017, 01:02 AM   #45
bmah
shots FIRED
Global ModeratorSimfile JudgeFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 29
Posts: 8,322
Send a message via AIM to bmah Send a message via Skype™ to bmah
Default Re: MacGravel and Friends (RELEASED!)

Quote:
Originally Posted by dAnceguy117 View Post
gotcha, that makes sense. the only thing that still makes me wonder, then, is this:
Well it later worked for macgravel; he playtested it of course.

The mechanism for the effect at the middle of the file is to have freeze arrows shrink their length and stuff. To have this effect occur means that I am basically teleporting the player from one set of freeze arrows to another in milliseconds in thousands of occasions successively (where each set of freeze arrows have increasingly smaller lengths). The teleportation occurs via a combination of negative bpms and implemented stops. Anyhow, if the SM simulator you use cannot process automatic hits on the freeze arrows by only holding those arrows down, it'll fail you out because it would otherwise expect you to hit hundreds of arrows in succession (jacks) in fractions of a second.
tl;dr whether the trick works or not depends on how the arrows are registered from negative BPM skips
__________________

Last edited by bmah; 09-13-2017 at 01:03 AM..
bmah is offline   Reply With Quote
Old 09-13-2017, 06:18 PM   #46
Kraezymann
Forum User
 
Kraezymann's Avatar
 
Join Date: Sep 2003
Location: Saskatchewan, Canada
Age: 29
Posts: 1,481
Send a message via MSN to Kraezymann
Default Re: MacGravel and Friends (RELEASED!)

This pack is incredibly fun. Even if you don't do xmods, play these on cmods and they are just as excellent. Small but high quality for sure
Kraezymann is online now   Reply With Quote
Old 09-13-2017, 06:33 PM   #47
XelNya
Kaho
FFR Simfile AuthorFFR Veteran
 
XelNya's Avatar
 
Join Date: Sep 2012
Posts: 2,189
Default Re: MacGravel and Friends (RELEASED!)

Quote:
Originally Posted by Kraezymann View Post
This pack is incredibly fun. Even if you don't do xmods, play these on cmods and they are just as excellent. Small but high quality for sure
Totally this.
__________________
Quote:
Originally Posted by Cold Kitten View Post
**META INTENSIFIES**
Download and comment on my last file release.
Check out a Youtube channel I'm part of.
XelNya is online now   Reply With Quote
Old 09-14-2017, 05:30 PM   #48
-paexaea-
\_(ツ)_/
FFR Veteran
 
-paexaea-'s Avatar
 
Join Date: Apr 2007
Age: 26
Posts: 4,111
Send a message via AIM to -paexaea- Send a message via MSN to -paexaea-
Default Re: MacGravel and Friends (RELEASED!)

Yeah, I can't do xmod because I feel like a retard for not being able to hit patterns I know I can. It's still fun from time to time but it's still more fun to play these files on cmod. It was interesting to see Valley of Shadows more color-notey. The pack has my seal of approval as well.
__________________
See you, Space Cowboy.

Last edited by -paexaea-; 09-14-2017 at 05:30 PM..
-paexaea- is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 02:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution