Old 01-10-2017, 06:58 PM   #21
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Default Re: Rules/Submission Guidelines

For anyone that hasn't sent Pending Fixes for the files CQ'd before November 1st, 2016, there is still four hours left.

Conditional Queue ⇒ Pending Fix

[Jan 5, 2017 at 4:44 PM]
> DossarLX ODI
Horizon

[Jan 5, 2017 at 6:34 PM]
> YoshL
I'm Getting Serious!
Powerhaus

[Jan 6, 2017 at 10:13 PM]
> gameboy42690
Perihelion / Aphelion

[Jan 9, 2017 at 2:03 AM]
> Silvuh
Zephyros
Spider Dance


Accepted Updates

[Jan 6, 2017 at 10:19 PM]
> gameboy42690
GO BACK 2 RAVE (NINETYSIXTH BREAK REMIX)

[Jan 8, 2017 at 5:52 PM]
> gameboy42690
Inspector Gadget

[Jan 9, 2017 at 2:03 AM]
> Silvuh
The Fated Hour
Koi no Sakisaki Revolution desu yo
Spear of Justice
Scrambled Eggman

Another note: The pending fixes for Phantom Of The Opera have been reviewed and that file is now Accepted.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 01-11-2017, 09:41 AM   #22
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Default Re: Rules/Submission Guidelines

The following files were moved from Conditional Queue to Rejected for not meeting the January 10th, 2017, 11:59 PM EST deadline for files Conditionally Queue'd before November 1st, 2016.

Song List Summary

Belly Dance (Consistently Drinkin' Remix) [Heavy]
Belly Dance (Consistently Drinkin' Remix) [Standard]
Blaze Heatnix
Blue Army V2
Breath After Breath
Creamy Sky (NOTE: needs another fix sent, previous pending fix was reviewed)
DATA DRAIN
Dear My Sweetie
entanglement
Every Chance of Hope is Destroyed
High-Priestess
I Like Trains (Remix)
Japan Style Breakcore - 2
Lovely City
Machines
Oprah Shmup
Rivotril Isn't Working
Space Threat
Triumph
Upside Down (Bassnectar & Terravita Remix)
Waves
Welcome to Planet Urf


Stepauthor Summary

> DarkZtar
Blue Army V2
Creamy Sky
Machines

> hi19hi19
Breath After Breath
High-Priestess
entanglement
Blaze Heatnix
Oprah Shmup
Welcome to Planet Urf
DATA DRAIN
Dear My Sweetie
Japan Style Breakcore - 2

> MarioNintendo
Space Threat

> masterzatwork
Triumph

> Scintill
Every Chance of Hope is Destroyed

> Wayward Vagabond
I Like Trains (Remix)
Upside Down (Bassnectar & Terravita Remix)
Rivotril Isn't Working
Waves
Belly Dance (Consistently Drinkin' Remix) [Heavy]
Belly Dance (Consistently Drinkin' Remix) [Standard]
Lovely City


Other updates

PrawnSkunk sent fixes for the following:
Tope Doge [Jan 10, 2017 at 11:53 PM]
i wanna fuck the moon [Jan 10, 2017 at 11:51 PM]
welc.moe [Jan 10, 2017 at 11:59 PM]

Breaka Railway already had fixes sent last year so that was an oversight on my part.

There were also two Pending Fixes sent that were an oversight on my part, and the Batch Search Engine has been updated with them.

Drive of Unliving Things [Dec 11, 2016 at 8:34 PM]
My catchy lil bassline [Nov 2, 2016 at 7:42 PM]

This leaves 31 Pending Fix files to be assigned (more details on that will come later), and 5 Conditional Queue files after November 1st, 2016 to have Pending Fixes sent. The deadline list for these five files is below, and can also be found on the BSE:

Grid Compass - February 20th, 11:59 PM EST
Hesperides - March 7th, 11:59 PM EST
Light Emitting Diode G - March 1st, 11:59 PM EST
Rainbow Archiver - March 7th, 11:59 PM EST
Welcome to My Kastle - March 7th, 11:59 PM EST
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 01-11-2017, 03:49 PM   #23
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Default Re: Rules/Submission Guidelines

The list of 31 files CQ'd before November 1st, 2016 with Pending Fixes can be found in the spoiler below.

3 Year Anniversary Mix
Agartha
Breaka Railway
Crystalline White
Drive of Unliving Things
Glitchcraft
Horizon
i wanna fuck the moon
I'm Getting Serious!
La Tristesse Durera Toujours
Miss Jackson
My Catchy Lil Bassline
Nightfall (Original Mix)
Pear
Perihelion / Aphelion
Polis Ruin
Powerhaus
Problematic
PWRPFF RAVES
Sis Puella Magica
Six Acid Strings
Smoke Weed Everyday
Spider Dance
Starbound
The Basement Community
Tope Doge
We won't be alone
welc.moe
Yellow Smile
Your Lies
Zephyros


These 31 Pending Fixes have been assigned and sent to their respective judges as follows, based off of who originally reviewed the file:

> gameboy42690 (11)
Drive of Unliving Things
i wanna fuck the moon
My Catchy Lil Bassline
Nightfall (Original Mix)
Pear
Powerhaus
PWRPFF RAVES
Sis Puella Magica
We won't be alone
Yellow Smile
Zephyros


> bmah (3) (DONE)
Agartha
Crystalline White
Perihelion / Aphelion


> Gradiant (3)
Glitchcraft
Starbound
The Basement Community

> DarkZtar (4)
Breaka Railway
Spider Dance
Tope Doge
welc.moe

> TC_Halogen (8)
3 Year Anniversary Mix
Horizon
La Tristesse Durera Toujours
Miss Jackson
Polis Ruin
Problematic
Smoke Weed Everyday
Your Lies

> DossarLX ODI (2)
I'm Getting Serious!
Six Acid Strings


As a side note, Creamy Sky is currently moved over to Rejected although there is a chance it can be moved back to Accepted based on the original judge's review. That situation should be resolved soon.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

Last edited by DossarLX ODI; 03-10-2017 at 09:21 AM..
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Old 01-13-2017, 08:01 PM   #24
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Default Re: Rules/Submission Guidelines

Here are results for Pending fixes pre-November of 2016:

Accepted
Agartha (DarkZtar):
- 31.18s: I still believe a missing note is there - at the very least from a music theory standpoint if the sound isn't audible enough for you - but I won't make a big fuss over a single note at this point
- 93.12s,etc.: only a few missing ornaments/gallops here and there
You can look over at the above if you want for consistency purposes, but the file is overall a decent chart.

Crystalline White (DarkZtar):
Good stuff. Nothing to note.

Perihelion / Aphelion (gameboy42690):
Much, much better. In fact, I can't find a single thing to mention anymore. Really good!
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Old 01-22-2017, 12:29 PM   #25
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Default Re: Rules/Submission Guidelines

Here's the results for my assigned pending fixes:

Accepted
Drive of Unliving Things
i wanna fuck the moon
My Catchy Lil Bassline
Pear
Powerhaus
PWRPFF RAVES
Sis Puella Magica
We Wonít Be Alone (feat. Laura Brehm)
Yellow Smile (NOTE: Fixes were already accepted in October.)
Zephyros

Conditional Queue
Nightfall (Original Mix)

Drive of Unliving Things [8/10]
19.658 & 21.782: Iím still really not crazy about either of these bits even after revisiting the file. Canít say itís really worth conditional queuing though; the latter leans more towards personal preference anyway.
28.154: What I actually getting at here in my previous notes was that the first 32nd should have been nudged down by one 192nd and the second 32nd should be nudged up by one 192nd (I probably should have clarified, sorry about that). Either way, as I said before this was a super trivial note and likely wouldnít matter due to FFRís frame-based timing.
61.604: I think rather than this second hand also being a [234] hand, you could change this to a [123] hand since the synth is a lower pitch here than at 61.703.
- Layering has been cleaned up quite a bit! Accepted.

i wanna fuck the moon [9/10]
22.545: This is very clever! I love how the white notes for the more dominant sound are perfectly pitch relevant, and at the same time the 8th notes for the background are also perfectly pitch relevant. (Admittedly, I didnít even catch what was going on in the background when I first reviewed this, I just heard ascending notes and saw descending 8ths.)
55.697: I prefered the original patterning for the last few notes, but thereís really nothing bad here.
- All of the fine-tuning youíve done clearly shows. This is really solid! Really quite a shame it isn't longer though. Accepted.

My Catchy Lil Bassline [7.5/10]
25.658: Missing a single 16th note for the hi-hat.
- Other than that, everything looks okay. Itís not a groundbreaking file by any means but itís acceptable. Accepted.

Nightfall (Original Mix) [8*/10]
**36.764: I really like having these three-note jacks in the file, but what I donít like is how youíre completely fixated on having every single jack on the down arrow from here all the way to 53.400. Itís super repetitive, for one thing. (I donít think the difference in the jump placement and the last few 16ths each measure does enough to add variety.) Secondly, the synth begins steadily increasing in pitch about halfway through this sequence, so starting at 45.355 you could actually begin scaling the jacks from left to right to reflect the increase in pitch. I would do this in groups of three jacks; first three jacks on left, second three jacks on down, etc.
81.627: This jack shouldnít actually be anchored to the 16th jump. It actually should be anchored to the 8th jump following the jack. (So in other words the pattern should look more like [14][23]11[14]1[13])
114.900: Missed an 8th note at the very end of the file.
- Other than the aforementioned repetition issue, everything plays really well! The only thing that I think really needs to be addressed is the repetition. 36.764 to 45.355 can stay the same since itís technically correct, but after 45.355 thereís no reason to keep spamming the down jacks. Conditional Queue.
**Notes marked with ** must be addressed in order to be accepted.

Pear [7.5/10]
6.299: Having a 4-3-1-3-4 pattern here implies that the music from 2.141 is an exact repeat. It isnít. Pitch relevancy still needs to be fixed.
37.581, 41.752, etc.: These sets of five 8th jumps still arenít quite as pitch relevant as they could be but itís at least consistently structured now.
- Good improvements otherwise. 6.299 should probably be fixed, but itís really such an easy thing to fix that itís not worth conditional queuing over it. Accepted.

Powerhaus [8/10]
26.890: The one-handed pattern is kind of a jerk move. Youíd probably be able to treat this as a jumpjack and get perfects consistently though, so I donít mind it that much.
74.890: Feels a little on the empty side with only 8th notes here. Then again, itís way better than the mess of 48ths you used to have.
96.533-107.247:Itís very difficult to hear what a lot of these jacks are going to unless I slow the song down. It's technically correct otherwise.
- This file plays so much better without the 48ths! Accepted.

PWRPFF RAVES [8/10]
33.707: I really donít understand why you removed the jump here, or for that matter why there arenít jumps at 28.252, 31.889, etc. (I really should have caught this in my previous review since this was a problem then as well, I kind of feel like an ass now.)
89.434, 92.343, etc.: These mini-jacks are somewhat uncomfortable to hit due to how theyíre sandwiched in between a hand a [23] jump.
- Good fixes overall. Not conditional queuing this since 33.707 is a fairly quick and easy fix, but please look into it. Accepted.

Sis Puella Magica [8/10]
- The link you provided was broken. Itís okay though, I still managed to find the sheet music you were trying to link to. Really smart decision to link me to the sheet music, by the way, it really helped to have that while I was re-reviewing this file.
- Honestly you werenít much of an ass in your response so donít worry about that. :P
45.769: Iím confused as to why you changed this to a single note. Thereís clearly two different piano notes being played at this point and the sheet music verifies that.
49.103: Now that Iím looking at the sheet music, this hand seems especially off now compared to everything else. I mean, technically itís correct since thereís a three-note chord here, but thereís other notes just like this that are only stepped with jumps and not hands. Youíll either need to step hands for all of those chords or leave them as jumps and reserve hands for 82.158 onward.
81.158: By the way, the heavy layering is completely justified now that Iíve seen the sheet music.
87.443: Sometimes due to the heavy layering, you accidentally end up with some long anchors like this one on the left arrow. Itís not a big deal, especially at only 108 BPM, itís just something I find very mildly annoying and this is probably a really trivial note.
93.551: Shouldnít this be a hand, too?
127.864: There shouldnít be any mini-jacks during the jumpstream, since the piano doesnít ever play the same note twice in a row. (136.611 is excusable due to the hands, and the jumpgluts are fine too.)
- Having the sheet music in front of me justified most of what I originally complained about. Despite this being a relatively wordy review for pending fixes, most of what I pointed out is minor and very easily fixable. Accepted.

We Wonít Be Alone (feat. Laura Brehm) [7.5/10]
- Metadata in the .sm is still incorrect, but the folder is named correctly at least.
90.078-111.335: I can hear some 16ths in the background that I didnít notice the first time around. (They usually occur around the 8th mini-jacks.) Since what you have now is pretty repetitive, you could add in these 16ths to add a little bit of extra flavor.
125.735: If you want to keep stepping the guitar in addition to the vocals, thatís fine, but you need to follow through and continue to step the guitar. This is the only time you ever step the guitar between vocals, despite the fact that the guitar continues all the way until the end of the song.
- 125.735 is the only real issue, but itís also an easy fix. Everything else plays well, although like I said earlier itís pretty repetitive. Accepted.

Zephyros [8.5/10]
0.588: Kind of confused why you decided not to step a note here.
19.088: Missing 32nds between the 8th jump and 4th hand. Then again, having 32nds between the jump and hand would be total ass to play so I totally get why you decided not to step the 32nds.
- Solidly charted! My only real complaint is some of the 32nd bursts that lead into hands (11.254 for example). Theyíre technically correct, but theyíre very difficult to hit consistently at this speed and I didnít think they were that fun. But they fit, so Iím not gonna tell you to change it. Accepted.
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Old 01-28-2017, 03:48 PM   #26
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Default Re: Rules/Submission Guidelines

I've finished my assigned Pending Fixes, and took another look at Creamy Sky (originally assigned to bmah, although another judge was requested to take a look at the most recent pending fix).

Accepted
I'm Getting Serious!
Six Acid Strings

Conditional Queue
Creamy Sky


[8/10] I'm Getting Serious! {Furries in a Blender} (YoshL)

> means the point in question was addressed.
>>> is responses from me.
== is responses from the stepartist.

> 11.953s - can't tell if this is going to the laughing or the fading out synth, either way it's not synced well with anything
==fixed this==
> 21.792s - jump [?], the rest of the 4th jumps seem to be following the background bass synth, this one is hard to follow
==the jump is because the kick drum and melody coincide there (Actually missed the one at 27.277)
> 32.6s - the descending triplets are well used here, but at this point the pitch changes yet you keep 421 as the main pattern (when you could use 321). you could literally go 432 432, 431 431, 421 421, 321 321 repeat & add on jumps for this part and it would fit perfectly
==i changed these to 431, 432, 421, 321 because of the way the chords are (given their inversions and the actual harmonic distance between the pitches fits better)
> 45.792s, etc - watch the minijacks after jumps, there are 2 free columns to put the note so you don't force it to be a minijack--not that it's an issue of difficulty, but of better pr & flow of the stream, unless the note repeats
==done
> 60.65: Up arrows leading into the 16th minijack with the hand should be separated. Specifically, 60.82 doesn’t go with the synth and should be moved.
==i think you're talking about the up arrow that's before the minijack, and not the minijack itself (fixed)
> 70.85, 73.59, 76.34, 79.08: Missing jump (synth and bass kick)
==i'm only layering in snares and crashes
> 80.334s - the main melody follows a pattern of xxx_xx_xx_xx_xx_ (where x is a note and _ is an empty 16th space), rather than constant 16ths, and you have no note here which marks that, but then the rest of the stream is continuous, better would either be to make the whole thing continuous and ignore the actual pattern of the melody, or to follow it completely & not have a continuous jumpstream
==the arp is continuous, so it might sound like the rhythm is as such, but there's still the lower note in the arp that exist. I cut some of them out that were the least audible
> Also the dense hand/jumpstream at the end with the minijacks wasn’t a good addition to the file, toning the minijack usage down there would be better.
==aye, they're split jumps instead now


[8*/10] Creamy Sky {BTB} (DarkZtar)

>>> is responses from me.

Should also note that Creamy Sky is also still sitting in the conditional queue with bmah stating a note needs to be added at 66.04, but I'm simply not hearing it and that is the only comment preventing the file from being added to the accepted queue.
>>> The 8th note is there and it's the same element that is being stepped as 8ths in this section. It is just a lower pitch. There are technically some missing 16th triplets here, although leaving them out looked intentional -- although the 8th note is definitely missing when taking into account how this part is stepped.


[7.5/10] Six Acid Strings {The Flashbulb} (DarkZtar)

> means the point in question was addressed.
>>> is responses from me.

> 9.455: This is a bass kick separate from the synth, there shouldn’t be a 32nd minijack on the left note here.
> 11.780: This 16th is separate from the bass kick on the 32nd after. There shouldn’t be a minijack here.
In fact, I think the above two problems about minijacks for two different sounds occurs throughout this beginning section.
> 21.435, 21.885, 22.185: Ghost 16th notes.
> 23.916: Interesting color note theory!
> 30.830: What’s going on here is a 3-note down 16th jack, with a [12] on the 3rd note. The 64th burst that comes after should be mirrored.
> 37.595: Missing 32nd note.
> 51.335: There's actually 24ths (or roughly that at least) playing here. This should actually be three notes just before the jump instead of a 16th(ish) minijack.
> 56.232: Ghost 16th.
> 56.532: Missing 16th.
> 62.311, 63.511, 64.711, 65.911: What are these 4th jumps going to? If it's for the synth, there needs to be 16th jumps at 62.761 and 63.061 (repeat for each synth). Although personally I'd remove the four jumps and keep the ones from 67.111 onward; that way you get some nice progression once the jumps for the cymbal kick in.
> 75.231: This section is very messy; revise patterning (it may be a good idea to remove the jumps in these 32nds)
> 75.831: The bursts here are erratically stepped and there’s also a hidden up jack that makes it worse. The 64th burst starts on the 16th at 75.906 and goes to the 8th, and the 48th burst is cut short. This part needs revising.
> 81.661: Missing 8th.
> 82.336: Missing 16th.
> 83.461-84.361: The 32 trills and 16th mini jumpjacks make this part brutal! I'd like to see this part toned down a bit.
> 85.036: The transition into the left-handed 32nds is pretty rough, especially when the player is already trying to recover from the previous bit.
> To the above point, please change the one handed 200 BPM 32nd trills. Also, what are the jumps at 84.906 and 85.056 for? >>> It may be to accent the 16th kicks here, although it might be a better idea to remove those jumps as it's just that element.
After 90 seconds into the file, the overlap of the color sounds and all the buzzes are interfering to the point where the color theory actually becomes more detrimental – especially when it comes to the 64th bursts.
> 95.891-105.487: Why all the missing 16ths? A handful of them are step, but most are ignored, and I can't find any real consistency in when they're stepped and when they're not.
107.585: Oh boy. It becomes problematic when other fast elements interfere with the colors you use for certain sounds (the 48th jumps are a recurring structure, and then in this section there are 48ths right next to them).
109.248: This burst ends early. The drum actually plays all the way to 109.398 (although it's rather faint by that point). >>> There's one more 32nd that can be put in here. The 3 note up-jack is a bit problematic in this section.
> 112.321: Missing 16th.
> 115.079-124.674: Again, there's a lot of random 16ths that are omitted for no clear reason. >>> 123.28 is a ghost 16th note
There comes a point where color theory detracts from the original contribution to the file. Considering this is a technical file with other color notes when the burst sections come into play, they interfere with the colors.
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Old 03-11-2017, 03:35 PM   #27
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Default Re: Rules/Submission Guidelines

I have created the Batch Search Engine page for March 2017, which currently has 12 submissions detailed below.

Transferred Submissions over to March/April 2017

These files do not count towards a stepartist's submission cap for March/April 2017.

[Dec 31, 2016 at 10:15 PM]
Losing My Religion (Xtreme2252)
Loping Sting (Xtreme2252)

[Jan 2, 2017 at 9:18 PM]
Back of the Yards (happyhardcor3)

[Feb 22, 2017 at 5:21 PM]
See You In London (GotSkittles)

[Feb 28, 2017 at 3:57 AM]
Ocean Floor (Xtreme2252)

[Feb 28, 2017 at 6:46 PM]
Moonbase 101 (M0nkeyz)

Submissions for March/April 2017

[Mar 1, 2017 at 1:13 AM]
Gate Openerz (DarkZtar)
Dead Alus (DarkZtar)
Does the Microwave Oven Dream of Electric Sheep (DarkZtar)
Eternal Peace is Nothing But An Illusion (DarkZtar)

[Mar 7, 2017 at 4:26 AM]
Kindred (XelNya)

[Mar 8, 2017 at 7:33 PM]
Shooter (PetePippers)
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Old 03-12-2017, 12:35 AM   #28
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Default Re: Rules/Submission Guidelines

Overdue assigned pending fixes:

Accepted:
Starbound
The Basement Community

CQ:
Glitchcraft *Only needs the .sm offset shift
Glitchcraft

Cleaned up the uncomfortable trill + additional note sections in the last third of the file. Fixed errors mentioned in the notes.
-The file now somehow has an incorrect offset? -0.054 should be used instead of -0.020
-The major glitch sections in last third of file are still difficult to hit, but it's cleaned up a lot better with this fix. Pretty sure this is good to go as soon as the .sm offset is shifted

=================================================

Starbound

fixed the misrhythms in the intro, touched up on several of the other minor suggestions such as changing the fast jacks to mini trills. Changed bpm in intro fixed the misrhythms and both specified sections with minijacks that were changed to minitrills play much smoother. Good to go

=================================================

The Basement Community

I forgot that I had to document each of my changes so I unfortunately do not have specifics with some edits, but I agreed with and have made all of the fixes listed specifically in Gradiant's post. I've made some fixes to the layering, primarily ensuring hands go to each cymbal crash, and also making jump usage more consistent. (There was also a random missing note to a drum, for whatever reason--that's fixed as well)
-Guitar bend issue at 49.750s is still there
-Only other thing is the outro when I mentioned the jumps you had for the guitar weren't warranted, you removed all of them. However, jumps still could've been used for snare hits, so singles for all guitar notes and then jumps when snare hits. It plays fine currently though, just a little suggestion

-The major issue I had with original judge was the jump/hand layering which is fine now. Good to go
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Old 03-15-2017, 08:29 PM   #29
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Default Re: Rules/Submission Guidelines

Pending fixes update:
Accepted:
Breaka Railway
Spider Dance
welc.moe

Fix --> immediate acceptance:
Tope Doge


Red = my comments/reponses
welc.moe

I tried my best to enhance the file based on the notes from judgement. The bulk of the fixes are found in the first 1/3 of the file in the 32nd patterns. I just found it hard to find more life in the file, given the overall difficulty of the stepfile. (ie. not constant 32nd streams to accentuate every swoop). I hope this is a noticeable improvement however!

Good work on cleaning up the 32nds, some instances of 2 note 32nd grace notes are still kind of suspect (e.g 22.154, but overall not a big deal, file overall has improved a lot.

=================================================

Tope Doge

Fixed all judgement notes I agreed with (the first note about a missing 16th note left me scratching my head). I tried my darnest to fix the layering from my original file, Maxo (the artist) just loves to switch between layering schemes every other measure, but I tried to unify the file as best I could.

The layering issues mostly were in issue where you had incomplete/confusing layering transitions. A dynamic layering scheme definitely works, but what you had in the prior version was rather sloppy, this version is much cleaner.
Missing 48th flams at 36.730, 47.104, 78.225, 78.786, 79.347
Ending still needs to be fixed, step the pulsing synth beginning on the 45th at 145.328 and delete the last 4th on 146.449.
Fix those and this is ready, rest of the file looks good.


=================================================

Spider Dance

[8*/10] Spider Dance {Toby Fox} (Silvuh)
Had to reprocess the mp3 to get a stable bitrate so my timings might vary slightly from yours
-17.396 16th should be a jump
-21.570 ^same thing (I think this error repeats more times)
-32.546 16ths continue here through 33.198
-33.329 16th jump feels kinda weird since it's only used in this instance at the end of a layering section and the snares aren't layered in the next section either
-33.459 section beginning here the layering gets confusing. With the layering you start out with to the bass synth I'd assume 35.285 would also be a jump, but then there are a lot of other jumps left out, and many jumps such as 37.894 and 38.416 that don't make sense. And then it gets weirder cause you revert back the the prior section layering scheme at 41.025. I抎 recommend just sticking with the prior layering scheme that you had going on since the main synth still has the same prominence in this section, but either way the layering consistency in this section needs to be fixed.
-41.546 previous instance of this was a jumpjack and here it is a single jack, should probably make both the same one way or the other (though I抎 advise a single jack)
-41.807 section here it appears that you revert back to layering the main synth but there a lot of jumps missing such as 42.068, 42.590 etc. This feels very deliberate but I can't help but question why it is done, layering the main synth as you were previously is super clear and easy to understand, and this layering scheme with several sections deliberately left more bare is quite confusing, especially considering that the background is running straight 16ths too so I can't see any justifiable reason for the layering drops.
-50.134 color theory section is pretty cool, I抣l give you that.
Rest of the file looks good, cool callback to the intro layering scheme progression at the end of the file.
-Really urge you to clarify/fix some of the layering choices in the middle sections cause other than that the file's really good.
---
17.37s: There's no strong melody note here, so I didn't jump these 16ths
Understandable
32.37-32.89s: I left the 16ths out on purpose so the three jumps would feel more emphasized
33.15s: changed snare jumps to singles
36.28s: Instead of adding jumps, I removed the one bass 8th jump here. I didn't want to jump 36.81, 37.33s to keep 37.59-39.68s distinct, so I decided to just not jump the bass on the 8ths.
Hmm, makes the section feel rather bare compared to what it could be but it works fine.
40.20s: Changed pattern to make this a minijack to the bass
41.76-50.09s: The reason I stepped this section lighter than 16.72-33.41 was because it has the same cleaner main synth sound that's been playing since 33.41s, where the layering decreases, so it feels right to me to keep the layering lower.

Justifications are reasonable, fixes applied cover what was needed, this is good to go.
=================================================

Breaka Railway

@20.691: Added 32nds to follow the noise channel.
@23.219-34.759: Layered 16th notes and jacks to follow the background synth.
@36.683: Tweaked this entire section for pitch relevancy and more comfortable trills.
This in particular improved the section a ton, good job.
@47.985: Changed jumps with nasty patterns into a simple roll.
@63.135: Here (and onwards) I converted all jumprolls into more ~expressive~ jumprolls.
~expressive~ +1
@68.787: Fixed the layering scheme here by removing jumps to barely audible 16th notes.
I still feel some of the 32nds go to such quiet noises that you might want to remove them but they aren't going to make me hold the file from acceptance.


I also fixed ALL missing notes and other suggestions outlined in my review. Below are included the judge notes by DakrZtar:

[7/10] Breaka Railway {Tilde} (PrawnSkunk)
-12.755 you had a 16th jack at 10.711 going to the background synth that should be present here as well.
-20.811 seems like a pretty conscious decision to leave out these 16ths but adding them in would make the file more interesting.
-32.234 the focus on this section is entirely melody, but you have sporadic instances of stepping the background synth when the melody isnt present, make it consistent by either dropping the background synth notes completely or filling them in everywhere else and layering the whole section.
-44.378 this jump feels very out of place considering you havent layered any of the 32nd streams when similar sounds are present, suddenly having a jump after the hardest spike of notes feels very jarring.
-49.669 again the jumps feel weird cause you抮e suddenly layering the background synth (on top of being forced to drop several of the jumps in order to leave room for the melody 32nds)
-62.294 these instances should technically be jacks, would make this section more interesting. (consider adding jacks to other instances of the background synth)
-63.376 again where you want to up the layering but im assuming you left out the jump on the 16th to avoid a large difficulty spike. Normally certain generalizations to avoid difficulty spikes is ok, but when you only have 3 jumps you're working with and you get forced into leaving out 1 of them the idea feels very incomplete. Either put the 16th in and force players to deal with the difficulty spike, or go with the generalization that leave out the 32nds in favor of highlighting the increase in layering. Also happens at 64.338, etc.
-67.164 i don't hear this 32nd
-68.787 layering in this whole section is inconsistent. You seem to be accenting a certain sound here, but when it is present at 70.711, 73.115, 73.365, you don't emphasize it.
The layering generalizations/inconsistencies are what hurt this file the most. Otherwise this is a pretty nice broken stream oriented chiptune file.
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Old 04-23-2017, 01:46 PM   #30
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Default Re: Rules/Submission Guidelines

Regular Submissions BSE Update, 4/23/17

Note that the March/April 2017 Regular Batch Period is open until April 30th, 11:59 PM EST. This batch period is currently at 19 files.

[Apr 1, 2017 at 2:11 AM]
XelNya
- Almost There [Standard]
- Blue Girl on Sunday
- Decretum
- Discord

[Apr 5, 2017 at 9:55 PM]
MarioNintendo
- Beep Beep I'm a Sheep

[Apr 15, 2017 at 8:17 PM]
Travis_Flesher
- Youth of the Nation

[Apr 17, 2017 at 3:19 PM]
Travis_Flesher
- Ever So Sweet

*[Apr 17, 2017 at 11:05 PM]
Travis_Flesher
- Ghost


*This file goes over the submission cap of 2 for users who are not simfile authors, so this will be rolled over to the next batch period.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 05-12-2017, 09:51 AM   #31
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Default Re: Rules/Submission Guidelines

Alright, so the Batch Search Engine has been updated with the results from July/August 2016 and September/October 2016 and those two batch periods are now finished. This means that the November/December 2016 and March/April 2017 periods are what currently remain for the Regular Batches.

There is still some updating I have to get to in relation to Conditional Queue, although this is a good checkpoint to be at for the time being. I'm going to be taking a break for a bit (until next Wednesday) after I have my interview.
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Old 05-18-2017, 10:42 AM   #32
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Default Re: Rules/Submission Guidelines

So Conditional Queue is now up to date. There are currently no submissions for the open May/June 2017 Regular Batch Period.

Conditional Queue

Alien Lair: July 7th, 2017 (Notes posted 5/12 at http://www.flashflashrevolution.com/...72&postcount=4)

Alone: July 4th, 2017 (Notes posted 5/9 at http://www.flashflashrevolution.com/...48&postcount=4)

Before Cynthia: April 1st, 2017 (Notes posted 2/4 at http://www.flashflashrevolution.com/...0&postcount=67)

Castorpollux: July 7th, 2017 (Notes posted 5/12 at http://www.flashflashrevolution.com/...74&postcount=4)

Creamy Sky: March 25th, 2017 (Notes posted 1/28 at http://www.flashflashrevolution.com/...0&postcount=26)

Credits: July 4th, 2017 (Notes posted 5/9 at http://www.flashflashrevolution.com/...48&postcount=4)

Glitchcraft: May 7th, 2017 (Notes posted 3/12 at http://www.flashflashrevolution.com/...7&postcount=28)

Grid Compass: February 20th, 2017 (Notes posted at http://www.flashflashrevolution.com/...46&postcount=2)

Hesperides => Pending Fixes

Light of the Seven (Ghost in the Machine Cover): July 4th, 2017 (Notes posted 5/9 at http://www.flashflashrevolution.com/...48&postcount=4)

Love is Over (Prod. Mikeneko Homess) (matra magic remix): April 1st, 2017 (Notes posted 2/4 at http://www.flashflashrevolution.com/...0&postcount=67)

Smiling: April 1st, 2017 (Notes posted 2/4 at http://www.flashflashrevolution.com/...0&postcount=67)

The Big Black: April 1st, 2017 (Notes posted 2/4 at http://www.flashflashrevolution.com/...0&postcount=67)

Tope Doge: May 10th, 2017 (Notes posted 3/15 at http://www.flashflashrevolution.com/...1&postcount=29)

Underwater: May 9th, 2017 (Notes posted 3/14 at http://www.flashflashrevolution.com/...69&postcount=3)
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