Go Back   Flash Flash Revolution > Gaming > Stepmania > Simulator Files
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 01-18-2016, 09:31 PM   #61
Bbop_800
FFR Player
 
Bbop_800's Avatar
 
Join Date: Aug 2013
Location: New York
Age: 27
Posts: 10
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Will there be a separate download for Pad / Keyboard or will they be merged into one folder?
Bbop_800 is offline   Reply With Quote
Old 01-20-2016, 03:14 AM   #62
xanox100
FFR Player
 
xanox100's Avatar
 
Join Date: Sep 2007
Age: 30
Posts: 172
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Quote:
Originally Posted by Bbop_800 View Post
Will there be a separate download for Pad / Keyboard or will they be merged into one folder?
I'll make multiple options. KB/PAD Will be on the initial release. Individual releases for KB and PAD will follow shortly after. (We need more pad files )
__________________

SUBMISSIONS NOW OPEN!!!
xanox100 is offline   Reply With Quote
Old 01-20-2016, 11:22 AM   #63
qualy
FFR Player
 
qualy's Avatar
 
Join Date: Sep 2003
Location: Sierra Vista, Arizona
Age: 34
Posts: 864
Send a message via MSN to qualy Send a message via Yahoo to qualy
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Here's a pretty sweet version of "Enemy Approaching"

https://www.youtube.com/watch?v=tPKOIsATYJQ

I'd make it myself but I've never seriously made simfiles, definitely never published, so it would be garbage.
qualy is offline   Reply With Quote
Old 01-20-2016, 01:37 PM   #64
XelNya
[Nobody liked that.]
FFR Simfile AuthorFFR Veteran
 
XelNya's Avatar
 
Join Date: Sep 2012
Posts: 3,358
Default Re: UnderMania - Determination - KB/Pad Pack Announcement



Would love it if someone charted this.

Don't think my charting style suits the song which is why I don't do it.

Last edited by XelNya; 01-20-2016 at 01:38 PM..
XelNya is offline   Reply With Quote
Old 01-20-2016, 01:39 PM   #65
jose656
I manage an archive. yea.
FFR Veteran
 
jose656's Avatar
 
Join Date: Jun 2011
Location: Veracruz, Mexico
Posts: 134
Send a message via MSN to jose656
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Quote:
Originally Posted by XelNya View Post


Would love it if someone charted this.

Don't think my charting style suits the song which is why I don't do it.
Count on it. It just gave me ideas for a lua script.
__________________
I'm just an animator and Stepfile/Modded Simfile creator.

My Youtube Channel.

- Badges -
jose656 is offline   Reply With Quote
Old 01-20-2016, 06:39 PM   #66
xanox100
FFR Player
 
xanox100's Avatar
 
Join Date: Sep 2007
Age: 30
Posts: 172
Default Re: UnderMania - Determination - KB/Pad Pack Announcement


This has a star ocean battle feel to it
__________________

SUBMISSIONS NOW OPEN!!!

Last edited by xanox100; 01-20-2016 at 06:41 PM..
xanox100 is offline   Reply With Quote
Old 01-20-2016, 08:54 PM   #67
jose656
I manage an archive. yea.
FFR Veteran
 
jose656's Avatar
 
Join Date: Jun 2011
Location: Veracruz, Mexico
Posts: 134
Send a message via MSN to jose656
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

XelNya. I was able to make this in 6 hours. (Kinda more, but i don't know)

Of course, the lua is still not finished, but i want some suggestions of what to add to the .lua



The lua code if someone wants to read it.

Some Things that i want to mention in the code.
- Confusion keeps going after the final part, before the entire Centered (Fixed)
- There are still a lot of parts where there's no mods. That's why i want you to give suggestions of what to insert.
- Should i do this for 2 players? Since the code only supports 1 player at the moment.




local songName= GAMESTATE:GetCurrentSong():GetSongDir()

local function iris_mod_internal(str, pn)
local ps= GAMESTATE:GetPlayerState(pn)
local pmods= ps:GetPlayerOptionsString('ModsLevel_Song')
ps:SetPlayerOptions('ModsLevel_Song', pmods .. ', ' .. str)
--GAMESTATE:ApplyGameCommand('mod,'..str, pn)
end


local function iris_mod(str)
for i=1,2 do
iris_mod_internal(str, 'PlayerNumber_P' .. i)
end
end



local function iris_init()
fgcurcommand = 0;
wndr_skewx=0.6;
checked = false;



--lua course / timed mod management
curmod = 1;
--{beat,mod,player}
mods = {

{32,'*99 120% beat'},
{34.5,'*2 40% flip'},
{35.25,'*2 0% flip'},
{38.5,'*2 40% flip'},
{39.25,'*2 0% flip'},
{42.5,'*2 40% flip'},
{43.25,'*2 0% flip'},
{44,'*2 300% centered'},
{44.5,'*2 0% centered'},
{45,'*2 300% centered'},
{45.5,'*2 0% centered'},
{46,'*2 300% centered'},
{46.5,'*2 0% centered'},
{47,'*2 300% centered'},
{47.5,'*2 0% centered'},
{64,'*8 60% stealth, *6 60% drunk, *0.06 -60% centered, *2 0% beat'},
{72,'*0.06 40% centered'},
{80,'*0.06 -90% centered'},
{88,'*0.06 90% centered'},
{92,'*0.8 0% centered'},
{97,'*99 40% tornado'},
{97.1,'*3 0% tornado'},
{99,'*99 40% tornado'},
{99.1,'*3 0% tornado'},
{101,'*99 40% tornado'},
{101.1,'*3 0% tornado'},
{105,'*99 40% tornado'},
{105.1,'*3 0% tornado'},
{107,'*99 40% tornado'},
{107.1,'*3 0% tornado'},
{109,'*99 40% tornado'},
{109.1,'*3 0% tornado'},
{111,'*99 40% tornado'},
{111.1,'*3 0% tornado'},
{112.5,'*99 40% tornado'},
{112.6,'*3 0% tornado'},
{113.5,'*99 40% tornado'},
{113.6,'*3 0% tornado'},
{114.5,'*99 40% tornado'},
{114.6,'*3 0% tornado'},
{115.5,'*99 40% tornado'},
{115.6,'*3 0% tornado'},
{116.5,'*99 40% tornado'},
{116.6,'*3 0% tornado'},
{117.5,'*99 40% tornado'},
{117.6,'*3 0% tornado'},
{118.5,'*99 40% tornado'},
{118.6,'*3 0% tornado'},
{119.5,'*99 40% tornado'},
{119.6,'*3 0% tornado'},
{120.5,'*99 40% tornado'},
{120.6,'*3 0% tornado'},
{121.5,'*99 40% tornado'},
{121.6,'*3 0% tornado'},
{122.5,'*99 40% tornado'},
{122.6,'*3 0% tornado'},
{123.5,'*99 40% tornado'},
{123.6,'*3 0% tornado'},
{124.5,'*99 40% tornado'},
{124.6,'*3 0% tornado'},
{125.5,'*99 40% tornado'},
{125.6,'*3 0% tornado'},
{126,'*3 0% drunk, *2 0% stealth'},
-- Vibration
{131.5,'*100000 drunk'},
{131.62,'*100000 -100% drunk'},
{131.75,'*100000 drunk'},
{131.87,'*100000 -100% drunk'},
{132,'*100000 0% drunk'},
-- first movement
{144,'*2 300% centered'},
{144.5,'*2 0% centered'},
{145,'*2 300% centered'},
{145.5,'*2 0% centered'},
{146,'*2 300% centered'},
{146.25,'*2 0% centered'},
{146.7,'*2 300% centered'},
{147,'*2 0% centered'},
-- Solo
{292,'*99 drunk, *2 hallway'},
{292.1,'*8 0% drunk'},
{294,'*99 drunk, *2 distant'},
{294.1,'*8 0% drunk'},
{296,'*99 drunk, *2 hallway'},
{296.1,'*8 0% drunk'},
{298,'*99 drunk, *2 distant'},
{298.1,'*8 0% drunk'},
{300,'*99 drunk, *2 hallway'},
{300.1,'*8 0% drunk'},
{302,'*99 drunk, *2 distant'},
{302.1,'*8 0% drunk'},
{304,'*99 drunk, *2 hallway'},
{304.1,'*8 0% drunk'},
{305,'*99 drunk'},
{305.1,'*8 0% drunk'},
{306,'*99 drunk, *2 distant'},
{306.1,'*8 0% drunk'},
{308,'*99 drunk, *2 hallway'},
{308.1,'*8 0% drunk'},
{310,'*99 drunk, *2 distant'},
{310.1,'*8 0% drunk'},
{312,'*99 drunk, *2 hallway'},
{312.1,'*8 0% drunk'},
{314,'*99 drunk, *2 distant'},
{314.1,'*8 0% drunk'},
{316,'*99 drunk, *2 hallway'},
{316.1,'*8 0% drunk'},
{318,'*99 drunk, *2 distant'},
{318.1,'*8 0% drunk'},
{320,'*99 drunk, *2 hallway'},
{320.1,'*8 0% drunk'},
{321,'*99 drunk'},
{321.1,'*8 0% drunk'},
{322,'*99 drunk, *2 hallway'},
{322.1,'*8 0% drunk'},
{323,'*99 drunk'},
{323.1,'*8 0% drunk'},
{324,'*99 300% drunk, *2 overhead'},
{340,'*999 beat'},
{341,'*0.8 0% drunk'},
{356,'*999 0% beat'},
-- We slide
{356,'*2 300% centered'},
{356.5,'*2 0% centered'},
{357,'*2 300% centered'},
{357.5,'*2 0% centered'},
{358,'*2 300% centered'},
{358.5,'*2 0% centered'},
{359,'*2 300% centered'},
{359.5,'*2 0% centered'},
{360,'*2 300% centered'},
{360.5,'*2 0% centered'},
{361,'*2 300% centered'},
{361.5,'*2 0% centered'},
{362,'*2 300% centered'},
{362.5,'*2 0% centered'},
{363,'*2 300% centered'},
{363.5,'*2 0% centered'},
{364,'*2 300% centered'},
{364.5,'*2 0% centered'},
{365,'*2 300% centered'},
{365.5,'*2 0% centered'},
{366,'*2 300% centered'},
{366.5,'*2 0% centered'},
{367,'*2 300% centered'},
{367.5,'*2 0% centered'},
{368,'*2 300% centered'},
{368.5,'*2 0% centered'},
{369,'*2 300% centered'},
{369.5,'*2 0% centered'},
{370,'*2 300% centered'},
{370.5,'*2 0% centered'},
{371,'*2 300% centered'},
{371.5,'*2 0% centered'},
{372,'*2 300% centered'},
{372.5,'*2 0% centered'},
{373,'*2 300% centered'},
{373.5,'*2 0% centered'},
{374,'*2 300% centered'},
{374.5,'*2 0% centered'},
{375,'*2 300% centered'},
{375.5,'*2 0% centered'},
{376,'*2 300% centered'},
{376.5,'*2 0% centered'},
{377,'*2 300% centered'},
{377.5,'*2 0% centered'},
{378,'*2 300% centered'},
{378.5,'*2 0% centered'},
{379,'*2 300% centered'},
{379.5,'*2 0% centered'},
{380,'*2 300% centered'},
{380.5,'*2 0% centered'},
{381,'*2 300% centered'},
{381.5,'*2 0% centered'},
{382,'*2 300% centered'},
{382.5,'*2 0% centered'},
{383,'*2 300% centered'},
{383.5,'*2 0% centered'},
{384,'*2 300% centered'},
{384.5,'*2 0% centered'},
{385,'*2 300% centered'},
{385.5,'*2 0% centered'},
{386,'*2 300% centered'},
{386.5,'*2 0% centered'},
{387,'*2 300% centered'},
{387.5,'*2 0% centered'},
{388,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{388.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{389,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{389.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{390,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{390.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{391,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{391.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{392,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{392.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{393,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{393.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{394,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{394.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{395,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{395.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{396,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{396.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{397,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{397.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{398,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{398.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{399,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{399.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{400,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{400.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{401,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{401.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{402,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{402.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{403,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{403.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{404,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{404.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{405,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{405.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{406,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{406.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{407,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{407.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{408,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{408.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{409,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{409.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{410,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{410.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{411,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{411.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{412,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{412.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{413,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{413.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{414,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{414.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{415,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{415.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{416,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{416.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{417,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{417.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{418,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{418.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
{419,'*2 300% centered, *9 130% dizzy, *6 10% tornado, *99 drunk'},
{419.5,'*2 0% centered, *9 -90% dizzy, *6 -5% tornado, *9 0% drunk'},
-- Blaze it
{420,'*0.55 300% centered, *0.2 0% dizzy'},
{427,'*999 0% centered'},
-- final Part
{492,'*999 140% beat'},
{588,'*99 0% beat'},
{589,'*99 dizzy'},
{589.1,'*8 0% dizzy'},
{591,'*99 dizzy'},
{591.1,'*8 0% dizzy'},
{593,'*99 dizzy'},
{593.1,'*8 0% dizzy'},
{595,'*99 dizzy'},
{595.1,'*8 0% dizzy'},
{597,'*99 dizzy'},
{597.1,'*8 0% dizzy'},
{599,'*99 dizzy'},
{599.1,'*8 0% dizzy'},
{601,'*99 dizzy'},
{601.1,'*8 0% dizzy'},
{603,'*99 dizzy'},
{603.1,'*8 0% dizzy'},
{605,'*99 dizzy'},
{605.1,'*8 0% dizzy'},
{607,'*99 dizzy'},
{607.1,'*8 0% dizzy'},
{609,'*99 dizzy'},
{609.1,'*8 0% dizzy'},
{611,'*99 dizzy'},
{611.1,'*8 0% dizzy'},
{613,'*99 dizzy'},
{613.1,'*8 0% dizzy'},
{615,'*99 dizzy'},
{615.1,'*8 0% dizzy'},
{616,'*99 dizzy'},
{616.1,'*8 0% dizzy'},
{617,'*99 dizzy'},
{617.1,'*8 0% dizzy'},
{618,'*99 dizzy'},
{618.1,'*8 0% dizzy'},
{619,'*99 dizzy'},
{619.1,'*8 0% dizzy'},
-- End
{638,'*99 300% beat'},





}

iris_driven = 1;
iris_driven_beat = 193;
iris_driven_beat_init = 193;

iris_driven_speed = 0.65;
iris_driven_modspeed = 1.0;

iris_drunk = 1;
iris_drunk_amt = 0;
iris_bumpy = 1;
iris_bumpy_amt = 0;

--SCREAMING GUMBALL / timed message broadcaster
curmessage = 1;
--{beat,message,ignoreIfAhead}
messages = {
--{182.5,'CytusSpawn'},
--{193,'CytusBegin'},
--{257,'CytusEnd'},

{140,'Movebag'},
{141,'Movebag'},
{142,'Movebag'},
{143,'Movebag'},
{144,'Movebagrestore'},
{151.25,'Dothewag'},
{153.25,'Dothewag'},
{159.25,'Dothewag'},
{161.25,'Dothewag'},
{172,'Movebag'},
{173,'Movebag'},
{174,'Movebag'},
{175,'Movebag'},
{176,'Movebagrestore'},
{183.25,'Dothewag'},
{185.25,'Dothewag'},
{191.25,'Dothewag'},
{193.25,'Dothewag'},
{427,'VibratePlayer'},
{428,'VibratePlayerStop'},
{436,'Movebag'},
{437,'Movebag'},
{438,'Movebag'},
{439,'Movebag'},
{440,'Movebagrestore'},
{447.25,'Dothewag'},
{449.25,'Dothewag'},
{455.25,'Dothewag'},
{457.25,'Dothewag'},
{468,'Movebag'},
{469,'Movebag'},
{470,'Movebag'},
{471,'Movebag'},
{472,'Movebagrestore'},
{479.25,'Dothewag'},
{481.25,'Dothewag'},
{487.25,'Dothewag'},
{489.25,'Dothewag'},
{500,'Movebag'},
{501,'Movebag'},
{502,'Movebag'},
{503,'Movebag'},
{504,'Movebagrestore'},
{511.25,'Dothewag'},
{513.25,'Dothewag'},
{519.25,'Dothewag'},
{521.25,'Dothewag'},
{532,'Movebag'},
{533,'Movebag'},
{534,'Movebag'},
{535,'Movebag'},
{536,'Movebagrestore'},
{543.25,'Dothewag'},
{545.25,'Dothewag'},
{551.25,'Dothewag'},
{553.25,'Dothewag'},
{556,'Bounce'},
{604,'Bouncestop'},
{638,'Goodbye'},

}

end

local function iris_update()

if GAMESTATE:GetSongBeat()>=0.1 and not checked then

if SCREENMAN:GetTopScreen():GetChild('PlayerP1') then
P1 = SCREENMAN:GetTopScreen():GetChild('PlayerP1')
end
if P1 then
P1xpos=P1:GetX();
P1ypos=P1:GetY();
end
if SCREENMAN:GetTopScreen():GetChild('PlayerP2') then
P2 = SCREENMAN:GetTopScreen():GetChild('PlayerP2')
end
if P2 then
P2xpos=P2:GetX();
P2ypos=P2:GetY();
end
--PE = SCREENMAN:GetTopScreen():GetChild('')

screen = SCREENMAN:GetTopScreen()

if P1 then
P1:visible(false);
P1(0);
P1:y(0);
wndrP1clone1:SetTarget(P1);
wndrP1clone1(P1xpos);
wndrP1clone1:y(P1ypos);


wndrP1clone2:SetTarget(P1);
wndrP1clone3:SetTarget(P1);
wndrP1clone4:SetTarget(P1);

wndrP1clone2:visible(false);
wndrP1clone3:visible(false);
wndrP1clone4:visible(false);
end

if P2 then
P2:visible(false);
P2(0);
P2:y(0);
wndrP2clone1:SetTarget(P2);
wndrP2clone1(P2xpos);
wndrP2clone1:y(P2ypos);


wndrP2clone2:SetTarget(P2);
wndrP2clone3:SetTarget(P2);
wndrP2clone4:SetTarget(P2);

wndrP2clone2:visible(false);
wndrP2clone3:visible(false);
wndrP2clone4:visible(false);
end
checked = true;

end

local beat = GAMESTATE:GetSongBeat()

-- Collect all the mods that will be applied in this frame into one string.
-- Mod tweening doesn't work correctly if the mods are in seperate commands.
local mods_this_frame= {}
local function add_mod(mod_str)
mods_this_frame[#mods_this_frame+1]= mod_str
end
local function execute_mods()
if #mods_this_frame <= 0 then return end
local total_mod_str= ""
for i, ms in ipairs(mods_this_frame) do
if #total_mod_str > 0 then
total_mod_str= total_mod_str .. ", "
end
total_mod_str= total_mod_str .. ms
end
iris_mod(total_mod_str)
end

--[[

if beat>257 and fgcurcommand == 3 then
set_player_speed(PLAYER_1, iris_speedmodP1)
set_player_speed(PLAYER_2, iris_speedmodP2)
add_mod('*1000 no reverse')
add_mod('*1000 no centered')
add_mod('*1000 no dark')
fgcurcommand = fgcurcommand+1
end --]]

while curmod<= #mods and GAMESTATE:GetSongBeat()>=mods[curmod][1] do
add_mod(mods[curmod][2])
curmod = curmod+1
end

execute_mods()

--SCREAMING GUMBALL
while curmessage<= #messages and GAMESTATE:GetSongBeat()>=messages[curmessage][1] do
if messages[curmessage][3] and GAMESTATE:GetSongBeat()>=messages[curmessage][1]+5 then
curmessage = curmessage+1;
else
MESSAGEMAN:Broadcast(messages[curmessage][2])
curmessage = curmessage+1;
end
end
end

return Def.ActorFrame{
OnCommand= function(self)
iris_init()
self:SetUpdateFunction(iris_update)
end,
Def.Quad{
Name= "I may be sleeping, but I preserve the world.",
InitCommand= cmd(visible,false),
OnCommand= cmd(sleep,1000),
},
Def.Quad{
OnCommand= cmd(diffuse,0,0,0,1;diffusealpha,0;zoomto,6,SCREEN_HEIGHT;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y),
CytusSpawnMessageCommand= cmd(linear,1;diffusealpha,1),
CytusEndMessageCommand= cmd(linear,1;diffusealpha,0),

MovebagMessageCommand= function(self)
P1:smooth(0.2);
P1(math.random(-30,30));
P1:y(math.random(-30,30));
end,

MovebagrestoreMessageCommand= function(self)
P1:smooth(0.2);
P1(0);
P1:y(0);
end,

VibratePlayerStopMessageCommand= function(self)
SCREENMAN:GetTopScreen():GetChild('PlayerP1'):stopeffect();
wndrP2clone2:stopeffect();
wndrP2clone3:stopeffect();
wndrP2clone4:stopeffect();
end,

VibratePlayerStopMessageCommand= function(self)
SCREENMAN:GetTopScreen():GetChild('PlayerP1'):stopeffect();
wndrP2clone2:stopeffect();
wndrP2clone3:stopeffect();
wndrP2clone4:stopeffect();
end,

DothewagMessageCommand= function(self)
P1:decelerate(0.1)
P1:rotationz(30)
P1:decelerate(0.1)
P1:rotationz(-30)
P1:decelerate(0.1)
P1:rotationz(30)
P1:decelerate(0.1)
P1:rotationz(-30)
P1:decelerate(0.1)
P1:rotationz(0)
end,

GoodbyeMessageCommand= function(self)
P1:smooth(2)
P1:rotationz(5400)
P1:zoom(0)
end,

-------------HERE LIES THE ACTOR PROXIES----------------

Def.ActorProxy{
BeginCommand=function(self)

wndrP1clone1=self;

end;
};

Def.ActorProxy{
BeginCommand=function(self)

wndrP1clone2=self;

end;
};

Def.ActorProxy{
BeginCommand=function(self)

wndrP1clone3=self;

end;
};

Def.ActorProxy{
BeginCommand=function(self)

wndrP1clone4=self;

end;
};


------

Def.ActorProxy{
BeginCommand=function(self)

wndrP2clone1=self;

end;
};

Def.ActorProxy{
BeginCommand=function(self)

wndrP2clone2=self;

end;
};

Def.ActorProxy{
BeginCommand=function(self)

wndrP2clone3=self;

end;
};

Def.ActorProxy{
BeginCommand=function(self)

wndrP2clone4=self;

end;
};

}


Last edited by jose656; 01-20-2016 at 09:09 PM.. Reason: Added Lua code.
jose656 is offline   Reply With Quote
Old 01-20-2016, 10:01 PM   #68
Jousway
FFR Player
 
Jousway's Avatar
 
Join Date: Jun 2009
Posts: 865
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

to bad these lua charts wont work in 5.1 cuz notefield redesign rip
__________________
Its not a bug its a FEATURE!



Jousway is offline   Reply With Quote
Old 01-20-2016, 10:05 PM   #69
jose656
I manage an archive. yea.
FFR Veteran
 
jose656's Avatar
 
Join Date: Jun 2011
Location: Veracruz, Mexico
Posts: 134
Send a message via MSN to jose656
Lightbulb Re: UnderMania - Determination - KB/Pad Pack Announcement

Quote:
Originally Posted by Jousway View Post
to bad these lua charts wont work in 5.1 cuz notefield redesign rip
I wasn't even able to install 5.1 on my PC. Maybe was because i screwed it up or something. But, i'm happy with 5.0.10 for the moment.

But if, the notefield thing is different, then, how it's the structure now?
__________________
I'm just an animator and Stepfile/Modded Simfile creator.

My Youtube Channel.

- Badges -

Last edited by jose656; 01-20-2016 at 10:05 PM..
jose656 is offline   Reply With Quote
Old 01-20-2016, 10:14 PM   #70
Jousway
FFR Player
 
Jousway's Avatar
 
Join Date: Jun 2009
Posts: 865
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Quote:
Originally Posted by jose656 View Post
I wasn't even able to install 5.1 on my PC. Maybe was because i screwed it up or something. But, i'm happy with 5.0.10 for the moment.

But if, the notefield thing is different, then, how it's the structure now?
https://github.com/stepmania/stepman..._mod_system.md
__________________
Its not a bug its a FEATURE!



Jousway is offline   Reply With Quote
Old 02-12-2016, 09:08 PM   #71
xanox100
FFR Player
 
xanox100's Avatar
 
Join Date: Sep 2007
Age: 30
Posts: 172
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Gonna bump this. Boop
__________________

SUBMISSIONS NOW OPEN!!!
xanox100 is offline   Reply With Quote
Old 02-12-2016, 09:13 PM   #72
jose656
I manage an archive. yea.
FFR Veteran
 
jose656's Avatar
 
Join Date: Jun 2011
Location: Veracruz, Mexico
Posts: 134
Send a message via MSN to jose656
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Quote:
Originally Posted by xanox100 View Post
Gonna bump this. Boop
Oh well, that works.
__________________
I'm just an animator and Stepfile/Modded Simfile creator.

My Youtube Channel.

- Badges -
jose656 is offline   Reply With Quote
Old 02-12-2016, 09:35 PM   #73
xanox100
FFR Player
 
xanox100's Avatar
 
Join Date: Sep 2007
Age: 30
Posts: 172
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Just a small reminder the pack isn't dead
__________________

SUBMISSIONS NOW OPEN!!!
xanox100 is offline   Reply With Quote
Old 02-12-2016, 09:36 PM   #74
MooMoo_Cowfreak
Abraxas Hydroplane
FFR Veteran
 
MooMoo_Cowfreak's Avatar
 
Join Date: May 2006
Age: 30
Posts: 1,746
Send a message via MSN to MooMoo_Cowfreak
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Let's see some thoughts on our submitted files please if that's the case!
__________________
Quote:
Originally Posted by hi19hi19 View Post
dumps abstractly represent the song with arrows

post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis
MooMoo_Cowfreak is offline   Reply With Quote
Old 02-12-2016, 09:56 PM   #75
xanox100
FFR Player
 
xanox100's Avatar
 
Join Date: Sep 2007
Age: 30
Posts: 172
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Quote:
Originally Posted by MooMoo_Cowfreak View Post
Let's see some thoughts on our submitted files please if that's the case!
I'll put together a batch tomorrow and send it to one of my judges. Need to update the first post with a couple files as well.
__________________

SUBMISSIONS NOW OPEN!!!
xanox100 is offline   Reply With Quote
Old 02-13-2016, 03:55 AM   #76
XelNya
[Nobody liked that.]
FFR Simfile AuthorFFR Veteran
 
XelNya's Avatar
 
Join Date: Sep 2012
Posts: 3,358
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

I had to send a fix for tem shop

It's literally a one note fix rofl
XelNya is offline   Reply With Quote
Old 02-13-2016, 07:33 AM   #77
kommisar
Dark Chancellor
Retired StaffFFR Simfile AuthorFFR Music Producer
 
kommisar's Avatar
 
Join Date: Jun 2005
Location: Moncton, NB
Age: 33
Posts: 7,301
Send a message via AIM to kommisar Send a message via MSN to kommisar
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

idk how steppabl but if anyone wants to use these

https://soundcloud.com/kommisar/unde...a-8bit-2x-lsdj


https://soundcloud.com/kommisar/unde...-cover-2x-lsdj
__________________

Last edited by kommisar; 02-13-2016 at 07:41 AM..
kommisar is offline   Reply With Quote
Old 02-13-2016, 04:39 PM   #78
boomerangbro10
FFR Player
FFR Simfile AuthorFFR Veteran
 
boomerangbro10's Avatar
 
Join Date: Dec 2013
Posts: 89
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

I could try to make the spider dance cover into a stepfile.

Last edited by boomerangbro10; 02-13-2016 at 04:40 PM..
boomerangbro10 is offline   Reply With Quote
Old 02-14-2016, 05:34 AM   #79
xanox100
FFR Player
 
xanox100's Avatar
 
Join Date: Sep 2007
Age: 30
Posts: 172
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Quote:
Originally Posted by kommisar View Post
You should step your songs kommi haha
__________________

SUBMISSIONS NOW OPEN!!!
xanox100 is offline   Reply With Quote
Old 02-14-2016, 08:50 PM   #80
jose656
I manage an archive. yea.
FFR Veteran
 
jose656's Avatar
 
Join Date: Jun 2011
Location: Veracruz, Mexico
Posts: 134
Send a message via MSN to jose656
Default Re: UnderMania - Determination - KB/Pad Pack Announcement

Quote:
Originally Posted by kommisar View Post
Well, here goes the megalovania one.



__________________
I'm just an animator and Stepfile/Modded Simfile creator.

My Youtube Channel.

- Badges -

Last edited by jose656; 02-14-2016 at 08:52 PM.. Reason: Added as a Spoiler to avoid heavy loading times.
jose656 is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 03:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution