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Old 07-29-2015, 07:21 AM   #41
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Default Re: The Talos Principle

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This game is awesome. :O (Thanks for telling me about it, Reach)

I only had enough time to do World 1 for now. Finding the star was a blast, haha. I am kinda hoping these stars become more ridiculous later (similar to the stars in Braid).
Oh don't worry, they do.

Actually, one of the hardest to get stars in the game is in world 3, so tbh you'll probably be backtracking for that one.


VisD, I will definitely check that out.

I'm stuck on W5, Small space big solution or whatever it's called. Holy smokes this level. I've been really impressed with W5 in this expansion. So many novel ideas in such tiny and basic puzzles. Just...wow. Have the rest of the sigils, so back to crater et al. after this one.
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Old 07-29-2015, 09:58 AM   #42
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Default Re: The Talos Principle

Yes, I'm stuck on the same one you are. I've made it to the third connector, but can't quite figure the final part. And fully agreed on the grey world levels - really awesome stuff across the board. Ray Mania, Transfer and Double Trouble in particular were fantastic, but they were all great. A pity most people will never see them - I feel like some of these tricks should have been spent on floor 5/the final puzzles at the top of the tower.
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Old 07-29-2015, 11:37 AM   #43
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Default Re: The Talos Principle

Yeah that's exactly where I was stuck. Good to know it wasn't just me.

That puzzle is a monster. Definitely the hardest main puzzle in the game. For how little space it takes up, holy shit it's a mind bender. I concluded it wasn't possible to get past the second gate so I wasted eons trying get lasers into the complex from other levels.

Finally I was like https://www.youtube.com/watch?v=6ixvpLCdqkA&t=12s

and once I saw it my mind was blown. How they managed to find novel ways of using something so simple after over 100 puzzles worth of content is just astounding.
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Old 07-29-2015, 11:46 AM   #44
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Default Re: The Talos Principle

i downloaded the demo of this and loved it. going to buy it when i get some money to spend
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Old 07-29-2015, 06:16 PM   #45
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Default Re: The Talos Principle

Sometimes it's fun to just chill here and listen to the music
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Old 07-29-2015, 07:44 PM   #46
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Default Re: The Talos Principle

That fucking second star in World 3 lmfao


I wasted like an hour scraping every wall until I realized that I needed to be focusing on the big freaking puzzle out in the middle of the level. You know, away from the walls. >.<

Wasted more time reading through journal entries to see if there was anything that tied in to this particular puzzle. Eventually noticed the QR code on the nearby stone that didn't seem to generate any text. I figured it was a bug at first, but then I tried actually reading it with my phone.

The embedded hex gives a date/time -- I thought the answer was 20:18 and was incredibly disappointed when nothing happened (cue cries of "OMG DUDE WHAT DO YOU WANT FROM ME"). 7/20, though, was much more forgiving. XD

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Old 07-29-2015, 10:55 PM   #47
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Default Re: The Talos Principle

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Bought this because of the high praises ITT and boy, you guys were right. Just made it to the Egypt-themed area, can't wait to keep going. As a fan of hub worlds, I'm super satisfied.
Sick, Ive seen you write stuff and I'd totally have bet on you really enjoying something like this. Make sure you read all the terminals stuff and collect all the time capsules (the latter being the best pieces of writing in the original game, imo, although the expansion bests it in parts), the overall story is a joy to piece together.

Rubix- I really hated that puzzle, lol. It was actually pretty awful from a puzzle design viewpoint - then again not everyone's been spoilt on IH and zest, so...
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Old 07-30-2015, 01:24 AM   #48
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Default Re: The Talos Principle

Decided to explore a bit and visit the surface (where you can see the huge tower).

Veering off-boundary is strangely hypnotic, soothing, and creepy at the same time:



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Rubix- I really hated that puzzle, lol. It was actually pretty awful from a puzzle design viewpoint - then again not everyone's been spoilt on IH and zest, so...
I agree. It's a little out of place, all else considered. It would have taken a lot longer without IH/Zest/Notpr0n-style solving.

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Old 07-30-2015, 07:26 AM   #49
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Default Re: The Talos Principle

I hate notpron, so if it's anything similar in design it is no wonder I haven't found that star yet. Not my style of puzzle.
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Old 07-30-2015, 08:02 AM   #50
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Default Re: The Talos Principle

similar in spirit but not in design

small space big solution was really cool, although the second half was considerably easier than I was making it out to be, thinking a bit too complicated. Still, I wanted to see that trick used and now it is. 10/10 would get stumped again
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Old 07-30-2015, 06:52 PM   #51
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Default Re: The Talos Principle

Nerve-Wrecker: Aaaaaaaggghhhhhh. What a pain that was.

These Gray levels are tricky. Basically lots of fidgety timing puzzles with jammers, forcefields, and those floating sentry bomb things.

Dumb Dumb Mine: What the fsnfdsnfs.

I have absolutely no idea how you're supposed to beat this one. As far as I can tell, I can't do shit. I was able to jump on the railing near the forcefield, but from there I still can't do anything. The purple forcefield prevents me from bringing stuff in, too.

Edit: Soooo, this is actually one of those situations where you eliminate the impossible, and the resulting conclusion happens to be right.


Edit: Got it, finally

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Old 07-30-2015, 07:20 PM   #52
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Default Re: The Talos Principle

lol I don't know how far you are in that puzzle but if you want a hint to start things off that doesn't spoil much:

This is a rather unique puzzle and is completely impossible using only the resources given within the puzzle itself


That one is definitely one of the harder puzzles in the main game. The gray levels in general are supposed to be either unusual, tricky or obscenely hard.
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Old 07-30-2015, 07:25 PM   #53
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Default Re: The Talos Principle

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lol I don't know how far you are in that puzzle but if you want a hint to start things off that doesn't spoil much:

This is a rather unique puzzle and is completely impossible using only the resources given within the puzzle itself


That one is definitely one of the harder puzzles in the main game. The gray levels in general are supposed to be either unusual, tricky or obscenely hard.

That was the eventual conclusion -- "There might be another way to bring stuff into the level." Turns out there's a fan, jammer, and axe -- after that, the rest follows.

At least now I know how you're supposed to get into the barricaded door in World A. There must be an axe in one of the main hubs / outer surface somewhere, or something.
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Old 07-30-2015, 07:30 PM   #54
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Default Re: The Talos Principle

Omg, World B-2:

MOONSHOT!
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Old 07-31-2015, 12:57 PM   #55
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Default Re: The Talos Principle

One of many eastereggs, Reincarnate. Keep your eyes peeled. There are tons of them, including at least a dozen secret areas.

I found a hilarious one today

usable JETPACK LOL in C-3


Found it accidentally when trying to get the star. Wow. A must see for anyone that has beaten the game but never seen it.

Tackling the sigils in star world C, since I never did them on my last play through. Nexus was simple but ...cobweb I think takes the cake for most annoying puzzle ever. Definitely going to come back to this one later lmao
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Old 07-31-2015, 07:35 PM   #56
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Default Re: The Talos Principle

Made it through world 1 in Gehenna, i got the biggest brain fart on Through a Window for some dumb reason, but that's all solved
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Old 07-31-2015, 07:50 PM   #57
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Default Re: The Talos Principle

Having a hell of a time finding the second star in B-4, lmfao.

Thoughts so far:


I figure it just HAS to do with the big Sphinx thing, but I haven't been able to quite figure out what yet.

"The burning heart always looks to the highest peak" implies something with the pyramid, though. I've tried to see if there's any way to go off-boundary and go over to the pyramid (possibly to climb it), but so far no dice. Closest I've gotten is using the fan launcher from the first star, which launches you just a tad too far to land on the boundary walls.


Edit: lmao, got it finally. This one is almost as unfair as A-3... almost.

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Old 07-31-2015, 08:05 PM   #58
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Default Re: The Talos Principle

Absolutely an unfair one. It was one of the 3 that I was missing. I was pretty disappointed with the solution.

I see no real reason why the receptacles on the sphinx can't be visible...
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Old 07-31-2015, 08:08 PM   #59
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Default Re: The Talos Principle

That one is fun because it also (i think) makes a couple of the puzzles easier

crater looks incredibly daunting, finished haircut in like <5 mins
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Old 07-31-2015, 08:40 PM   #60
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Default Re: The Talos Principle

http://www.twitch.tv/threads_i_using_tried

Trying to stream, let me know if you can hear stuff / see / etc.

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