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Old 05-10-2015, 11:47 AM   #21
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Default Re: [SM5][WIP] spawncamping-wallhack

Alright, after moving things around and deleting some things, she works just fine.

This is awesome. Thanks for your help dudes! If anything comes up again I'll post it here

EDIT: Is there a way to turn off the editor-style chart background in gameplay?
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Old 05-10-2015, 01:08 PM   #22
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Default Re: [SM5][WIP] spawncamping-wallhack

ctrl+F "NoteField" in metrics.ini, set the values below to false.
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Old 05-21-2015, 11:29 PM   #23
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Default Re: [SM5][WIP] spawncamping-wallhack

So I tried adjusting the offset to a song during play and got this at the end



Otherwise it's working fine!
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Old 05-22-2015, 01:02 AM   #24
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Default Re: [SM5][WIP] spawncamping-wallhack

Should be resolved now. Let me know if anything else pops up.!
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Minaciousgrace: i could train a cat to pass overjoy in 15 years
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Old 05-24-2015, 06:57 PM   #25
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Default Re: [SM5][WIP] spawncamping-wallhack

Some stuff that's been added in the past week or two:

Avatar switch overlay (for a lack of a better name):
Pressing <EffectUp>+<EffectDown> will bring up the avatar switch overlay.
From there, press <Left>/<Right> to choose the one you want to use.
Pressing <Start> will select and save to use the currently selected image.
Pressing <Back> will just exit from the screen without saving.
Because of the above changes, the avatar.txt stuff in the profile folder is now deprecated and will no longer be used.


Lanecover changes:
The lanecover will now display the scroll speed that compensates for the lanecover in green text. (e.g. having half of the lane covered at c700 will display 1400)
(Not exactly the green-number from IIDX, but it serves the same purpose anyway)

The lanecover can be turned on at the player options and can be adjusted by pressing <Select>+<EffectUp> or <Select>+<EffectDown>


Random floating particles:
Bunch of tiny quads flying all over the screen. It can be turned off in theme options.
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Minaciousgrace: i could train a cat to pass overjoy in 15 years
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Old 05-25-2015, 05:32 PM   #26
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Default Re: [SM5][WIP] spawncamping-wallhack

Just fixed GhostScore grabbing scores from the wrong scoretype when set to any mode other than DP. (it somehow went unnoticed for at least a month)

The most recent version is on github as usual, and thanks lurker for noticing.!
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Old 05-25-2015, 07:21 PM   #27
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Default Re: [SM5][WIP] spawncamping-wallhack

in case anyone's on the fence about using this theme (let alone playing sm5):
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Old 05-25-2015, 07:43 PM   #28
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Default Re: [SM5][WIP] spawncamping-wallhack

Hidden lane cover when
Hid+Sud lane cover when
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Old 05-25-2015, 11:24 PM   #29
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Default Re: [SM5][WIP] spawncamping-wallhack

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Originally Posted by rCaliberGX View Post
Hidden lane cover when
Hid+Sud lane cover when
I have this feeling that almost no one is going to use it at this point, so not anytime soon.
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Old 05-26-2015, 01:34 AM   #30
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Default Re: [SM5][WIP] spawncamping-wallhack

hidden lane cover would make me instantly switch over to sm5 just to use that feature.
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Old 05-26-2015, 11:35 AM   #31
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Default Re: [SM5][WIP] spawncamping-wallhack

Quote:
Originally Posted by ca25nada View Post
I have this feeling that almost no one is going to use it at this point, so not anytime soon.
i always use the lanecover to play lol
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Old 05-26-2015, 12:27 PM   #32
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Default Re: [SM5][WIP] spawncamping-wallhack

I was talking specifically about the "Hidden" lanecovers. (the one that covers the area around the receptors)
I do know a decent number of players do use the "Sudden" lanecovers since you can change the time between the note showing up and hitting the receptors in a way similar to setting speedmods.



Anyways, it's been added anyway. o/-
(now to count the number of people that actually end up using them)
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Minaciousgrace: i could train a cat to pass overjoy in 15 years
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Old 05-26-2015, 01:33 PM   #33
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Default Re: [SM5][WIP] spawncamping-wallhack

Quote:
Originally Posted by ca25nada View Post
I was talking specifically about the "Hidden" lanecovers. (the one that covers the area around the receptors)
I do know a decent number of players do use the "Sudden" lanecovers since you can change the time between the note showing up and hitting the receptors in a way similar to setting speedmods.



Anyways, it's been added anyway. o/-
(now to count the number of people that actually end up using them)
thanks dude. this is actually a pretty big deal to me because i had problems with the functionality of the "hidden" mod but i grew dependent on it. this should be a much better alternative. now to see if i can push beyond 340 stremz.
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Old 05-27-2015, 01:52 AM   #34
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Default Re: [SM5][WIP] spawncamping-wallhack

some minor update again-

Bugfixes for the judgment bar not updating when it's supposed to for Player 2.

Also avatar-related preferences have been moved to its own file. (instead of keeping it with themeConfig.lua)

If the above change somehow causes problems, delete "themeConfig.lua" inside
"appdata/Roaming/StepMania5/Save/spawncamping-wallhack_settings" folder
It will reset theme-bound settings such as scoretypes, and bg related settings but any profile-bound settings such as lanecovers will remain unaffected.
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Minaciousgrace: i could train a cat to pass overjoy in 15 years
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Old 05-30-2015, 03:39 PM   #35
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Default Re: [SM5][WIP] spawncamping-wallhack

I reaaaally like this theme. Keep up the good work!

I'm pretty dumb when it comes to stepmania stuff, though. And I apologize if this isn't the right place to ask, but is there a way to remove the combo "bounce" thing whenever you hit a note (it kinda zooms in and turns clockwise a bit, which is super distracting to me)? I was able to make it so that the judgment doesn't bounce, but I couldn't find the combo lines. I've tried looking for solutions, but I couldn't find any ;\
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Old 05-30-2015, 05:21 PM   #36
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Default Re: [SM5][WIP] spawncamping-wallhack

all the combo stuff is under
Graphics\Player combo\default.lua

the lines under ComboCommand=function(self, param)
are the commands being executed whenever there's a combo,

and lines under TwentyFiveMilestoneCommand=function(self,parent)
are the stuff being executed every 25 combo milestones



for what you want to do, try commenting out the lines
Pulse( c.Number, param );
PulseLabel( c.Label, param );

inside ComboCommand=function(self, param) at line 93/94
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Minaciousgrace: i could train a cat to pass overjoy in 15 years
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Old 05-30-2015, 06:11 PM   #37
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Default Re: [SM5][WIP] spawncamping-wallhack

That did it! Thanks so much.

Great theme again! I can't wait to see what else you have in store.
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Old 06-2-2015, 03:30 AM   #38
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Default Re: [SM5][WIP] spawncamping-wallhack

Looking over the features of this theme, I notice a remarkable similarity between the feature set here and the feature set of the most recent CyberiaStyle themes e.g. Hid+/Sud+ and the target score graph which were introduced in CS8, avatars and the row of coloured judgement boxes (not sure what it's called) in CSLA. I suspect that quite a bit of this comes from drawing from the same well (read: Beatmania).

Actually, the thing I'm most interested in that this has that CyberiaStyle doesn't is the error bar during gameplay. I'm waiting for SM 5.0.9 before updating, so I won't be trying the theme for a while, but you can be sure that once that's out I'll be grabbing this immediately.
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Old 06-2-2015, 07:17 PM   #39
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Default Re: [SM5][WIP] spawncamping-wallhack

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Originally Posted by Arcorann View Post
Looking over the features of this theme, I notice a remarkable similarity between the feature set here and the feature set of the most recent CyberiaStyle themes e.g. Hid+/Sud+ and the target score graph which were introduced in CS8, avatars and the row of coloured judgement boxes (not sure what it's called) in CSLA. I suspect that quite a bit of this comes from drawing from the same well (read: Beatmania).
I haven't tried out the new cs theme recently, but most (if not all) of the features I add in to the theme are pre-existing features from other rhythm games I play. (and liked enough to re-implement them.)
So far, most of them are from various bemani games, LR2 and osu.
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Old 06-10-2015, 08:24 PM   #40
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Default Re: [SM5][WIP] spawncamping-wallhack

Some stuff that might be added in a few days:

(Scoreboard will now filter out scores that doesn't have the same rate-mod as the currently set rate.)

mockup for the score tab

Pretty much the same thing I did for ultralight, but the scores can be filtered for different rate mods used.... or at least that's what I'm intending to do.




As for currently pushed bug fixes, scoretracking will no longer track scores while the player is on autoplay. (autoplay cpu will still work.)
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Minaciousgrace: i could train a cat to pass overjoy in 15 years
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