Old 01-29-2015, 04:24 PM   #1
_Juli_
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Default NPS counter for 3.95???

is there any theme for 3.95 with an nps counter?
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Old 01-29-2015, 07:01 PM   #2
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Default Re: NPS counter for 3.95???

nvm, switched to sm5
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Old 01-30-2015, 12:28 AM   #3
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Default Re: NPS counter for 3.95???

even tought you switched to sm5, for people that are wondering about having a NPS counter on 3.95, good fucking luck, you only got shitty xml files to work with so scripting is nonexisting, enjoy your limitedmanias
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Old 01-30-2015, 12:51 AM   #4
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Default Re: NPS counter for 3.95???

We will.
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Old 01-30-2015, 12:54 PM   #5
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Default Re: NPS counter for 3.95???

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Originally Posted by Jousway View Post
even tought you switched to sm5, for people that are wondering about having a NPS counter on 3.95, good fucking luck, you only got shitty xml files to work with so scripting is nonexisting, enjoy your limitedmanias
If theres a theme that looks exactly like stians 3.95 theme for sm5 i might consider changing. Theres not a single sm5 theme that doesent distract my eyes in some way.
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Old 01-30-2015, 01:21 PM   #6
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Default Re: NPS counter for 3.95???

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Originally Posted by _Juli_ View Post
doesn't distract my eyes in some way.
Default theme with redirs thrown in to turn off everything on gameplay. Set the Blind (hide judgement) mod, and you're set.
http://kyzentun.tejat.net/random_jun...no_overlay.zip
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Old 01-30-2015, 04:44 PM   #7
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Default Re: NPS counter for 3.95???

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Originally Posted by _Juli_ View Post
If theres a theme that looks exactly like stians 3.95 theme for sm5 i might consider changing. Theres not a single sm5 theme that doesent distract my eyes in some way.
I guess my 140kb theme is too flashy lol
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Old 01-30-2015, 05:27 PM   #8
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Default Re: NPS counter for 3.95???

Add the sm3.95 screencut, the little MA counter at the side and the +/- thing next to the combo counter thats on stians sm5 theme and the barebone theme is basically the best theme there is.
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Old 01-30-2015, 09:47 PM   #9
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Default Re: NPS counter for 3.95???

I'm gonna post this here since it's half relevant
Code:
-- Inside Graphics/nps_disp.lua
local positions= { [PLAYER_1]= {_screen.w * .25, 60}, [PLAYER_2]= {_screen.w * .75, 60}}
local actors= {}
for i, v in ipairs(GAMESTATE:GetEnabledPlayers) do
	actors[#actors+1]= Def.BitmapText{
		Font= THEME:GetPathF("Common", "Normal"), InitCommand= function(self)
			self:diffuse(Color.White)
			self:xy(positions[v][1], positions[v][2]+24)
		end,
		["CurrentSteps"..ToEnumShortString(v).."ChangedMessageCommand"]=
			function(self)
				local steps= GAMESTATE:GetCurrentSteps(v)
				local song= GAMESTATE:GetCurrentSong()
				if not steps or not song then self:settext("NPS: N/A") return end
				local song_len= song:GetLastSecond() - song:GetFirstSecond()
				local radar= steps:GetRadarValues(v)
				local notes= radar:GetValue("RadarCategory_TapsAndHolds") +
					radar:GetValue("RadarCategory_Jumps") +
					radar:GetValue("RadarCategory_Hands")
				self:settext(("NPS: %.2f"):format(notes / song_len))
			end
	}
end
return Def.ActorFrame(actors)

-- Add this to some ActorFrame in ScreenGameplay decorations.lua
LoadActor(THEME:GetPathG("", "nps_disp.lua"))
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Old 01-31-2015, 08:11 AM   #10
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Default Re: NPS counter for 3.95???

its a 3.95 player kyz, they dont know how to even copy simple code, you have to do it for them
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Old 02-1-2015, 01:05 AM   #11
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Default Re: NPS counter for 3.95???

im totally agree whit jousway.
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Old 02-1-2015, 06:31 AM   #12
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Default Re: NPS counter for 3.95???

Couldn't you jut analyze the .sm file according to the bpm?
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Old 02-1-2015, 07:56 AM   #13
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Default Re: NPS counter for 3.95???

lol so what are the perks of a playing on sm5?
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Old 02-1-2015, 09:35 PM   #14
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Default Re: NPS counter for 3.95???

Quote:
Originally Posted by Jousway View Post
its a 3.95 player kyz, they dont know how to even copy simple code, you have to do it for them
I don't want to go to the extra trouble of checking out Alpha 1 and finding a good place to stick it in default. (Sidek said he was on Alpha 1, I didn't want to ask why)
If ScreenGameplay decorations/default.lua looks the way it does now, all you have to do is stick the first piece of code in "Graphics/nps_disp.lua", and add "t[#t+1]= LoadActor(THEME:GetPathG("", "nps_disp.lua"))" before the return statement at the end.


As for perks of playing on SM5, almost everything that comes to mind for me is something special I did in my theme, many of which weren't possible at all a year ago. So for me, the perk is that if I think of something I want stepmania to do, I can make it do it.
The only things I can think of for common players are the superior speed mod selection (no more modifying metrics to add to a list), and C/M mods adjusting for music rate. Those are both trivial changes.
Plus, I never even used 3.95. I started out on SM4 CVS and upgraded every year or so.
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Old 02-2-2015, 10:34 AM   #15
_Juli_
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Default Re: NPS counter for 3.95???

every sm5 theme just looks so wack.
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Old 02-2-2015, 10:50 AM   #16
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Default Re: NPS counter for 3.95???

I just focus on features, because that's what I care about. I didn't even bother to find or make a font for my theme, just used "Common Normal" from _fallback everywhere. Dunno why other themes look wack.
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