Old 12-27-2014, 01:18 AM   #1
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Default Old timer getting back in; need help

I was never good enough to AAA, I just focused on FC and that was it (at least back then).

I sort of blame lag for it but that's an issue that's fixable elsewhere; what I'm really making this thread for is this, I need help improving.

Current Goal: FC EHHS without mashing (I mashed it at one point 6~ or so years ago to FC it and I want to get a legit FC on it) I've managed to FC other songs in the 60's back at my prime and I'm no longer there.

How do I go about learning all those double/stream (or whatever it's called- i forgot terms.) especially now that I can't even FC songs I used to at 60 difficulty? (-practice)
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Old 12-27-2014, 01:27 AM   #2
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Default Re: Old timer getting back in; need help

You pretty much got the exact idea for re-learning FFR. FC songs that you can comprehend without mashing, AAA songs that start to become susceptible to being so, try different speed modifications, rinse and repeat.

You'll eventually hit a point where there will be very few songs to practice on, mindblocks will start settling in, and improvements will slow down. A majority of people look to rate mods, FFRmania, or Stepmania as different outlets & sources to improving past what the regular FFR engine can offer.

FFRMania:

http://www.flashflashrevolution.com/...d.php?t=132902

Stepmania Packs:

http://www.flashflashrevolution.com/...d.php?t=133223

FFR Rates can be activated in Options when using Flash Player 10 or above on the R^3 edition of FFR.

If lag is the issue, consider switching over to using a Standalone version of the game if you haven't already.
Tutorial on how to set that up is located here:

http://www.flashflashrevolution.com/...d.php?t=120256

Beyond that, the majority of fixable solutions include patience, dedication, and hope. If you play once a day for maybe an hour or two per day, you're almost 100% guaranteed to skillboost by the end of 2 weeks or so, at least imo.
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Old 12-27-2014, 01:31 AM   #3
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FC songs that you can comprehend without mashing, AAA songs that start to become susceptible to being so, try different speed modifications, rinse and repeat.
I sort of comprehend EHHS but I can't react fast enough when they start spamming doubles every other double. Learning the pattern is one thing but I suppose the only way to increase reaction/recognition time is practice.

Is there any way to play the song at reduced speed to learn the pattern specifically?
edit: Neat didn't know there was a .swf standalone, thanks

Last edited by FF_rules; 12-27-2014 at 01:38 AM..
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Old 12-27-2014, 01:41 AM   #4
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Default Re: Old timer getting back in; need help

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I sort of comprehend EHHS but I can't react fast enough when they start spamming doubles every other double. Learning the pattern is one thing but I suppose the only way to increase reaction/recognition time is practice.

Is there any way to play the song at reduced speed to learn the pattern specifically?
edit: Neat didn't know there was a .swf standalone, thanks
You sure can, rates on Flash Player 10 or higher using the R^3 engine (located here on the website, located here as .swf) don't necessarily have to be 1.05, 1.1, etc... They can also be 0.9x song speed, 0.75x song speed, 0.5x song speed, etc...

Further down the options tree in R^3 as well, there are options for isolation and starting note, which allows you to start from a certain arrow number in the song. It allows you to practice certain patterns that are located in a song, and can be used in conjunction with rates. Only downside is that you cannot record scores for songs that have a rate mod lower than 1.0x, and cannot record scores for songs that start on an arrow number other than 1 or 0.
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Old 12-27-2014, 01:44 AM   #5
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You sure can, rates on Flash Player 10 or higher using the R^3 engine (located here on the website, located here as .swf) don't necessarily have to be 1.05, 1.1, etc... They can also be 0.9x song speed, 0.75x song speed, 0.5x song speed, etc...
are you talking about tightening the notes together? I meant physically slowing the song down to maybe 0.75x it's time (1minute song = 80 second song).
If you meant that; I can't find that option, thanks for helping btw; much appreciated.

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Old 12-27-2014, 01:51 AM   #6
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Default Re: Old timer getting back in; need help

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Old 12-27-2014, 01:52 AM   #7
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Default Re: Old timer getting back in; need help

Oh! Thanks
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Old 12-27-2014, 01:53 AM   #8
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Default Re: Old timer getting back in; need help

no problem mate, if you need any other help at all, feel free to ask. Majority of us are pretty open & can offer help when needed.
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Old 12-27-2014, 01:57 AM   #9
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Default Re: Old timer getting back in; need help

Good luck! Keep us updated on your progress, and welcome back~
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Old 12-27-2014, 02:08 AM   #10
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Default Re: Old timer getting back in; need help

Different subject; I've realized this happen once every hour or so. All keys lock out for X amount of seconds. Is this a prevalent issue or just me?
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Old 12-27-2014, 04:15 AM   #11
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Default Re: Old timer getting back in; need help

This thread helped me. Thanks!
@FF_rules, perhaps your keyboard doesn't allow multiple key inputs. You could try using a different setup by using stepmania's 'Test Input'. Or try something like this and tap all 4 keys to see if they all light up at once. If they don't test another combination.
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Old 12-27-2014, 04:23 AM   #12
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Default Re: Old timer getting back in; need help

Like Yotipo said, if your keys are not recognizing when you perform certain 3-key taps and 4-key taps, then test out a different setup and see if that works, or the fail-safe is using a NumPad + 2 keys on the keyboard as your setup.

Keyboards are weird like this
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Old 12-27-2014, 04:57 AM   #13
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Default Re: Old timer getting back in; need help

No that isn't an issue; I do triple/quads quite often and it normally happens on a rapid singles/double (at least; that last 2 times it happened... it happened while I was trying to AAA a -10 difficulty song). So I don't think it's the song.

>Tips/tricks I've learned today
Set FPS to something other than base 30 (I'm using 120)
Play the .swf file in full screen (Holy shit was this useful)
Increase speed from 2 to 2.2 (I can't go much higher without it feeling weird; increasing the size of the player helped)
-Position the keyboard somewhere more stable for hand position (this is actually something I used to do and just forgot over the 6 or so years I stopped playing)

>todo: find a better computer stand so it doesn't shake when I mash them doubles
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Old 12-27-2014, 10:09 AM   #14
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Default Re: Old timer getting back in; need help

[quote=>Tips/tricks I've learned today
Set FPS to something other than base 30 (I'm using 120)[/QUOTE]

Yolo quote.

My logic is that the brain processes in 60 FPS so I play 60 FPS.
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Old 12-27-2014, 12:58 PM   #15
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Default Re: Old timer getting back in; need help

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Yolo quote.

My logic is that the brain processes in 60 FPS so I play 60 FPS.
what
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Old 12-27-2014, 12:59 PM   #16
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what
idk my brain had an idea 3 years ago and I stuck with it, look at me now
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Note the left hand pinky. It stretches out into attack mode to make etienne's hand appear larger, an intimidation technique for the arrows.
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[3:51 PM] Mourningfall: i spent the second half of that song getting face fucked by a fly
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Hi I see rapta come play TWG next game
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Rapta thinks alot about memes and fonts. I'd be inclined to think he's town because wolves wouldn't have time to meme would they ?
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if we keep releasing engines that work on 1/4 of people's computers, we'll get there


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do u even agrabah

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Today at 12:53 AM
I have no fucking idea how you were able to identify that specific line from meme show so you are basically an elder god of memes
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Old 12-27-2014, 01:22 PM   #17
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Default Re: Old timer getting back in; need help

Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages").

The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second.

However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpet up to about 150 frames per second.

The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not.

The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie.

With the advent of easy digital storage, these limitations are mostly arbitrary anymore.

The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps.


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Old 12-27-2014, 02:06 PM   #18
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Default Re: Old timer getting back in; need help

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Yolo quote.

My logic is that the brain processes in 60 FPS so I play 60 FPS.
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My logic is that the brain processes in 60 FPS so I play 60 FPS.
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Old 12-27-2014, 02:32 PM   #19
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Default Re: Old timer getting back in; need help

you guys are all stupid according to newtons laws of relativiny the higher the fps you achieve the slower time passes for you so the limit of 30 fps becomes assimptote where the higher ur fps every second is faster so it goes back down
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Old 12-27-2014, 04:22 PM   #20
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Default Re: Old timer getting back in; need help

>To all posts about fps
I'm sorry. /joke

But seriously; Even if you can only comprehend 40 frames (not proven at all) what happens if you comprehend the frames at a different interval (in terms of notes; up beat vs down beat). In that scenario 80 frames might cover both spectrum if you change focus half way through (Random hypothesis made up on the spot).

I've generally noticed much smoother gameplay though at +100 frames and I can even just play by reaction to get perfects now that I can see when the arrows over lay with the hitbar(thingy) for slower songs.
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