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Old 07-31-2019, 02:24 PM   #30
psychoangel691
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Here are goldstingers notes for the files done so far. If you have any questions/concerns please feel free to reach out. If you plan on making fixes please give me a heads up just so I can plan accordingly for the tournament


{Shinzou o Sasageyo! [TV Size]} (King SM Player) [0/10]
> Well first of all, you got holds in the song. Secondly, I am pretty sure we don’t have permissions for Attack on Titan OST, it also has 3 different charts instead of the one. Hard rejection. We appreciate the enthusiasm to contribute to the community, but please read the Submission Rules for proper submission of songs to FlashFlashRevolution.


> Permission Check passed.
> Sync is good (No changes necessary.)
> No issues found within simfile properties, although it should be mentioned that .sm.old, and .dwi are both inside submission folder.
(**)-[00:05.977] Nasty 192nd 4th hiding here. Needs to be fixed if going in. We can’t have 0-framers in easy batch lmao.
(**)-[00:06.766, 00:07.161] Missing Jumps. Singles here instead of jumps.
-[00:14.463] 8th, Doesn’t really match the flow of the surrounding triplet patterns. I understand it might be a hit or miss on where to put it here because of patterns, but will probably do better to have it as an up arrow instead of down.
(**)-[00:26.569] This 24th is incorrect. The pattern here should be an ‘up 16th arrow’, followed by a ‘32nd right arrow’ right after.
-[00:31.437] Keep the flow moving, an 8th down arrow would work really great here instead of leaving it blank.
(**)-[00:35.878] Missing 16th. Left arrow here would work.
-[00:37.950 -> 00:38.740] Was about to be a bit upset for no 8ths in this part here, but the use of 8ths in the immediate section right after for 00:38.740 -> 00:39.529 will let this slide.
(**)-[00:42.194] Missing 16th. Same as the previous 16th missing at 00:35.878. Left arrow also works here coincidentally.
-[00:43.082 -> 00:43.871] Missing 4ths here are ok-ish, but could be a lot better by introducing a small bit of right hand tempo checking by alternating up & right arrows on 4ths (right, up, right for example).
(**)-[00:45.056 -> 00:45.845] By far, the hardest part of the file, and it’s the 116bpm split [14][23] jumptrill. This is the stuff of nightmares for a tournament. If not toned down, this is what players will be fighting against. If it is toned down, then the dominant pattern that people will be fighting against are the proper [12][34] jumptrills, and the triplet pattern that is pervasive throughout the file, and I think that fits better than this one difficulty spike. You could try to do what you did earlier in the file and use [12][34] jumptrills again, but it might make that specific pattern more stale within the file. Could also swap up the patterns into dense jumpstream.
(**)-[00:57.095 -> 00:57.194] Missing 16th set.
*PERSONAL NOTES*
Interesting file overall. Definitely needs to be played down in certain spots. Speaking from a position as someone who’s come 8th in D2 in a tournament, this file is really leaning towards a final 8 file level of difficulty for D2 territory. The repetition in patterns for this song is pretty good and lowers the overall complexity & difficulty of the file while still retaining somewhat fast patterns. There are a few spots however that needs some major tweaking, and a couple spots that absolutely need to see some cleaning up before it can go in. Difficulty of the file feels around the 52-54 area, as the pacing is similar to Dokupenda, but slower, with more 16ths.


> Dan Johansen, Permissions check pass.
> Doesn’t appear to be any title or artist in simfile properties. Song title is Giants Kingdom, Artist is Dan Johansen. The black-bg.jpg found in simfile folder. Should be removed.
> Sync is ‘alright’. (Could be nudged roughly 0.013s forward (-0.010 in ArrowVortex Music Offset, -1.061 Overall.)) Using adjusted offset for timestamps.
-[00:12.032 -> 00:12.203] This minijack created from 2 16th jumps close together sticks out. Happens a few other times in the beginning here. Suggest changing them to how its structured for similar patterns (jumptrill-ish transitions, 2[13][24], 4[12][34], etc.)
-[00:34.661 -> [00:36.718] I actually like this jack transition. Reminds me a lot of a previous tournament song with a lot of jacks, except that one was D4, and this is a lot slower.
-[00:44.089 -> 00:44.946] Right here is where you hit 55-ish territory. Don’t think most people in D1 - D3 are going to be able to nail stuff like this. Getting close to Makiba stream, in burst form.
-Seeing a lot of peppered 32nds @ 87.5, which is 175bpm 16ths. I think the song is good in its own form so far in terms of order of judge notes, but not suitable for D1-D2 at this point, unless it was some sort of ‘final 3 tiebreaker’ stuff.
(**)-[00:55.918 Onwards] Ooooh, I get it. Little bit confusing of a transition here, because the drum hard hits are being stepped but anything else drum-related is being ignored. That being said, it would make it a lot less confusing if 00:55.918 was a jump instead of a single, as well as some initial distinction that we’re only following the guitar here, by maybe dropping the jump at 00:56.603, or something along those lines, but doing that would hiccup similar patterns further down the file. Just noting that there should maybe be something here to help remove that initial confusion because it’s just 16th stream when the guitar says it shouldn’t.
(**)-[01:01.403] If 00:55.918 is made into a jump, this should also be made into a jump.
-[01:12.889 -> 01:13.061] Interesting choice of pattern. Slowed down, this is a 12th at 01:12.832, a 64th at 01:12.932, and a 192nd at 01:12.989. Also in the previous pattern at 01:11.518 -> 01:11.689,
(**)-[01:11.775] there’s a 32nd right after the jump there.
(**)-[01:17.089] Don’t think this 32nd should be here.
(**)-[01:21.860] Weird pattern. Feels rhythmically correct with an added 24th here going into the trill.
-[01:28.832 -> 01:32.946] Love it.
(**)-[01:53.403] Same as the weird pattern listed before this note. Feels like a 24th before the 4th works here. Same thing again at 01:58.889.
-[02:05.003 -> 02:05.860] Insult to injury of the pattern at 00:44.089 -> 00:44.946. Beginners are not likely to hit this 32nd transition when the [13][24] jumptrill going into it is hard enough already.
-[02:07.232 -> 02:07.403, 02:12.718 -> 02:12.889, 02:15.461 -> 02:15.632] Same issue as the one at the beginning of this file. Minijacks caused by jumps here are a little over the place, and are not very consistent with any real melody. Suggest changing them to the surrounding patterns for the same melody.
-[02:29.175 -> 02:30.546] Imo this is ok to pull in an easy file, because beginners can trudge through it by piecing together that they can jumptrill. Its location is good as well, because it’s not repetitive, one-of-a-kind, and fits the difficulty curve of the file when you take out the problem parts in difficulty that I mentioned within this file so far.
-[02:49.746 -> 02:54.632] haha this stream.
-[02:51.118 -> 02:52.146] 24ths start here and from the 12th onwards at 02:51.346 it gets into some weird notes. Doesn’t match up with the 32nds here too well, and sounds out of place. Everything after 02:51.632 could work, but that initial start bit at 02:51.118 feels weird.
(**)-[02:59.003 -> 02:59.261] 32nds going from the 8th note here all the way to the minitrill.
-rest of the file looks & feels fine.
*PERSONAL NOTES*
Beautiful file, a bit long, has a couple heartaches here & there for lower divisions. Couple tweaks here & there, but overall pretty decent. Would probably be more suitable for a D3 - D4 file. Due to its length, would probably snag into the 55-58 range, because of its bursts & the guitar solo deep into the file. Only fixes really needed are additions of 24ths in 24th sections, maybe some cleaning up of the transition to guitar that I mentioned in notes, if not, addressing it would also be nice. And the missing 32nds in the solo.


> Oh jeez this is a bizarre file.
> Credit: ‘floatiestring’ in simfile properties. .sm.old file found in submission folder. Should remove.
> Permissions check pass.
> Sync is good (No chances necessary).
(**)-Not using a timestamp for this one because it’s quite pervasive throughout the entire file, but the minijack patterns are elsewhere in the beginning of the file, but are absent. They look like they are coming from repetitions in the voice samples, but there are repetitions in some of the earliest 16th bursts, yet there’s no minijack. Personally would suggest removing the minijacks and just keep it to stream bursts.
(**)-[00:45.063, 00:47.020] Should be jumps instead of singles considering 00:40.172 and 00:42.128 respectively are also jumps.
(**)-[00:47.998] Should also probably be a jump in respect to the previous note. Creates a jump pattern that goes into the jump near ending at 00:48.976 (if both 00:47.020 and 00:47.998 are [23] jumps).
*PERSONAL NOTES*
Too short for a song in the tournament, and also very specific in the skillset for what is being asked for. Majority of this song works for an easy release, but fails in tournament standards. Super reminiscent of First Try. Add jumps in the spots mentioned, and maybe come to a decision on the 16ths. All minijacks in 16th bursts will yield a harder file, all stream in 16th bursts will yield an easier file. Both work, but not for the tournament.


> Missing Title in simfile properties (Highways of Ice). Missing Artist in simfile properties (Ultra Raptor).
> Permissions check iffy since it comes from a friend of Hateandhatred. I guess, contact Hateandhatred for verification?
> Sync is good (No changes necessary).
-First off, gotta say I love the 16th gallops. Not a very referenced pattern, and on the low D1-D3 scale it really introduces something unique in a tight situation. Think it would work really well.
-[00:52.224 -> 00:54.967] Seems pretty difficult from what I’m projecting for D1-D2. That in mind, I could see this as a ridiculously fun song for late-tournament.
(**)-[01:49.138 -> 01:49.824] Doesn’t feel like it quite matches up where the beat falls here, despite it being the same as previous sections. The sound that falls on the 16th at 01:49.567 sticks out massively. Maybe emphasize that by doing a [34] [12] (4)[12] [13]? (4) being the 16th.
(**)-[01:49.910] Missing 16th.
(**)-[01:52.824] Vocal slides to the 16th but starts on the 8th a little bit before it. Song is following vocals here, so it’s a subtle ‘eh’ for me.
(**)-[02:02.338] If we’re allowing vocal slides, this 8th should be a 16th here nudged a little bit later.
(**)-[02:28.283 -> 02:29.283] The poly 16ths are a tragedy here for low-end players. It’s mostly the way the notes are lined up here. The 4th following out of this section is a CB trap, as well as the 2nd 16th here on the right if people are unprepared for the section. If it can be swapped up so those aren’t choke points, it would help a lot.
-[02:29.283 -> [02:29.783] These are unironically 20ths. Crazy, I know. Might as well use them. Already using a polyrhythm burst.
-[02:40.949] Really doesn’t sound like the 12th should be missing from here.
-[02:47.762] Feels like there’s a ton missing in these parts onwards so going to break it down:
[02:47.762 -> 02:59.768] is outro to solo. No problems handing 16th stream at this speed, so 12th stream with jumps should be manageable. Doesn’t feel justified cutting out all the 12ths here.
[02:59.768 -> 03:21.711] I get the whole ‘we don’t want to spam guitar here’ and that’s fine, but there’s a lot of drum layering that’s being missed out on by focusing on guitar here, that would really help keep the flow going from a solo section, back to chorus where the note density drops.
(**)-[03:21.940] This 12th goes to nothing (while following vocals). Should be removed.
(**)-[03:30.025] Missing 16th again. Arguable since it’s barely audible here, but should be thrown in anyways for consistency among other 16th stream sections.
(**)-[03:38.168 -> 03:39.282] This far into this song, this line of left notes makes me scream internally. Can all be fixed by moving the one 16th at 03:38.597 to the 8th position ahead of it at 03:38.682. Helps distinguish the rhythm splicing that happens with the vocals in this specific part.
*PERSONAL NOTES*
Despite the difficulty of this song, I actually really like it. I find that the colorized notes may be particularly tricky to nail because of the way vocals are performed. If there’s room to place this song somewhere that people will appreciate 175bpm 16ths, then it should be used within the tournament. At the bare minimum, I would like to see the vocal slides fixed, the missing 16ths for the stream sections, and that one 12th note. Outside of that, quality file. A little long, definitely challenging some portion of stamina while also challenging accuracy over an extended period of time. Shouldn’t be dismissed.


> Permissions check pass.
> No issues found in simfile properties or folder.
> Sync is off by +0.029 (-0.028 in ArrowVortex Music Offset, -0.390 Overall). Timestamps for these notes are based on this Sync.
-Fantastic Intro.
-[00:11.171 -> 00:16.796] Very tight patterning. I like it.
-[00:17.030 -> 00:18.671] Makes me a little worried that people may get mindblocked on the right hand transitions there for jumpstream but ok with letting this slide.
-[00:24.530 -> 00:25.468] Rough. Correct, and don’t have any qualms about it, but so far feels like these one handed patterns with jumpstream inside of it is the hardest stuff in this file.
-[00:45.507] Don’t understand this 16th here. The previous 16th is in a position where the silencing can technically count for it, but this 16th doesn’t really have anything to go off of.
-[01:24.765 -> 01:25.000] This 4th & 8th don’t realistically belong here. The 4th should be at a 24th a little earlier located at 01:24.687, and the 8th should be a 12th located at 01:24.922. Would also be a great accent to the slow section here.
-[01:28.984] Similar situation with the 4th here. Should be a 24th located a little bit later at 01:29.062.
- I like the repeated [24]’s and [13]’s here for the bridge build.
-[02:32.969 -> 02:33.672] Feeling like a lot of musical repetition is happening at this point but wanted to point out this break in the song as the 8th here should be a 12th at 02:33.047, and the 4th should be another 12th at 02:33.360. The 4th doesn’t line up perfectly, but it’s close enough to keep the flow consistent as it moves from 4/4 timing to 3/4 timing for that break.
-[02:48.672] Stopping here because the repetition has hit a high and should have used a cut about a minute ago in the song. Looking beyond this point, the patterns within this song don’t seem to delve into anything new, or apply any sort of twist to pre-existing patterns that are being repeated with little to no changes.
*PERSONAL NOTES*
Started off with an interesting take on broken jumpstream, with a high in difficulty with one handed transitions, but slowly became stale because the song did not use a cut. My suggestion would be to make a cut starting at 01:48.437, and ending at 03:18.438. Cuts about a minute and a half off the song, trims a lot of repetition out of it, and preserves the ending. It doesn’t delve into many possibilities that the file could have, and focuses on jumpstream. Doesn’t make sense as a tournament file. Could make sense as a normal file with a cut. If you want to resubmit with a cut or something, hit me up on Discord, I can take as many looks at it as you’d like.


> Permissions check pass.
> No issues found in simfile properties or folder.
> Sync is good (No changes necessary).
-[00:29.573 -> 00:48.773] Obviously the hardest part of the file, dealing with 100bpm 32nd triplets into jumps. 80% of the file is 100bpm 16th stream, and the other 20% is this section. Structure reminds me of Pandora, but on a much lower scale.
(**)-[00:29.573 -> 00:48.773] There is a level of inconsistency in maintaining the first 16th note after each jump. The rhythm follows: 1st, no 16th. 2nd, 16th. 3rd, 16th. 4th, 16th. The section for 00:34.373 -> 00:36.773 correctly follows this rhythm, but every other section does not follow this rhythm, or differs wildly from other sections because of that 16th note. Definitely should be cleaned up to be made consistent.
(**)-[00:39.923] Missing 16th.
-[00:47.273] This 8th could be an up arrow instead, to emphasize similarity to the earlier 16th arrow that is also up (same sound).
-[00:43.223 -> 00:43.373] Jack possibility going into this jump here. Would definitely spice up the varying technicality of the file.
(**)-[00:33.023, 00:45.023] These two patterns stick out from every other 32nd pattern into a jump, as they are hidden minijacks. Suggest changing them to be more mainstream triplet bursts to jump like 43[12], 13[24], or 23[14].
*PERSONAL NOTES*
I personally think this file is lacking flair to be a tournament file because of the ‘1 hard section’ vibes. It really falls into a situation where, if players cannot do the initial 100bpm 16th stream, they won’t be able to do the file at all. And if they can do the 100bpm 16th stream, my concern is that they still won’t be able to do the burst section at all, due to the steep turn in difficulty. Passes as a normal file with some fixes taken into consideration. Could be used as a tiebreaker song for earlier divisions, but doesn’t feel like it’s playing the part for a well-rounded, division song.


> Permissions check pass.
> No issues found in simfile properties. Folder contains .sm.old, .ssc and .ssc.old. Suggest removal.
> Sync is good (No changes necessary).
-[00:07.764, 00:15.149, 00:17.687, 00:22.533] Could all use jumps, based on previous jumps that were placed in similar patterns. Shouldn’t have a need to hold back on this one, because the song delves into 130bpm jumpstream for a decent amount of time.
-[01:24.380 -> 01:25.303] Not really understanding the progression happening here. Vocals say yes, there should be a [12] jump happening on that 16th there, but it also sounds like (given the patterning in this section,) that 8th jumpstream should start on the up 4th located at 01:24.841. Should be fine considering it’s following vocals, just making a note of it because it’s a pretty harsh sound starting the ‘8th jumpstream’ drums melody.
(**)-[01:35.918 -> 01:36.149] Wouldn’t be crazy to make these jumps at this point to follow vocals here. Small amount of jumpglut at this speed is acceptable given it has somewhat happened in the loud hard part, and this part is dying down from that.
(**)-[01:38.918, 01:39.841, 01:41.687, 01:43.533] Missing jumps.
*PERSONAL NOTES*
Phenomenal. Absolutely what the tournament needs. 2 minutes and 31 seconds in length, has jacks, bursts, one handed transitions and sections with unforced pattern gimmicks to challenge players. No real structure issue. I would argue that some stuff was missed here and there concerning jumps, but they are following the vocals here rather than drums, and it’s consistent throughout the file. Should definitely be used towards the tournament, even if not directly considered an ‘easy file’. Just needs some jumps added in as a 2-minute fix in places where either vocals are present mid-way through the song, Could also be added to the beginning.


> Permissions check pass. Clause to notify author when song is put in-game. Their internet presence can be found at https://ffr.fandom.com/wiki/Flashygoodness
> No issues found in simfile properties or submission folder.
> Sync is good (No changes necessary).
-[00:02.796 -> 00:04.296] Not sure how I feel about the missing 16ths in this. I get that it’s to break down the rolls into a more bearable & otherwise not vomit-inducing pattern. Going to let this patterning slide because it’s omitting the lowest sounding note consistently here.
(**)-[00:11.450] Missing 16th. Maybe a down 8th?
-[00:16.527, 00:23.912] Feels like missing 8ths here, considering they are used elsewhere. Definitely shouldn’t be one at 00:28.989 (:thumbsup
-[00:14.566] I like this. Close proximity grace note that is cheatable.
-[00:29.681] Really difficult.
(**)-[00:35.681 -> 00:36.258] Flows a lot better when adding a 16th at 00:35.796, the 4th at 00:36.143, and removing the 16th that doesn’t really go to much at 00:36.258. Like maybe a 42131 - and then brake on the 16ths and let the 24th burst do its thing.
(**)-[00:52.527] Absolutely should be an 8th down arrow here. Accents the following two up 8ths, provides flow to the developing triplet pattern here.
(**)-[00:56.219 -> 00:56.335] no 16ths? They were there in a previous pattern in the surrounding triplets. Would be really sick if the 8th was a left arrow as well. Provides further emphasis on a previously suggested pattern.
(**)-[00:38.681, 00:39.604, 00:41.681, 00:42.604, 00:55.296] Should be 8ths here given the previous 2 notes to this one.
(**)-[01:18.950, 01:22.642, 01:26.335] Seems like a missing 16th here. Unsure as to why the 16th is left out.
(**)-[01:32.104] 16th here should be an 8th down a little later at 01:32.219.
(**)-[01:36.142] This is a really mean 32nd to put right at the end of the file. I think it would be better to stick to the regular jumptrills, and stay away from the split jumptrills. They are probably going to be hard enough as it is in this song, and taking this out would also make the 24th minitrill bursts a better suited curve for rounding the difficulty of this file. Not exactly necessary to swap it up here either when it’s exactly the same as other sections in the file.
*PERSONAL NOTES*
Interesting flow to this song. I would have had a few more 16ths to properly show the roll sounds that are happening within this file, but this does a really good job at highlighting the more dominant sounds within those rolls, without ruining the overall take of the file. Few missing notes here and there, but nothing too hard to clean up. The structure of the file is strong, and the difficulty is persistent across, minus the split jumptrill at the end. Change the split jumptrill to a regular [12][34] jumptrill as used earlier in the file, and add in missing notes. I think this file does well in demonstrating a primarily jumpstream file into a tournament setting, and think players will enjoy playing this one.


> Permissions check pass.
> No issues found in simfile properties or submission folder.
> Sync is good (No changes necessary).
-Something weird happening with the jumps in this file. And by weird, I mean that I can’t really tell what the jumps are going to, and is kind of lost on where to go. The first thought is that the jumps are going to clicks, which line up with the jump at 00:05.052, the jump at 00:05.951, and the jump at 00:06.870. But then it starts on an 8th, when it should be on the following 4th note. And in the beginning trill into the section at 00:04.142, the jump is not present at all. When the song gets to the 16ths only sections, this sound that had jumps to them, does not even have so much as a single note to them, which makes those sections quite confusing at first hearing.
-[00:25.194, 00:31.784, 00:34.284, 00:37.921, 00:43.375, 00:48.830, ] Missing 64th.
-[00:46.103] Missing 64th here, but somewhat warranted with the patterning here. Could work as an up arrow, given that the 2nd half of this break here is different from the first half.
-[00:49.739] The one time that the 64th is put in that specific spot that all the timestamps are referencing, but there’s no 64th sound here. Can be removed for keeping players on their toes, by technicality, or left in for keeping the same rhythm.
-[01:01.415] 32nds at this speed are probably not the best for ‘easy’, even if rolls.
-[01:05.392 -> 01:07.324] These sections got me absolutely confused, because the jumps to clicks mentioned at the beginning are completely missing from these patterns. (They happen right after the 16th jumps in this case.)
-[01:14.029] Missing 16th jump.
-[01:16.159] Debatable 64th. Doesn’t go to much. It’s fine but ‘eh’ at best.
-[01:16.415 onwards] Extreme inconsistency on where the white grace notes should land. They go to a very specific sound, but they only happen on jumps. Looks somewhat messy, should be an all or nothing deal imo.
*PERSONAL NOTES*
Quite a few missing notes in this one. There’s also some extreme cases of inconsistency regarding both jumps, and grace notes, that last either for a decently sized part, if not the entire file. I think the file in itself is a great idea and a showcase of some good patterns that can be utilized in a tournament, but falls short.


> Permissions check pass.
> No issues found in simfile properties. .sm.old, .ssc, and .scc.old files found in submission folder. Should be removed.
> Sync is good (No changes necessary).
(**)-[00:14.871 -> 00:29.442] Arguably hardest part in the chart, and it’s just intro 140bpm 16th stream. Given how the rest of the file is charted, would it not be worthwhile to ignore these 16ths and just step vocals here? That way, there is an introduction to drums in the immediate next section following this stream, and it doesn’t feel like a random ramp in difficulty, especially given that this 16th melody is persistent throughout this bridge.
-Very clean so far after this hiccup section.
-[01:34.585 -> 01:35.871] This feels like the peak of difficulty in the file here, and I think it’s pretty good. It gives a relatively nice short break after it to give people that rush if they AAA it.
-[01:40.692] Missing 16th? Feels like it should really be there, to add 16th flair to a primarily 8th section of the song.
-[01:54.407] Same missing 16th in pattern.
*PERSONAL NOTES*
I think this makes a great introduction to basic, yet tight technical jumpstream. Concern is around the 16th stream that happens here for an extended period of time. Swap it for vocals only, and should be a contender. While other notes are suggested, they are not as necessary as the 16th stream here.


> Permissions check pass.
> Credit set to ‘Devonin’ in simfile properties. Next time, try not to include your username in the .sm file. Folder name is ‘Misbehave’ when it should be ‘Misbehave (In This Cave) (devonin)’. Minor issue, but fine.
> Sync is good (No changes necessary).
(**)-[00:07.755 -> 00:08.220] Swap left arrows for down arrows, and the down arrow for a left arrow, so it matches the previous 8th patterns.
(**)-[00:09.615 -> 00:10.546] starting 8th arrow in this group should be off to the left, following with 2 down arrows, then 2 up arrows to be consistent with repeating section.
-[00:11.476 -> 00:14.964] Letting the change-up in the pattern slide here because of the building up to banjo solo. Wouldn’t work otherwise, but the swap up keeps it from growing stale, and makes players pay attention.
-[00:21.592 -> 00:21.708] Probably makes more sense to move this 16th gallop from a 3-1, to a 1-4. To match the previous two 16th notes.
(**)-[00:46.825 -> 00:48.336] Pitch relevance taking critical damage here, compared to the rest of the file so far. Suggest re-stepping. Shouldn’t be that bad. The following bit right after this section has some relevant positions for notes similar to this section.
(**)-[00:59.615] File has been lacking jumps up until this point. If there’s jumps to be had in the file, this is the place to introduce them, perhaps some very simple jumpstream, if you could call it that at this speed, with jumps on the immediate red 4th at this timestamp, the very next blue 8th note, and the following 4th red note. Repeat for this specific banjo passage, and it would be spicy. (similar passages are 01:03.336 -> 01:04.732, 01:07.057 -> 01:08.453, and 01:10.778 -> 01:11.476, and 01:12.639 -> 01:14.034. Bonus points if jump on 01:14.499 but not necessary since it goes into another banjo solo.)
(**)-[01:26.825 -> 01:28.220] Probably shouldn’t be jumps, but 01:29.383 probably should be a jump since it’s the major introduction to the outro.
-[01:29.383 Onwards] Really like the pattern consistency from the intro of the file.
-[01:35.429 -> 01:36.127] Mirror up & down arrows for this part?
*PERSONAL NOTES*
Probably weren’t expecting me to rip into this as much as I did, considering I looked at this file in the past. Only real issues here are a bit of consistency errors in the intro patterns, and the lack of jumps in the file. There’s also one section that doesn’t really follow pitch relevance at all. Outside of that, this is definitely a fantastic beginner file and on the very low end of the spectrum compared to other charts in this batch. With relevant changes, should be able to get in with ease.


> Permissions check pass.
> Credit set to ‘justin_ator’ in simfile properties. !cdtitle.png simfile properties found. Suggest removing. No cdtitle in submission folder, but a .dwi in submission folder.
> Sync is a bit of a drift at the start, but for the majority of the rest of the file, the sync is correct. Won’t adjust sync for this judgment, but will include sync hotfix in personal notes. Keep in mind that performing fix to the sync first will subtly throw off the exact timestamps in this review.
(**)-[00:09.861] This 8th really sounds like it should be facing the same way as the good portion of arrows that follow it. Happens again at 00:17.361.
-[00:57.322, 00:58.259, 01:04.822, 01:05.759, 01:12.322, 01:13.259, 01:19.821, 01:20.759] Missing opportunities for a 16th here. Came out of 16th JS, so I think it wouldn’t be that much of a bump, and makes the patterns a bit more interesting.
-[01:27.321, 01:28.259, 01:31.540, 01:32.946, 01:34.821, 01:35.759, 01:39.040, 01:40.446] These are all arguable to the above note because of the patterning within this section being sufficient.
-[01:03.298 -> 01:03.533] This is ridiculously fast, but since it can be translated into jacks, it can kind of slip by as a good trap, and it’s technically correct. Happens again at 01:18.298.
(**)-[01:06.931] Ghost 16th note. Shouldn’t be there.
(**)-[01:08.923] Missing 8th.
-[01:10.798 -> 01:11.501] This is hot.
(**)(Do all 16ths with the jump in the middle.)-[01:12.204 -> 01:12.556] Minimum, should include the 16th as mentioned a bit ago, at most should be all 16ths with the jump in the middle.
(**)-[01:21.931] This 16th here could work, but if you’re following the note from earlier at 01:06.931, then it probably shouldn’t be here.
-[01:25.798 -> 01:26.501] Hot again.
(**)-[01:30.134] Definitely a 16th needed here. Hard to not hear it. Same with 01:37.634.
*PERSONAL NOTES*
Sync is a little off in the start, for this, the timestamp for each setting is set as a step, one after another, so that following the steps from start to end should be sufficient. If not, Beat Measure is included as well.
Sync: From current BPM’s, set: (Default BPM is 128.001)
{Measure 1.75} [00:04.002] Set to 119.500 BPM.
{Measure 2.00} [00:04.504] Set to 128.001 BPM.
{Measure 2.38} [00:05.207] Set to 140.000 BPM.
{Measure 2.50} [00:05.421] Set to 128.001 BPM.
{Measure 3.25} [00:06.827] Set to 134.000 BPM.
{Measure 3.38} [00:07.051] Set to 128.001 BPM.
Outside of Sync: Similar to Mindreader in this batch, the hard section is 16th stream. This time, it’s jumpstream. The rest of the file sort of pales in comparison to this one part, but it’s not really in any position to get replaced with something else / dominant in the song. I don’t think it would work for D1-D2, but I could see it working for an early D3-D4 song. I love the usage of awkward jacks, and minitrills in this song. There’s a few other places in the file that need work, mainly missing notes, but that’s about it. Stuff with (**) in review should be looked at. Please also take into consideration fixing the sync with the above notes.

Last edited by psychoangel691; 07-31-2019 at 02:27 PM..
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