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Old 06-6-2023, 07:59 PM   #1
roundbox
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Join Date: Feb 2005
Age: 33
Posts: 2,025
Default TWG 206 - Host Voting

Hateandhatred




The Legend of Heroes: Trails of Cold Steel (side-episode)

An 11 players setup with a LOT of flavour (based on the first Trails of Cold Steel game), with only power roles.

1 cop
1 Emcee
1 Grandma
1 Jailor
1 Medic
1 Merlin
1 Pollster

1 Hooker
1 Informant
1 Pollster

1 Lover


Most of these roles are going to be slightly tweaked for the sake of balance.

Game info:

- Game starts on N1.
- Merlin cannot be killed on N1. Can be targeted otherwise.
- “No Lynch” is ON, but only IF the Jailor is alive. Also, until the jailor is removed from the game, lynches MUST be insta. "Having the most votes" will not result in a lynch.
- If the Jailor is removed from the game, insta is ON and knife in the box is ON as well.
- Out of thread communication (outside of specific role perks) is forbidden.
- 48 hours day phases, 24 hours night phases.
- Failure to commit to some role duties may result in modkills.
- Fake claiming, even pretending to follow host and role instructions, is a legal move.
- Minimum posting will be enforced (no less than ~5 game relevant posts per day)
- All 3 scum-aligned players can use their powers during the night, including the one performing the kill.
- Scum-aligned players can stack powers onto the same target.
- The nightkiller can only use his skill onto the person he is killing.

Win conditions:
- Town wins if all scum are removed from the game (or nothing can prevent it)
- Scum wins if the merlin is taken down
- Lover wins if they are alive with their partner at the end of the game

On top of all this, I will roleplay as one of the characters from the game, and write up events happening in the game in the form of a fan fiction.



star_crossed

TWG 206 - Betrayal at House on the Hill

Daystart
9 Players
2 Traitors (Vanilla)
6 Heroes (Vanilla)
1 Seer, Random n0 green

48 hour days & 24 hour nights. Based on midnight server time
Minimum posts if there is no insta: 10
OOTC & nighttalk: Off (Exception, Wolfchat)
KitB: On
Phantoms: Off
No-lynch/kill: Off
Cardflipping: On (Full Role flips)


Shadow_God_10
SETUP
9/11 Players
8/10 Town
1 Town(?)PR
2 Wolves
48 hour day phases
24 hour day nights
Phantoms: OFF
OOTC: OFF
Wolf Chat: ON at all times
Card Flips: Alignment

TOWN PR:

The Unique Vigilante: You are given a very unique revolver. At the start of this game, I will give you one shot with a pre-determined bullet that you will be aware of. At night, You will be given an opportunity to decide whether to fire, or to reload. If you choose fire, you may select a target and fire upon them. If you choose reload, I will spin a wheel and you will be given a new bullet with a random ability, however you will not be able to fire until the following night. The abilities are as follows:

Kill one target
Protect one target
Warp Time (You do not have to select a target, just inform me if you wish to fire. This bullet shortens the day phase by half)
Gun Pass (You are no longer the Unique Vigilante, and whoever you shoot will become the Unique Vigilante)
Identity (allows you to see the alignment of the selected target)
Teleportation (Allows you to teleport two targets, or yourself and one other target)

Note: Teleportation is a one shot Bus Driver

Once the vigilante has fired their bullet, a new bullet shall be assigned at random

If the Vigilante is lynched during the day, a new owner and bullet shall be spun at random, and they will be informed during the night

NOTE: To keep things simple, if the Vigilante is town, and uses Gun Pass, they will flip as Vanilla Town. If they are wolf, they will flip as their assigned wolf role.

Wolves:
1 Master Wolf- If you are shot with the identity bullet, the vigilante will see you as green
1 Wolf Roleblocker- Each night, you will be given an opportunity to stop the actions of the vigilante. You cannot select the same person more than once night in a row
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Last edited by roundbox; 06-7-2023 at 06:33 PM..
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