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Old 06-20-2020, 08:44 PM   #3
gold stinger
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Default Re: March/April Set 1

Accepted
Carlinism (ositzxz369)[7.5/10]
Malignant Tumor (M0nkeyz) [8.0/10]
Tengaku (Instrumental) (Ghost_Medley)[8.0/10]
THE F∀UST (bmah) [10/10]
Thundersnail (gabrieljd) [8.0/10]


Conditional
1000 Years (ositzxz369) [7.0/10]
Astra walkthrough (bmah) [8.5*/10]
driving blare (bmah) [8.0*/10]
Excite Bike [Oni] (VisD)[-999.5*/10]
Lawn Wake III (Psychotik) [7.5*/10]
Smoked Turkey Rag (Psychotik) [7.0/10]
Tuberculosis (M0nkeyz) [7.0/10]


Rejected
Disorder (Intermission1) (Deamerai) [6.0/10]
Humanism (ositzxz369) [6.0/10]
Propane (qrrbrbirbel) [5.5/10]



1000 Years (ositzxz369) [7.0/10]

Judge Notes:
> Permission check good.
> Sync is off by approximately -0.004. (Music Offset in ArrowVortex syncs at -0.093.) Please change to reflect this. Notes will be based off of this music offset.
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:03.861] Suggest cutting back to 4 notes compared to 5. Technically correct, but both somewhat awkward compared to the other bursts of its nature, and all others are burst rolls compared to this one containing a trill. 2nd note in this burst is rather quiet on 100% speed.
-[00:09.924] 192nd here is somewhat early to where the vocalist’s syllable lands vs the stressing of the syllable. Should be around 00:10.005.
-[00:16.899] This section feels somewhat messy because of the underlying instruments, but ok. Feels like both instruments could have been incorporated if stepped the hands down to jumps, and included the other instrument as singles.
-[00:34.593 & 00:34.743] move the 4th here to left arrow to draw parallels with instruments in this section?
(**)-[00:44.643] Absolute mindblock territory, and arguably the hardest part of the file, because the last 2,4 16ths at the end of it are running late to what would be jumptrilled on both hands. Suggest simplifying to a 2,1,[34] 16ths exit out of the 32nds, to make it more bearable & readable for the file’s targeted difficulty.
-Nice ambience break in the middle there, I rather like the aesthetic of it.
(**)-[02:03.699] 192nd here is a syllable stress, and not the actual vocal syllable at 02:03.843. (Same issue as 00:09.924)
-[02:08.199] Same issue here as the above note, but letting it slide because there is an instrument introduction on the 4th here.
(**)-[02:11.199] Repeat issue of syllable stressing vs landing of the syllable. Should be at 02:11.317.
-[02:15.399] Close enough to the syllable land.
(**)-[02:16.074] Repeat syllable issue. Near 02:16.199.
-[02:44.493] Personal preference. Would have liked to see the 16ths here carry to the next 4th [24] jump.
-[02:47.318] Why not 24th 2,4 here starting at 02:47.293? Feels sorta odd in layering terms.
-Needs fixes specifically within vocals, and addressing of some certain parts. Outside of that, fairly solid in structure, gets its message across.


Astra walkthrough (bmah) [8.5*/10]

Judge Notes:
> Permission check good.
> Sync is off by approximately -0.005. (Music Offset in ArrowVortex syncs at -0.316.) Please change to reflect this. Notes will be based off of this music offset.
> No issues found within simfile properties.
> ‘.dwi’ found within submission folder contents. Suggest removing.
-[00:13.649] Not really following the progression of the hands specifically within these kinds of sections. Are they emphasizing piano? Are they specific to drums? I’m understanding that jumps are aligning with drums here, it’s just the hands that are confusing me. Hands are related to cymbal crashes, all good.
-[00:20.049] These sections look more correct than the previous two sections. Looks fine. Cymbal crashes were initially confusing on first playthrough.
-[00:32.861] Some very evil left-hand stress happening here, but it checks out.
-[00:42.194 -> 00:42.461] Missing jumps on all 8ths in this range here. (Based on jump layering at 00:43.794, and 00:45.394)
-[00:54.994] Repeat issue from the above note. (Missing 8th jumps)
-[01:29.261 -> 01:29.528] No jumps here? Uhh, ok. I guess.
(**)-[02:41.008] As I understand it, the layering here is trying to focus down on the synth pitching between two notes, but the hands here don’t align at all. Argument could be made for drums, but noticeably drops the 4th hand at 02:42.075, and opens a hand on the following 8th, which is leading the confusion. Suitable fixes would be fixing for drums, or de-escalating hands to alternatives other than [13][24] (keeping in mind the [14] at 02:41.675). Either way, needs a quick fix for specifically this section only.
-The pacing of the music here is phenomenal, and the structure of the chart shows it. A very nice fit. Needs a quick-fix for 2m41s section, and should be good to go.


Carlinism (ositzxz369)[7.5/10]

Judge Notes:
> Permission check good.
> Sync is good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:09.820] 296bpm 16th minitrills. Heck.
-[00:29.864] Wish that this transition here had a little bit more profoundness like its cousin transition at 00:29.459 (swapping which hand is using which metric of timing).
-[00:38.316] Missing 32nd
-[00:38.620] 192nd jump’s audio positioning lands on this 32nd prior to it rather than its current position.
-Nothing technically wrong in how this chart is structured, but it may set a new precedent for arbitrarily difficult songs that are ridiculously short, given the dominating pattern throughout this file (survey says the most hated pattern is the jack).


Disorder (Intermission1) (Deamerai) [6.0/10]

Judge Notes:
> Permission check good.
> Sync is good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:11.517] Unstepped 32nd. Also, this 32nd breakdown could probably be structured a little better on a Pitch Relevance basis. This is essentially the same left-to-right minitrill rolls that are happening throughout the file (see 00:01.916 example), but the overarching pattern in place here is late in comparison.
-[00:12.267] Personal preference, would’ve placed a single here, along with other iterations of it (like 00:02.667, 00:07.467, etc.)
-[00:22.067] Interesting that the 32nd focus for this particular pattern is there but not in other locations (00:20.067, 00:10.467, etc.)
-[00:26.367] 16th is okay here, but definitely isn’t what I’m hearing on slower speeds @ around 30%. Feels like 2 192nd notches earlier.
-[00:30.067] Oooh, I like that.
-[00:31.666] Missing 4th?
-[00:43.267] Feels like throughout this portion of the file, only half of the record scratch breakdown before jumps are stepped, and could have been used to make the file much more varied in terms of the tech approach that it’s looking for, without spiking file difficulty.
-[00:43.700] Outside of record scratch layering, you’ve got a missing transitional 48th here, and on subsequent patterns (00:45.300, 00:46.900, 00:50.100, etc.)
-[00:53.617] Missing 32nd?
-[00:58.417] ^ Repeat 32nd, kind of quiet though. More than likely not necessary, just noting due to pre-existing 32nd into jump pattern in the first half of the file.
-[00:59.717] 32nd here feels quite important.
-File structure in the first half of the song prior to 00:30.467 was fairly good. In the second half though, it started to break down immensely due to record scratches taking priority on some of the single notes, but not being fleshed out, as well as some sparse 32nd singles that are omitted that would’ve really brought it together better for instruments outside of record scratch layering. Needs work.


driving blare (bmah) [8.0*/10]

Judge Notes:
> Permission check good.
> Sync is good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-Note to Game Manager: Unsure of how FFR handles music prior to beat & measure 0, but keep in mind that there’s nearly a second and a half of music before beat & measure 0, and would hate for something like Kono Spoon ending glitchery to happen.
(**)-[00:23.396] drum hit lands on the 48th a little bit later here. Not sure what the situation on that 32nd is, but I’m assuming it’s in relation to how probably both notes should be shifted downwards here.
-[00:23.745] Really enjoy the variance in the 16th run happening here.
-[00:57.931] Small bit of confusion here, since there’s low & high snare drum’s here (both distinguished at the double [14]’s at 00:57.582,) where first the low snare gets jump recognition, but then high snare gets jump recognition right after, at 00:59.065.
(**)-[01:08.047] Repeat issue at intro from 00:23.396.
(**)-[01:31.638] 32nd run ends here. Essentially a ghost 16th following it. Also repeat issue again, like 01:08.047.
-Fantastic use of different instruments vs charting approach here. Needs fixups specifically with the recurring 32nd 1,4 pattern and should be fine.


Excite Bike [Oni] (VisD)[-999.5*/10]

Judge Notes:
> Permission check good.
> Sync is good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Chart is on Medium difficulty.
-Why did you give this to me Kayla, why
-[00:05.721] Missed a note.
(**)-[00:05.837] 32nds here, not 48ths.
(**)-[00:06.421] Could improve the positioning of this [124] 16th a bit by reeling it back.
- 31 second timestamp on this youtube video, very relevant as I listen to this song on 10% speed to come to the conclusion that there are in-fact 32nds and not 48ths.

-We’ve already got the Excite Bike meme chart. I hate it, but it checks out, just needs a fix on that 16th & a pattern. May end up as token stuff idk, up to Psychoangel if she wants to follow through on this memeing or not.


Humanism (ositzxz369) [6.0/10]

Judge Notes:
> Permission check good.
> Sync is good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-Gonna be brutally honest here, feels very similar in play, difficulty, and style to that of Patashu’s version that’s already in-game. Most of the difference is from color quantization that’s not really splitting the difference enough here to make the call for a 2nd version. Chart looks good, but it’s gonna be a no here.


Lawn Wake III (Psychotik) [7.5*/10]

Judge Notes:
> Permission check good.
(**)> Sync is wack dude. Sync is off by approximately -0.066. (Music Offset in ArrowVortex syncs at -0.057, is currently +0.009.) Please change to reflect this. Notes will be based off of this music offset.
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:15.297] Doesn’t particularly line up with what the music is attempting to portray at all, but gonna let it slide.
-[00:15.972] missing 16th
-[00:17.397] Flipping back to how I said stuff isn’t particularly lining up with what the music is attempting to portray, I think 32nds would be better represented in this location. Previous iteration made it obvious it wasn’t 32nds by being longer than a traditional burst.
-[00:18.972] Would like to see this 16th somehow included in these ‘burst flams’.
-[00:20.622] Missing 16th
-[00:20.772] Same situation as 00:20.622.
-[00:22.647] Alright, getting a better understanding of how you’re utilizing bursts here.
-[00:37.053] Definitely could have used some color rolling theory here given previous iterations of layering.
-[01:13.053] Would have preferred to see this stream get carried straight into the following jump.
-[01:15.071] Remove this 16th, move it upwards/earlier to the 16th position at 01:14.921.
-[01:15.660] Missing 16th
-[01:16.121, 01:17.471, 01:18.521, 01:28.121, 01:29.321, 01:30.521] Repeat above note. If you’re planning to step the 16ths similar to the one at 01:13.721, then gotta follow through on all of them.
-[01:22.146] Very optimal spot to flam a 24th here. Same situation as one later in the file at 01:51.097.
-[02:14.322] Forgive me for utilizing a weird timestamp here but it’s due to the timing weirdness happening here. You’ve got an ‘up’ jack here.
-[02:19.497] Definitely my favorite part of this file.
-Could have probably used a cut at the end of the file to cut out the lowered difficulty drag at the end, but not necessary.
-Really enjoyed the flow that this file had to offer. Could use a small amount of cleaning up, but good to go in as-is for the chart, just needs a sync fix at a minimum before going in.


Malignant Tumor (M0nkeyz) [8.0/10]

Judge Notes:
> Permission check good.
> Sync is good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-intro is a little long until the meat of the file kicks in for my taste, but it’s alright.
-[00:29.394] Missing 16th
-Very interesting 16th js layering for this section. I’ve never heard anything like it, but it checks out.
-[00:38.619] With the piano intro being stepped, this intro to piano comes off a fair bit weird, since current layering is following the background breakcore elements instead. Might have been a better move to play out the first bit of the piano riff and then transition into the breakcore so that it’s a little bit more seamless. (P.S. There’s also a fair amount of unstepped breakcore 16ths starting at 00:40.419 to add to the confusion.)
-[00:41.619 & 00:41.769] Missing 4th & 8th notes in the rhythm here. 3131 transition to 4242 would be neat.
-[01:12.669] Oooh, I really like this.
-[01:31.792] Missing 16th? Shows up again at 01:32.692.
-[01:41.017] Interesting choice of reduction in between the hands in this section.
-[01:47.092] Dropped a 16th out of this here.
-[01:49.198] On the impression that the 192nds here are colorizing vocals, but the vocal here comes out on a 64th a little further ahead at 01:49.248.
-[01:49.942] Another dropped 16th.
-Ending broken 16th stream is very solid.
-Not personally the choice of layering that I would use, but delivers that breakcore vibe, and structurally sound. Very good usage of accenting and colorization choices.


Propane (qrrbrbirbel) [5.5/10]

Judge Notes:
> Permission check pass.
> Sync is good (No changes necessary).
(**)> ‘Eptic’ (The artist name) is located under the ‘Subtitle’ Property instead of the ‘Artist’ property inside the .sm file. Please fix.
> No issues found within submission folder contents.
-[00:23.513] Should be a [14] jump.
-[00:28.478] Noticeably missing note here.
-[00:32.754] Probably should be something distinguished in this measure, as it is a repeat of both the measure before and after it. (make the 12th at 00:32.892 into a jack to match.)
-[00:36.065] Essentially the same thing should be happening for this measure as the above note, but the [14] 12th jump at 00:36.340 is good enough to meet the demand.
-[00:46.547] the 48th gallops here needs to be moved down by one whole 48th. They are all falling early to where the sound effect actually takes place here. Argument could be made for the 4th at 00:46.823, but realistically in this scenario it would be more clean to keep the spacing between these accents the same. Plus, the one on the 4th is longer than the others.
-[00:47.375] Repeat issue as the note above this one. Move the 48th gallops here down by one 48th note. Should start on the 48th at 00:47.409.
-[00:48.375] Suggest maybe a better transition into that jump there, or a change in the jump to better suit the transition over forcing a right-hand 4,3,4,3 un-even minitrill.
-[00:49.030] These 48th gallops are fine.
-[00:49.858] Maybe back up only this 48th gallop to 00:49.823?
-[00:53.168] Repeat issue. Same as the other 48th gallops that are a 48th early.
-[00:53.996] Repeat 48th gallop issue for this section.
-[00:54.582] Would prefer if you could not force the 16th jack into the jump here. Doesn’t happen elsewhere, so it really sticks out of place.
-[00:59.789 & 01:00.616] Repeat issue.
-[01:02.133 -> 01:03.789] This section is essentially the same as the earlier section at 00:48.892, but is heavily misrepresented both in sync and steps. Needs fixing.
-[01:09.789] Personal preference, could have used something on this 8th to depict the shift in pitch here for the rolls, whether it be roll direction, colorization, or something.
-[01:12.013] Omitted 32nd here.
-[01:13.030 -> 01:14.961] Repeat gallop issue.
-[01:15.478] Move only this gallop forward one 48th.
-[01:16.409] That’s what I was expecting at 01:09.789.
-[01:19.513 -> 01:21.168] Repeat gallop issue.
-[01:21.065] Again, watch out for forcing the 16th jack here. Suggest moving it outside of that jack placement for the gallop, or changing the jump.
-[01:26.133 -> 01:28.202] Repeat gallop issue.
-[01:28.099] Repeat 16th jack proximity to jump. At this point, there’s more examples of this being a jack vs a single, so might just want to consider changing the note at 00:48.375 into a jack, if that’s your intention.
-[01:28.720] Only this gallop forward one 48th.
-A lot of small sync and structure issues that unfortunately built up over time with repetition. Needs a fair amount of work before getting in, both in the sync department, and the continuity department. I do rather like the concept that the chart is bringing to the table, though.


Smoked Turkey Rag (Psychotik) [7.0/10]

Judge Notes:
> Permission check good.
(**)> Sync is off by approximately -0.007. (Music Offset in ArrowVortex syncs at -0.058.) Please change to reflect this. Notes will be based off of this music offset.
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:17.358] Not seeing much of the justification for the 16th [23] forced jack in this pattern, when previous iterations played it as a regular mini jumptrill (see 00:11.458)
-[00:17.558] This is a 16th jump (see 00:30.358).
-[00:17.658] That is some mighty powerful PR work.
-[00:20.958] Missing 16th.
-[00:27.358] Repeat missing 16th (same position as above note, but later).
-[00:30.157] Yep, just still not a fan of the jack there.
-[00:32.458] Missing jump.
-[00:43.558] Based on previous layering at 00:37.158, this should also be a single.
-[00:45.258] Dropped the 4th jump here again, same issue as 00:32.458. These are following the same chord cohesion as the following 4ths, not seeing why these ones specifically need to be dropped.
-[00:56.358] Repeat 16th issue, same as the one from 00:43.558.
-[01:12.158 & 01:18.558] Dropped 16ths.
-[01:59.958] Reduced 16th here, but fine as-is.
-Very straightforward jumpstream/minijack file, with not much to complain about outside of some missing notes here and there, and some jump inconsistencies within patterning. Mostly only needs fixes within missing notes, and the sync being slightly off.


Tengaku (Instrumental) (Ghost_Medley)[8.0/10]

Judge Notes:
> Initially confused on Permission. Yuuyu-P is blanket permission (Yuuyu). Checks out.
> Sync is good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Chart is on Challenge difficulty.
-[00:36.980 & 00:37.238] If you’re only stepping the percussion in this section, then these two 16ths are most likely ghost notes, since it appears that they are following the bassist.
-[00:39.307 & 00:39.566] Repeat of the above note. If it’s not the case, then suggest checking your single notes.
-[00:44.479] Missing bassist note?
-[00:56.247] Not really understanding the purpose of the 4th in the middle of 32nd stream here. Don’t see anything unique from the 32nd streams before it.
-[00:58.316] Nice introductory climaxing.
-[01:01.936] Feels like you’re following both guitar & percussion here. In which case, missing a percussion hi-hat 16th here.
-[01:20.428] Missing 16th. There’s a 5-note 16th melody still happening here, it’s just more quiet than usual.
-[01:24.566] Repeat above note ^
-[01:31.936] Very powerful jack transition to hand chords here. Very nice.
-[01:42.022] Nice accenting.
-[01:45.385] Missing 16th hi-hat again.
-[01:53.660] Repeat above note, missing 16th.
-[02:04.910] Technically the 16th here isn’t part of the grace roll into the hand, as the grace roll starts on the 24th.
-[02:06.074, 02:12.281, 02:20.557] Recurring 16th miss.
-[02:09.436] Personal preference, would have liked to see the 8th note here from the guitar. Also, would have considered making one of the quads here into a hand, to give more strength to the quad. I feel like that’s what is happening with the colorization on the one of them, but personally wouldn’t cut it for me.
-Really like the guitar & drum mix happening here, might need some more attention to detail on distinguishing whether or not the bassist is included in that mix, especially in sections that imply instrumental solo. Delivers as-is, regardless.


THE F∀UST (bmah) [10/10]

Judge Notes:
> Permission check good.
> Sync is good (No changes necessary).
> Note the ‘subtitle’ parameter in .sm file is set to ‘[Heavy]’. Nothing else of note within simfile properties.
> No issues found within submission folder contents.
-No idea how that ‘∀’ character will convert, but ok.
-[00:30.964] Really like the forcing of the triplet staircase for PR patterning.
-Holy shit. That is some exceedingly varied patterning, all packed into 2 minutes. Definitely recommending this as an OT file. Super clear, concise, and clean in terms of structure.
-I am convinced this is art.



Thundersnail (gabrieljd) [8.0/10]

Judge Notes:
> Permission check good.
> Sync is good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:00.851] Anchors fall out of pattern here, as the anchor initially starts on 8ths, but then switches over to the 16ths and back near the end of this section. Suggest keeping the anchor locked to 8ths.
-[11:10.451, 00:12.051, 00:13.651, 00:15.251, 00:18.451, 00:20.051, 00:21.651, 00:23.251, 00:24.851, 00:26.451, 00:28.051, 00:32.851, 00:34.451] Either all of these are missing jumps, or the note below this one is correct.
-[00:16.851, 00:29.651, 00:31.250, 00:32.051] Either all of these jumps should be singles, or the note above this one is correct.
-quick easy song, not too much to complain about.


Tuberculosis (M0nkeyz) [7.0/10]

Judge Notes:
> Permission check good.
> Sync is good (No changes necessary).
> ‘cdtitle’ parameter found within simfile properties. Suggest removing.
> No issues found within submission folder contents.
-[00:01.243] Colorization is a bit wonky here. Would’ve preferred the hand being blue, or a color transition between the first triplet and the second triplet where the first one was red, blue, red, and the second one is what it is right now, being blue, red, blue.
-[00:14.067] This essentially works within what you’re trying to convey, just awkward to hear on a slower speed that the sync for these notes are on 64ths starting at 00:14.078, and they are 16ths apart.
-[01:06.970] Personal preference, would have put a colorized note here to accent the fogging sound effect.
-[01:10.243] I really like this.
-[01:12.289 & 01:12.698] Couple missing drum hits.
-[01:21.970] Missing drum kick.
-[01:25.039] Remove the 16th here, place it at 01:25.175.
-[01:42.971] Personal preference, would have placed this [12] somewhere else to help distinguish it from its counterpart 8th before it, as they don’t really share the same pitch.
-[01:47.812] Missing 16th
-[01:48.630, 01:59.812] Repeat missing 16ths
-[02:100.835 -> 02:00.903] Missing the 16th singles rolling into the jump.
-[02:11.266] Missing 16th?
-Absolutely love the atmosphere and structure that’s happening in this chart, just needs fixes with missing notes and should be good to go.
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