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Old 11-6-2016, 03:35 PM   #2
TWG Ike
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Join Date: Sep 2014
Age: 49
Posts: 8
Default Re: TWG CLX If Emblem was a bad employee Game Thread

All cardflips below

FreezinIce, you are Devdan. You are an… interesting Halberdier, to say the least. You kinda like flowers, but you’re also just really, really weird. You have this strange affinity for children that’s… honestly kind of creepy. You don’t really seem to care, though. You just wanna admire the flowers.
Once during the game, during a night phase, you can leave camp to find a flower field. You cannot be targeted by night actions when this happens.


Charu, you are Tauroneo. You were one of Daein’s Four Riders, a legendary band of generals said to be capable of winning any battle. After Ashnard became king of Daein, you resigned your role, but remained in service of the king. You were stuck defending Navassa, deep in the hideaways of the mountains, far from any military action. After Navassa was successfully invaded by the Begnion Royal Guard, you defected to serve Ike personally, not wanting to see the swordsmanship Gawain, one of the other Four Riders, passed onto him go to waste.
You are far too busy with battle plans and strategy meetings to have any amount of free time, and are vanilla town.
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Not included in initial PM: Cannot use items and cannot have items used on them.


AragakiAyase, you are Rolf. You are a child who has joined the Greil Mercenaries as a budding Archer. Your inexperience often shows, both in camp as well as on the battlefield.
You are too young to know much, and are vanilla town.
Not included in initial PM: Rolf has a Loved Modifier.


danceflashrevo, you are Shinon. You are an exceedingly talented Sniper, and are as full of yourself as you are talented. You left the mercenary company, the Greil Mercenaries, after the death of the leader, Greil. You now work for Daein as a soldier. Your mastery of the bow is unrivaled, and you have the ability to ruin or end the lives of those who go toe to toe with you.
Each day phase, by PMing me, you may fire one of three arrows at other players:
Kills the player it strikes
Makes the player seer red the following night phase
Nullifies the player’s vote the next day phase
You may not fire the arrow that kills another player on d0, and you may not fire the arrow that nullifies a player’s vote if 7 or more people have died. You must fire each arrow once before you may fire an arrow of the same type again.
Players are notified when struck by these arrows, but not of their effects, and the arrow that kills another player will result in a post by the mod with flavor text of “[Player name here] was discovered dead, with a single arrow lodged between their eyes.”
In addition, no more than once during the game, you may make a kill that can be neither tracked or watched.

Not included in initial PM: Shinon has a hated modifier


Yoshl, you are Shiharam. You are a Wyvern Lord, originally a soldier of Begnion, you defected to Daein after the corruption of the Senate became too much for you or your soldiers to handle. After learning that your daughter had become disgusted with several Daein practices, you have decided to join her side in search of a just lord to serve. Your ability to outmaneuver any person you wish can stop them from performing most actions.
Each night phase, you may send in the name of a player. This player will be prevented from performing most actions.


MixMasterLar, you are Volke. You are a mysterious Thief, without any desire for human communication and an obsession with gathering as much wealth as you can. You have been given a strange contract, one to kill any member of the camp of the Greil Mercenaries after determining the identities of four members. It doesn’t make any sense, but damn, does it pay well. You have even already been given a sizable downpayment.
Each day phase, you may guess the identities of four living players by PMing me your guesses without any penalty to yourself, and you will learn how many of these, if any, are correct. Should you get all four guesses correct, you must kill one of these four players in order to finish your contract.
Each night phase, you may follow someone to their bunks, where you will learn any action they perform, as well as the identities of this person as well as their two nearest bunkmates. Doing so means you cannot be targeted at night, but if the person you are tailing is killed, you will die as well.
You win when you have finished your job. Should you finish your job, you will be removed from the game as their is no purpose to you remaining.


storn42, you are Largo. You are a behemoth of a man, a Berserker to be more specific, who claims to have wrestled two tigers at once and won. You are the mate of Calill, a Sage. You both seem to be pretty content with your accomplishments, no matter how farfetched they seem, one thing is for sure, you and Largo enjoy each other’s company.
You are masoned with [REDACTED], who is Calill. You may discuss whatever you want with them in your private chat, which may be anywhere, so long as I may be present as well. You may discuss here only. You should discuss with one another using whatever means you wish where you want this private chat to be during the pregame phase.


Tokzic, you are Astrid. You are a soft-spoken Bow Knight of Begnion, as well as a member of one of the royal houses of Begnion. Your royalty, though relatively minor, has granted you connections with some very powerful members of Begnion, and your relative unimportance has allowed you to work for Daein, the country that would bring down the system that you despise, the damnable Senate, without the knowledge of any higher powers.
Each night, you may roleblock a player of your choice.


Vendetta21, you are Rhys. You are a sickly Priest of the Goddess, and have grown tired of your own meekness, and have become envious of the abilities of those around you. Your disposition disarms people, and none would expect you to side with Daein.
You passively are seered Green. Once during the game, you may pass this ability to one wolf you know the identity of and they will seer green during that night phase only, but you will lose your passive ability for the remainder of the game.


andy-o24, you are Tanith. You are a Falcon Knight in the service of the country of Begnion. You have very experienced in the art of war, having trained every day of your life as a bodyguard to the Empress of Begnion. You have many strengths, not the least of which is the ability to procure useful items for the Greil Mercenaries using your position as Royal Bodyguard.
Each night phase, you may gift any of the following items to a player of your choice: a Sleep Staff (1-shot Roleblock), a Heal Staff (1-shot Save), a Knife (1-shot vigi, used during day phase) or you may put someone through to your friends back home, who will investigate a person of their choice (1-shot Seer). You may only give out one of these items, you may not give them to yourself, and you may give out only one item each night. If you are prevented from delivering your item for any reason, or the item does not perform its action properly, the item is not refunded.


inDheart, you are Makalov. You are an inexperienced-but-talented Sword Knight. You are a gambling addict with a serious losing streak, and a much more serious mountain of debt to shady organizations. You have been offered an exceedingly large sum to work for Daein, as well as provide any information you have regarding the Greil Mercenaries to interested parties. Your affinity for gambling follows you, and are willing to risk the lives and well-being of others just for the sake of some action. Your one soft-spot is for the Bow Knight, Astrid.
Each day phase, so long as more than one hour remains in the phase, and so long as Astrid is alive, you may wager your vote. There will be a 50/50 chance between your vote counting double for the phase, or not at all. You will be PMed the result of the gamble, should you decide to use it.


wineandbread, you are Calill. You are an exceedingly talented Sage, and the lover of the Berserker, Largo. You don’t talk about yourself much, beyond rambling about how great and talented you are, but one thing is for sure, you and Largo enjoy each other’s company.
You are masoned with [REDACTED], who is Largo. You may discuss whatever you want with them in your private chat, which may be anywhere, so long as I may be present as well. You may discuss here only. You should discuss with one another using whatever means you wish where you want this private chat to be during the pregame phase.


XelNya, you are Ena. You are a child-looking character, capable of shapeshifting into a dragon. Very little is known about you, and your allegiance to the Greil Mercenaries is in doubt. You collaborated with Daein at more than one venture, and your reasons for doing so are a closely kept secret, even under threat of death.
Because of this distrust, you are not tasked with performing any specific actions around camp, and are Vanilla Town.
Not included in initial PM: Seers Red


Gold stinger, you are Ulki. You are a Hawk shapeshifter, in the employment of King Tibarn of Phoenicis. You have excellent hearing, but that doesn’t help you very much in this case, as the noises around camp are practically deafening to you. At least Janaff is around to help you out...
Because of this, you have no special abilities, and are vanilla town.


roundbox, you are Reyson. As the heir-apparent to the nearly extinct Heron Clan, you possess the trademarks of Heron Royalty: white wings, long golden hair, and exceedingly pale skin. Positive and negative energy have sway over you, but the battlefield makes it hard to detect these, excepting when they are overwhelming in strength. You are unable to do much, but you wish to pay back Ike and his company anyway you can for saving your sister, Leanne, who you thought had long been dead, a casualty of the Serenes Genocide.
You are rather weak, and as such, as vanilla town.
Not included in initial PM: Becomes confirmed if alive in Mylo/lylo.

Last edited by TWG Ike; 11-24-2016 at 12:14 AM..
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