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Old 11-15-2019, 08:59 AM   #104
xXOpkillerXx
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Join Date: Dec 2008
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Default Re: New FFR Features ?

Quote:
Originally Posted by Moria View Post
It's probably possible to implement some kind of attacking that would activate similarly to how Guitar Hero would use Starpower. That, and I sort've have a feeling Velocity has probably experimented with mods and gimmicks in all the time he's worked on the engine. Even if he hasn't there's always simple ideas like changing another players receptor spacing, size, scrollspeed or the chart structure itself to add hands or force mirror. eg:Players X, Y, Z play a song, X and Y AAA the generated attack section, Z does not and receives the attack.

It's not like this is something that would ever happen, I'm just kinda considering how it would work if it did happen.
Yeah, I mean there would be plenty of ways to approach it. My point was moreso that for it to be battle royale it'd need quite a few things implemented and it's definitely not trivial; the lag too, like you mentionned, is probably the main obstacle.
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