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Old 08-4-2012, 07:55 PM   #4
The FFR RPG
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Join Date: Aug 2012
Posts: 150
Default Re: The Unofficial FFR RPG [Beta]

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IV. The Future
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---a. Projects in-the-Works---

i. Parties:

As with most RPG's, you are not alone with your struggles and campaigns. Those to help you are your trusty companions! Sadly, you cannot have an NPC named Bitch. You may call your real-life companions Bitch, though! Yes, you may form groups with friends or new people to go on quests and adventures.

Parties are there to put a group effort towards a goal. The goal can vary for it's requirements to complete (details in the next section). The idea is that everyone posts a score on the song(s) required to fight the monster. Each monster will be scaled or have multiple foes depending on the group's skill level. This is to allow EVERY person to help out and go on quests with anyone of any level.

You are not required to use a party to go on quests. You can be solo. Having companions is to increase the fun and most likely the difficulty as you cannot rely on just yourself. Completing quests with a group will not give more exp than solo or lesser groups. More exp will be given out to the people who participated but you will not gain a multiple or bonus exp for being in a group. This is to give people equal opportunity if they want to play with a group or not.

Quest deadlines and the number of battles before the bosses can be arranged by the party or by the hosts if the party does not care. Our deadlines will be generous to allow ample time for people to play their songs. The number of battles before you journey to the boss must have a minimum of 2 up to however many you may want. The most we will give is 7 before the boss fight. If the party sets the deadlines, it is up to them to complete them, regardless. If an act of god happens (site crash, downtime, global disaster, giga puddi invasion, or real-life disaster per case), an extension or postponement will be given. If you do not inform us of a conflict or fail to post a score within the deadline, the group will fail the quest. If your group all posts a score but does not complete the battle or requirement, they will be given a different battle but still be on the same number of event. Example: if group A of 3 all submits scores for battle 2 of 4 but fails to defeat a goblin, they will have to repeat battle 2 but against a different enemy.


ii. Quests

Quests are an optional feature in The Unofficial FFR RPG. Quests can be formed by us or by the group requesting a quest. There will be no quest fee. Currently, we do not have an infinite source of credits (sadly) so I cannot distribute credits as we would like. All you must do is ask for a quest or sign-up for the one we have posted.

If you are doing a quest, please inform us by including the following in your post:

1. Questers With you:[list of people in your party, minimum of 1, maximum of none]
2. Type of Quest: [Anti-PA, PA, Mod-frenzy, Do not care]
3. Length of Quest: [minimum 3 battles and 1 boss, maximum of none. You can have multiple stage quests that include multiple bosses and sets of battles varying. If you do not want to know the length, we can keep the boss arrival a surprise.]
4. Special Quest Features: [Omega-mode, Competition, Survival, spontaneous, Bossmania, more to come]

Legend:

1. There is no limit to the amount of people on the quest.

2. Anti-PA: Anti-Perfect Attack. This means going against the common goal of trying to AAA a file. Examples are getting the most goods, get a particular score, most averages, certain combo, etc.
PA: Perfect Attack. Attempting to get a AAA (All perfects hit) or as close as possible.
Mod-Frenzy: Specific modifications to gameplay are chosen willingly or at random at the group's discretion. this mods include increased or decerased speed mod, dark, tornado, dizzy, blinking, mini, stealth, hidden, sudden, or a scroll mod.
Do not care: We choose the type. If the party does not agree, we can adjust them to more agreeable terms.

3. Multiple stages mean multiple sets of bosses in one quest.

4. Omega-mode: Enemies and bosses are much harder. It will require multiple score submissions of a file or multiple files.
Competition: Group's fight for a quest but with a spike to see who is better at the quest type. The competition can be based on the percentage of the performance (for those with a wide margin of skill in their group) or score (for the group with a very similar skill). It can be thought of a mini-tournament between those involved.
Survival: Elimination based on the quest type. Thsoe who do not keep up with the rest will fall done in defeat. Each round will get progressively harder depending on quest length. The ones eliminated will either be determined by how many people there are or the ones that did not complete the requirements to move on to the next round. Boss occurances will randomly appear and be much harder than your standard monster.
Spontaneous: This is for a extremely short quest. One that can be completed in a few hours or 2 days. Battles will start and end fairly quick. So, for those who cannot keep up with the paste, this option may not be for you.
Bossmania: Every battle will be a boss. The length will be infinite. The goal is to go as high as possible. Bosses will be scaled per group with different requirements for each person or different bosses per case.


iii. Bosses

Bosses are the pinnacle of game features (other than leveling). These will test your might and stature for this game. The will require more than just "play this file for a score and you win!" You will have to venture further and test yourself to defeat these foes. Most bosses will require more than one playthrough or files as they have massive HP. The amount of time for you to kill these is longer than mob fights, but much harder.

You will encounter bosses at the end of your quests (or stages). Each boss will be different. His HP will be scaled to the group's skill and how many people are in the group. You damage the boss like the mobs; with your scores! You are required to post the score you want to hurt the boss. Your score type will depend on the type of quest you're on. If you're doing an Anti-PA quest, the boss will have HP based on the amount of goods, averages, boos, or misses. Omega-Bosses will require you to generate a massive Grand Total score among your party members. Grand total bosses will be over several days to allow you time to do damage. You can take several screenshots over the days and those totals will be added up or you can do it all in one day.

iv. Events

Events will be the most fun thing for this game. The events are all about having ridiculous fun for no apparent reason! You will be awarded for participating with greater rewards for more participation. These events can be for the entire roster signed-up or the entire site in an arrow-smashing extravagenza. Most of the events will be based around an insane boss with a ridiculous amount of HP. There are no penalties for not killing or completing the event. It's just for fun. Other events would be based around certain aspects like completed gameplays, perfect arrows, arrows hit site-wide, etc. Expect to be mashing quite a few arrows!

Events will last anywhere from 24 hours to a week. It depends on how ambitious we feel the community is. Rewards will include bonus experience, badges and achievements, and possible future unlocks.

---b. Updates---


New content for all areas of this game will be added at any time or a planned time. It all depends on how much free time we have on our hands. This project has token over a month to figure it out, balance, brainstorm ideas, and have long-lasting content so people don't get so bored with it quickly. This will not stop us from generating more things to do. The general minimum of updates will be a month at a time. It will all depend on what we have to give or the size of the update.

---c. Feedback---


Feedback is greatly appreciated. What you say in a post or private message will have an effect on how this game will shape and continue. If you think the leveling is too hard for lower levels, we will find a way to make it scale better (but this only makes higher levels harder to achieve). If you feel a quest, event, or challenge is too ridiculous or needs to be broaden, we can do so.

One of the few things we ask from you is that you be polite with your feedback. If you come off swearing, rude, or any other rampant attitude, you will be ignored and possibly eternally removed. List your complaints in an orderly or nice manner and you may offer suggestions what may fix this. Your suggestions will be credited to you or multiple people as we will take everyone's feedback in consideration for changes.

---d. Modifications---

We, as hosts, can change anything in this game. If we feel that AAA's, FC's, bosses, or quests give too much exp compared to normal playing, we are likely to reduce those features. If modifications do not work out that well, we will modify the modifications back to normal or a better state.

Last edited by The FFR RPG; 08-31-2012 at 11:05 AM.. Reason: lol grammar
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