Thread: FFR Suggestions
View Single Post
Old 11-23-2011, 04:03 PM   #1525
Velocity
Doing the wrong thing the right way since 2010.
Site and Game Administrator
AdministratorRetired StaffDeveloperFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
Velocity's Avatar
 
Join Date: Jul 2007
Posts: 1,812
Default Re: FFR Suggestions

Quote:
Originally Posted by qqwref View Post
Would it be possible to not delete "used" notes, but simply move them to another array? That might make it easier to move around in a file. (Or actually... how about just using a pointer in the note array, and then incrementing the pointer rather than deleting notes? Can that be done?)

As far as the idea of clicking on a time and playing the replay from then, how about this: remove all arrows and replay hits before that frame, then essentially start playing only the part of the chart from there to the end. You would have a ~30 frame empty spot at the start before the notes start to appear, and with some clever mp3 manipulation it might be possible to get it to display on sync. I'm not a flash expert, but from your description of the arrow spawning engine it seems like it could work.
The idea could always work, but the amount of code I would need to throw into it would be more then the gameplay itself. Which is why I said it was impossible.

The easiest why to make it work is kinda what you said and I don't even need to play with the mp3, I just have to go to the frame in the level swf and flash knows what to play.
Velocity is offline   Reply With Quote