Thread: FFR Suggestions
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Old 11-22-2011, 02:05 AM   #1509
Emithith
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Join Date: Sep 2008
Location: London, Ontario, Maple Syrup Land
Age: 28
Posts: 1,784
Default Re: FFR Suggestions

Quote:
Originally Posted by Velocity View Post
FFR core was designed 8 years ago, nothing has changed about how notes are spawned since then. The game doesn't know where the arrows need to be placed until 1 second before you have to hit them. So the arrows aren't even on field to change where they appear and are removed from the game field once you hit them or miss the note. The arrow is also removed from the note array so after you spawn a note, you can never re-spawn it without reloading the level.

In order to make a system where you could change the position of the replay, it would require writing FFR from scratch.

TL;DR: The note spawning code is garbage and it's impossible.
Holy shit. lololol by Synth setting that as a base, look at all the shit you now have to work around T_T;
Now I understand.

also: ADOBE POWERHUNGRY RAWRRR
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