View Single Post
Old 09-17-2019, 04:40 PM   #33
rushyrulz
Digital Dancing!
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,979
Default Re: New FFR Features ?

Quote:
Originally Posted by One Winged Angel View Post
Dan courses

Pre-made queues of four charts somewhat similarly clustered in difficulty with restarting leading to a restart of the entire queue, not the individual chart. First three charts each test a different skillset at the specified difficulty level (streaming, stamina, technical) with the final chart optimally testing all three and potentially being slightly higher in difficulty than the others. Five to ten second breaks between each chart. Given FFR's focus on accuracy, goal can be to pass the entire course with less than X raw goods as opposed to hitting a percentage threshold (exact total will be dependent on chart difficulties and which skill level is expected to pass the course, most courses likely in the 50 or 100g range). Successful pass awards title of having reached the specified Dan level (or beyond) and a profile badge indicating highest level achieved. Could also have leaderboards showing PA counts for each course.

Envisioning ten courses for 1st - 10th Dan and then maybe two or three past that point depending on what the chart pool looks like post-tourney.
ok but division tho
__________________


rushyrulz is offline   Reply With Quote