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Old 05-15-2020, 12:51 PM   #1
star-crossed
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Join Date: Oct 2017
Posts: 474
Default TWG 195 - Signups


TWG 195: D6

Days: 48 hours | Nights: 24 hours | EOD: 10PM server (:00 good; :01 bad)
Phantoms: ON | KitB: ON | Instalynch: ON | Cardflips: FULL
OOTC: OFF (Excepting Wolf chat) | Nighttalk: OFF
No Lynch/No Kill: ON, cannot be done two day/night phases in a row.
Minimum Activity Requirement: 7 posts per Day.
Wolves must designate who is the killer each night.
Signups:
1) the sun fan
2) choof
3) Funnygurl555
4) fatfuck42
5) NanookTheGreat
6) WaywardVagabond
7) _Zenith_
8) raeko
9) DarkManticoreX2
10) Bolth mannn
11) Xiz
12) XelNya
13) FreezinIce

Replacements:
1) Shadow_God_10
2)
3)


The game will have 10 town and 3 wolves.

Town Roles

6d6 gets rolled to determine which town special roles will be in the game.




Wolf Roles

The number of special wolf roles is n-1, where n is the number of special town roles.



Example Setups

Example A: The moderator rolled 5,2,3,3,1,2 to determine town special roles. This is +5 Investigative and +1 Protective points, corresponding to Town Parity Seer and Town Bodyguard. To determine the special wolf role, the moderator rolls 1d6 and gets a 3. This corresponds to Wolf Jailkeeper. There will be 2 Regular Werewolves and 8 Vanilla Town.

Example B: The moderator rolled 3,2,4,5,4,6 to determine town special roles. This is +2 Investigative points, +3 Protective points and +1 Killing points, corresponding to Town Role Oracle, Town Roleblocker and Town 1-Shot Vigilante. To determine the wolf special roles, the moderator rolls 2d6 and gets 4,5. This corresponds to Wolf Tracker and Wolf Role Cop. There will be 1 Regular Werewolf and 7 Vanilla Town.

There are 28 total possible town role distributions:





Innocent Child - You may claim Innocence to mod confirm your role and alignment. You will do this by posting a mod-designated image in the game thread during the Daytime. Anyone else attempting to post this image will be mod-killed.

Role Oracle - You may pick a player to Divine. If you die, and your last submitted Divine action was successful, your target's role will be publicly revealed. For example, Vanilla Town and Regular Werewolves will be revealed as "Vanilla" while Town Trackers and Wolf Trackers will be revealed as "Tracker." You will not be informed if you are blocked.

Role Cop - You may pick a player to Role Investigate. For example, Vanilla Town and Regular Werewolves will investigate as "Vanilla" while Town Trackers and Wolf Trackers will investigate as "Tracker." You will be informed if you are blocked.

Tracker - You may pick a player to Track. You will find out who, if anyone, they visited in the night, with a statement such as "On Night 1, star-crossed visited no one". You will be informed if you are blocked.

Parity Seer - You may pick a player to Parity Inspect. The second time that you successfully Parity Inspect somebody, you will be told (for example) "star-crossed and danceguy are on different teams" or "star-crossed and danceguy are teammates." You will be informed if you are blocked.

Seer (with Night 0 Peek) - You may pick a player to Alignment Inspect. Players will either inspect as "Town" or "Werewolf." You will be informed if you are blocked. In addition, you will start the game by being told a randomly chosen town player is "Town".

Watcher - You may pick a player to Watch. You will find out who, if anyone, they visited in the night, with a statement such as "On Night 1, star-crossed was visited by no one". You will be informed if you are blocked.

Bodyguard - You may pick a player to Bodyguard. If that player would have died in the night, you will die instead. You will not be informed if you are blocked or if you saved somebody's life.

Doctor - You may pick a player to Protect from a kill attempt. You may not pick the same player on consecutive nights. You will not be informed if you are blocked or if you saved somebody's life.

Roleblocker - You may pick a player to Block and thus prevent from taking any actions. You may not pick the same player on consecutive nights. You will not be informed if you are blocked or if you prevented any actions.

Jailkeeper - You may pick a player to Jail. Jailing both protects that player from a kill attempt as well as prevents that player from being able to successfully take any actions. You will not be informed if you are blocked, if you saved somebody's life, or if you prevented any actions.

1-Shot Vigilante - On one night during the game you may pick a player to Shoot. A player who is shot will die at the end of the night if they are not protected. You will not be informed if you are blocked.

2-Shot Vigilante - On two nights during the game you may pick a player to Shoot. A player who is shot will die at the end of the night if they are not protected. You will not be informed if you are blocked.

Vigilante - You may pick a player to Shoot. A player who is shot will die at the end of the night if they are not protected. You will not be informed if you are blocked.

Vanilla Town - You have no abilities other than your voice and your vote.

Town win condition - You win when all threats to the town have been eliminated and there is at least one town player alive.

Wolf win condition - You win upon reaching parity with town, or when nothing may prevent parity from being reached.

Last edited by star-crossed; 07-14-2020 at 02:02 PM..
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