Thread: FFR TCG Archive
View Single Post
Old 09-11-2019, 06:15 PM   #5
devonin
Very Grave Indeed
Retired StaffFFR Simfile AuthorFFR Veteran
 
devonin's Avatar
 
Join Date: Apr 2004
Location: Ontario, Canada
Age: 40
Posts: 10,098
Send a message via AIM to devonin Send a message via MSN to devonin
Default Re: FFR TCG Archive


Storm The Castle 8-week Official Tournament Raid Event


Round One - Overcoming The Garrison


As you approach the castle, you are menaced leaving the village down the road from the castle by a defensive garrison! They need to be defeated before any of them can send word back to the castle to warn of your approach! Take them down!
HP = 25,000,000
Weakness: Round 1 Songs



Round Two - Constructing Siege Weapons


While about a third of the garrison escaped, they only served to cause the castle to prepare for a siege, raising the drawbridge, filling the moat, and bringing in supplies from the local area. You now have a chance to build the siege weapons that you'll need in order to break through the castle walls.

HP = 5,000,000
Weakness: Round 2 Songs

Each time the HP total is reached this round, you will have constructed another battery of siege weapons to bring to bear on the wall, giving everybody an additional x2 multiplier on round 3. (IE: At 5m damage, next round gets an extra x2, at 10M damage, next round is x4, x6 at 15M etc)



Round Three - Taking Down the Curtain Wall


The time has come to put those siege weapons to use and take down the Curtain Wall of the castle. Empowered by the extra x6 multiplier from three batteries of siege weapons, this is the best chance to really put some heavy damage into the overall challenge, so make sure you submit all 8 scores and even if you haven't taken part previously consider submitting this round!

HP = 50,000,000
Weakness: Round 3 Songs




Round Four - The King's Champions


You've fought your way into the castle, only to find yourself face-to-face with the King's Champions!

HP = 20,000,000
Weakness: Round 4 Songs

Each of the King's Champions has 4,000,000 hit points, and when you first submit your first attack, you will provide a list of which order you'd like the party members to die in, in case you don't kill them all. I'll tally the votes and they shall die in accordance with your collective wishes:

Human Fighter - Might - Next round, get an extra x2 multiplier on all songs
Dwarven Cleric - Fortitude - Next round, treat your 2 lowest scores as though they were the average of all of your scores
Elven Ranger - Precision - Next round, get an extra x5 multiplier to whichever of your division scores has the highest raw score
Halfling Rogue - Greed - Next round, if the individual boss is killed, get extra prizes
Tiefling Sorcerer - Mirror Image - Next round, create a duplicate of your worst score (That raw score will be treated as double what was earned)


Round Five - The Black Knight


Smashing your way through most of the champions, at the last moment, the Tiefling Sorcerer cackles and says "You haven't seen the last of me! But before you can even enter the castle proper, there's one last surprise for you. Striding out into the courtyard comes The Black Knight!

HP = 50,000,000
Weakness: Round 5 Songs

Due to your defeat of most of the King's Champions, the following bonuses apply this round:

Human Fighter - Might - Next round, get an extra x2 multiplier on all songs
Dwarven Cleric - Fortitude - Next round, treat your 2 lowest scores as though they were the average of all of your scores
Elven Ranger - Precision - Next round, get an extra x5 multiplier to whichever of your division scores has the highest raw score
Halfling Rogue - Greed - Next round, if the individual boss is killed, get extra prizes






Last edited by devonin; 09-11-2019 at 06:23 PM..
devonin is offline