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Old 04-23-2009, 09:52 AM   #53
Viccica
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Join Date: Mar 2009
Location: New York
Age: 31
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Default Re: TWG LXXX Host Signups

I'd prefer someone host this other than me, but if not then I'll do it. Just be patient because it'd be my first time hosting. =p







Russian Roulette of Really Radical and Awesome Alliterations


This game is to be based somewhat on luck.


18 player game.
4 wolves, 3 blue roles, 2 purple roles and 9 unfortunate normal humans.


One wolf must be chosen to do the wolfing.






Wolves:
Creature Commander: Seers green, and is the one who chooses which wolf does the wolfing. Yaaaay Dictatorship. If he is hit by the effect of the suicide bomber, he can divert the effect to the apprentice wolf. If killed, the apprentice wolf takes the role of creature commander.

Belligerent Bomber: You all know what it does. Can kill someone at any phase at the cost of his/her own life. If this wolf is guarded and chooses to suicide bomb, the wolf's target is lost and he/she and the guardian die. Also, if he is the one who is chosen to do the wolfing, he will have a 50/50 chance to suicide bomb to take out one more person at random. This is not selective, so he could potentially kill another wolf in the process.

Fortunate fiend: If he/she receives an item, he/she can give any effect of his choosing an extra %50 chance of occurring. Also has a 50/50 chance of seering green if targeted.

Admirable Apprentice: The lowly fiend who follows the other wolves with his tail between his legs. He's a devoted servant who can choose to take a hit for his comrades at any point in time. If a negative item effect hits the creature commander, it has a 50% chance of being diverted to him.



The Humans:
Dark Defender: Can choose to guard one player in the night phase only. If the person targeted for wolving is guarded, a dodge dabloon is awarded.

Solar Supervisor: Can choose to guard one player from lynching. If the person guarded is insta'd or the vote goes through with them being the one up for lynching, day phase is negated and everyone is awarded phantoms. If there are 10 phantoms at any time, the Light guardian can remove them to buy an item of his choice with the exception of the lucky coin.

Mighty Medicine Man:Can choose to seer one person each night phase. Is awarded the lucky coin if they successfully seer a wolf. Is awarded a lucky coin at the end of day 3.

Villiage Idiot: Frankly, this person doesn't give a hoot about who's a wolf or who's a human. He's only out to keep his friend alive. So, if at the end of the game his friend, (be it wolf or be it human) is still alive, he'll go home as happy as humanly possible. Granted, he'll be dead, so it doesn't really matter, but he'd achieve his goal.

Phantom Forager: Has the ability to take away 5 phantoms a turn in order to put a guard on a person of their choosing. The person they choose first they must keep alive for the duration of the game.


9 normal humans.





Special items:
Dodge Dabloon: It can be won by a guardian by successfully guarding a wolving or a lynch, and can be given to a player of their choosing. During the day phase, the owner of the coin can use it to negate one person's vote for the day.
Lottery ticket: Given at random 4 times throughout the game, by choice of the players. The amount of people in favor of receiving it must outnumber the amount against by one at the least. (5:5 is not acceptable, majority rules) Lottery ticket can be used for a 10% chance of one the following:
The current phase is negated
Owner obtains the effect of being guarded this phase
A random player's role is negated this turn. (Wolf cannot wolf, guard cannot guard, humanis unaffected if used at night, or cannot vote if used during the day)
60%chance of doing nothing
Lucky dice: A player will randomly obtain one of these each day phase on the condition that both guardians choose not to guard in order to obtain the dice. It is not selective between wolves and humans, so can be won by either side. Lucky dice enable the owner to vote twice during the lynching OR can be rolled, giving the user a 30% chance of obtaining a lottery ticket. It has a 10% chance of roleblocking the user immediately for the next day AND night phase. 60%chance of doing nothing.
Lucky coin: Can only be won by the seer successfully seering a wolf. Enables the seer to grant one player of their choosing the wolfsbane ability for one phase. The seer may give the wolfsbane at any time.
Psychic Specs: Given out once each night phase to a random human. Gives a one time psychic ability.





Rules:
Editing off
Night talk on
Insta on
__________________
Quote:
Dear sirs,
One of my checks was returned marked "insufficient funds".

In view of current events in the banking market, does that refer to me or to you?

Sincerely,

Your Client
Eco Friendly
~Chu

Last edited by Viccica; 04-23-2009 at 01:18 PM.. Reason: Tweaking.
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