01-24-2015, 02:49 PM
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#44
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TWG Overlord
Join Date: Apr 2005
Location: Home of the Cheesesteak
Age: 37
Posts: 7,355
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Re: TWG CXXVI: Tales of FFR: Postgame
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Originally Posted by XelNya
Can I be honest and say I can't think of a reason the "Can't block wolfings" shouldn't have been made known to me. You technically lied to me when you said "Each night you may target someone to block their night actions." which means I could block night kills. I spent the whole game thinking I could. I mean I should have assumed there was a catch but I couldn't really see a reason to.
Just tossing that out I guess.
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There are several iterations of roleblockers. Without going too in depth:
A full powered role blocker which blocks anything a person does.
A "role blocker" version which blocks activated role powers (this would not include items/passive powers or wolvings [Wolving are made by the whole wolf team theory])
Your role was set up to actually hinder town the more that it was used in the case the game was a bit more secretive. I didn't want the wolves getting overwhelmed with power roles.
__________________
AAA's = 800
Quote:
Originally Posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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