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Old 10-16-2019, 01:08 PM   #5
XelNya
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Default Re: Difficulty Consultant Applications

Quote:
Originally Posted by emulord View Post
IMO triples are harder than they are currently rated until about FMO.
Easy to drop boos or misses on
For really new players using arrow keys can be unhittable.

I'm going to fill this out when I get home
As someone who used to be in this camp, I want to pass you my two cents.

One they're called hands, and two you can literally teach yourself to drop down an extra finger to hit these. (Think of how you'd play the intro section to Blooddrunk for example.) I would argue say Once Upon A December is a strong file to showcase this as well. They're certainly a learning curve though, but as OP said, the game changed directions a long time ago, and Index is very literally invalid as a play-style in the current game, unless the files are made for it.

Files such as Monstrous Turtles, Strangeprogram, Klung Kung, and Over The Frail Dream (and more to be honest) are files that fit that mold, their patterns are at least in my opinion, not ones that translate well to the main style of play, but it can be done. But on top of that - they're just not the types of files made anymore.

But to really cut this short, a new player these days is going to be someone who comes at a recommendation most of the time, this game is on it's last leg as it is. Hopefully they'll have someone teach them better.

Or there's a more simple solution, and that would be to set the current keybindings for guests to as kl, which would solve a lot of that problem. No one should play Index unless they're playing a file made for it in the current setting. Which is why it shouldn't be a factor in difficulties, you'd literally throw the whole skew off for it.

Last edited by XelNya; 10-16-2019 at 01:09 PM..
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