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Old 06-7-2015, 04:54 PM   #1
_Zenith_
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Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
Default The FFR Step-RPG (Status: Active)



Welcome to the FFR Step-RPG! Here, players will face many challenges, combat dungeons, and progress through weekly quests for the satisfaction of conquering all who oppose and build the strongest of challengers!



How this works
1) Sign up by posting a name for your character and class in the thread. There will be an additional slot for players to create a second character when their first reaches the maximum level.
2) Read this entire post to familiarize yourself with how things work and how to start off and what the overall goal is!
3) Pick a class from the section labeled "Classes". Each are different as in the future there will be Dungeons and Ascensions.
4) There will be weekly Quests for each division. You must complete the quest to gain experience and stat points.
5) Do not be rude or demeaning to any participant. Follow the forum rules and everything should run smooth. Also for any event pertaining character progression, you MUST post in thread or PM me privately (_Zenith_) about a decision you are making pertaining your character.



Classes and Stat Genres
As of right now there Ten (10) Classes to choose from; as well as Six (6) stat genres that you may improve. The classes are:
Paragon (Rec: Str + Vit) [Melee]
Vindicator (Rec: Dex + Luck) [Ranged]
Demonologist (Rec: Int + Wis) [Ranged]
Rejuvenator (Rec: Vit + Wis) [Ranged]
Dragoon (Rec: Str + Dex) [Melee]
Spellbreaker (Rec: Int + Luck) [Melee]
Juggernaught (Rec: Vit + Luck) [Melee]
Saboteur (Rec: Dex + Int) [Ranged]
Bloodthirster (Rec: Str + Wis) [Melee]
Magister (Rec: Int + Vit) [Ranged]


The Stat Genres are:
Strength - Increases Physical Damage.
Dexterity - Increases Ranged Damage, Determines order of turns in Dungeons.
Intellect - Increases Magical Damage and Mana.
Vitality - Increases Health and Armor.
Wisdom - Increases the effects of spells by a stat scaling bonus.
Luck - Increases the chances of more damage/healing, RNG's 1-Luck Stat to determine.





Level System
Completing a quest or dungeon gives you experience. As of right now there are FIFTY (50) Levels. In order to level up, a character must gain ONE HUNDRED EXPERIENCE POINTS + 10 PER LEVEL That means, with every 100 EXP, you gain a level, and that level increases the EXP Cap per level by 10 (IE: Level 11 = 200 EXP). Every time you level up, you will receive an RNG amount of 1-3 to each stat, aside from gathering Stat Points. Recommended Stats will be RNG'd through 2-4.



Questing
There will be weekly quests to complete. These quests pertain to FFR songs that you must play. Quests offer a set amount of EXP and a set amount of Stat Points. Quests are formatted in weekly batches, consisting of One (1) Novice, One (1) Normal, and One (1) Elite Quest with scaling rewards to their difficulty. Weekly Batches go into an archive where they no longer give rewards.




Stat Points
Upon completion of a quest or dungeon, you will receive experience and stat points. Stat points can also be awarded for leveling up. You will receive Stat Points for Quests and THREE (3) for leveling up while Dungeons have their own set Stat Points. For a certain fee, you can regain already spent stat points (reducing your character to base).




Ascensions
In some RPGs, you hit a point in the game where you have hit a wall with progressing further. Now, when you reach the MAXIMUM level, you can Ascend! Ascensions will give you a lump sum of credits for achieving an Ascension, a reroll to start anew, and if you reroll the same class again, you will start with DOUBLE the base stats for that class. If it is your first time Ascending, you will also receive a second character slot (first time ascending also means both of your slots are open for new characters).




Dungeons
To differ this game from others, there will be more than just questing to do. Dungeons are done by grouping up with FOUR (4) different players and crawling through a dungeon. They are set up in a real-time format (These Dungeons are projected to take between 15-30 minutes depending on your party). ALL PLAYERS MUST BE READY AND IN THREAD TO START A DUNGEON! Dungeons offer credits, EXP, and Stat Points upon completion (Stat Points are RNG'd between 5-10 per group). This is a total of 5 players involved in a dungeon.

The Barricades(Levels 10-15) is a FOUR stage Dungeon. The Forces of Evil have a stronghold that holds something very unique! DIFFICULTY -- EASY.



Shop
The Shop is now open in the #2 Post of this Thread. Using Gold, you can purchase any item listed, along with a brief description of the item and its cost. The Shop will continue to grow as this event grows.



Donating!
Any and all donations are welcomed and are sent to me, _Zenith_, and post in the thread that you have donated.

gold stinger -- 3154901
PrawnSkunk -- 100000
Deidara837 -- 50000
AragakiAyase -- 30000
_Zenith_ -- 25000
PhantomPuppy -- 10000

YOU CAN SIGN UP AT ANY TIME DURING THIS EVENT!


Participants!
Now in the spreadsheet!


Changelogs

Changelog One has been Released!
New Classes have been Released!
Juggernaught (Rec: Vit + Luck) [Melee]
Saboteur (Rec: Dex + Int) [Ranged]
Bloodthirster (Rec: Str + Wis) [Melee]
Magister (Rec: Int + Vit) [Ranged]


The First Dungeon has been Released!
The Barricades (Levels 10-15) is a FOUR stage Dungeon. The Forces of Evil have a stronghold that holds something very unique! DIFFICULTY -- EASY.

The Donation Incentive has been Officially Removed! As much as I want to offer a reward for donating, it is fair that no advantage is gained .

Inventory and Gear has been Released! You now have inventory space where your gear will be stored, and gear itself is now obtainable! Gear is obtained at the end of a dungeon, as well as RANDOMLY given for completing a quest in the form of a CHEST!



Changelog Two is now released!

1) Players may now complete a quest using the division below their leaderboard division for half of the quest rewards and no chest roll.

2) Credits will now be awarded for rolling a chest! You will receive 2000 credits for being awarded a chest.

3) Stat Points are no longer account bound. They are only usable to the character who received the Stat Points (Character-Unique now).

4) Dungeon specifics are now released for the first dungeon (also listed below)!
- Completion Rewards: 200EXP and 8 Stat Points!

First Battle - 2 Goblins, 2 Sharpshooters, and 1 Shaman.
Rewards: 70EXP and 1 Stat Point

Second Battle - 2 Orc Soldiers and 2 Ogre Magi.
Rewards 70EXP and 1 Stat Points

Third Battle - 2 Blademasters, 2 Shamans, and 1 Totem Protector.
Rewards: 85EXP and 2 Stat Points

Fourth Battle (Last) - 1 Blademaster, 1 Shaman, and 1 Warchief.
Rewards: 100EXP, 3 Stat Points, and 2 Chests to each player

5) A New Quest Batch has been released! There is a new type of quest called Novice to replace Starter since the Starter quest is part of the first batch and cannot continue.

6) Huge Thanks to Gold Stinger for creating the ItemDB for the first dungeon! ItemDBs have been created for specific genres of how to obtain gear (Quest and Dungeon have been completed)! Now when you open a chest, you will get a specific piece of gear accordingly to the ItemDB. You may obtain gear that isn't suitable for your class, and other gear that you can use that is mainly for a specific class (IE: Demonologist and Rejuvenator could interchange gear because they share a main stat).
We encourage trading between players if you receive gear not usable to your particular class.

We have a few other projects to work on which include Areas/Zones, the Combat System, and the Shop. Keep in tuned for next week's changelog!



Changelog Three is now released!

1) Quests are now organized more thoroughly and quest batches will be unable to be completed the week after its initial release (IE: Week Three's Batch ends next Tuesday and we won't be taking submissions for those quests).

2) After Discussion, EXP will be gained faster to ensure the event doesn't go stale and for players to get involved with the majority of the content in this event (Dungeons and Endgame). We will be bumping the individual EXP gains from Quests, as well as from Dungeons and any other EXP generating mechanics that may arise in the future.

3) The First Dungeon is nearly finished (We have approximately this week to have it completely running). We are putting it through a test trial run to work out kinks in how it runs or the combat system.

4) Combat System and Healing has been remastered. The Current Healing Calculation is as follows:
Code:
Weapon Base Damage ÷ 3 + Wisdom Calculation + Level ×2
The Rejuvenator Class is undergoing tweaks because of the new formula.

5) Potions are now given out by quests (2 for Novice, 3 for Normal, 4 for Elite)! Health Potions restore 50% of Maximum Health on a 2 Turn Cooldown, and Mana Potions do the same but affect Mana instead of Health. We discussed about a shop but there is very uneven ground in ensuring the game doesn't contract a "Pay to Win" situation. This is how we are combating it as of now.


Changelog Four

This week's changelog is a big one, and we would first like to apologize for any inactivity periods lately, this month is a bumpy one for myself and for a few of the other staff members but we are working whenever we get the chance to update.

We have finished implementing and finalizing a Store feature! There is also an In-Game Currency being implemented (Namely, Gold)! Gold is earned the following ways:

Dungeons (Shared among the party, Fixed Amount)
Quests (Earned individually, per tier of quest)
Chests (Earned when opening a chest)

Chests have undergone a change! Players who have already received and opened a chest from a quest and were awarded credits will be imbursed Gold currency for the chests they've already opened! Payouts are scheduled to take place tomorrow! For more clarification, opening a chest will award you an item and gold now.

Potions will no longer be awarded from completing quests! Instead, they are purchasable at the store for 15 gold per potion. There are two new potions for specifically two classes (Bloodthirster and Vindicator), that restore 50% of their total Resource pool. All Potions cost the same amount of gold.

Critical Chance is now applied to Luck, and removed from Strength. This change brings more diversity into character builds and also negates Melee classes from being the only type of class that can essentially have double percent Critical Chance over other classes.

Base Mana Value is set to 100 mana, with each turn giving 10 mana (This mana is refunded at the beginning of a player's turn).

We are finishing up the final inner workings of Dungeons and plan on doing a test run of a dungeon sometime soon. If there are any questions let us know (The OP is a bit outdated with the current way things are running and will undergo a heavy update shortly).

__________________





Last edited by _Zenith_; 07-31-2015 at 11:22 PM.. Reason: Constant Updates
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