08-27-2019, 11:40 AM
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#33
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✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 28
Posts: 4,171
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Re: Scoring Data in Brutal Difficulty Range
Quote:
Originally Posted by Dynam0
Idk man I just think taking this granulated an approach to difficulty is not worth the effort and it's always going to be prone to outliers reliant on fudge-factoring. Who determines how difficult a trill is a 240bpm? Someone who is good at them? The average player? Who is an average player? You see how silly the concept of automating this is? It's entirely subjective. There will still be 97s that feel like 96s and so on based on individual player strengths.
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That pattern approach never worked for me. The questions you're asking are legit ones, but that's like surface level. I'd really appreciate to debate more on the points I mentionned but you have to be willing to talk details, otherwise this discussion goes nowhere (which is often the case). I'm not saying a calculator will achieve 100% agreement from everybody on every difficulty, but it would give a much better framework to argue on.
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