~ お ま ん こ ~
Join Date: Mar 2014
Location: unlikely
Age: 30
Posts: 914
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Re: Manti's Game Repair Station
Werewolf no Naku Koro ni
A Game of Truth and Fiction
Welcome to Rokkenjima----------
A lone island off the coast of Japan lay host to the infamous 1986 Rokkenjima Disaster, wherein 18 members of the wealthy Ushiromiya family were slaughtered by some mysterious, merciless force. While the incident had no survivors, some direct testimony emerged from a letter in a bottle from one Ushiromiya Maria. Maria's testimony was consistent with forensic evidence at the various crime scenes, but the details described defied logic: she had ascribed all of the murders to magic and a certain spectral perpetrator: "The Golden Witch, Beatrice."
Despite the efforts of police investigators, occult specialists, and hobby theorists, there emerged no canonical account of the events of the massacre. Indeed, numerous explanations rose from the deepest cracks of the Japanese psyche but all of them were determined to be either fabricated, baseless, or otherwise fallacious. Ultimately, no comprehensive rational explanation surfaced, leaving the public to treat the events as some kind of disturbing occult phenomenon. After all, if humans could not have committed the crime, then it must have been magic, right?
"It's useless. It's all useless."
DaBackpack checked his itinerary. The ship to Rokkenjima was scheduled to depart momentarily. He, along with 17 other brilliant minds, planned to put the case to rest by visiting the disaster site directly. "There's no such thing as magic," DaBackpack told the crowd. "Surely we can find a rational, grounded explanation for what happened." Everyone nodded in agreement.
In a few hours, the party would dive headfirst into the center of a controversy spanning 3 decades ------ an uninhabited island gating the entrance to metaphysical realms of truth, fiction, and magic...
When the werewolves cry, none shall be left alive.
Setup:
Completely original! Open setup. 12 players: 8 town-aligned, 3 wolf-aligned, 1 third party (counted as "town" in regards to parity):
6 Rokkenjima tourist
1 Territory Lord, Ushiromiya Battler
1 Broken Survivor, Ushiromiya Ange
1 Malign Detective, Furudo Erika
1 Golden Witch, Beatrice
1 Endless Witch, Virgilia
1 Voyager Witch, Bernkastel
Rules:
This games functions differently from regular TWG: all abilities in this game (excluding the wolf nightkill) involve the dissemination and suppression of information about the game state. The game is centered around two core mechanics:
Red Truth: This is delivered exclusively from the game host. Any statement in red is true with absolute authority! No explanation or elaboration is required! Red truths are true statements as of the time they are delivered.
Blue Truth: This is an ability allowed to all players in the game in limited quantities. The blue truth is essentially a hypothesis that a game player makes about a specific nightkill. What is valuable is that the host must PUBLICLY respond to all blue truths given to him. (Host responses given below.)
Blue truth must take the following format: roundbox killed DaBackpack! Players may join these statements into a single blue truth via conjunction: roundbox killed DaBackpack and sunfan killed DarkManticore! Please note that you may NOT use a blue truth about yourself --- your blue truths may only contain the names of other players. Who would ever admit to murder, anyway?
If a validly constructed blue truth is submitted by a player as a night action or is posted in the game thread, the host is compelled to reply in one of exactly two ways, publicly, in the game thread:
[*]Blue truth failure: If the blue truth is false and has not been meddled with by the wolves, the host MUST reply with a red truth discrediting the statement. (For example, if a player suggests A and B! and A is true but B is false, the host replies with It is not the case that "A and B!") [*]Blue truth success: If the blue truth is completely valid, the host will publicly refuse to respond. (The host will never directly confirm that a wolf has killed a player.) However, certain wolf characters can perform actions that force blue truths to succeed even if they would normally fail, so be careful!
Role PMs:
Each role PM, as well as each night-action ability, is described below. Every character can use any/all/none of their abilities whenever desired, including a nightkill.
Quote:
Welcome to Rokkenjima, <player>! You are Furudo Erika! Once per game, you may use the blue truth in the day phase (in the game thread). After you use it, you may not use any more blue truths in the duration of the game unless you receive one from Ushiromiya Ange.
To you, the pursuit of truth is paramount: the detective has no obligation to serve justice or whatever. Solving the game before everyone else is literally the only thing you care about. You are not aligned with town or with wolves: specifically, you only win if your Cruel Denouement ability succeeds. Of course, this only matters if your beloved master, Lady Bernkastel, is there to see it!
You are not bound by human morality, since you, well, barely qualify as human. Your lack of decency and unscrupulous nature give you the following abilities:
Cruel Denouement: Once every night phase, you can try to guess the entire wolf team. If you successfully name all three wolves, you win and your slot is ejected from the game and the game thread is informed of your superior intellect. This action takes place BEFORE nightkills. This is your only win condition.
Last Chance: This ability triggers if Lady Bernkastel is lynched. In the night phase following that lynch, you get one last chance to try to deliver a successful Cruel Denouement: if you succeed, you win; if you fail, you instantly lose once day starts and your slot is ejected from the game.
Detective's Proclamation: Once per game, in the night phase, you may request permission to use the detective's proclamation. Once activated, the host will announce, in the red truth, that you are Furudo Erika.
Duct Tape!: Once per night phase, you may place duct tape on a player's door to see if they are up to no good. If that player performs a nightkill that night, you will be told that the duct tape seal has been broken. Otherwise, you will be told that the seal is intact.
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Quote:
Welcome to Rokkenjima, <player>! You are Beatrice, the Golden Witch! Your partners are <player> and <player>. Once per game, you may use the blue truth in the day phase (in the game thread). After you use it, you may not use any more blue truths in the duration of the game unless you receive one from Ushiromiya Ange.
Some worthless humans have visited Rokkenjima in order to deny the existence of witches. You take a lot of pride in orchestrating the Ushiromiya Family Massacre and the fact that humans still haven't accepted you is tantamount to denying your entire legacy. In order to maintain the Illusion of the Witch, you have the following abilities:
Malicious Cackle: Every night, you may target a player. Any blue truths this player uses will automatically register as "successes". This includes any blue truths that Ushiromiya Battler activates in the same night phase. The effects of this ability wear off at the start of the following night phase.
You are incompetent!: Once per game, in the night, you may activate this ability. During the following day phase, following a host announcement of the activation of this ability, Ushiromiya Battler may not use any blue truths. This nullifies any blue truth he uses in the same night phase (the host will ignore it). This wears off at the beginning of the next night phase.
Your faction also may perform a nightkill every night phase. You win when you achieve parity with town.
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Quote:
Welcome to Rokkenjima, <player>! You are Bernkastel, the Voyager Witch! Your partners are <blank> and <blank>. Once per game, you may use the blue truth in the day phase (in the game thread). After you use it, you may not use any more blue truths in the duration of the game unless you receive one from Ushiromiya Ange.
You're bored. Bullying some humans seems like fun. In order to maintain the Illusion of the Witch, you have the following abilities:
Eva's Diary: Once per night phase, you may target a player. If this ability targets Ushiromiya Ange, her Inspiring Tenacity ability will be permanently disabled and she will be alerted of this (but you won't). This has higher priority than Inspiring Tenacity so if she uses it, it will fail. If you target anybody else, nothing will happen.
Useless Furniture: If you die, Furudo Erika will be ejected from the game at the start of the following day phase.
Your faction also may perform a nightkill every night phase. You win when you achieve parity with town.
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SEND ME ALL NIGHT ACTIONS VIA DISCORD @DaBackpack#5775
Phase Lengths: 48/24hr days/nights
No lynch/No kill: ON
Cardflips: Full
OOTC: Off (Except for wolfchat)
Nighttalk: Off
Wolfchat is Day/Night 24 hours communication.
Phantoms: Off
Phases will start/end at 10PM server time.
__________________
Quote:
Originally Posted by Moogy
no one cares
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Quote:
Originally Posted by TWG Dan Hedgehog
there are 743 matches for hedgehog suicide on deviantart
that's kind of a sad statistic
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Last edited by DaBackpack; 04-16-2019 at 12:17 AM..
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