View Single Post
Old 09-26-2014, 05:34 AM   #61
Silvuh
quit
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
Silvuh's Avatar
 
Join Date: Apr 2005
Location: anywhere but here
Posts: 938
Default Re: Batch Review Thread v2.0

June 2014 Supplemental Ratings

Silvuh

[7/10] Circuitry / Ixia // bmah
// Definitely not something one would expect to be stepped. Though a number of improvements could be made, it's mostly small stuff, and the last 25 seconds is pretty good.
19.81s: Missing percussion note. In this group of three, 19.61s is the highest-pitched, so the pattern could be changed.
22.26, 22.87s: The percussion does have soft notes here.
29.00s: The sound stops on the 32nd, so this is a ghost note. Because each note of this sound is the same, it's odd for the pattern to start like a trill but end as an uneven split.
31.36-32.27s: When I tried stepping the rhythm here more accurately, I did end up with a more colorful pattern. I started on the same 192nd, and the arrows start 7 192nds apart (a group of five), then text arrow has 8 and 9 192nds around it, and the last six singles have 10 192nds between them. So the slow of rhythm is gradual. Your rhythm starts with 5 and 7 and then has a group of arrows 8 then 10 192nds apart (you can move the note at 32.15s down one 192nd so it's more even.) Whatever rhythm you use, it might be nice to have it so groups of arrows that are the same number of 192nds apart have 1234 / 4321 patterns so it will be easier to see that the sound slows down and make it easier to hit correctly.
36.35-36.76: You've been stepping most of the soft, fast sounds, yet miss the one here. Also you stepped a grace note to a sound that you didn't give one to at 30.20s.
39.61-40.02s: Missing some sounds here too. Because of all the sounds you are stepping, it is odd whenever you ignore one.
40.84-41.35s: because there are two different sounds here, it is odd for them all to be on 2 and 3 as if it was one alternating sound.
44.51s: Missing note. (It's louder than the sound you step at 44.28s.)
50.50, 50.94, 51.77s: Maybe step these sounds?
53.29+2m: The only sound I hear here is a tiny click, so it feels more like it goes to the wobbling bass of the previous note ending (at a lower pitch). In either case, it the arrow would be better placed on 3, because it doesn't sound like it should be an 8th jack. You have the 8th anchored to this every two measures; sometimes there's another sound there, but the bass pitch is lower on the 8th.
81.04-82.47, 84.31s etc.: Your layering is comprehendible, but it is kind of funny how dense the steps get here while the music is still so light.
80.16-80.43s+2m(4): This spot and repeat, you step two sounds and put a jump on the 8th where they overlap, but the shaker doesn't carry the same weight as the bass kick at 79.82s, so the one jump here feels odd.
104.82s: Noticeable missing note here, same pitch as the previous 8th and can be a minijack. There are some other missing notes, some not as noticeable and not necessary, in this section until 113.49s.
139.20s: Doesn't sound like it should be a trill. The sound seems to swell instead of just alternate.

[8.5/10] DESTINY / orgt // bmah
// Layering works, though some spots feel under-emphasized. Patterns are very good.
9.43-11.08s: Jump PR is backwards.
51.14s: Even though there's no crash here, it's actually louder than the hand at 49.32, but then 52.46s is louder than 51.14s, so this works fine.
54.10s: Different percussion sound and shouldn't be a part of the 8th anchor.
71.91-75.86, 82.46-83.77s: There are some crashes in here and beats that are more emphasized than others, so these shouldn't all be jumps.
96.96-101.25s: Might could use some more hands in here, because this is pretty loud.

[6/10] Highway Highway DESTINY / eoll // bmah
#OFFSET:-2.027; (-7 ms)
// The steps to the bass are mostly incorrect. The way the jumping to the synth goes in and out doesn't always work, like you sometimes avoid it to not let the jumps to the snare get in the way, but then you mix jumps with the snare in other sections.
2.82s: Cymbal isn't as loud here, so this one can be a jump. Looks odd because 3.09s is much louder but is a jump to avoid making a 12th minijack ... even though you end this burst with a 16th minijack.
3.30s: This 48th doesn't seem to go to anything.
5.50, 5.68s: These two don't have the same bass pitch on them. This is the case for most of these measures. Compare to 9.78, 9.96s where the 16ths do sound the same.
5.85s: You miss this 16th every time, and it's this 16th that makes a minijack with the 8th. At 1.0x, I can still hear that the 8th is higher than the 16th before it.
11.48s: This spot and eight measures later (22.91s) are where there should not be a minijack, because the bass has a different melody and rhythm here: You miss the new 16th to it at 11.03, 22.46s.
14.35s: Because you're emphasizing the high pitches with jumps, you might as well take an arrow out of 14.52 so the jump to the snare doesn't get in the way.
16.30s: You had a hidden minijack caused by a jump and hand at 3.80s, so you don't need to avoid it here (unless you unlayer all the other ones.)
19.16s: That odd synth you're jumping doesn't start until this 4th, so 18.98, 19.07s should be singles.
20.23s: Similar to 14.35s.
20.59s: This jump doesn't seem to go to anything, because there's no melody or snare here.
21.84, 23.27s: These triple jumps to the melody are odd, because it's just the one synth here, which you haven't been jumping by itself. Continuing to jump the snare instead of jumping the 3/16th rhythm to the melody at 24.87-26.30s makes it more odd, because you'd think jumps to just the one melody would continue to the end of the phrase.
31.48, 31.84s: Unlike 14.35s, these two melody notes doesn't really stand out. 31.48 is just the same as 31.12s, yet that's just a single and doesn't even share an arrow.
32.91s: The bass on the 8th is lower in pitch than the 16th before it, so this shouldn't be a minijack. And the bass has a note on the 4th you can step (it's more obvious on the repeat eight measures later.)
33.44s: The synth starts gliding here. From 27.73 to 50.59s, the synth changes from straight to gliding every four measures, so it would be cool to distinguish that in the layering or something somehow.
37.73, 38.09s: Try making these singles. They get in the way of the rhythm to the melody. It's usually odd to have five jumps in a row going to alternating sounds.
38.35s: There's no loud percussion on this 16th like on the other one. You could say this 16th goes to the ascent in the melody, but you can't jump the 4th in all of this, so it's out of place.
42.82s: Random jump. There's a sound on the 4th before that you don't step, so it seems like you layered that note on the 16th. But it's odd for this to be a jump when the 8th before, 42.55s, has the same sound and is a single.
44.34s: Same as 32.91s.
49.34-50.05s: There's something odd about these jumps. They don't go to the melody or the snare.
50.59-72.02s: Lots of the same stuff from the first section.
59.16-60.41s: I understand how you have layering to the melody and bass here, making it different from the first section, but it is funny how the high note you emphasized with a jump before is just a single here. You jump the snare at 60.23s even though it doesn't have the bass or melody on it, so it wouldn't be crazy to jump 60.05s instead of the snare. (And there shouldn't be an anchor here, especially not how it is now, with a single to a high note merging into a jump to the snare.)
73.44-84.87s: It feels odd to start jumping the melody by itself during a break, but there's all these singles to really soft percussion. And the 48th bursts feel like too much. There was stuff getting singles earlier that were louder than the hands here.
85.94s: The bass the anchors go to is pretty faint, so these doesn't feel necessary.
90.59-92.02s: The synth isn't as loud here as it was at 84.87s, so these jumps are odd.
95.41-96.30s: This is similar to 72.55-73.44s, so if you step the bass at 95.68s, you should step it there too.
97.37s: Your PR makes you end up with three 4ths on the same arrow in a row, which is a little odd.
107.55s: Same crash as the 4th before it, so these should be both hands or jumps.
107.73s: Similar stuff as before.
118.00s: This note goes to the melody and could probably be a jump instead of the 8th before it.
119.07, 120.50, 120.94s: Three hidden minijacks in a row right at the end, ow.


DossarLX ODI
(H) I (samurai7694)
[4/10]
- 3.98: This is just a single note to the burst, there's nothing being layered here
- 4.25: A jump here is effective, it removes the 16th minijack too.
- 39.01: Same issue as 4.25
- 48.83: There's a running 16th synth in the background that could be stepped here (it doesn't seem fully unbroken however, so be careful of this). This way the part isn't just a lot of 8ths
- 59.79, 62.73: No kick here, this is a single note
- 64.46: Same issue as 4.25; also in this section you can look at 48.83 and see how it could be incorporated here
- 71.77: Same issue as 4.25
- 75.71: Jump usage here is rather erratic, the kick is not landing on the 8ths (up until 77.41) and the only other element playing here is the piano which is sometimes stepped as jumps inconsistently
- 79.01: In this section there's a wristjack-speed 16th handglut going into a ~206 BPM 32nd jumptrill which is disgusting
- 90.45: Basically repeating Revolutionary Etude again but with hands this time, this is a nonsensical difficulty spike
- 91.42: Change in pitch here, this isn't a full jack to the quad
- 117.65, 118.08: Missing jumps
- 121.08: The long jack should have ended here and create a minijack on the up arrow (the synth changes pitch here). Also this jump here makes no sense unless the kick was supposed to be layered in, in which case there are missing jumps before it.
- 123.75: Synth changes pitch here. There should have been two 4-note jacks here.
- 126.42: There is a very loud burst here and 16ths should have been stepped entering into the 32nds. 127.06-127.28 should have also been filled with 16ths
- 127.93: The jumps landing on the "8th" placements here are for the kick. However, these should be landing on 4th placements when you consider how this part is melodically -- the speedup at 133.84 is also showing me that the placements were an 8th off when they shouldn't have been.
- 151.52: Same issue as 4.25
- 152.48: This 8th is a ghost note; it's also creating a jack into the quad from the jump before
- It's important to keep the player in mind when it comes to layering because this file ignores the effect of how the layering can make for nasty jack transitions. There are also some sections to look into such as the jack section where the pitch of the synth changes but the jack does not change.

Shin Sekai (ilikexd)
[8/10]
- 41.84, 42.02: Missing guitar 16ths, needed for the layering to stay consistent
- 182.73: Missing note for the drums
- Other judges might point out any other layering issues. The file as a whole looked nice, but was very complex.

Run Run Run (ilikexd)
[8/10]
- 32.41: This being a hand but not 32.58 feels off, they're both similar buzzes (see 105.53 for example)
- 106.13: This 16th is different from 106.30 and 106.47; this file seems to follow some differences in between percussion, but being more intricate with this would differentiate them more
- 108.77: Felt like a similar situation to 32.41; it is slightly softer, but still has the same effect essentially
- 110.81: There should have been a 3-note 8th jack to the kick here
- 138.09: Same issue as 110.81, jack should have started here
- 149.00: 8th Minijack should have been to the bass kick here
- File seems a bit heavy in terms of the layering but it looks sound and sensible, I would recommend looking into differentiating the different elements of percussion in this song however since the 16ths can get draggy. The 4th speedup sections and minijack parts were a nice addition

A White Cat Sings Lovely Jazz Waltz (ilikexd & Jimerax)
[7/10]
- 21.11: 32nd gallop is before the 4th
- 36.72, 40.77: This patterning creates a 3/32nd minijack which is a bit messy
- 39.18: I could see what was attempt here but this is incorrect. There's a 24th triplet starting at the 12th on 39.13, then a 32nd triplet on the 4th.
- 41.85: This is a 12th placement, not a 16th
- 62.76: This 32nd is a ghost note. There is a 32nd gallop on 62.70 but the third note lands on 62.83
- 63.99: Missing note
- 72.91: Without this 12th note the 48th gallop after is awkward
- 75.12: This 24th should have been on the 12th before. There isn't a 48th triplet here
- 126.66, 129.95: Why are these offsetted?
- 156.20: Same issue as 75.12
- 164.53: Missing 12th
- The layering is rather heavy and it's mixed with many colored notes for the other instruments that don't land nicely so there should probably be more of a balance in that aspect (for instance, fast gallops like 48ths into the jumps were awkward at times). Another complex chart that has the ideas there, but could use a few fixes.

Serious Shit (ilikexd)
[8/10]
- If my calculations are correct, when this baby hits 88 miles per hour, you're gonna see some serious shit. I have to say, this file takes serious maneuvering to play properly.
- It's a bit unfortunate 45.20-71.29 is a filler section compared to the rest of the chart, but this file does a good job at being compact and challenging without being too long.
- 47.20, 49.03, 51.38, 53.20: These jumps are rather subtle
- 60.85: Missing jump, there's still a clap here
- 98.42: In this last jumpstream section I can see the rough synth being stepped as jumps but then there are some 4ths that are jumps and not jumps, I'm not sure what some of the jumps here are supposed to go to
- With that being said, missing jumps at 99.46 and 107.81?
- My main concern is not seeing what the other jumps in the jumpstream section at 98.42 go to (besides the ones that are going with the rough synth). This is a solid hard file.


Fission

Firstaidvision (DossarLX ODI) - 7/10
@ 28.8s - missing 16th
@ questionable PR and soundmatching in some sections, but i don't think it's that big of a deal. they aren't that noticeable when playing

Jammin' (ilikexd) - 7.5/10
@ 24.86s - missing note
@ 37.74 - patterning at the end of this 32nd stream could be something like 3 note rolls to better reflect the snare roll here
@ 66.92s - should be a 32nd gallop here
@ file is fine, just the few minor quips that i had.

Serious Shit (ilikexd) - 4/10
@ the layering in the intro and outro is way too dense. you can make the argument that the layering is for accenting but the problem is is that the synth notes being accented don't have any characteristics other than pitch to warrant them being accented.
@ because the layering in the aformentioned sections being too dense, sections such as 28.49s where the bass comes in and is overall much heavier have a similar density which is difficult to make a case for.
@ the layering at 98.4s is fine because the bass appears on every 16th now so having this section really dense is justifiable.

this will be the sales event of the year (DossarLX ODI) - 5/10
@ there is multiple 32nd bursts that are overstepped. i listened on <= .5 rate to each burst multiple times and there is certainly nothing warranting them. these really need to be fixed.
@ a few spots where sound matching could be better. not too big of a deal and doesn't detract that much from the structure.

Trobbel (Silvuh) - 5/10
@ 29.14s - jump is inconsistent
@ 57.8s - missing vocal note
@ 83.38s - strongly disagree with most of the PR here. it could be much more accurate.
@ file layering and structure is generally ok but the primary issue is notation. it's not correct at all. i understand why you colored it like you did but i don't agree with it.
@ lots of tiny PR mistakes you made throughout the file that could be much better


>>> A few more supplemental ratings left ... <<<


Conditional Queue Notes

PISSCORD (PrawnSkunk)
36.87-37.11s: Two judges noted these 24ths as an error but gave different suggestions. It should just be a 16th, no 24ths or 32nds.
70.63s: 24th to the snare here; the 16th is a misrhythm.
91.83-92.31s: The 12ths in this beat don't go to any distinct sounds. The synth has a pitch drop on the 8th in the middle of the beat, so it would be better to just step that.

Johnny C. Bad (Buta-san)
Most importantly, some of the 48th stuff in 71.77-84.87 is out of sync and needs to be fixed.
Also, the missing arrows at 42.06, 42.24, 52.23, and 52.78 were noted by multiple judges. All the other areas should still be checked, too.

For UltraPlayers (rCaliberGX)
66.21-66.51s: These should be 16ths.
112.33-112.48s: Should be 24ths.
113.08-113.37s: And these should be 12ths.

Hello (DarkZtar)
109.37s: The percussion does a short 32nd thing here.
109.59s: The disc scratch is two 32nds, on the 16th and 32nd. With that 8th after it to the percussion, three notes might feel like too much on 1.0x, so it would be okay to fudge it a bit, like by just putting a 12th there. (The 24th you had is definitely wrong, though.)

Palace of Destruction (DarkZtar)
32.87-33.55s: Incorrect and missing rhythms. These three beats should all be xxx.x. in 24ths.
57.79s: Missing percussion around here, noted by three judges.
165.34-165.85s: More missing percussion.
210.28s: Missing drum 16th.
Those spots of missing percussion were all noted by three judges, some others were only noted by two, but you should still consider all the notes.
__________________

Last edited by DossarLX ODI; 12-3-2014 at 10:48 PM..
Silvuh is offline