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Old 02-21-2012, 04:32 PM   #1283
hi19hi19
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Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
Default Re: hi19hi19's Delicious Custom Theme Tournament

As you can see, Zekramcross has requested a move to D3B and gets an extension for Round 1.

And with that:
Round 2 has started!

REMEMBER, ROUND 1 STILL DOES NOT END UNTIL WED 10PM
Get your scores in for that round if you have not submitted yet!


Round 2
Theme: Super Smash Bros.
About the theme:
Super Smash Bros. is a game I've grown up with. And undeniably, part of its many charms is the great music selection it offers.
In addition to many well-known tracks lifted right from other games, Super Smash Bros has produced a number of fantastic arrangements and original tunes.
I hope some of you get the same blast of nostalgia that I do when listening to these songs!
Overall this round definitely a step up from round 1 (except for D5 heh)
Remember that this tournament is designed to get you to push your limits!
Don't feel bad if you think your score messy, because other people are likely having the same problems.
You can find these files in genre 8 on the Dossar Tournament Engine.

D1
Fire Emblem
Artist: Super Smash Bros. Melee OST
Steps: hi19hi19
Difficulty: 8
Length: 1:58
Max Combo: 626
Framers: 0,0,0,0,2

About the file: D1 takes a little jump up in difficulty this round.
Some very short 110 bpm jumpstream patterns, a few 24th bursts, and then a slow section of hands at the end.
Note that if you guys think I got the difficulty rating wrong, please just let me know and it can be changed.
I have trouble rating the difficulties of the lower division's files
About the song: The Melee arrangement of the Fire Emblem main theme and the recruitment theme.
This song played on the Great Temple stage.


D2
Ending Point (Master Hand Stage)
Artist: Super Smash Bros. OST / Hirokazu Ando
Steps: hi19hi19
Difficulty: 9
Length: 1:25
Max Combo: 607
Framers: 0,0,0,6,15

About the file: Oooh this song is so funky!
Some medium speed short JS sections with 24ths and 32nds thrown in. Lots of very cool rhythms in this song.
This round might be another one that's AAA-able for D2, but don't worry, starting next round the heat turns up fast for you guys.
About the file: From the original Smash Bros. game for the N64.
This song (complete with creepy-as-hell laugh at the start) played when facing Master Hand on Final Destination.


D3
Main Theme (The Legend of Zelda)
Artist: Super Smash Bros. Brawl OST / Yuzo Koshiro
Steps: hi19hi19
Difficulty: 10
Length: 2:14
Max Combo: 987
Framers: 0,0,0,13,251

About the file: Do you like polrhythms? I heard you like polyrhythms so I put some rhythms in your...
You get the idea. This file has a bunch of slow 12th jumpjacks alongside small 16th runs, followed by a longer 12 jack section.
I'm very curious to see how the scores on this one play out, to be completely honest!


D4
Angel Island Zone
Artist: Super Smash Bros. Brawl OST / Jun Senoue
Steps: hi19hi19
Difficulty: 11
Length: 2:24
Max Combo: 1372
Framers: 0,0,0,40,193

About the file: The first guest file in this tournament!
bmah showed me this file late last year and I really liked it. He had a version with holds being sent to a Stepmania pack, but the pack was never released.
I realized it would fit perfectly into this round's theme- I asked, and bmah agreed to convert the file for FFR for use in my tournament.
If you download the file you can find the Stepmania version as bmah originally intended it as the Oni chart, with the FFR chart being Heavy.
The chart has two brutal trill sections, with a few jacks and (as per bmah's usual) grace notes, polyrhythms and difficult jump transitions in between.
Though only 140 bpm, hopefully this chart will be the first of many that D4 struggles with in this tournament... muahahahaha


D5
Airship Theme
Artist: Super Smash Bros. Brawl OST / Motoi Sakuraba
Steps: hi19hi19 & wc
Difficulty: 12
Length: 2:24
Max Combo: 1786
Framers: 0,0,0,25,124

About the file: The first collab in the tournament! (And possibly the only one, depending on how things work out)
Long ago, I played Arch0wl and Darkmage's old dumpy offsync chart for this song, and I thought to myself that it really deserved a legit chart.
The first half of the file is a nice dense 180 bpm JS affair, with some hands thrown in for flavor.
I had a lot of fun syncing the middle section, where the song jumps up to 140 bpm and begins a furious rock organ solo.
I stepped this section with predominantly rolls. I have hand-edited the frame gaps in this part to make sure they flow well and are jumptrillable.
Turns out I was in over my head with the polyrhythm stuff at the end, so I called in an expert to help- Carlos himself.
wc stepped the last section by layering the drums and the melody and the background synth and just about everything else... it's super technical but a lot of fun.
Hopefully this file is a little more to everyone's tastes than the Round 1 file. Not only is it easier than round 1, it's a hell of a lot more flow-y.
My apologies again for starting the tournament with such an awkward file.




ROUND 2 FILES DOWNLOAD LINK

Note: the graphics are not finished yet. They will be there when I release the whole pack at the end.

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No side game this round.
I am aiming for a side game every other round, but only if I have time to do so.
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