View Single Post
Old 02-6-2011, 07:33 AM   #12
Jousway
FFR Player
 
Jousway's Avatar
 
Join Date: Jun 2009
Posts: 865
Default Re: picking up stepmania

Quote:
Originally Posted by basicdrummerman View Post
i cant get the ffrhd noteskin to work because its having errors with some down tap explosion thing... i got sm 3.9
thats because 3.9 is crap and I hate it :V

here have a log about me hating on 3.9

Quote:
[15:27] <Jousway> http://pastebin.com/xjCJ1QG2 << **** 3.9 it doesnt even understand simple codes like this
[15:29] <+RiguruNaitobagu> and hey well Jousway, just stop caring
[15:29] <+RiguruNaitobagu> the only way to stop people using the older shit is to make the newer shit more appealing
[15:29] <+RiguruNaitobagu> and work better
[15:30] <Jousway> which everyone is doing but you have these fags to lazy to step over to atleast 3.9+ or 3.95, the just jerk off to their old 3.9 version
[15:30] <+RiguruNaitobagu> Well you're not going to change their minds then
[15:31] <+RiguruNaitobagu> Stop trying to please them
[15:31] <@xyanide[dot]wav> jousway why write your own when you can edit the existing
[15:32] <Jousway> [15:31:16] <@xyanide[dot]wav> jousway why write your own when you can edit the existing << which existing
[15:32] <@xyanide[dot]wav> existing codes for the onscreeen judge?
[15:39] <Jousway> arg if I can find a code that does suport in 3.9 then I can make noteskins that will work in, 3.9, 3.9+ and
3.95 at the same time, I alread know how to make noteskins work at the same time in 4cvs, 4alpha and ssc
[15:40] <@xyanide[dot]wav> yeah ok that's something else
[15:41] <@xyanide[dot]wav> also your SM3.9+ noteskins work fine in 3.9
[15:41] <@xyanide[dot]wav> it just starts bitching about some undefined stuff on first play but w/e
[15:41] <@xyanide[dot]wav> i'm using your orbular for a while now
[15:41] <@xyanide[dot]wav> orb note
[15:41] <Jousway> thats because they dont have multi texture explosions, which itg Metal does
[15:42] <Jousway> and 3.9 doesnt suport that
[15:42] <@xyanide[dot]wav> I don't want it lol
[15:42] <@xyanide[dot]wav> that's like an animation on hit confirm right?
[15:42] <Jousway> and in 3.95 there is a bug that it does need multi texture explosions so I need to add redir's to fix that
[15:42] <Jousway> thats why you get the to many files error in 3.9
[15:42] <@xyanide[dot]wav> it looks slick but yeah more for padders
[15:42] <Jousway> but it shows the same
[15:43] <Jousway> and a load of people do want multi texture explosions of the ITG metal noteskin, but 3.9 doesnt have any support for it so I'm trying to find a way around it
[15:44] <@xyanide[dot]wav> hm I see
[15:44] <Jousway> I tried with xml and actor but even that is to new for 3.9 to understand
[15:44] <Jousway> because its just to plain old
[15:44] <@xyanide[dot]wav> you'd have to build a theme around it for that I think
[15:44] <@xyanide[dot]wav> and that's what you're trying to do right now I think?
[15:44] <Jousway> you cant build around it with a theme
[15:44] <Jousway> if it was 3.95
[15:44] <Jousway> yes you could
[15:44] <@xyanide[dot]wav> I mean build a theme you must use with the noteskin
[15:44] <Jousway> by the usage of xml
[15:45] <@xyanide[dot]wav> should be ok on 3.9 right
[15:45] <Jousway> but 3.9 doesnt support 3.9
[15:45] <Jousway> xml*
[15:45] <@xyanide[dot]wav> right
[15:45] <Jousway> in 3.9+ yes you also can
[15:45] <Jousway> but 3.9 the normal one is just to outdated
[15:47] <Jousway> so I mainly tell people to change to 3.9+ because its just 3.9 but more stable, bga fixes, roll and lift support, actor and xml suppot and loads more
[15:48] <Jousway> but do peole listen, http://www.youtube.com/watch?v=nF_lJTGKFP0
__________________
Its not a bug its a FEATURE!



Jousway is offline   Reply With Quote