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Old 12-14-2019, 02:27 AM   #57
TheSaxRunner05
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Join Date: Apr 2006
Age: 35
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Default Re: Can Song Rates Over 1 Count?

Quote:
Originally Posted by Matthia View Post
Good idea, except that it becomes an "avrank v2", which means certain players who have already maximized their avrank as much as possible, yet still interested in maintaining completion of this game would have to play the entirety of ffr's 2000+ files all over again with a twist of rates this time, which is a pain because of the time/effort quantity they might recall putting into avrank. Another problem is that those who don't have the interest/time/capability/whatever to go long-run in this game unlike completionists wont even bother to try, and will result in a leaderboard that rapidly down-slopes with some large value gaps between each rank.

Lowering the limitation of files needed to AAA on rates for maxing out a leaderboard potential by a considerable amount would solve it, so we don't end up asking someone "hey do u wanna play 90+ hours worth of files again to become best in ______?"

It could be a mix of my idea I've briefly discussed here before, coming up with something like

FFRplayer321's Ratewhore Score (or something along the lines of that):

Highest Difficulty AAA'ed on 1.1 = Reality (85)
Highest Difficulty AAA'ed on 1.2 = HAELEQUIN (80)
Highest Difficulty AAA'ed on 1.3 = VS Boss Battle (72)
Highest Difficulty AAA'ed on 1.4 = Balloon Fever (67)
Highest Difficulty AAA'ed on 1.5 = Falcon Punch (61)
etc. (all the way to, uh, let's say 2.0 for now)

Then just sum up all 10 of these files' difficulties, make up and use some kind of fancy balancing formula and bam you would already have a fully set score in under an hour.

See now avrank depends on 2000+ files, where this would only depend on a handful.
That would be interesting
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