View Single Post
Old 05-17-2020, 06:38 PM   #19
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Jan/Feb 2020 Set 3

I don't quite agree that there's a polyrhythmic structure musically at 4:31.267 - everything still lines up perfectly on a 4/4 time signature with a doubled BPM. Crash cymbals land on beats 1 and then 1/3 every two measures, and snares land on beats 2 and 4 through the entirety of the section.

The background guitar and ride land at the same time the entirety of the section, playing quarter note triplets (6th notes) until it concludes at at 4:41.198.

Kicks of course would be running straight 12ths this entire time.

Code:
c = crash, s = snare, r = ride, g = guitar
[C][ ][ ] | [ ][ ][ ] | [ ][ ][ ] | [ ][ ][ ] | [C][ ][ ] | [ ][ ][ ] | [C][ ][ ] | [ ][ ][ ]
[ ][ ][ ] | [s][ ][ ] | [ ][ ][ ] | [s][ ][ ] | [ ][ ][ ] | [s][ ][ ] | [ ][ ][ ] | [s][ ][ ]
[R][ ][R] | [ ][R][ ] | [R][ ][R] | [ ][R][ ] | [R][ ][R] | [ ][R][ ] | [R][ ][R] | [ ][R][ ]
[G][ ][G] | [ ][G][ ] | [G][ ][G] | [ ][G][ ] | [G][ ][G] | [ ][G][ ] | [G][ ][G] | [ ][G][ ]
As far as the point of the instrumental notes being hidden, that is a very fair defense of keeping the colors the way they are. All of them fall on 24ths while the percussion works around it, so that is technically an effective leveraging of structure. Not a required change, and it's good that you actually considered that.
TC_Halogen is offline