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Old 02-16-2015, 11:18 PM   #39
TC_Halogen
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Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
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Default Re: Skill Rating & Leaderboards Discussion [Updated Feb 16]

Quote:
Originally Posted by Xayphon View Post
I'm absolutely not saying that there should be seperated leaderboards, I'd be against that even. A little text saying "inactive" or a little icon which symbolizes "inactivity" etc. would be enough. I thought that it might be interesting to see who hasn't played in a while - not just for veterans, but also for new players who have never seen any of the names suddenly popping up on the list and are too lazy to click themselves through every profile to check whether these people haven't played in a while or not (especially those having a higher rank than said user). It'd also prevent new players from getting a false picture of the website where everybody who is on the leaderboard automatically still plays the game or something...

On the other hand it's controversial, I agree with that. It's not really needed in a list representing the skill of players, no matter when they played and if they still play.

It was a thought I had which I wouldn't mind seeing on the leaderboards personally, but of course it's up to the others and the devs
I think this is a very reasonable request.

As I expected after only a few minutes of comprehending how the system worked, a number of users took an absolutely massive hit in their ranks. Yes, this system does assess skill by taking the best score that users have, but there are an absurd number of users that have fallen inactive that pass a good number of these users whose ranks would be terrible because they haven't played anything new.

I don't feel like the leaderboard should represent players that haven't played after a certain period, which is why I think it's necessary to a.) expand the scoring beyond four scores and b.) come up with an effective calculation that still adds some minor weight to playing through the game. Yes, this is not a full skill-based assessment, but I hardly feel like a four song list is going to do the job either -- those involved with the development of this already realize that given the indication of wanting to expand past four songs.

Another interesting way to alleviate this situation is to apply some retroactivity to the minimum games (or some higher totals) played by omitting players who do not have the gameplays/songs over some sort of arbitrary time. This would cause players who do not play the game to fall off of the skill rating leaderboard, giving those who do play a bit more activity. The time would have to be somewhat reasonable, as higher level players that require less plays to get desired scores on lower level songs should not be falling off as a result of simply being capable of doing what they can.
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