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Old 12-10-2016, 02:14 PM   #124
ShadoWolfe
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Join Date: Jun 2009
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Posts: 149
Default Re: Kawaii025's Tournament of Randomness

Quote:
Originally Posted by Kawaii025 View Post
I've sat here and thought about this a little more...weighed out a few things in my noggin.

Going to make a slight alteration to the difficulty to bring this more on an even (and hopefully more fun) playing field. With this change, I hope to see more submissions without taking a trip on the strugglebus.

Difficulty Changes:
D1 - 10-19
D2 - 20-29
D3 - 30-39
D4 - 40-49
D5 - 50-59
D6 - 60-69
D7 - 70-79

The OP will be updated to reflect this as well.
These caps seem really really low. I think if you keep those caps, you'll turn round 1 into an AAAfest.

I mean, just to get into D6, a player should be able to get low SDGs on low-80s and an AAA on a 79+.
Quote:
Originally Posted by FFR FAQ
Division 1 - Novice • All those who have not developed the consistency and reading speed for Division 2
• Up to & including single digit goods on low-20's

Division 2 - Intermediate
• Difficulty 24+ AAA
• Single digit goods on high-20's, low-30's

Division 3 - Advanced
• Difficulty 50+ AAA (unlock requirement for Otaku Speedvibe [Heavy] token)
• Single digit goods on mid-50's

Division 4 - Expert
• Difficulty 58+ AAA (unlock requirement for St. Scarhand [Standard] token)
• Single digit goods on mid-60's

Division 5 - Master
• Difficulty 66+ AAA (unlock requirement for Otaku Speedvibe [Oni] token)
• Single digit goods on low/mid-70's

Division 6 - Guru
• Difficulty 79+ AAA (unlock requirement for St. Scarhand [Heavy] token)
• Low single digit goods on low 80's

Division 7 - Legendary
• AAA on high 80's
• Low single digit goods on high 80's, low 90's
I think the biggest merits in a "Play what you want" round is that it enables players to showcase their skill. I understand that you don't want to end up with a ton of Undici scores (quadmashing it last night got me double the raw score I'd be able to get on a normal song), so why don't you keep your division difficulty MINs, but raise the max by 20 or 30 per division.

So, something like:

D1: 10-39 (or 29)
D2: 20-49 (or 39)
D3: 30-59 (or 49)
D4: 40-69 (or 59)
D5: 50-79 (or 69)
D6: 60-89 (or 79)
D7: 70-99 (or 89)

Doing so would enable players to play songs to the upper limits of their skill without allowing them to turn this into a quadmashing nightmare of a round.
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Last edited by ShadoWolfe; 12-10-2016 at 02:19 PM..
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