03-4-2019, 10:55 PM
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#8
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: Mid Song Glitch (spikes) Causing Timing To Go Out
The issue is that for some reason, framerates 60+ seemingly at random disallow the processing of multiple inputs at once, and ms timing is straight up ignored. Which is why it sometimes might not even be noticeable on files that aren't very jump intensive. I'm not quite sure why time and time again I keep seeing 55fps being hailed as the supreme frame fixer for FFR but when I first noticed this happening over a year ago, I just dropped the framerate by one to 59 and it hasn't happened since.
Here's two VBB scores I got just now, the first on 59fps and the second on 60fps.
Playing something incredibly jump/hand intensive shows how much of an issue this can be, but dropping under 60 fixes it instantaneously.
I used to have this happen mid-song all the time over a year ago where it would start fine and then turn to shit at some point randomly throughout the play, was incredibly frustrating until I determined the cause.
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Last edited by One Winged Angel; 03-4-2019 at 10:59 PM..
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