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Old 02-3-2014, 07:14 PM   #49
TC_Halogen
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Default Re: Batch Review Thread v2.0

CONTINUATION OF OCTOBER 2013 BATCH

YoshL / TC_Halogen
[7] (+.) [Resubmission] Kirlian Isles I - (yo man im awesome)
36.727 - make it a 4
47.262 - jump to stay consistent with the layering i think
48.185 - a little bit confused why you're using grace notes here; in a couple spots the piano hits before the violin (e.g. 16.547, and even later on in the song like 74.162), and I'm wondering the reason, whether it's just because it's the violin doing the grace note or what.
50.147 - for true sync here, get rid of this 4th note, put it on the 64th right above
50.466 - should be the 16th note above
52.642 - should be the 12th note above
52.812 - bass sound represented by a 4 note, maybe think of 1
57.792 - sounds better synched as straight 12ths
65.478 - (same as above)
68.395 - 32nd below
73.908 - 12th above
76.002 - remove the jump, doesn't go with layering
77.912 - pattern PRs better as [14]2314
PR, sync issues, grace note usage needs work

[5.5] (+?) [Resubmission] Laplace - (DarkZtar)
5.659/7.013/8.948/etc. - all these are a series of 3 notes extending a 16th after the 32nd note
9.722 - you're stepping the first part of the sound, why not the little ending of it?
15.190 - same 3 note issue, but why a 12th note?
21.722 - I recommend looking at these patterns much more closely; i can see that you're layering in the guitar as jumps and the new synth in as the new single notes, however there's a couple of errors in what notes are there and aren't there(22.980 - remove, 23.173 - put in, 26.076 - remove)
26.754 - from here, i can hear that beeping noise thing as 16ths, not just the 8th (white) notes that you stepped
28.109 - alot of this, at least from what your layering should be, should not be broken jumpstream. It should be fluid jumpstream all the way through, with the exception of a couple places (34.302 for example)
40.109 - jump for the snare?
47.463/97.012 - please get rid of these minijacks, there's nothing in the song to warrant them
53.657 - wish you'd have stepped the first note as a jump for each of these piano notes, so it goes jump, note, jump, note, so it brings out the echo-ness
57.098 - echo?
63.721 - stopped using hands for cymbals because of a jumpglut?
68.560 - also seeing alot of layering problems, for ex/ this should be a jump because you're layering the kick drum as well (the next burst is fine cause it's a burst i think)
72.237 - this is a 64th pattern for one measure, then a 48th for the first half of the next measure, not straight 24ths. Maybe do like 32nds than 24ths
88.302 - doesn't really warrant a quad
89.076 - 32nd pattern starts here not the 4th after
Please go over your patterns. The layering that you're using doesn't warrant broken jumpstream, rather full on jumpstream for the majority of the file

[8] (+) [Resubmission] Neurotoxin - (Reshiram)
Really liking the structure of this song, simple and to the point
18.139 - Changing up the layering style? It's not something I agree with, but something you might wanna look at. Probably would be too much though to keep in your layered kick drum in addition to melody+snare
23.472 - don't agree with this hand. piano octave hit, yes, but it's nothing that needs that much emphasis i think, a jump would be fine
same w/ 31.972, 32.306, 32.639
34.139 - yassss hands are good here
42.139 - not a big note really? quad -> hand
42.139 - also, this section in general, has the occasional 16th note, which does appear before each little drum motif thing. it's a bit small though, your choice to include
52.806 - i see what you did there now. But now, in the gallops, (again) if you listen, there's another 16th following some of them, your choice x2
you might want to consider it, because these 16ths wouldn't be appearing in the prev. pattern
63.472 - here's the kick drum layering! yassssss
85.639,85.972 - single notes please
86.639 - this is me being a fuckwad, but make it 32 please, the sounds go down in pitch
106.139 - would like this to be a [12] maybe for extra oomph into the quad
106.472 - kick drum layering goes away again, but this time for the ending, and it bugs me a little

[4] (+?) A Brief Tutorial on VIP Productions - (emulord)
moved offset to .026
30.455 - This pattern is a bit tricky: move the first 24th down to the 16th below. move the 8th note up to the 96th above, and the 12th should be on the 96th below. the final note occurs a 96th above the jump you have, your choice to put that in as a little grace note
36.776 - There's alot of places where you're cutting in and out with layering the hi-hat, this is just one example of it. Try and keep consistent maybe.
36.883-41.169 - And on that note, keep the jumps. there're massive hits for the kick and snare, and you're best off leaving them in i think.
54.455 - missing notes for the bass kick following this hand.
66.455 - Your layering conventions are switching around really fast, and it's hard to discern a reason why.
66.883 - PR'd wrong, double mini-jacks should start on this note (something like a 11331144 or something)
68.597 - then you're back to layering as jumps, which really confuses me.
78.883 - re-check sync on this section.
84.026 - PR should be the 8th notes on one note, 4ths fluctuating
98.383 - missing last kick drum jump
105.883 - same exact thing as last time, except this used to be a hand, and you're still missing the kick notes
114.883 - did you just copy paste and mirror this section? same notes as above
118.097 - ghost note, shouldn't be here
121.526 - ""
133.312 - kick notes following
take a look at why you're using jumps, I feel like that'll be important for this file. all of the snare hits are huge, and pop in your ear, those are better used with jumps than mindless layering in and out of the main synth. This file wasn't really fun either, being only jumptrills out the wazzoo

[5] (+?) A Pierce of Flesh - (DossarLX ODI)
7.145 - feels cleaner w/o the jumps
12.805 - ghost note
13.009 - ""
13.555 - ""
15.873 - 2 measures of 12ths, followed by 2 more measures of straight 16ths should be the correct pattern here.
17.714 - ghost
18.055 - I understand having jumps on the snare hits, but not on the 4ths inbetween. Goes for this whole entire section until like 27s
31.145 - I don't hear triples at all for this section, they do come in later at 35.782 though
44.236 - yes
50.782 - jumps every other again i think.
57.327 - like, these are more warranted because there's the high hat that actually occurs on those jumps. alot of the time, it seems like you're adding in those extra jumps because there's a drum fill and you don't want to layer in a dumb glut or something stupid. It still feels like much, and a little forced
68.236 - 12ths
76.145 - Please actually chart these 12ths, they add a nice extra to this chart.
87.873 - i would have liked something like, stream with hands accenting the snare drums and jumps to the guitars, not a garbled, layered to look dense thing.
At some point in the song, i couldn't even say what was wrong because i couldn't hear the difference between notes.

[9] (+) A Yodeler In Texas - (gameboy42690)
i was smiling the whole time i played this, superb
beginning - kinda want that cowbell layered in, i feel like you can play with that and make the beginning even better
18.714 - Think there should be a note here
26.037 - something that caught my ear was the "yeah" in the background every 8th note, you may want to pop that into areas like this on the 4 or something, or even play around with the layering in this section to accomodate that even? i feel like that'd be cool, but that's up to you (e.g. also 31.684)
-- your pr makes me feel this song like 1000x more good job wow --
32.831 - note here for that banjo
40.243 - note for person saying stuff
40.596 - same as above, idk if you'd want the minijack, or change the 8th
53.626 - those yeah things are back! (just a suggestion)
59.037 - perfect. the dog barks on the 3 is phenomenal
72.890 - note here, not on the yellow note under
97.332 - missing note

[6] (+.) Accelerator - (MarioNintendo)
30.822 - tiny PR's sake, this should be 3
31.101 - Might want to have this as a jump for emphasis
31.522 - should be a 8th and 16th here following
33.894 - these are 32nds, not 24th flams
34.731 - from here, this transition might work better being a full extended 32nd roll, (12341234) into [12][34] jumpjacks, and could fit the song better
36.545 - should be 24ths not 32nds
42.824 - same issue as 34.731
45.476 - just be really careful of split patterning, you have alot of these (not just rolls, but also things like [13]24) and at high speeds, they suck.
53.987 - lol i can't even tell what this is, but watch out for that hidden minijack on the 3
71.987 - again, these split patterns aren't fun to play.
77.010 - you could revert back to that cool white note placement that you were doing instead of this
80.917 - watch the hidden jack
154.921 - what minijacks, out of no-where? your pr has been pretty much spot on for this song, but i think you can probably diverge the tiniest bit for this.
160.498 - again, watch the little minijacks, the 8th could be well put on the 4 (162.723)
repeat notes alot for the next section
the file really is tough because of a surprising amount of split jumps and rolls and patterns ([13] and [24] centric), which kills alot of the "flow" if you will, especially in a harder file

[3.5] (?) Apocynthion Drive - (Reshiram)
5.161 - throughout this whole section, this 4th is missing, and it really bugs me, since this whole song is very driving. missing this for the sake of climaxing somewhere else is not worth it.
20.894 - background toms for the 16th pattern for 2 measures you missed
23.094 - not sure what this is even doing here, just straight 8ths
26.094 - there's a melody note here you missed
28.227 - again
31.161 - ""
31.427 -
35.027 - deciding not to layer in the countermelody is a bad idea i think.
41.027 - jump
41.161 - ""
this is so messy at this point, and mostly your layering choices baffle me. You have massive 225 bpm jumpstream sections, and choose to underlayer other parts that aren't even a fraction of that difficulty comparitively. Layering is also very inconsistant in other parts. (hands on cymbals sometimes sometimes not i.e. 97.694) You should also take a look at your solos, cause you're often missing random notes, idk by accident or something else.

[7.5] (+.) Arianrhod - (hi19hi19)
3.787 - random weird burst unnecessary
33.035 - take a look at what you're stepping here, it feels really off
35.285 - places like these leave me wondering exactly what you're layering
48.972 - feels better with the 8th notes as not jumps
83.097 - jumpjacks may be a bit excessive here
a bit quirky, interesting layering choices, sometimes i disagree w/ what you're leaving out, but it works well I think. a little of clutter in that polyrhythm section to watch out for, but good job

[9] (+) Artemis - (DarkZtar)
Beautiful song choice right off the bat
31.635 - you haven't layered this in before, might be a better idea to wait til after the cymbal crash ends the phrase before putting this in
36.980 - missing jump
Simple, sweet, amazing file well doen

[7] (+.) Artificial Rose - (hi19hi19)
22.059 - probably could have upped the layering even more here, since it's a climactic intro, not a de-climactic
just careful (a tiny bit, you're fine i think for the most part) with 1 hand trill usage, too much and it gets a bit....annoying i guess? (lack of better word)
76.916 - smiled at kick drum layering at 1
79.145 - smiled even harder well done
90.288 - kinda wish you added in some stuff for the bg drums (all these little white note sections), to add in a little flavor and to seperate it from the prev. iteration
109.831 - ideally, you could have put something for the woodwind melody in jumps or something, but w/e
134.516 - ???? the layering just dropped? what?
that end part confused me alot lol

[!] (!) Autumn - (Dabomb2223)
No steps?

[6.5] (+.) Autumn Breeze - (Silvuh)
30.459 - note missing
31.355 - same, unless i'm really missing something
32.250 - i can understand this one b/c of the break in violin, but i think it's better with the 4th note in (same with 33.146)
38.743 - note?
seems like you're ignoring the hi-hat ish thing throughout most of the song on and off, and it's a bit confusing
80.385 - (again), and I understand there's a solo in the bg, but it's a little break in the solo, and i think the 8th keeps the nice jazzy flow thing you have
nice colors and sync throughout the whole file though. All the missing notes that i've mentioned (i've stopped mentioning them) i feel like you aren't holding the file back by putting them in b/c of the speed/density of some of the other sections

[6] (+.) Äventyr - (VisD)
Superb intro
20.846 - note for guitar stuff, optional you put them in, just noticed (it's p-quiet)
29.823 - note
30.505 - weird trill on violin, idk
31.414 - feels/sounds cleaner as a straight 16th pattern
skimping on alot of jumps that could be put on snare sounds
48.673 - i've ignored not stepping alot of smaller sounds until now but ??????????
63.215 - could be PRed better
77.761 - ok now i kinda see what you were going for, and i'm going to say no
88.670 - i can't tell what these 128ths are going to
99.806, 100.261, 100.374 note
110.829 - ??? jacks i have no idea what these are going to
124.011 - careful of bursts, the burst should follow the red note, not the 32nd note for the piano note.
Felt really kinda messy and while the intro thing was great, that was also repeated like 40x times or something

[8] (+) Axel Man - (hi19hi19)
omg axel man
simple file, nothing too special, decent PR

[4.5] (+?) Be My Pet! - (mi40)
27.731 - jump, then a single, then jump sounds better here
29.845 - just alot of layering changes, i guess it's kinda hard for this song
32.422 - note
33.215 - ""
33.612 - ""
35.528 - jump
38.766 - note
41.674 - note
i really don't want to continue doing this, but you really need to take a second look through your file and make sure that you're actually stepping the song. things like 73.722, jumps to your whim, or 89.499 where you don't jump for some reason. Not to mention that the file is p-much the same stuff the whole time, not even anything interesting musically

[4] (+?) Bits - (Mr. Stepmaniac)
4.357 - missed the click thing
4.786 - now you're not jumping the click thing
28.357 - you're not stepping the echo for other things, why here?
gets extremely messy, really need to look at what you're layering
39.500 - random jump? Make sure to determine exactly what these go to
71.643 - missed note
74.643 - this is nasty for the difficulty of file you currently have
109.786 - sync drifts like crazy, everything feels behind
140.369 - minijacks are really not condusive to the tone of this song, at least, not here. Especially since half the notes aren't supposed to be there

[7.5] (+.) Chaos (Easy) - (Scintill)
good representation in easier notes
28.984 - was hoping you'd layer in for the shriek-ish sounding noises, but oh well
decent easy file, good choice in cutting at that point

[7] (+.) Cowbell Rock - (Xiz)
6.090 - you definitely want this layered in. It's the loudest, most prominent sound and you shouldn't be leaving it out
18.143 - this part warrants something like a staircase of straight 24ths
42.161, 42.518 - jump
watch out, your layering is iffy at alot of sections, you mostly seem to be layering kick and snare (which is fine), but you deviate from it when the song varies up. keep an eye out for those; it'll help keep the player on their toes when playing too (e.g. the 42.161 example, at 50.733, etc)
51.268 - note
52.429 - missing all the gallops into these jumps
56.715 - ""
65.286 - same deal
85.018 - maybe accent this
great song pick, grooved along to the whole thing. moombathon A++

[3.5] (?) Crab Nicholson Extreme Sleepover - (GammaBlaster)
9.189 - doesn't warrant a quad
I can't tell what you're layering.
9.928 - if you're layering kick drum and snare as jumps, this should be single, and the 4th following a jump. You have this problem a couple times in a row
16.785 - no jump
18.046 - note?
18.332 - again no quad please
This just becomes an overlayered mess of notes.

[5.5] (+?) Cross Galaxy - (AlexDest & rparty89)
Cool intro then....??? what difficulty are you going for?
15.366 - I can't see the significance of the layering you chose to the music, and the difficulty spike is ridiculous.
what are these difficulty fluctuations?
Missing notes everywhere: 67.962, 68.561, 69.361, etc.
ghost notes in places too, 69.461
79.261 - what are these patterns
83.260 - I guess i can see why you didn't really layer the intro much, it would become js otherwise. still, you could have put in singles to some drum sounds in the beginning.
89.160 - missing note
92.060 - missing jump
92.260 - ghost
94.060 - jump
95.859 - i'm pretty sure you've used a 32nd roll before.
114.758 - note
etc. alot of the weird spikes can be toned down, because they make no sense in the song, there's alot more missing/ghost notes than i mentioned as well

[8] (+) Daybreak - (Fission)
31.967 - note
84.977 - note
88.783 - i respect the decision to leave these couple notes out
106.087 - note
even stuff like 53.546 may be pushing what you'd want in this kind of song, but really well done. A couple missed things, but overall superb

[8.5] (+) Day's End - (Silvuh)
102.295 - these minijacks may be too much during the violin part
not much else to say, it's a weird song for stepping, you did a good job with what it was. Really good job w/ hands/quad accenting, and PR

[7] (+.) Day's End - (Zakvvv666)
50.685 - these rolls for the cymbal roll don't feel really right, maybe take out the 8th
133.504 - this is i'm pretty sure not straight jumpstream.

[7.5] (+.) Direct Advance - (MrPopadopalis25)
24.369 - note
48.522 - jump (there's a kick drum)
53.861/55.217 - note
this song sounds off musically, but w/e. File is good, only a couple mistakes and stuff

[7.5] (+.) Dive into the Wings of Freedom - (Lambdadelta)
freedom diiiiiiiiiiiiiiiiive
only thing is 47.733 maybe advert the minijack. that's all. Kinda boring and repetitive.

[9] (+) Doki Doki Robo Bunny - (0 & kjwkjw)
3.020 - jump for the squeak maybe
i just really enjoyed this lol, nice quick js file

[3] (?) Doki Doki Robo Bunny - (DossarLX ODI)
33.626 - if this stream is for the hi-hat, you're better off stepping to the melody, cause you can hardly hear it
43.526 - same thing
52.826 - stop stepping the least prominent part of the song: the bass line is louder than this. You'd have something interesting if you layered melody w/ the bass and drums.

[7] (+.) Dolphin Talk - (Xiz)
offset to .375
58.738 - you can afford to step this properly: a 48th roll (5 notes), then the 32nd under the last 12th note
79.647 - careful w/ your minijacks, alot of them aren't even minijacks (like this one)
81.920 - polyrhythm, add this note innnn
92.465 - jump
thank you for submitting moombahthon, come again

[6] (+.) Eirin's Clinic That People Queue Up For - (MrPopadopalis25)
kinda wish you'd put in things for 23.190 and the like, since it's main vocals doing changes and pitch and stuff
62.281 - for that little bg thing you're stepping, there should be a note here, not on the next 4th
It felt like a lot was missing from this.


Resubmissions
Prismatic Lollipops (Elite Ninja)
Rating: [+] [8/10]
- offset changed from -0.120 to -0.098
- 11.904: missing jump for bass drum
- 12.276: triple stands out as erroneous since the sound it follows is a bit ambiguous compared to the triple accenting the cymbal crash not too far after
- 17.919 to 20.296: layering is a bit strange (why is there no jump at 18.959, but jumps before that?)
- 21.038: move this down arrow somewhere else to more appropriately accent the two repeating notes in the melody
- 47.622: if you start this sequence with a [234] triple, you can ascend in such a way where the note at 48.810 ends on [234] to accent the highest note more appropriately
- 72.498: missing jump for bass drum
- 79.553 to 80.890: see 17.919 (no jump at 79.553?)
- structure is overall well done – doesn’t sit well with me personally in some areas, but it’s very unfair to deduct for subjective disagreements. Pitch relevance could use some slight improvements, but it’s not bad under any circumstances.

Silent Wind (0)
Rating: [+.] [7/10]
- offset changed from -0.080 to -0.089
- 34.104: missing jump
- 41.377/41.831: missing jump
- 87.361 to 105.543: not entirely sure why taps disappear here; there is a clear percussion line running through and the vocals don’t carry a discernible rhythm corresponded by your chart
- 141.901: rather abrupt place to cut off; you could continue charting past this point while lowering your layering as the chart fades out a bit more
- typical overlayered 0 chart, although this one actually plays a bit more nicely than expected since most of the jumps in place clearly accent instruments that can be easily heard

Somerset Blather On and On (DossarLX ODI)
Rating: [+.] [6.5/10]
- 16.284/17.863: better than before; my mistake was giving you this criticism without realizing that 16.284, 17.074, 17.863, 18.653 are four distinct pitches that descend from earliest point to latest point
- 44.313: indifferent to this pattern
- 112.235: much better
- pattern variation is a bit more prevalent
- I still feel like the song can be more appropriately represented with pitch relevance while utilizing index-friendly patterning, but it does play a bit better than before as it stands; old school players might find this a bit fun

Endless Maze (hi19hi19)
Rating: [+?] [5.5/10]
- 30.658: even with the introduction of newer musical elements, the chart remains unchanged; not very fond of this
- 58.466: jump would be appropriate here for the cymbal crash
- 62.043 to 67.582: make this a jump, it’s still a low-end synth accent similar to the ones you use jumps for immediately before this; there are missing notes/jumps for that same synth a bit more on, so add them in (or change them to singles, the choice is yours)
- 63.197: mis-rhythm; it’s just three 4th notes starting at 62.966
- 67.582 to 74.966: ambiguous jump usage; very unclear as to what takes precedence
- 74.966 to 89.735: not sure how I feel about this
- 89.735 to 119.332: while I understand syncopating the melody to add appropriate jump usage, it feels really awkward because there are some pretty prevalent notes missed; pitch relevance scheme is a bit convoluted because there is pitch relevance in the single taps that accent the same synth, but the jumps seem out of place
- file seems quite dated; doesn’t play nicely in some parts – structure could use some polishing

Euphoria v2 (DossarLX ODI)
Rating: [+.] [7/10]
- whoa, nice job on finding a high quality .mp3 for this
- offset changed from -0.035 -> -0.060
- 70.604: missing 16th for this and every other instance of this bass sequence in the same spot
- 148.756/150.495/etc: missing 8th notes
- patterning is… ok, I suppose. I guess I was just expecting a little more detail to the melody, rather than just following it generally, is all.

Fading Star (VisD)
Rating: [+] [8.5/10]
- very nice intro, using calm colors and whatnot
- 24.924: jump doesn’t belong with your current layering scheme
- 34.353: missing note for the bass drum
- 41.210: missing note for bass drum
- 70.782 to 71.639: 192nds are a bit unnecessary; they’re still accenting the violin, it just happens to be a somewhat higher pitch
- chart plays very well – has great structure and builds really nicely; file just feels right overall

FF4 Last Battle (shadow 1800)
Rating: [?] [2/10]
- 7.634: based on the general difficulty of the file itself, you are missing a ton of notes for the strings starting here – you should have 16ths running here
- 10.695 (etc): I see a ton of 16th note repeats that seem to signify the bass drum of the song, but the problem is that these jacks occur in instances where they have no reason to (here is fine, but something like 11.766, 15.133, 19.877, 20.796, etc – try to smooth out your structure so that you’re very clearly accenting things
- 19.877 to 27.224: I see jumps that seem to go to the melody, but between all of the accidental jacks that you have in these sections, it’s very hard to understand that you’re attempting to follow the melody only – this is where having a clean structure comes in play
- 39.467: this jump sequence certainly shows that you have at least understanding of pitch relevance; this is a really good thing – use it to your advantage in place your taps accordingly
- 46.813: another really interesting thing that makes sense (referring to the three-note repetition in 16ths)
- 56.608/61.506: massively overlayered – it might be a noticeable accent, but you should opt out of doing things like this unless they are extremely abrasive and overly loud
- 66.403: this run doesn’t exist in the song for any instrument
- 87.829: large spike, and it really isn’t fitting with the sound
- a lot of stuff repeats, so apply the notes as needed and move on
- 118.438: this 24th run doesn’t exist with anything in the song
- 137.416: when you get to the part of a song that has a somewhat detailed melody, slow it down and work out your patterning so that it corresponds to the music appropriately – trills here do not fit for the melody
- 144.762: the guitar also does not speed up, so there’s no need to generalize this rhythm
- more of the same for the rest of the file
- when deciding to make a chart, try to think of what you want to follow in your chart such that the player can very clearly understand what’s going on; pick the most prevalent things you can, and then organize your structure. Despite the large amount of mistakes in this file, there are bits and pieces in this file that indicate an understanding of detail – you just need to practice and hone in on that detail.

Fill Me Up With Snacky Happiness (gameboy42690)
Rating: [+] [9.5/10]
- offset changed from -0.078 -> -0.084
- 114.583: missing guitar note (I understand the omission at 114.883 – would be quite messy)
- excellent file

Floating Free (Liamis01177)
Rating: [--] [0/10]
- incorrect BPM, in addition to an improper offset
- chart does not correspond to the music at all and resorts to placing notes completely at random

Forbidden Tracks (rCaliberGX)
Rating: [?] [3.5/10]
- start to 9.436: with a melody that is predominantly triplets, you could do better by creating patterns that visually accent the melody in sets of three – since it’s atonal, pitch relevance isn’t a real issue, just be a bit creative; on the flip side, the more resonant notes of the guitar being accented as 192nds is a nice touch for me personally
- 9.436 to 28.980: your patterns seem to really force a lot of down arrows here – again, try utilizing a pattern that captures the melody by forcing patterns of three arrows that are very distinct and you might actually have some decent results here
- 28.980: be careful – cutting your BPM here and still using non-offset 192nds might actually cause a frame discrepancy
- 31.423 to 70.511:
---- your layering scheme is a bit problematic for this entire section simply because it’s hard to see what some of the single taps go to, as there are instances where jumps are bass drums and singles are bass drums as well
---- the generalized structure feels alright on the hands, but doesn’t quite look right visually; also, there are instances of missing notes for bass drums scattered throughout, but it is hard to tell whether or not those are intentional or accidental
---- there are some strange instances of repeating taps that could be avoided (alternatively, repeated taps could be more consistently used)
---- triples don’t seem to be clear enough; sometimes you’re accenting open-to-closed hi-hat hits (e.g. 58.601), other times, you’re catching hard cymbal crashes (e.g. 59.365, 60.739)
- 39.668/40.279: these 32nds follow something that is practically inaudible, remove them
- 40.889/41.042: these jumps are following something considerably less prevalent in the percussion here, they should probably be changed to single taps; this way, you’re giving a bit more of an accent to the two jumps before, which are noticeably more prominent
- 50.661: at this point, the 32nds are hardly audible
- 59.670: should be a three note 32nd blip
- 61.808/62.418/64.098: ^
- 67.457: mess of misrhythms here
- 80.512/80.817: should be a 24th away from the jump, not a 32nd
- 89.444: 32nds are barely audible at this point; removing them would make your jumps a bit more powerful for accenting since they come after an intense drum fill
- 90.055 to 129.143:
---- jump placement is far from consistent here – it’s hard to tell whether or not you’re trying to follow the chords from the guitar or if you’re just trying to follow percussion
---- this area just feels extremely overlayered in general, not to say that it doesn’t fit the tone of the song, but it’s disproportionately heavy compared to earlier areas
---- quite a few steps here don’t even seem like they follow anything at all
- 128.914/129.066: can’t hear the percussion for these two notes
- 136.014: many of the notes in this fill are really difficult to hear even if they’re generalizing a rhythm, because the fill really just disappears into the soundscape
- 137.083: check your rhythms here, straight 24ths isn’t quite correct
- 142.579: a number of misrhythms here
- 162.658: move up 1/64th of a note (at 98 BPM, this mistake was noticeable at normal rate)
- 167.009: should be this note, a note 3/64th after, and another note 3/64th after that
- 168.994: if you’re planning on accenting snares with jumps, there should be jumps here and at 169.070
- file has a foundation to work with, but really needs a lot of polishing to be acceptable

FORM THE ALLIANCE (Mr. Stepmaniac)
Rating: [?] [2/10]

- improper BPM usage; starts slightly off-sync and gets on-sync after a speed-up
- offset changed from *-0.098 -> -0.079
- 7.843 to 12.079: piano inconsistently accented (jumps and single taps for single piano notes)
- 12.079 to 24.773:
----- inconsistent structure: why do jumps exist in their particular spots? Why are the other notes for the piano only single notes?
----- large amounts of repeated taps that have no purpose really existing within the chart structure
----- 340 BPM 6th notes are going to look exactly the same as 170 BPM 12th notes because FFR is entirely C-Mod.
- 24.773 to 44.538:
----- this is the inherent problem with your BPM structure; your intent on cutting the BPM for less intensity makes complete sense if your scroll rate is actually changing, but because you had your BPM at 340 and cut to 170, you’re still using the same colored notes (in essence, a player on FFR would NEVER know the BPM was cut in half).
----- patterning is hardly reflective of the synth musically and could easily be manipulated
- 44.538 to 55.832: more of the same, see 12.079 to 24.773 and resolve the inconsistent structure between the percussion and the synth holding the melody
- 55.832 to 72.773: see 24.773 to 44.538
- 72.773 to 84.067: see 12.079 to 24.773
- 84.067 to 89.714: a number of repeated taps here don’t make sense, as mentioned earlier
- issue continues through the end of the song, even when the song changes into 8th notes for a bit
- file needs a lot of work to even be plausibly acceptable

FUSE!! (SKG_Scintill)
Rating: [+] [8.5/10]

- 68.090: I can’t help but feel like there should be a few notes here for the pitch bend in the guitar, but it’s certainly not necessary given that you seem to avoid it elsewhere
- 90.798: if you’re trying to catch the drawn out guitar note here, it would be more logical to place this 48th after the 8th note instead, not before it
- 108.590: not quite correct as 16ths – rhythm can be fine-tuned a bit more
- 164.715: whatever this burst follows is near inaudible on my end
- great file overall, just has a few kinks to be worked out

Gabbaber (fatpaints)
Rating: [+?] [5.5/10]
- chart is very boring/redundant overall; this isn’t to say that it’s not acceptably done, but your chart is being done for a song that is relatively uninteresting
- 45.216 to 56.511: could be interesting with repeating jumps for the melody
- not much to say, just quite… dull. Song choice certainly does not help at all. Your chart is by no means a bad chart, but your song is not good at all. Try charting something else – you might have more success.

Gee [Areia Remix] (DarkZtar)
Rating: [+] [8/10]
- I personally see absolutely no reason to have a double BPM for this file; the percussion very clearly lays out a bass drum at 126 BPM *shrug*
- 37.362: missing note
- 54.683: missing note
- 61.885: missing note
- 102.302: missing note
- good structure, strong layering overall, just a few missing notes here or there

Get Squirrely (mi40)
Rating: [+?] [5/10]
- Chart is incorrectly quantized due to a proportional BPM, creating an overabundant and unnecessary number of colored arrows that do not appropriately correspond to the music – the steps do generally follow the music, but the colors do not coincide with the song structurally
- not going to delve into the rest of the chart until this notation error is fixed

Gonna Take You Down (Reshiram)
Rating: [+.] [7.5/10]
- offset change from -2.597 to -2.582
- 3.887: should be 24ths instead of 32nds
- 23.017: while you are following the piano here, catching the 24ths could be good for accenting
- 32.582: while there is a repeating bass drum here, accenting it to break a relatively smooth flow given by pitch relevance doesn’t feel right
- 68.358: there is a slight swing here, shouldn’t land right on a 16th note
- 73.452: should be 24ths instead of 32nds
- file is decent, nothing horribly wrong anywhere

Great Expectations (beary605)
Rating: [+?] [4.5/10]
- 4.581: while I do understand following the keyboard echo, you have to realize that this echo does exist in other areas, so following this is somewhat of an inconsistency on its own
- 18.206 to 34.206: most of the mini-jacks here are incorrectly place with consideration to the melody
- 34.206 to 41.706: pitch relevancy could be improved quite a bit
- 40.581: missing note
- 104.581: this jump breaks your structure by accenting a vocal rather than the more prominent piano chord
- 130.206 to 146.206: this structure is a bit strange with jump placement; it’s difficult to discern exactly what the jumps go to
- 157.206: why do the jumps stop here?
- rhythms are coherent overall, possibly moreso due to the fact that it’s almost a constant stream; as such, the chart is quite draggy because it doesn’t seem to change all that frequently – you would do better with an overhauled structure that isn’t so reliant on strictly accenting prominent instruments with jumps only

Gruntilda’s Final Battle (Charu)
Rating: [+.] [6.5/10]
- 111.698: interesting… quite the spike, though.
- 122.365 to 130.365: should be 16ths instead of 12ths
- 152.365/153.698/155.032/156.365: technically, these trills should be in reverse order since the lower note occurs first
- the mini-jack section is interesting, it looks incredibly difficult, but plays quite smoothly because you were intelligent with your pattern choices and actually alternated between hands rather than worrying stringently about pitch-relevance – it still is pretty difficult in comparison to the rest, though.

Holy Winter (woker-x + Silvuh)
Rating: [++] [10/10]
- 209.769: ugh, right at the end of the file
- absolutely fantastic, oh my god!
- I have a few very subjective qualms with pattern choices, like jumps for repeated notes in a few instances, but it is incredibly fluent and just works.

Indignant Divinity (Kyuji Sayomi)
Rating: [+.] [7/10]
- pitch relevance could use some slight tweaking at start and finish
- 43.745: with this part of the song being a bit calmer, you could do better than just a straight jumpstream combining both elements here, add some deviation by either following the melody explicitly or ignoring it
- 49.715: the 32nds for the synth start right about this point
- solid file that use a bit more structural tweaking


It’s Over (SKG_Scintill)
Rating: [+] [9/10]
- 20.910: missing jump for snare (I can understand omitting at 21.639, though)
- 67.056: triple is a bit out of place here…
- 96.743: missing jump created by repeating up arrows (your earlier structure does this)
- 100.910: missing jump for snare (omission at 101.639 is acceptable)
- excellent chart

J219 (ItsOnlyDano)
Rating: [+?] [5/10]
- 22.892/23.301: those jumps shouldn’t be there, there’s really nothing special about those notes other than the fact that they’re a higher interval of the same synth
- 29.423/29.831: ^
- 32.280: starting a sequence of this many right arrows implies that something important should be followed here, but the left/right arrows don’t accent anything in particular
- 34.321 to 47.382: proper pitch relevance can really help you out a lot here; your jump placement is correct in terms of rhythm, but it doesn’t complement the melody properly; for phrases like 37.586 and 39.219, it’s important to separate the repeated notes from the non-repeated notes
- 47.382 to 57.178: the repeating 16ths are a great touch, but the jump placement isn’t all that good since it does not accent the melody appropriately
- 78.403/78.811 + 84.933/85.341: see 22.892/23.301
- structure and pitch relevance overall could use some work

Kaepora Gaebora’s Message (Poison-)
Rating: [+?] [4/10]
- offset changed from -0.000 to -0.041
- 8.612: missing jump
- a recurring issue throughout this file is that there are a number of repeated taps that occur accidentally through layering, and a large majority of them should not exist in correspondence to the melody, as there are very few repeating notes in the melody
- with a song this short, everything needs to be near perfect in structure to be acceptable; your jump usage is ambiguous and only accounts for some of the drums in the background (either remove them all or accent them all – the choice is yours)

KOMMICORE (0 + Choofers)
Rating: [?] [3/10]
- sync is still really poor
- 18.861: this polyrhythm needs to go, it’s only 16ths
- jumpstreams are still continuous when they probably shouldn’t be
- not accepting this, and the score will continue to drop until the sync gets fixed – don’t want to hear excuses about how the vocals and the percussion are disjointed, that’s not an excuse

Kotobatoraborato (0)
Rating: [+.] [6/10]
- colored notes in the intro are acceptable since they accent a synth that is filtered out, I don’t mind the color usage at all
- however, the structure of the chart is poor. It’s correct, but beyond overlayered and really overemphasized
- minimally acceptable, as usual

Lawn Wake III (mi40)
Rating: [+?] [5/10]
- overall, jump utilization seems slightly better than last time, but there are still issues with jump placement over sample prevalence, and it’s visually glaring
- a number of bursts are inconsistently used
- ghost notes and misrhythms still exist throughout the chart, some of which are very noticeable and can be easily removed with a careful run-through of the file
- file still looks relatively similar and isn’t quite there yet

Live and Learn [Zen Death Squad Remix] (DossarLX ODI)
Rating: [+] [8/10]
- 10.148: you would be better off moving the 24th/8th notes to left/down so that the up arrow can appropriately correspond to the snare
- 11.324 to 30.383: ^, check around to ensure that you have proper pattern placement corresponding to the percussion, it would be a nice detail to have if pitch relevance isn’t a big deal to you
- 36.501/42.148/(etc): missing notes that could help add some variation to your chart
- 80.571: cute!
- 122.030: remove one of the two notes in this jump and shift it down to 1/32nd away from the jump
- good chart overall

NO MONEY DOWN LOW MONTHLY PAYMENTS (DossarLX ODI)
Rating: [+.] [7/10]
- acceptable file, but is quite boring even for an easy file because it literally carries the same, straight 12th note pace the entire time
- some syncopation to the melody could benefit this chart’s playability a bit

Zanzibar Green (DossarLX ODI)
Rating: [+] [9/10]
- 16.958 to 39.546: love the patterning, the implicit pitch relevance is really nice here
- 62.134 to 84.723: aaaaaaaaaaaaaaaaaaaaaaaa! <3
- this file is such a good tribute to the song – it has a very clear old-school feel, but also possesses some great concepts that bring it up to date, absolutely love the structure

Zanzibar Green (T-Force)
Rating: [+. / <] [7/10]
- your file opens a bit better than Dossar’s does, however…
- 17.366 to 39.601: your streams here really are lacking in pattern relevance – I tried really hard to find some pitch relevance, but there really isn’t that much in here, unfortunately; the layering is acceptable in this area, but the detail is lacking
- 39.601 to 50.895: the taps not following the melody aren’t quite consistent in what they follow; you start initially omitting the bass drum, but inconsistently attempt to account for it, making some of the lone 4th notes a bit ambiguous
- 80.278/80.542: jumps for snares that don’t exist (potential copy-paste/shift a direction)
- file isn’t bad, but the streaming lacks relevance to the melody – plays a bit more like a newer file, but I like the combination between pitch-relevant detail and old-school structure that Dossar implements; had you submitted this a batch earlier, you might have had a better shot!



bmah/ YoshL

A Brief Tutorial on VIP Productions / emulord
rating: 3/10 [?]
- 30.44s: these 24th gallops don't exist
- 31.73-34.30s,35.58-41.16s: why did you stop stepping the percussions here?
- 48.87-61.73s,etc.: there's really not a lot of variety here by stepping only jumptrills - not to mention several of them are split-heavy such as [13][24] patterns. There are other percussions you missed (e.g. 54.44s) as well. Split jumptrills ending in hands (e.g. 58.30s) result in bad transitions.
- 64.44s,etc.: the jacks follow the PR very sloppily, so check closely
- 70.08s: ghost jump
- 79.41s: probably better off not stepping the sound clip. Some of it is offsync too.
- 84.01s: bad PR - check what parts of the melody are -actually- alternating!
- 98.37s: forgot a jump here
- Summary: the file repeats with a lot of the same unimaginative jumptrill patterns, along with some obvious errors that could've been avoided if you checked over your file again.

A Pierce of Flesh / DossarLX ODI
rating: 7/10 [+.]
- offset feels too early
- 5.02s: should be repeated down arrow to melody
- 7.21s: not sure what these jumps go to
- 12.86s,13.07s,13.61s,17.43s,17.77s: ghost arrow
- 18.11-19.75s,etc.: seems more sensible if you added the jumps to the emphasized cymbal crashes, not every 4th note.
- 68.30-70.48s: would've been more fun if you stepped the 12th note ascending guitar melody instead of the same guitar riff+percussion combo. This middle part of the song in general would benefit from acknowledging the main guitar melody.
- 87.93s: again, not sure why all 4ths need a jump; just add them to accented stuff. As for the jumpstream pattern, there's a ton of mini-anchors/twists and turns that reduce the flow. It's fine for a while, but to have that same sort of pattern going through the entire section makes it more difficult to execute than it should be.
- Summary: Not bad, but the middle section can be reworked with some more creative stepping, and the ending stream could flow better.

A Yodeler In Texas / gameboy42690
rating: 8/10 [+]
- 16.42s,etc.: if you're stepping the bg 16ths (which it seems like you are at places like 14.30s), then this should be a 16th as well
- 24.54s,etc.: 16th
- 25.33s,etc.: ghost 8th if you're only stepping the main melody, but I guess not
- 27.18s,etc.: missing 16th
- 29.39s,etc.: single 4th arrow to distinguish it from areas with the main melody
- 35.65s,etc.: missing 16th
- 38.13s,40.60s: the yodeler actually plays 16ths here
- 53.63s,53.98s,etc.: why not step the accompanying sound clips?
- 103.51s: ooh, that 32nd roll is tight, but I think it works out well
- Summary: Just minor errors. Overall the file is loads of fun.

Accelerator / MarioNintendo
rating: 7/10 [+.]
- 11.57s,etc.: so I still ask the same question I did before: why are these not jumps to the emphasized sounds?
- 31.80-32.78s,139.29-140.13s: really awkward pattern to hit due to the down arrow anchors
- 43.45s: the down arrow leading to the 12341234 32nd rolls makes for a difficult transition
- 53.99-54.27s,etc.: not 24ths, nor do all of the arrows exist
- 64.86s,etc.: good use of color theory
- 95.85s: good thing you adjusted the sync this time
- 168.28s: really weird 32nd burst
- Summary: A file with a good amount of variety and consistency, but there are a number of awkward transitions in a few places.

Apocynthion Drive / Reshiram
rating: 3/10 [?]
- 5.16s,6.23s,etc.: what's with these breaks? I do recognize that breaks can give variety to a file, but there really doesn't seem to be much justification on these ones
- 20.89s: longer 16th drumroll
- 23.09s: no 16th jump here
- 26.09s,28.23s,31.43s,156.76s,etc.: missing 8th - please doublecheck the entire song for these little things
- 29.16s: jump?
- 34.76s: a running sequence of 8ths you missed
- 39.69s: 8th jump
- 43.83s,etc.: I don't think these are 24ths, but I see what you're trying to do
- 70.03s: missing 16th
- 75.76s: don't think this part is entirely on sync (esp. 2nd half of this color section), but in any case, you should probably do some bpm offsetting to get the arrows in proper sync. I would consider this note color syndrome. Actually, this seems to make the subsequent steps a bit early.
- 89.36s,etc.: this area has some 16th scattered that you've omitted
- 107.29s,227.69s,260.09s: the jumps make sense, but some of them result in horribly awkward anchors within the 16ths
- 130.09s: ok, the sync is becoming even earlier and worse
- 232.89s: don't try to fit 32nds here
- 286.89s: likely 12ths
- 315.976s: sure, this isn't continuous 24th streams, but the patterns are still awkward and the breaks actually would be quite the bootrap for FFR. Also, take a look at the left arrow anchor at 318.23s
- 330.70s,etc.: again, missing some 16ths to drums (if you deliberately underlayer these parts as "reprieve sections", then I feel they're unnecessary considering the energy of the song)
- 350.23s: 16th drumroll, could be used for climax, although I guess it could be ignored as well
- and in general, the song needs a cut. Why do people think it needs to be stepped in full?
- Summary: There are just too many numerous mistakes, bad pattern choices, and other sloppiness in this chart. Most importantly, there are syncing errors that need to be amended first. Also, the song should probably be cut.

Arianrhod / hi19hi19
rating: 7.5/10 [+.]
- 4.72s,etc.: the minijacks get a bit tiring after a while, so honestly just normal 16th triplet patterns would do IMO
- 6.78s,7.16s,etc.: jump to piano chord?
- 45.22s,45.97s: two of the 24th groups are [13][24], which is a bit nasty; maybe change at least one of them to a less splittable pattern
- 49.16s: color theory maybe?
- 53.38s,88.63s,112.44s: missing 16th to drum
- 53.94s: I'm guessing you're just deliberately ignoring the 16ths here, which is fine since they could be dismissed as echoes
- 66.04-70.41s: oh darn, why didn't you add the small bursts that pop up throughout this section (the drums)?
- 82.16s: the piano is more dominant, which should be 16ths
- 111.22s,111.60s,111.97s: these could be jumps to accent the choppiness
- Summary: Pretty fun file, a few hiccups here and there, but nothing major.

Artemis / DarkZtar
rating: 7.5/10 [+.]
- 31.40s: could use better PR
- 31.63s,etc.: really subtle, but it works I suppose
- 36.98s: jump to melody
- 91.55s,92.03s,102.25s: don't understand these jumps according to your layering scheme
- 103.68s: leave this as a single arrow
- 104.32-123.47s: the pattern reverting back to the previous layering of percussion 16ths seemed a bit inappropriate considering all the new stuff going on (the synths for example). I thought this part was rather plain, anticlimatic, and didn't highlight the synths. Layer this differently.
- Summary: Overall a very simple file in a straightforward way that reminds me of older FFR files (reminded me of straightforwarded cornandbeans files). The latter end of the file was rather unintuitive though, so I would look over that again.

Artificial Rose / hi19hi19
rating: 7.5/10 [+.]
- first of all, the artist is not "BoF 2012", but "8284"
- 0.00s,etc.: I sort of wish the chords had jumps in them, but I understand the need to use single arrows to highlight the cymbal crashes later on
- 25.83s: arrow to melody
- 33.03-54.80s: copypaste much? Same melody, but you have the opportunity to change it up!
- 54.97s: jump
- 60.33s: this 32nd is a ghost arrow
- 72.63-72.80s,75.20-75.54s: acknowledge the melody here. The first instance is a 16th and the second instance are a few 12ths.
- 79.14s: good usage of color theory
- 86.69s: ghost 8th
- 89.94s,etc.: in the second round, there are some interesting drum rhythms that I think you should try to add in for interest
- 114.29-114.37s: jumps to accented drums? Maybe check over other areas for accented sounds too.
- 139.66s: I hear it, but the 32nds just seem pretty quiet and is probably best ignored
- 144.63s,144.97s,145.32s: jumps to cymbal crashes. There are cymbal crashes after this, but I'd say those could be optional considering how your jumps change focus to accented percussions.
- Summary: Minor errors, some suggestions here and there. The beginning has some notable repetition that I would suggest you change though. Song and file is pretty dandy.

Autumn / Dabomb2223
rating: -/10 [!]
- SM file has no chart.

Autumn Breeze / Silvuh
rating: 9/10 [+]
- 5.06-5.32s,etc.: unless you're planning to layer the beginning more fully, I'd say it's very much acceptable to ignore these background synths and focus just on the main flute melody and percussions.
- 65.27s: 16th to melody
- 79.71s,etc.: ooh, these are tight! But considering the patterns, these are easily hittable. Also, would 79.71s be a jump if 78.82s and 79.27s are jumps?
- 80.16s: I was first wary of the light layering, but then the chords of the piano later on completely legitimized that conservative decision.
- 108.93s,109.15s: missed 16ths
- 137.29s: missed 16th to the melody
- 137.79s: jump to melody layering
- Summary: Excellent file. The steps have a very loose feel that is appropriate with the highly embellished melodies of the flute, and I really like that. The song itself is also a beauty.

Axel Man / hi19hi19
rating: 7.5/10 [+.]
- I never thought I'd see the theme song from Beverly Hill Cops on FFR, but here is a neat rendition of it in lieu of the 8-bit genre like Megaman games.
- 13.86s,22.50s,24.40s,etc.: could use better PR
- 18.72s,27.37s: might make more sense to start off with a 1234 roll here; although the up arrow has a slight emphasis, it doesn't make as much rhythmical sense (similarly, add an arrow at 59.80s)
- 25.88s: questionable arrow, considering your previous stepping
- 33.86s,74.94s: not part of the main melody, omit
- 37.10s,78.18s: a tough call if you had to choose between the interesting 16ths and just following the main melody which is more straightforward; I personally would lean towards the latter for sake of novice players
- 44.80s: missed arrow according to your previous layering
- Summary: Pretty simple file and mostly very straightforward. A few areas with minor issues, but I'm just nitpicking. Try to follow all of the main melody.

Be My Pet! / mi40
rating: 5.5/10 [+?]
- 3.51s,8.70s: questionable arrows to the sound clip
- there are a number of drum/percussion sounds that have a questionable degree of emphasis. Instead of putting jumps in these areas, just try to use a different pattern as single arrows. Reserve louder sounds for jumps. Note that listening to these sounds at a slower music rate (0.9x or below) may give the impression that they're more emphasized than they really are. Some examples: 27.80s,28.13-28.26s,etc.
- the same part of the song mentioned above happens again at 53.11s,53.50s or so but the jump placements are different. So again, jumps to questionably emphasized percussions, but also inconsistency to your previous pattern.
- 29.12s: no arrow here
- 32.42s,38.77s: missed 16ths
- 32.71s: no 24th here...that's just the residual sound of the percussion, which happens all the time
- 33.15s: two 16ths leading into a jump; no 8th jump here
- 77.16s,etc.: this next part is where all of the jumpstream occurs. This is fine at first, but becomes quite monotonous after a while. Try cutting the song as the progression of variability is really slow and just makes very large walls of jumpstreams. Patterns become a bore at around 94.07s and become really dull at 111s and later. I'll give you credit though on the relative lack of highly anchored patterns.
- 194.38s,195.04s: first one is a short burst, second one would be a long jumptrilling wall, but you may want to leave that one out.
- 196.76s,etc.: ignore the residual sounds of the gabba beats and just step the 4ths.
- 197.56s,etc.: these sounds seem more like single arrows than hands IMO
- 217.74s: why step the sound clip now? Step all of the sound clip, or just end the song with a placeholder arrow instead.
- Summary: There are numerous areas with questionable jumps to certain percussions and drums. The long jumpstreams have doable patterns, but they go on for too long. Not technically bad, but drags on for a bit.

BITS / Mr. Stepmaniac
rating: 2.5/10 [?]
- as a note in the future: you put the first two measures as blank, but according to the mp3, the music starts right away. What we'd like you to do is to actually ADD two seconds of silence to the mp3. The offset in your editor is independent from actual silence in the audio file.
- this file has a lot of older style stepping elements, which unfortunately created a lot of inconsistencies in your stepping
- 3.50-3.93s,13.79-14.21s,etc.: here is an example of layering inconsistency. In any one measure, why are there two 4th note jumps and then the 4th note stepping is ignored for the rest of the measure?
- 6.93-11.86s: you could also layer the 8th note hi-hats with the rest of the synth instead of solely focusing on the percussions, but this still can be an acceptable way of stepping, as often seen in older files years ago. However, there is no symmetry or pattern to the steps. They're quite random, often being 8th note anchors.
- 27.50s: the previous layering comes to a sudden halt and now starts off with [14] and [23] jumps. Why is this? There needs to be reasoning for all of the arrows you put in.
- 28.36-41.21s: a ton of ghost arrows. I suppose some of them are supposed to go to the reverb of the main melody, but what they correlate to is vague at best, nor are they consistent.
- 41.21s: again, example of an instance where you seem to need to stop acknowledging the previous melody/rhythmical lines of previous measures and focus on something else entirely. Try to integrate various rhythms and melodies - that is layering.
- 54.93s,etc.: Even with the simple 8th note steps, they don't seem to have a pattern and appear to be random. Again, a lot of the 8ths tend to be anchored on specific arrows.
- 71.64s: missed an 8th (I also don't understand the jacks)
- 74.64-75.50s: it looks as if you tried to make an attempt at layering, but again, a number of arrows are missing to the background synths. And the patterns are minijacks which don't make much sense to me.
- 82.36s,etc.: see notes on 41.21s
- 113.91s: it's acceptable to consistently step 16ths to the melody and its reverb, but I honestly would ignore most of the 16ths and step just the emphasized melody instead.
- 122.91s,124.00s,127.14s,etc.: now when you're adding jumps to the 16th stream, please try to have some reasoning to the patterns you use. There isn't much reason to add repeated 16th arrows (jacks) when you layer the jumps.
- in general, the song itself is a problem in that it doesn't have a whole lot of interesting rhythms to offer, so in some ways, you have that repetition of the music to deal with while trying to entertain the player.
- Summary: Tons of layering inconsistencies, poor pattern choices, ghost arrows, and in general, charting a song that is relatively bland for stepping.

Chaos (Easy) / Scintill
rating: 8/10 [+]
- 0.75s,6.40s,etc.: subjective, but why not add a few more jumps to the cymbal crashes? There are many other examples where you had jumps in conjunction with 8th streams.
- 52.28s,74.87s: would be nice to add the isolated cymbal crashes as well
- 81.84s,83.25s: again subjective, but here I would add the 16ths, as the melody is as explicit as can be, and this isn't a big climb in difficulty either
- 83.60-84.04s: this is actually 12ths, not 16ths. Please correct this.
- overall nice PR
- Summary: Nicely made easy file, and is consistent throughout. Most of my comments are just suggestions, but please fix 83.60s.

Cowbell Rock / Xiz
rating: 6/10 [+.]
- what's with the random bpm changes at the beginning? just get the correct bpm right from the start. BPM changes without any arrows have been known to cause conversion problems on FFR.
- 5.55-13.86s: tons of misrhythms, missing arrows, and other errors; review this section again at a slower music rate
- 18.14-20.29s: pattern does not take into account the change in the melody line/PR
- 21.00s: the 48ths are doable, but please note that there are better patterns than a one-handed minitrill
- 23.95s: unintentional 24th?
- 25.15s,26.49s,etc.: 48th gallop a nice touch, or an unnecessary detour? Perhaps use it only on strongly modulated sounds (e.g. 26.49s is more obvious than 25.15s)
- 30.20s,82.70s: totally optional, but if you forfeit the jumps for some faster notes to the strange sound, that could be interesting
- 31.27s,etc.: nice color theory
- 33.14s,85.64s: jump
- 42.16s,etc.: this could be a jump, considering the drum sound used
- 43.86-44.66s,etc.: I always felt that the repeated jumps didn't really stand out well and also ignored the other beats going on
- 71.89s: ghost arrow
- Summary: It's a cool file and song, but there are just a lot of sloppy errors that could've been preventable if you looked it over more closely.

Crab Nicholson Extreme Sleepover / GammaBlaster
rating: 1.5/10 [-]
- please keep the file to one tempo - the BPM changes are absolutely headache-inducing and extremely unnecessary
- 4.21s,etc.: PR throughout the entire file is pretty questionable
- 9.19s,etc.: smashing a quad within the swing pattern is overdone (and causes 12th minijacks)
- 18.05s: missed the ascending roll
- 18.33s,etc.: it's important to acknowledge the main focus of the song at this point - the main melody. NOT the swing drums or background synths. So at the very least, please put focus to the main melody within your layering. This applies for the entire song.
- 24.62s,etc.: why the hands? The sounds here aren't any more emphasized or layered.
- 35.64-36.62s,etc.: good example of very heavy layering creating 12th jacks
- 93.64s,95.36s: even in an unlayered part of the song, there are unnecessary minijacks that do not correspond to any sort of PR
- 108.09-112.97s: wrong quantization of the rhythm. Fix the bpms and show correct arrow notation. Don't rely on DDReam's syncing without taking the time signature into consideration.
- probably one of the biggest problems is that the song rhythmically has very little to offer other than 12th notes and the occasional 24th
- Summary: In addition to a song with very little rhythmical variation, the file is simply overlayered with little regard to PR. And wrong BPMs are everywhere.
edit: I was informed that the BPMs are the result of some sort of gimmick, but my stance remains the same, as the layering is still a major issue.

Cross Galaxy / AlexDest & rparty89
rating: 3.5/10 [?]
- side note: you don't need to put your username in the song title, and especially not preceding the actual title of the song. This throws the ordering of songs out of whack in Stepmania.
- 3.27-15.07s,etc.: what's with the sudden delayering of everything other than the main melody? Also, the steps aren't overly PR either. Later on, the song builds up with other elements, but the steps are still single arrows.
- 15.27-16.07s: blatantly obvious misrhythms, as well as disregarding some interesting elements, such as the roll before the next measure
- 28.86-48.06s: pretty unimaginative stepping. The lack of a 4th between the 16ths is also questionable but a minor thing. The slow building of elements in the song (which is the nature of most trance music) should also be expressed in the stepping, but it's pretty flat here, even in the second part of this section.
- 40.86-41.66s: again, more misinterpreted rhythms. 40.96s should be a single arrow, 41.36s's arrow doesn't exist, and 41.46s doesn't have any rolls either.
- 47.86s: 8th jump
- 51.26s: [13][24] jumptrill wall is very split-heavy; choose a different pattern. And then the transitioning to the ascending 32nd roll is even worse.
- 53.46s,53.86s: no 8ths
- 67.26s: hand+jump jack? Just make the hand a jump instead.
- 67.26-73.66s: missing a ton of 16ths to the drum'n bass. Some arrows also don't exist.
- 73.86-79.26s: if you didn't add jumps to all of the emphasized parts of the synth melody, you would have room for the interesting 32nd rolls
- 79.26-79.66s: the right arrow jacks here are 16th minijacks, not 12ths. The other arrows also don't really correlate to the synth melody.
- 83.26s,etc.: again, what's with the sudden underlayering? Understand that a trance song often builds up to a climax!
- 87.66s: randomly missing 4th?
- 89.16s: missing 16th?
- 90.36s,etc.: the arrows here aren't even following good PR!
- 102.46-105.66s: some of these are ghost 16ths
- 106.36s,106.96s: wtf? Minijack in here? Arrow placement, please! Also, please note that these small areas of dense stepping stand out amongst the delayering of other parts of the song (i.e. big difficulty spike).
- 121.06s: again, obvious missing note to synth melody. Check the entire song for these little errors. And also again, not taking the 32nd rolls into account.
- 134.06s: the 32nd rolls last longer than this.
- Summary: The file has good intentions, but is such a mess. There isn't one or two main things to focus on; instead, there are just a myriad of issues that should be addressed.

Daybreak / Fission
rating: 6/10 [+.]
- keep in mind that I scrutinize a lot more closely when it comes to piano files, mainly because accuracy is more important for a song that focuses on a single instrument.
- 2.44s: not a repeating arrow
- 2.91s,3.86s,5.77s,etc.: these are not jumps at all. They're single notes. Emphasized or not, they don't warrant jumps on a song that is focused on a single instrument. You can, however, find other ways to stand them out from the crowd (pattern placement, even color theory at times).
- 4.82s,6.57s,12.44s,etc.: these however are jumps because clearly the bass and treble melodies are playing simultaneously, and/or there are chords.
- 10.69s,17.20s,etc.: missing note; please check the song over again for randomly missing arrows.
- 20.06s,20.69s,etc.: see note on 2.44s; PR in a few places need checking
- 89.90s: probably isn't a 12th here...sync a little earlier
- Summary: Not bad for a piano file. The PR is relatively good, but a lot of work needs to be done on missing notes, and distinguishing chords/simultaneous melodies against emphasized notes, which determines the correct placement of jumps. Note that there may be times when it is obviously not reasonable to step all chords or melodies, but do whatever you can to make this file more reasonably accurate to playing the piano.

Day's End / Silvuh
rating: 6.5/10 [+.] [>]
- 14.34s: single arrow
- 26.52s,45.37s,etc.: I don't hear this, and others in similar spots are really quiet. You can probably omit these if they're not readily audible on 1.0x music speed.
- 50.75s,etc.: considering the bpm of the file and the intensity of these sections, a quad is appropriate.
- 52.80s,56.14s,etc.: jump to layering and melody?
- 58.70-58.96s: how about all jumps here, and an ascending pattern?
- 68.45s: the 16th triplets aren't readily audible here, and you could ignore these until they become more audible. At the same time, don't compromise these by ignoring the main melody in places like 72.04s and 72.29s.
- 79.34s: 16th to background synth
- 86.91s,etc.: one thing I liked in Zakvvv666's version was that he stepped the 32nd percussions which are quite audible here. How about it?
- 87.68s,95.88s: not sure if a hand is needed
- 100.37s,etc.: again, while the minijacks are nice, they're also pretty quiet. Perhaps put emphasis on the 4ths.
- 134.35s: jump to chord
- Summary: Chart is not bad, but it doesn't seem to have too much impact either. There are a number of questionable steps, mainly concerning quiet instruments.

Day's End / Zakvvv666
rating: 6/10 [+.] [<]
- 4.28s,5.81s,167.86s,170.43s: jump
- 20.69s,24.79s: minijack seems out of place but it's fine
- 52.22s: missed melody
- 62.48s: don't hear this
- 62.99s,74.27s,88.12s: how about stepping the background strings here?
- 71.71s,111.71s: missed a timpani drum here
- 86.58s,118.12s: jumps could be more PR
- 93.76s: why not step the piano here?
- 99.91s,116.58s,149.91s: jump
- 101.45s: are all of these jumps?
- 128.25s: no 16th here...check for other similar places
- 133.50-149.91s: the jumpstream is a nice change, but unfortunately a lot of these 16ths don't exist
- 150.43s,etc.: I still don't understand these 32nd gallops
- Summary: Similarly to Silvuh's, the file has difficulty presenting an impact. Other than miscellaneous errors, I don't really get the 32nd gallops.

Direct Advance / MrPopadopalis25
rating: 8/10 [+]
- 51.74s,53.10s,54.45s: why not make these a repeated single arrow instead?
- 56.32-57.00s: start layering to the gabba here and forget about having everything as jumps
- 66.49s,71.91s: the 4ths here are probably better off as single arrows, since the gabba beats disappear temporarily
- 78.52s: jump to melody
- 79.88s,85.30s: PR could be better here
- 93.61s: could make this a colored jump for effect
- 94.96s: copypaste, but PR is good
- 115.30s: consider changing the patterns here, as the left arrow 16th anchor feels pretty weird
- Summary: Good file, with some small suggestions as mentioned above.

Dive into the Wings of Freedom / Lambdadelta
rating: 6/10 [+.]
- 3.14s,3.41s,7.23s,7.51s,etc.: incomplete layering in these places. While I understand that the layering may be deliberately underlayered here, the inconsistency shows when you step the 8ths in places like 2.87s. It sounds like you're just stepping the slightly emphasized snare drum, but then there are places when you acknowledge the other drums beats. And since there's not much else going on in the song, you might as well complete the layering.
- 24.96s,38.87s,63.14s,etc.: some places have questionable PR, but I can see that you're making a decent attempt overall
- 39.14s: in this part, the running 16ths is actually a decent excuse to layer only the emphasized snare drums in this case
- the song itself unfortunately doesn't have much to offer in the way of variety
- Summary: The song is the biggest issue here, as you can't really step many interesting things. Good attempt at PR, but needs a bit of work in regards to layering.

Doki Doki Robo Bunny / 0 & kjwkjw
rating: 4/10 [+?] [<]
- 12.02s: pretty densely layered here, but the anchor 8ths fortunately doesn't seem to obstruct the flow for spread players
- 15.17s,22.82s: single arrow to bass drum
- 24.02s: ok, now I think the jumpstream is becoming a bit unreasonably layered. Again, there are 8th anchors that will make this a bit harder to hit
- 30.02s: layering with hands is becoming too much and is creating patterns with tons of anchors
- 33.62s: layering is unusually dense here, but why not save this for 43.22s when there appears to be a chorus of the melody the second time around?
- 52.52s,etc.: again, more unreasonably dense jumpstream. Technically fine, but doesn't fit the music well.
- 61.82s: wtf? jumps within 32nd rolls?
- Summary: This could've been really fun, but unfortunately the file is overlayered to death.

Doki Doki Robo Bunny / DossarLX ODI
rating: 6.5/10 [+.] [>]
- 2.73-4.75s: I think you should step the obvious cymbal crashes and drums preceding the 16th stream
- the 16th streams themselves show nice index patterns
- 33.78-47.88s: I really disagree with stepping a predominantly 8th section as 16th streams. Is this some sort of throwback to older streamy files? On the other hand, the 16ths later on at places like 52.83s are quite audible, but unfortunately undermines the melody a lot. I totally understand the intentions, but I still think it doesn't do the song's melody justice.
- 52.53s: personally would step the 16th drums here
- 69.48s,81.48s: 16ths don't end here
- Summary: Nice index file, but it would've scored higher if the middle 16th streams were simply following the music with 8ths (the ones at 33.78s).

Dolphin Talk / Xiz
rating: 7/10 [+.]
- 7.45s,8.54s,etc.: personal preference, but I think there's value in acknowledging the differences in oomphs for the drum kicks. It just feels a bit incomplete when there are only jumps to the 8ths
- 15.81s: possible burst here?
- 23.54s: hard to hear the 24th roll on normal music speed. Perhaps emphasize the 8ths here with jumps?
- 46.18s: nice, symmetrical build-up here
- 61.72s,etc.: the triple 24th jacks are quite doable, but compared to other parts of the song, rather harsh. Especially reconsider the left arrow jacks.
- Summary: Actually is a pretty fun file to play. I felt the 24th jacks were troll, but on the other hand, the rhythm of the song doesn't offer too much variety either. At least the song is cut appropriately.

Eirin's Clinic That People Queue Up For / MrPopadopalis25
rating: 7.5/10 [+.]
- 6.71s,10.35s,etc.: some parts of the lyrics throughout the song are questionable in terms of adding jumps. You may be better off to just use jumps when the lyrics are explicitly obvious.
- 20.58s,21.03s,21.49s,21.94s,etc.: you could make these neat synths stand out from the rest of the 8ths by using some color theory
- 27.51s,50.01s: missed 16th
- 32.39s,32.62s: these could be 8th jumps as well
- 55.80s: no 8th jump here
- 84.67s: optionally, you can continue layering in the background synths to make the rest of the file interesting, but I understand if you want to conserve the consistency of the file's difficulty
- Summary: Straightforward file, with few errors. Nice to play, feels a little dry, but overall pleasant.

---------------------------

Resubmissions:

Kirlian Isles I / yomanimawesome
rating: 7.5/10 [+.]
- 20.42s,etc.: a few chords feel a bit offsync, and you may want to adjust the bpm
- 50.87s,58.54s,73.91s: feels a bit offsync here, and is probably not a 16th in the first place (change the bpm to reflect 12ths if needed)
- 66.44s: start the slow 16th stream here
- Summary: Not much to say, other than fix the sync of a few arrows, and start the only 16th stream a bit earlier. The PR is good. Nice, relaxing song.

Laplace / DarkZtar
rating: 7.5/10 [+.]
- 26.75-27.33s: I hear more 16ths than any of the 32nds. In fact, I'd recommend you omit the 32nds up to 27.87s altogether
- 28.59s: no 16th
- 34.21s: according to your layering, this emphasized kick should be a jump too
- 37.11s: 16th jump, similar to what you did at 39.04s
- 40.50s,etc.: yes, color theory makes the melody stand out, but I feel that it relies on it a bit too much. I would reserve color theory for sparser melodies.
- 47.46-47.95s,97.01-97.50s: I disagree with making these jacks; instead, how about 16th jumps like your previous layering (or perhaps just single 16ths)?
- 49.45s,99.00s: again, I don't hear the 32nd at all
- 51.14s: personally think this should be a [13] jump to create the continuity of the 23 trill
- 52.88-59.08s: it would've been cool if you stepped the bass as well
- 72.24s: generalizing this part as 24ths is a good idea
- 80.75s,83.08s: jump
- 83.66s: the guitar melody starts before the 4th
- 85.21s,89.75s: jump to melody
- 87.92s: should be a 32nd
- 88.30s: make this a hand, as there's a 32nd note right after this
- 100.59s: no 16th
- Summary: Pretty good drum'n bass file. Overall plays consistently.

Neurotoxin / Reshiram
rating: 8/10 [+]
- 67.97-69.31s,70.64s,71.97s: why did you not step jumps to the main melody here, when you did just previously? The main melody is important to acknowledge!
- 80.14s,81.47s: perhaps a jump to the emphasized synth?
- 87.47-88.31s: some piano in the bass melody could be layered
- 101.47s,102.81s,104.14s: how about stepping to the violins too?
- 130.14s: the blip is a little offsync at the 4th arrow
- Summary: I wonder if this is different enough to warrant another chart. That aside, the chart is solid!



[3.5] (?) [Resubmission] Prismatic Lollipops - (Elite Ninja)
I dunno. It seems like your whole song is based off of the main melody, kick drum, and snare, and with the amount of difficulty that gets put into certain sections with the drum, it really makes no sense to leave the rest of the song that empty, even though there's alot going on in terms of other instruments. There's a hella lot to be revisited in terms of layering other things to keep the song actually entertaining. At this moment, it was basically, sleep sections with end of phrase spikes as we get jump/handstream, some slow gluts, or jumpjacks. The spikes aren't even anything memorable, since they occur at the end of phrases usually and just are there for the purpouse of being layered in.

[6.5] (+.) [Resubmission] Silent Wind - (0)
offset changed from .080 to .095, which puts all the 24ths and 12ths on sync
0-14.643 - took me a while to find out your layering, nicely done though
wow
59.415 - missing note; small noise, but i think it helps add to your flow
63.052 - same
72.370 - no note should be here
72.824 - watch out for that minijack
87.370 - i was, and still am pretty confused why you stopped layering the hi-hat, something that's been prominent and unchanging for the most part throughout the whole song. why is it just like...gone, then sometimes half there, then gone again etc.
125.097 - and now it's back
138.658 - note here
That layering drop really got me, because I personally feel like the song just gets messier and more disorganized with the layering drop, although it might have been because you wanted to vary the song up a bit

[5.5] (+?) [Resubmission] Somerset Blather On and On - (DossarLX ODI)
6.423 - Pr the beginning, it's nothing big.
15.791 - I can see what you're layering, but I really don't think notes like these should be left out, as they're the same sound as what you're layering otherwise. (another example, 18.949)
29.508 - again, these nice and simple sections can be PRed, and i'm not just saying that for the sake of PR. repeat notes especially add a lot to a song. for example, having this 8th note be a 2, and the following 8th be a 1 would just feel better.
34.837 - big drum hit pattens start here. you might wanna put something on them, cause they pop out a lot more than the main melody, which already has gotten a bit repetitive by this point.
37.995 - PR is horrid, neither the background synth nor the vocals follow this pattern. The vocals have a triplet, yes, but shouldn't be on the same note.
49.052 - bad layering choice i think. yes, there's the bells there, but i had to listen about 4 times to pick that up. you'd be much better off layering drums or something, or just not having these jumps.
63.268 - It's like you're afraid of layering too heavily to create this climax. I think, if you can have stream (with a couple jumps in it) like this, you can take the liberty of fixing alot of your layering choices in the earlier sections. I was also envisioning a bunch of runningmen patterns, but that's getting a bit too into PR, and you already have pretty concrete pattens for this stream that's divided well.
106.311 - note for bass note change
109.964 - should be on the beat above

[6] (+.) Äventyr - (VisD)
Superb intro
20.846 - note for guitar stuff, optional you put them in, just noticed (it's p-quiet)
29.823 - note
30.505 - weird trill on violin, idk
31.414 - feels/sounds cleaner as a straight 16th pattern
skimping on alot of jumps that could be put on snare sounds
48.673 - i've ignored not stepping alot of smaller sounds until now but ??????????
63.215 - could be PRed better
77.761 - ok now i kinda see what you were going for, and i'm going to say no
88.670 - i can't tell what these 128ths are going to
99.806, 100.261, 100.374 note
110.829 - ??? jacks i have no idea what these are going to
124.011 - careful of bursts, the burst should follow the red note, not the 32nd note for the piano note.
Felt really kinda messy and while the intro thing was great, that was also repeated like 40x times or something

[8] (+) Endless Maze - (hi19hi19)
73.582+73.812 - singles please
74.966 - jump for emphasis
really liked what you did to make the song less boring w/ the jacks
101.158 - note for the melody
Felt a tiny bit empty, but there wasn't anything really wrong

[7] (+.) Euphoria v2 - (DossarLX ODI)
changed first note offset to .066
The whole intro feels incredibly empty, but it's a nice progression into the actual meat of the song. Too bad the song is repetitive as heck.
146.153 - the change doesn't make sense, you're jumping to stepping a noise that you can barely hear.

[6.5] (+.) Fading Star - (VisD)
28.533 - was imagining jumps in the trill in places like here might be cool
34.353 - note
41.210 - again
46.353 - the melody is actually a 12th pattern here
49.782 - "" (there's a bunch more of these)
72.924 - this feels more like a hold than a minijack (take out the 16th). the next one (76.353) is a minijack though
87.710 - could consider having a note here for the zip up on like the 4
101.639 - the ending feels a tad bit overlayered, perhaps something where you keep the original layering, except have jumps on every single snare, which would automatically make 108.496's section even bigger, helping lend to climax

[2.5] (?) FF4 Last Battle - (Shadow 1800)
5.185 - slow parts can be PRed better (starting on this note, change to a 243 pattern
7.634 - 16th pattern
8.858 - 32nd roll starts here
12.531 - i don't think hands are needed here, jumps should be fine
13.756 - this pattern is 24ths
(repeat notes until 19.877)
there's alot of potential in this file, there's just not a lot of attention that's being paid to key parts in the song, like the little small drum things added in that can make this chart so much more interesting. e.g. 49.185, a 32nd can be added in here. Also, in the beginning, you're basically only layering in the guitar, where you could also be adding in jumps for each of the snare drum hits. More attention also should be paid to capturing the guitar parts, like 54.083 where there's another hidden 32nd that should be there. Also, careful to not overstep things like 56.608, that's too many hands.
Also, lots of misrhythms (use of 32nds in the place of other time value notes, and cases like 73.749, where there's no sounds on the 32nds). Needs alooooot of work

[7] (+.) Fill Me Up with Snacky Happiness - (gameboy42690)
27.984 - beautiful
33.278, 34.478, 45.278, 50.078, 102.578, 114.578 etc. - note
47.378, 47.978, 52.178, 59.678, 59.978, 60.878 etc. - bass plucks a note here
54.684 - smiled so hard
116.378 - should be the 16th above
careful with bass, each of these occurances (130.590) is an extra note (sliding bass)
I'm so torn; you're paying attention to the bass sometimes (75.978), but sometimes not (64.878 section) and i'm not sure what you want to do, either leave it be, or add in the bass stuff. Also, careful, you missed alot of melody notes.
fun and groovy as heck, but with a bunch of mistakes

[1] (-) Floating Free - (Liamis01177)
sorry, didn't use correct bpm, patterns are pretty much all wrong

[4] (+?) Forbidden Tracks - (rCaliberGX)
31.423 - you stop layering in the bg guitar thing, but you keep adding in extra notes and missing others and such. Be sure to clean up and make clear decisions on your layering: e.g. 33.713, 35.851
36.004 - jumpjacks are too much, i'd recommend having this note a single
37.988 - ""
38.752 - this whole section is needlessly overstepped. Just because there's a snare hit doesn't require a jump to be placed there. Jumps should be an emphasis point
43.027 - layering changing again
from here on out, the layering gets even messier. Really go back and take a look at what you're actually stepping, taking care to do that consistently and accurately

[3] (?) FORM the ALLIANCE - (Mr.Stepmaniac)
13.039 - note
you've stepped the piano in the background, but I'm seeing absolutely nothing regarding the most central part of this song (the bass beat thing). That's what you should be using your jumps for, to put massive emphasis on those, especially in the beginning.
13.509 - melody doesn't warrant jacks.
15.039 - missing note
20.686 - ""
36.439 - jump
37.145 - ""
37.851 - the snare effect is a clear 12th pattern, except you've chosen to step the piano. Good idea to keep in mind is to step the song as a whole, not just the melody.
89.733 - up to this point, generally the same notes as before. Missing notes to the melody even, and not paying any attention to other prominent features of the song. BPM change here, and your rhythm goes completely off. Really take a look at this section again.

[8] (+) FUSE!! - (Scintill)
17.090 - disagree w/ this jump
Also disagree with your lack of kick drum layering, but that's fine
36.340 - snare, but without it, great effect
73.090 - I think the last time, you used a minitrill instead of a 4 note trill for this kind of sound
lack of kick drum is interesting because at 78.465, you do have it
(sweet stream patterns btw)
90.090 - ghost
95.090 - my right hand says "aaaaagh"
superb solo though
172.215 - alot of little small missing notes to the kick drum. This section is just an example, but you don't layer it in here so again it's fine, but take a closer look at the other sections, I think i saw a couple there too
182.215 - actual missing note

[3] (?) Gabbaber - (fatpaints)
16.628 - Actual pattern is a set of 12ths with a 16th triplet starting on the 8th note
22.893 - note
23.687 - missing a 16th pattern
(repeat for next sections)
27.393 - missing note
27.922 - missing the next two 16th notes
Repeat until 45.216
56.864 - wondering why you're ignoring the trills now. Also, these don't need to be triple notes. Reserve them for harder hits
Make your intentions clear when you step, and pay attention to what you're stepping. Overall this chart is pretty boring, just kinda jumps everywhere.

[7.5] (+.) Gee [Areia Remix] - (DarkZtar)
22.481/24.386 - jump etc. alot of times
61.885/109.504 - note
kinda boring and stagnant remix and file, but without mistakes for the vast majority

[PASS] (~) Get Squirrely - (mi40)
can't do this

[7] (+.) Gonna Take You Down! - (Reshiram)
20.206 - based on your previos layering, i would have expected either jumps where you currently have 4 notes (nice PR btw), or on cymbal crashes, not just straight up transitioning to layering snares as jumps, because you're immediately off snares in the next bunch of measures. you do this a couple more times, and it felt a little awkward trying to adjust suddenly to the new layering. not saying it's a good idea to make that whole section jumps, but maybe focus on crashes
41.184 - again, layering in these little crashes will do you good i think. A little oomph to this part (same with other areas)
59.771 - extra note for hihat (repeated in later instances)
68.358 - sounds like it should be on the 24th below
75.640 - feels much more natural since you've been layering drums only

[6] (+.) Great Expectations - (beary605)
4.581 - seems like you're stepping the echo here, but you haven't before, take this out (8.581 etc.)
18.958 - kinda expected a jump here because it's the main melody hit (20.956 etc.)
26.206 - jump
34.831 - I don't see the harm in using a minijack here, since your intro was full of em, and it's better PR (36.831 etc)
35.831 - speaking of PR, maybe a 4341 here
40.706 - this pattern is a 32nd on 40.893 and a 16th on 41.081 (48.706 etc)
42.206 - layering the melody feels excessive, maybe have snares jumped
49.331 - from this note, it's a simple 32nd triplet
50.143 - should be the 24th above
67.456 - if you're layering the bass, then make sure to layer it all. jump (71.456 etc)
72.206 - check layering for this whole section.
99.206 - straight 12ths (103.206, the other one is ok, again at 147.206 and 151.206)
105.956 - missing note (153.956)
129.706 - what are you putting jumps to?

[6.5] (+.) Gruntilda's Final Battle - (Charu)
2.587 - PR please
23.698 - layering change? why didn't you layer the bass stuff in the first section? just confused
90.365 - hand?
111.698 - holy difficulty spike. If you're thinking of having this part this hard, you're going to want to reconsider the whole structure of this file. e.g. you could have afforded to layer in polyrhythms in 122.365 section

[6.5] (+.) Holy Winter - (woker-x & Silvuh)
13.632 - watch the sync here. note lagging.
64.829 - more sync stuff. Also, why did you all of sudden drop the grace notes here?
83.671 - i would question every instance of this, because often times the note is waaaaay too soft to even hear
134.423 - that difficulty spike
145.793 - jump? (repeated)
really watch sync in slower parts, and your accuracy (208.965 is way off, same w/ the trill after, notes around 212.356 you're missing too). the ending seems to get really sloppy

[6.5] (+.) Indignant Divinity - (Kyuji Sayomi)
21.995 - watch your stepping. choosing what to layer is important, but sticking to that is key. I'm not entirely sure of your layering scheme here, because you weave in and out of layering hi hats and such, and occasionally miss notes like this
49.745 - roll should start here.
Just felt very messy

[8.5] (+) It's Over - (Scintill)
All i have to say is some random hands usage that confuses me (67.056 e.g.)
108.618 - vocal step? (same with other following instances)
fun minijackland

[6] (+.) J219 - (J219)
22.892 - what are these jumps accenting?
27.280 - since you were stepping these earlier, there's a kick drum hit
37.382 - could be an interesting set of jumps if PRed correctly. from here, maybe a [13][12][12][13][23] to account for pitch going up, instead of having all the jumps be the same
46.464, 46.872, 72.995, etc. - kick
Alot of things that can definitely be PRed
68.607 - what is this new stream to in the music?
Try to pay more attention to clarity and constantness of layering
Dcently representative of the music though, gj

[5.5] (+?) Kaepora Gaebora's Message - (Poison-)
2 difficulties, they're the same, but >_>
set offset to .046
For an easy song, I'd expect alot more PR
7.500/14.357 - 2 then 3
8.357 - should be ascending not descending
20.618 - ignoring the background drums isn't the best idea, since this file is already pretty repetitive
22.332 - this song really shouldn't need repeated notes
32.189 - esp. not here. Work on your PR, there's alot of stuff unmentioned
35.832/42.689 - missing notes
easy file, but alot more attention to PR and even stepping the right stuff is needed, /especially/ since it's ez

[6] (+.) KOMMICORE - (0 + Choofers)
10.736 - nothing here, jump should be on the 12th below
18.861 - not a polyrhythm, the toms are the first 2 16ths
19.119 - what the offset sounds jesus
45.564 - jump here, also at 47.628, 53.045, etc
47.950 - note
a lot of issues due to the music vocals being synched up strange for stepping

[7.5] (+.) kotobatoraborato - (0)
53.155 - ghost
69.092 - no need for a hand
82.426 - hands????????? maybe make them jumps, would help the transition into 88.467
110.342/111.176/114.509 - now you're missing hands lol
121.176/127.842 - ghost 16ths
fun happy song, just fix a couple things

[5] (+?) Lawn Wake III - (mi40)
10.033/14.833 - could hit up a 16th here
15.733 - note for melody
19.558 - note
26.758 - you missed a snare after the burst
29.158/31.108 - jump
43.108 - again, snares after these couple bursts (117.508)
108.433/110.833 - note
141.508 - did you just copypaste this?
messy+innacurate

[6] (+.) Live and Learn - (DossarLX ODI)
21.795/27.442 - nothing really here, maybe the hihat thing but that's negligible enough to leave this out
32.854 - maybe convert to a faster speed roll here
55.795 - you're stepping the hi-hat sound /alot/ but then you're dropping it /alot/ like here. There's more prominent things to step, like the cool synth at 58.971 and such
74.942 - missing note
80.571 - jumps for snares would be good. nice colors
90.220 - melody does an ascendy thing that you ignored
104.736 - missing hi hat notes that you've left out all of a sudden

[7] (+.) NO MONEY DOWN LOW MONTHLY PAYMENTS - (DossarLX ODI)
changed offset to .538
could use a bunch of nice 24ths to accent a couple parts here and there
61.350 - what. why is this not stepped
it's fine as a file, not as a representation of this song though

[4] (+?) Zanzibar Green - (DossarLX ODI)
Innacurate all over the place, especially the section that gets out of the gallops from 40.252 onwards. I'm not sure why you step what you do because often times I can hardly hear the sounds, or there aren't any at all. Pick better things to layer please

[6.5] (+.) Zanzibar Green - (T-Force)
Moved offset to .037
39.213 - your problems start in these sections. Jumpstream easy enough before this, but your layering goes all over the place; take a closer look at sections like 48.390, maybe even right around 39.213. The decision not to layer in the kick drum isn't the best i don't think.

Last edited by TC_Halogen; 04-4-2014 at 05:05 PM..
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