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Old 08-5-2013, 10:03 PM   #42
One Winged Angel
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Default Re: Batch Review Thread v2.0

CONTINUATION OF JULY 2013 BATCH

Judge Team 2


kjwkjw

As usual, feel free to contact me via PM or Skype if you would like for me to go over your file more in-depth.

asdfmovie6 song (rparty89) [5/10]
==========
- Feels overstepped overall; a tone-down in layering wouldn't hurt (it would also assist you in stepping some sections more accurately, such as the 32nds that are present throughout the file).
- m. 33 - misrhythm with the 24ths here. They start a tad later.
- m. 63 (beat 249.75) - missing 16th.
- m. 64 (beat 254) - hand?
- m. 69 - why the sudden 32nd? There are several instances of the flam for synth before this section that you didn't step. (Also, this part is slightly different from the blips you stepped from m. 72 on.)
- m. 83 (beats 331~332) - this part is really awkward as it forces a 3-note jack. Sacrificing a hand for playability would work. (As a side note, you're missing a 32nd right at the end in this section and in other similar sections. You can be slightly flexible with your layering/PR should you choose to add those in -- e.g. change some of the hands to jumps, make the 32nds simple rolls, etc. This is up to you.)
- m. 98 (beat 391.75) - missing 16th.

asdfmovie6 song (AlexDest) [6/10]
==========
- m. 9~12 - Layering seems a bit unclear. If you were stepping the drumbeats on top of the melody, a note is missing at beat 43. Also, some jumps are missing.
- m. 28 (beat 110) - hand.
- m. 33~ - Be consistent with your 32nd flams here. A lot of them are missing.
- m. 57~ - the 16ths in the jumpstream go to the synth, so adding notes to beats 237.5, 253.5, 269.5 and so on would make the players less confused.
- With some tweaks, this could be a really enjoyable file.

Eclipse (Luna) (TC_Halogen & who_cares973) [8/10]
==========
- Not much to say here. Solid chart. Jump accentuation was excellent.

KOMMICORE (0 & Choofers) [4/10]
==========
- Still don't really find too much enjoyment value in this, haha...
- m. 21 - notes for vocals at the beginning of measure? (as stepped in m. 25)
- m. 34 - missing a note near the end of the measure for vocals.
- m. 38 - The percussion that starts here still seem off. Some sections have ghost notes (or notes that go to sounds that are very, very faint sounds: ex. beat 150.75), while others are missing notes (e.g. percussion for beats 175-176 on m. 44).
- The jump placement in this part of the song is also slightly inconsistent. The jumps on the vocals are fine, but you may need to double-check the percussion. For instance, you choose to have the jump on beat 171.5 when some other instances of the same sound are stepped as single notes.

Mirage Garden (ilikexd) [7.5/10]
==========
- m. 70 - Be sure to take out the 192nd minijack here when you resubmit or send in fixes.
- m. 128 - missing note after the last 192nd jump?
- Neat song.

Moon Rabbit (Scintill) [6.5/10]
==========
- This is a great song, but it calls for a chart that drags in several sections/has pretty big difficulty spikes.
- m. 8 (beat 28) - single note. No piano chord here.
- m. 11 (beat 41.5) - jump?
- m. 15 (beat 57.5) - same as above.
- m. 34 (beat 132) - jumpjacks will suffice.
- m. 45 - I have mixed feelings about that handjack, haha.
- m. 49 (beat 192.67) - the [23] jump and the following [24] jump seem to come up slightly early relative to the music.

Murderous Rampage (Baq12) [7/10]
==========
- First half of the file felt more fun to play than the second half (hand usage seemed a bit excessive which took away from its emphasis effect).
- m. 55~56 - Not a technical error, but the 32nds are so quiet that from a player's perspective, they could be omitted to give the chart better flow.

Neurotoxin (Reshiram) [7/10]
==========
- askjdfkjdsafkjsdjkf enough with the 64ths
- m. 47 (beat 185) - jump?
- m. 61 (beat 241.5) - missing note.
- m. 62 (beat 245.5) - same as above (if you choose not to add the note in m. 61, disregard this for the sake of consistency).
- m. 63 (beat 249.5) - missing note.
- m. 95 (beat 374.5) - following your layering for this section, a jump would make sense here.
- Nice to see a chart for this one.

New World Disorder (.Gazelle.) [5/10]
==========
- Hm...
- m. 18 (beat 71.5) - jump here (change patterns around if needed).
- m. 61 - Polyrhythm (12ths + 16ths). The 16ths go from beat 240 to 241.
- m. 67 (beat 267.33) - hand. Also, I highly suggest changing the hands in both of these 12th sections (m. 50-57 and m. 66-73) to just jumps -- this many hands seem too much for the song.
- m. 77 - Polyrhythm (same as m. 61).
- m. 78 (beat 311) - single note.
- m. 79 (beat 313) - same as above.
- m. 81 - Drumbeats for beats 320-322 are 16ths. If you'd rather not create a polyrhythm, you could either 1) take out the two blue notes to keep just the synth or 2) ignore the synth 12ths altogether and just step the 16th percussion (this is what you did for m. 65). I would suggest the latter, since players will likely be able to follow the drums here, and you already went for stepping the drums in the later half of the measure.
- m. 81 - Percussion is there for the 24th right before the quad. Maybe add it in and change the quad to a jump or a hand?

Ninur (Razor) [7.5/10]
==========
- Dubstep!!!11!1
- m. 10 (beat 38.5) - missing note.
- m. 14 (beat 54) - jump?
- m. 40 - It seems that the second note for the coin sound should come up a bit later.
- m. 47 - Constant 24ths from beat 185 to 187.
- m. 97 - 12th note on beat 384.33.
- Pretty fun to play.

Northwing Fury I (Zaevod) [4/10]
==========
- Overall the file feels very overstepped, partly due to the 32nds/64ths (which largely beef up the difficulty) being very quiet. To the player, this file would be more enjoyable (and perhaps even easier to follow) with those omitted.
- Slightly inconsistent usage of jacks. This isn't as big a deal as the overstepping, but fixing this could definitely make your file more fun to play. Personally I don't see an essential need for jacks anywhere in the file. If you have further questions about this, please feel free to ask me.
- m. 66 - The 32nd stream is constant from here all the way down to beat 270 on m. 68. If you decide to give the entire file a tone-down on the layering, this section could even do as a 16th stream.
- m. 80 - Why a random pause for the percussion at the beginning of the measure? (You're missing a note on beat 317.75 even if you decide to keep the pause.)

Palace of Destruction (DarkZtar) [6.5/10]
==========
- mp3 could be amplified a bit, haha. It'd also be nice if you could get an mp3 with better sound quality. It was hard to tell if a few notes were going to anything.
- m. 135 (beat 538.75) - 16th note just like in the previous couple of measures.
- m. 177~178 - Check your rhythm here. (Notes on beats 707.67 and 708.33 for guitar?)

Phantom Of The Opera (VisD) [6/10]
==========
- m. 8~12 - Rather than having this entire section be jumps/hands/quads, you could try using the same layering scheme you used for m. 13-15.
- m. 17 - Please check the violin rhythm from beats 67-68. They're closer to 12ths than 16ths, but you may need to use more precise snap.
- m. 21 (beat 83) - same as above.
- m. 23 - Going by your layering in this section, beat 90 is a ghost note.
- m. 33~34 - You seem to be following the violin and snare -- consider taking out the note on beat 128.5 and making beat 129 a jump. Should you choose to change this section, be sure to do the same for m. 37.
- m. 36 - Note for percussion on beat 141.5.
- m. 47 - Misrhythm for violin from beats 185 to 186. A bit too many notes.
- m. 66 (beat 261) - jump here.
- With some misrhythm and layering inconsistency fixes, this could be a fun little intermediate-difficulty file.

Piano Sonata in A Major, K. 331 (Baq12) [7/10]
==========
- Solid file, though I'm not sure if a v3 of this song is in much need (different performance, but still).
- m. 40 - Suggestion: Take out the note on beat 159.75 since it's hardly audible? Same thing for m. 48 (beat 191.75).
- For variety, try switching around patterns a bit. A lot of the sections repeat, but they don't need to have the exact same patterns -- especially considering the length of the song.

Pleasant Farmer (pxtang) [6/10]
==========
- This song...!
- m. 16 (beat 63) - not sure what the jump here is for.
- m. 17-30 - Layering is a little inconsistent. You could either 1) take out the notes on beats 79.75, 95.75, etc. to follow just the bass thumps or 2) add in additional 16ths for the percussion for the simple 8th run measures. Also, don't forget the jumps for beats 79.5, 95.5, and so on.
- m. 31 (beat 123.25) - single note.
- m. 33 (beat 131.5) - jump for melody.
- m. 37 (beat 147.5) - same as above.
- Jumps for m. 40 (beat 159.5) and m. 44 (beat 175.5), as you have a jump on m. 36 for the same recurring section.
- m. 51 (beat 203.5) - jump (same as m. 49, beat 195.5).
- Please double-check your file for consistent use of jumps in the following measures as well. Check on a lower rate if it gets hard to follow.
- m. 64 - The 32nd roll is actually longer (if you decide to change this, mess around with the patterns following it).
- m. 65~ - The synth is a constant 16th run. Change the 24ths to 16ths.

Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0) [6/10]
==========
- Chart feels overstepped for the song. Also, it's very hard to follow which sounds the notes are going to sometimes. Sections such as m. 5~12, for instance, could be improved if you chose to underlayer a little in order to cut down on the hand usage and to capture the "vocals" more accurately.
- m. 3~4 - Check your rhythm for the synths, some notes are missing.

Pollyanna Rocks My World (YoshL) [8/10]
==========
- m. 28 - Suggestion: follow PR for jumps, in a similar way as the previous few measures?
- Not the most interesting chart ever, but pretty solid.

Power, Wisdom, Courage (FFR Pro 21) [5/10]
==========
- Not a bad chart, though it drags.
- Check all BPM changes carefully as sections slightly drift in and out of sync. For example, the slowdown in m. 69~70 makes notes come up a bit late relative to the preceding section.
- m. 82 (beat 326.25) - missing note.
- m. 167 (beat 664) - jump.
- m. 194 (beat 772.5) - jump.
- m. 195~ - some of the guitar notes don't exactly fit with 16th snap -- try following just the guitar first on a separate chart?
- You also randomly start and stop layering in certain drumbeats during this section, which renders it inconsistent. Perhaps it was to prevent overstepping? If you would like to keep your layering method, just be sure you don't miss any jumps for the sections you *do* layer in the drumbeats (e.g. beats 778.75, 800.5, etc.). I would also recommend reworking this section.

Powerhaus (YoshL) [5/10]
==========
- This song sounds like it could make a very fun file.
- Please change the 48th trills (as well as some of the 48th patterns that force 24th minijacks)! As pretty big spikes given the overall difficulty, they take away from the flow of the chart. (They're not 100% accurate, either.) I would even be okay with the blips being stepped as 32nds (sans the ones at beat 62.5, 142.5, etc. which play nicely as they are).

Prismatic Lollipops (Elite Ninja) [7/10]
==========
- m. 2 (beats 5.25, 7.25) - ghost notes.
- m. 18 (beats 68, 70) - Minor suggestion: how about using just jumps instead of hands here? The bass percussion isn't present in this section, which makes these two notes not as intense. Same goes for the hands on m. 69.
- m. 20 (beats 77.25, 79.25) - ghost notes.
- m. 30 (beat 116) - Add a note here for the synth, since you follow it for the preceding few measures.
- m. 64 (beat 255.5) - single note, for the sake of consistency (refer to m. 13)? You could also go a step further and add jumps for m. 5 (beat 19.5), m. 9 (35.5), etc. where the same simultaneous occurrences of drumbeats and synths are.
- Catchy tune, fun file. Just needs a few tweaks here and there.

PUNK FLUFFY UNICORNS DANCING ON RAINBOWS (YoshL) [8/10]
==========
- Sure.

Pure Innocent Skirt (Doug31) [1/10]
==========
- I salute you for your song choice. 40mP \o/
- Please recheck your BPM -- the notes start coming up late relative to the music as the song progresses.
- Misrhythms right off the bat. Beats 6.25 and 6.75 should be moved down a 16th; beats 9.5 and 9.75 should be moved up a 16th.
- As for layering: for most of the file you decide to follow just one instrument, which is fine on its own. In your chart, however, this results in several abrupt changes in what sounds you decide to follow (since otherwise the file would be very empty). In addition, the song offers variety, so the file could be much more enjoyable if you divvy up the song into sections and layer multiple instruments in a consistent manner.
- m. 16 (beat 63) - random jump?
- m. 18 (beat 71) - ghost note.
- m. 19 (beat 75.25) - move note down a 16th.
- Several other misrhythms throughout the file, which I suspect could be because the BPM may be incorrect to begin with. Take your time and start with sync, then tackle stepping the song, measure-by-measure. If you have any questions or would like further assistance, please feel free to PM me. I'd love to see this song ingame, too. :3

Racoon Flicka (Charu) [7.5/10]
==========
- A bit repetitive, but nice chart.
- m. 26~32 have more going on than m. 33 -- a way to capture this in the chart would be nice. Changing your layering scheme for m. 26~32 is an option that would take care of this while adding more variety to the chart. However, you don't have to go through with this suggestion, as the section isn't stepped "incorrectly".
- Suggestion: m. 41 - add in notes (on beats 160.5, 161.25, 162, and 162.75) to make this section gallop-y? Same for m. 49.

Red Vector Acid Minute (pxtang) [8/10]
==========
- Good file, plays nicely.

Reminiscence (GH3luver) [4/10]
==========
- Hmmmm...
- m. 5~12 - I'm not sure of your layering here. The jumps don't follow any instrument in particular, nor are they ones that occur from layering of both synth and percussion. It's consistent, but you could definitely make your layering scheme here make more sense.
- m. 13~16 - The 24ths you step here occur on every beat.
- m. 17~20 - Then you have this section stepped quite differently from m. 5~12, when the two sections are pretty much the same (excluding the background synth that starts at m. 13 and continues on until m. 20). Consider reworking your layering for the beginning section.
- m. 25 (beat 97.06) - random note? No additional sound here. I would suggest just following the synth in its entirety by adding notes at beats 81, 83, 85, etc.) -- this wouldn't take away from the toned down feel of this section while making it easier to follow.
- m. 38 (beat 149.75) - missing note for percussion.
- m. 41 - A bit odd jack placement. The wubs happen all the way down to beat 163.75 -- if you would like to capture this in your chart, you could have a 4-note 16th jack that starts at beat 163. This is just one of many things you could do for this part though; a simple stream would work just as well.
- m. 41 (beats 161~162) and m. 42 (beats 165~166) - Fill in notes for the background percussion to be consistent with m. 37~38?
- m. 42 (beats 166~167) - Drumbeats here are 16ths, not 12ths. Alternatively you can follow the 24th synth in the same manner as m. 38 (beats 150~152).
- m. 49 (beat 194.25) - Move hand up to beat 194.
- Missing notes at the end of m. 52 for the synth?
- m. 54 (beats 214~216) - Misrhythms here. Check carefully at a lower rate.
- m. 63 (beats 250~252) - Strange sudden emptiness, haha. Try continue following the melody.
- m. 69~76 - Missing hands (beats 278, 286, etc.). Also consider making these just jumps, and using a hand only for the cymbal crash at beat 288.
- m. 77~80 - Suggestion: simple 12th stream?
- m. 85 on seem like the exact (or close to exact) mirror of the corresponding sections of the first half of the file, sans the very ending. Many of the suggestions/fixes I already mentioned also apply here.
- Well done with the rhythms overall, despite them being quite tricky. With some fixes (mainly in terms of your layering) and reworking of certain sections, this could make another fun dubstep file for FFR. Good luck!

Rip Roar Power (rparty89) [2/10]
==========
- Too overdone to be enjoyable... ;-;
- m. 1~16 - Suggestion: add notes at beats 0.5, 2, 3.5, 8.5, 11.5, etc.? Same suggestion for m. 53~68 and m. 104~121.
- m. 33 - Misrhythms. Note on beat 128.25 and 131.75,
- m. 89 - 16ths are on beats 354.75 and 355.75.
- m. 93 (beat 370.25) - ghost note.
- Aside from other inaccurately stepped parts (mainly with the 32nds), some sections like m. 48~52 are just *way* too much. I strongly recommend toning the chart down to a more reasonable level.

S.E.B. in B.E.D. (Sanzath) [7.5/10]
==========
- Pretty fun, albeit some repetitiveness.
- m. 25 (beat 97.5) - jump for synth.
- m. 59 (beat 232.5) - ghost note?

Sfjskalhisinis (0) [7/10]
==========
- MADOTSUKI GRAB MY LIGHTSWITCH
- Almost the exact same chart as last time. Still not much to say except that the song itself is quite repetitive given its rather short length.

Shade (XelNya) [8/10]
==========
- Relaxing song, great easy file.

Silent Wind (0) [6.5/10]
==========
- This is a pretty relaxed song; I still think the layering is a bit too heavy. For some sections, consider following just one instrument at a time with jumps to reduce clutter and to make the file easier for players to follow. BPM halving was a nice touch.
- How about a tone-down for m. 32 (beat 127) to m. 36 (beat 141) since this section is not as intense?

Slam Crunk (VisD) [6/10]
==========
- Not a huge sync issue, but notes come up late relative to the music for the last few measures (m. 42 on to be specific). Easy fix, though: take out the BPM change at beat 162.
- m. 6 (beats 21~23) - If you're following vocals, try using a more precise snap as they don't fall on the 16ths you stepped.

Sonic the Hedgehog Dubstep (TC_Halogen) [9/10]
==========
- Cha-ching! You win!
- m. 14 (beat 55.5) - note?

Speedcore Cannon (Klosethy) [3/10]
==========
- Yeah...
- As accurate as the file might be, it needs work in terms of playability. Some parts are too much given the speed.
- I strongly recommend reworking your patterns on sections such as m. 31 and m. 35 to avoid long anchors.
- m. 58~ - Suggestion: jumps on beats 232, 236, 240, etc.? The short minijack runs are a bit empty, and they go on for a while.
- m. 89~ - Not sure what the jumps are going to. Perhaps jump beats 352.75, 353.5, etc. or just keep the section as single notes?

Summer Colours Arch (VisD) [6.5/10]
==========
- Pretty fun, though hands seem overused near the beginning. Jumps should suffice for beats 48.25, 48.5, 49, 49.25, and 54~56.
- m. 12 (beat 45.5~46) - 24ths for percussion.
- m. 14 (beat 53.5~54) - ^ (You may need to change patterns that follow immediately after.)
- m. 22 (beat 85.5) - 24ths instead of 32nds. Not a huge deal, though. Same for m. 30 (beat 117.5).
- You randomly start and stop stepping the percussion at times, which gets slightly confusing to follow. For instance, note on beat 168.5 on m. 43?
- m. 57 (beat 225.75) - missing note.

Taking Wing (Xiz) [8/10]
==========
- Straightforward chart, fun to play.

The Artichoke King (mi40) [7.5/10]
==========
- Gets a bit repetitive, but flows nicely.
- m. 7~8 - Change patterns to better fit PR? (It plays okay as it is now, so this is optional.)
- m. 113 - jumps on beats 448, 450, and 450.5.
- m. 115 - three 32nds starting at beat 457.25. Take out 32nd note at beat 457.63.
- m. 115 (beat 459.75) - note.
- m. 120 (beat 476.75) - note.

The Steel Monster Above the City (Reshiram) [7/10]
==========
- Some small fixes and this should be good to go.
- m. 17 (beat 65.38) - ghost note.
- m. 17 (beat 66.75) - missing note.
- m. 19 (beat 74.75) - same as above.
- m. 27 (beat 106) - ghost note.
- m. 60~ - Check for missed jumps (e.g. beats 241 and 257).

The Whip (Xiz) [8/10]
==========
- Lol, totally saw that dubstep coming
- m. 37 (beat 146.5) - jump.
- m. 38 (beat 150.5) - same as above.
- m. 50~51 - This part is really fun!
- m. 68 and m. 72 feel a bit overjumped. How about stepping the entire section (beats 265~end) with the jumps going to the main synth (beats 265, 266, 266.5, 266.75, 267, 267.75, 268.5, etc.) and the percussion (every 4th)?
- Good swingy chart.

to luv me I xxx for u (Reprise) (TC_Halogen) [8/10]
==========
- Tough file, yet plays nicely.
- m. 72 (beat 285) - jump.
- m. 97 (beat 385.25) - missing note.
- m. 105 (beat 417.25) - same as above.

Touhou Judgement in the Sixtieth Year - Fate of Sixty Years (FFR Pro 21) [7/10]
==========
- Sooooooo loooooooong x.x
- m. 154 - a 32nd after beat 612.25 for drumbeat?
- m. 207 (beat 825.25) - note here, too.
- Good to see fixes for the things I caught from last time. Aside from the amount of repetition for a 5+ minute file (the song itself doesn't help much here either), this looks and plays fine.

Umlaut Ampersand (trumaestro) [6.5/10]
==========
- m. 12 (beat 47.75) - missing note (if needed, change the hand that follows).
- m. 35 (beat 136) - jump for the same sound as beat 138.
- m. 37 (beat 146.75) - missing note.
- m. 41~44 - Double-check your rhythm in these measures. Your jump/hand placement is fine, but your steps for the quieter sounds need a revisiting.
- m. 47 (beat 186.75) - note.

Virginal (Doug31) [4/10]
==========
- Song title should be "White Wings (Virginal FTN-Remix)". Neat song btw though I prefer the LostVirginal-Remix
- Since you're following just the vocals for the very beginning, some more PR wouldn't hurt.
- m. 6~14 - Pretty minimal layering here (vocals + just a few jumps for emphasis), which is fine. However, please check for ghost notes (such as beats 32.25 and 48.25).
- m. 15~18 - It's pretty hard to follow your layering here. What exactly are the jumps going to?
- m. 15 - Both beats 57 and 57.5 should be moved up a 16th.
- m. 16 (beat 63.5) ~ m. 17 (beat 66) - Not sure what you were trying to follow. Vocals are beats 63.5, 63.75, 64.25, 64.75, 65.25, and 66. A lower rate might assist you in getting the rhythm down -- take it one instrument at a time if needed.
- Not a bad start for the file. The biggest word of advice I can give is to be consistent and accurate with what you decide to step for any given section of the song, even should you choose to understep. (Personally I would've found more layering + stepping some of those "32nd" percussion rhythms irresistable, haha. The song does give you quite a bit to work with.)

Visitor (glassvox) [5/10]
==========
- Playtest: chart felt too dense for the song, haha...
- m. 4 - Experiment with other layering schemes. The jumps in this measure don't seem to emphasize anything in particular.
- m. 5 (beat 19.33) - Personally think a single note will suffice here.
- m. 8 (beat 30.5) - Either add a jump here for the synth, or only have jumps for beats 28, 29.5, and 31 (plus the percussion on every 4th if you'd like).
- m. 19 (beat 74.75) - Move jump down to beat 75.
- m. 43 (beat 168) - jump? It would make sense to also put a jump at beat 168.67, but you can skip over it if you think it would create a mess with the 24ths that come right after.
- m. 58 (beat 228.25) - missed note.
- m. 101 - straight 24ths from beat 401.5 to 402.5.
- m. 124 (beat 494~) - 24ths instead of 32nds.
- m. 127~128 - Check your steps for the synth.
- m. 134 (beats 533~534) - 24ths.
- m. 135 (beat 536.67) - ghost note.
- The heavy layering not only makes it hard to follow what you're stepping during a playthrough, but also results in quite a few inconsistencies. I would recommend toning down the chart overall, but if you would like to keep its difficulty, please be sure to check for mistakes such as missed notes/ghost notes.

We Are Hi-Speed (Remix) (mi40) [7/10]
==========
- Dohohoho that rigidness, that difficulty
- Consider halving the BPM for sections that are less intense (namely m. 1~32, 65~80)
- m. 83 (beat 330.75) - missed note.
- m. 132 (beat 527.75) - missed note.
- m. 144 (beat 575) - Technically a 4-note jack... consider just making it a minitrill. A 4-note jack at 240BPM would be ehhhhhhhhhh...
- m. 147 (beat 587.75) - missed note.
- m. 168 (beat 668.75) - note (change the jump on beat 669 if you go through with this).
- Some minor fixes and this should be a nice challenge for the higher-end players.

Welcome 2 Omnicore (popsicle_3000) [7.5/10]
==========
- Alright, this plays better than last time.
- m. 26 (beat 100) - move this jump down to beat 101. (Keep a single note on beat 100, of course.)
- m. 34~37 - A suggestion would be to tack on single notes where the synth occurs, in a way that doesn't add on to jacks (notes on beats 133, 137, etc.). You already have the percussion stepped well, so this is completely up to you.

XTC Hill Zone Act 24.7 (T-Force) [7/10]
==========
- You cut this song well, my friend. You cut it well.
- m. 36 (beat 143.5) - jump, seeing as you decided to jump the percussion additionally. Preferrably the same jump as the one preceding it.
- m. 41~48 - Jumpstream flows nicely, props.
- m. 48 - Very trivial, but change the jump on beat 190.5 to be different from the one on beat 191 for the sake of PR?
- m. 60 (beat 239) - note?
- m. 97 (beat 386.25) - Eh? No note here? Same for beats 390.25, 394.25, 398.25, 402.75, and 406.25 in the following measures.
- m. 116 (beat 463.5) - jump (same thing as m. 36).


samurai7694

asdfmovie 6 song (rparty89) - 4/10 [+?]

- Personally not a fan of abusing 192nd notes to emphasizing sounds that sometimes don’t stand out much in the song.
- It feels overlayered and at 12.246s it has a hand that emphasizes the crash cymbal, yet every other hand prior is emphasizing the snare .
- Lots of grace notes are missing, at parts like 2.416s, 3.684s, etc. which can be heard on 1.0 rate but clearer on a lower rate. You actually did step it at 87.36s5, however, and in some parts of the end, but then it isn't stepped in some parts after it, so the grace note layering is very inconsistent.
- Missing notes between jumpstream at 84.234s, as well as in 77.891s.
- Not many players would enjoy the jump trill to quad transition from 121.337s to 123.874s. It also looks overlayered and lazy in terms of having climax theory if that was the purpose. That could be much lighter by using single note two-hand-trills and layering in jumps according to the melody, or step it as jumpstream.

asdfmovie6 song (AlexDest) - 5/10 [+?]

- It would have been more accurate with the grace notes added in to the melody (for example, right before the 4th note at 0.379s). However, you do actually include them later on, like at 43.468s, but then it's left out before the hand at 44.777s. Keep it consistent.
- If crash cymbals are being layered as hands, then the very first note should be a hand instead of a [14] jump.
- The jumps/trills at 49.533s and 119.301s are really overlayered, and the jumptrill to quad transition is awkward.
- Most of the layering (specifically the jumps to the dubstep sounds) looks very similar to rparty89's chart.
- I preferred this version better but it needs fixing.

Eclipse (Luna) [TC_Halogen & who_cares973] - 6/10 [+.]

- Jumps to percussion, but missing jumps at 10.816s and 11.080s?
- I'm not a fan of that transition at 43.815s which has a right mini jack leading into a forced mini jack from the 32nd note 43234 pattern.
- Very nasty forced 212 pattern at 55.374s.
- The rest of the 32nds are simple roll/spin patterns which is how it should be unless forced mini jacks don't cause awkward one hand patterns such as 212 or 343.
- Very clean layering and pretty fun, but please fix what's mentioned above.

KOMMICORE (0 + Choofers) - 7/10 [+.]

- Very rigid layering and minor anchor patterns in the jumpstream but consistent and the song length makes it seem like a heftier and longer version of The Adventures of Lolo.
- There really should be more dense-jumpstream files on FFR in my opinion.

Mirage Garden (ilikexd) - 7/10 [+.]

- The drum roll at 30.029s is actually 48th notes right after that up arrow 8th note, not 64th notes. Keep that 324321 pattern leading to the [234] 4th note hand but swap the note value from 64ths to 48ths. Same problem happens at 200.613s
- ***lol accidental 192nd note jack at 119.340s, please remove that***
- I personally prefer that cut used for this but you pulled it off with sweet pattern choices and layering was superb. The layering was not too heavy and not too light. Well-balanced and it has a nice replay value.
- The ending is actually in 192nd notes (though obviously fast for that BPM) so a 96th note roll would have been fast-enough (or rather slow-enough) for the piano roll at the very end.

Moon Rabbit [Scintill] - 4/10 [+?]

- Missing 8th note jump at 57.794s and 79.612s, missing 16th note jump at 62.908s, missing 8th note at 145.410s, and missing note after last note (an F#).
- It's very long and has a difficulty spike near the middle.

Murderous Rampage (Baq12) - 6/10 [+.]

- 24th note ghost arrows at 31.926s.
- Song is really repetitive. Chart is alright though. Very light accept.

Neurotoxin (Reshiram) - 5/10 [+?]

- Pointless 192nd note piano layering if it's not consistent. Using them in the first place is pointless if it lands perfect as is on 4th/8th/16th notes.
- 16th notes are stepped on parts such as 53.723s and 54.388s, but not in the section before it which is pretty much the same thing.
- The color note theory is not necessary, and the 192nd note piano chords are overlayered.
- Most of everything else was nice and consistent though.

New World Disorder (.Gazelle.) - 6/10 [+.]

- The beginning 8th note jumps are overlayered to the kick. It's fine as single arrows, especially since you delved into single arrows anyways when the kicks hit 32nd notes.
- Missing 16th notes at 49.075s and 49.289s.
- 130.611s, should be 16th notes instead of 24th notes.
- Heavy 12th note hand layering but it emphasizes the kicks quite nicely.
- Solid file for the most part but it needs fixing.

Ninur (Razor) - 3/10 [?]

- Missing 8th note at 16.496s
- There should be a 16th-32nd-4th note pattern at 26.531s.
- 32nd note ghost arrows at 44.014s and 136.699s
- Missing 12th note jump at 46.773s
- 77.118s, should be 24th notes throughout until 77.945s.
- Missing 4th note jump at 95.319s
- The 12th note jump at 112.561s is out of place since the snares are just single arrows.
- 48th note ghost arrows at 123.871s
- Missing 12th note at 159.596s
- At some sections there were missing 24th notes or even "12th note triplets" right before a hand, such as in 105.940s (starting at that 12th note, if heard at a lower rate, there's three notes played before the 4th note).
- Song was a bit long too so I would suggest a cut.

Northwing Fury I (Zaevod) - 2/10 [?]

- The beginning shows obvious use of mirrored/repetitive patterns.
- Why the sudden 16th note mini jacks at 66.880s?
- very awkward pattern at 103.818s and 106.912s
- the heavy layering gets real boring real fast, especially the use of jumptrills when the snares are not much louder than the other instruments.
- why the sudden break at 118.630s?
- chart was really sloppy. the only thing right was the rhythm.

Palace of Destruction (DarkZtar) - 3/10 [?]

- Is it me or is the sound quality really bad? It sounds quiet and muffled.
- Because of sound quality I can't make of that weird rhythm at 34.974s but it doesn't sound accurate at all
- Random 24th note at 71.883s
- Missing 16th note at 138.901s
- It's a pretty long song too and it gets boring seeing 8th note rhythms for 8+ measures.
- If possible, find a better mp3 quality for this and cut the song.

Phantom Of The Opera (VisD) - 6/10 [+.]

- The 48th note offset quad in the beginning and end was really unnecessary. Same with the 192nd note hands to the bell sounds.
- Missing jump at 103.119s
- Solid song and chart overall though. Needs a few fixes.

Piano Sonata in A Major, K. 331 (Baq12) [PASS]

- inconsistent arrow rhythms such as in 18.115s where there's a 192nd-8th-12th note sequence should be avoided when it's nothing more than a 16th note sequence at different BPMs per each note which can easily be fixed through syncing each note.
- I will say that your use of PR is phenomenal and spot-on.
- last arrow was unnecessary
- What irks me most are the inconsistent rhythms used. I don't want to reject this, though. I'll have to pass.

Pleasant Farmer (pxtang) - 3/10 [?]

- Why did you decide to exclude the 16th note hi hat rhythm at 19.906s?
- Random 24th notes at 79.251s when it's just consistent 16th notes, and it repeats again several more times during the jumpstream which happens to look repetitive like the song.
- Missing 16th note at 113.368s
- This is a very overrated and repetitive song in my opinion and most charts for this are usually stepped in a similar fashion.

Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0) - 5/10 [+?]

- missing grace note before the hand at 20.609s, 28.162s, etc.
- very overlayered with the hands and inconsistent too (assuming hands go to the snare, there's one missing at 46.623s). It feels like every single instrument/rhythm was layered in which doesn't have to be done that way.

Pollyanna Rocks My World [Yoshl] - 6/10 [+.]

- There's quite a lot of missing hand layering for the crash cymbals within the jumpstream section. Since you chose to have nearly every crash cymbal sound layered in as a hand (minus parts that include a grace note after the crash cymbal), I suggest you follow with that pattern and fix it.
- Everything else seemed fine, consistent, and alright to play through.

Power, Wisdom, Courage (FFR Pro 21) - 3/10 [?]

- offset isn't right. everything is just slightly offsync except the very beginning. the trill isn't correctly synced either.
- missing hand layering for crash cymbal at 30.532s, 31.505s, and 34.099s
- those 24ths starting at 133.112s for that section aren't rhythmically correct.
- I'm not liking the drastic changes in difficulty where it goes from jumpstreams to slow rhythms for a long time.
- Really overlayered jumpstream at 243.927s.
- Not sure what you use for syncing but I highly recommend DDReam for efficient syncing.
- I see that most of the jumpstream layering comes from adding in jumps to the guitar sounds. Keep it simple by having jumps to the snare and crash cymbals.
- For a marathon file, I personally like this song. Needs a ton of work though.

Powerhaus [YoshL] - 2/10 [?]

_ That's a 420 BPM trill (converted to 16th notes) at 20.406s and 27.263s. Just replace that with a simpler roll pattern, or at least a triplet pattern.
- Weird to have those offset 48th notes when you'r still using 4th notes in some parts during that section.
- Seeing those 48th notes again, it really tested my patience whether or not I should judge everything through or just simply reject it without looking any further.
- very awful anchor pattern at 101.192s and again at 108.263s
- never force one hand patterns like at 150.692s which causes an awful transition to the 48th note "4 3 [124]" pattern.
- the song itself didn't appeal to me and I felt as if the intention was to force a hard chart by making short vibratrills and bursts.

Prismatic Lollipops (Elite Ninja) - 3/10 [?]

- extra 16th notes in the beginning at 1.605s. Assuming x = a break, it should look like [14] x 3 2 [14], instead of [14] 2 3 2 [14]. Similar problem at 22.991s
- It seems sloppy to include background noise into the clean consistent layering you had going on until 12.057s with those 64th ntoes.
- missing hand to emphasize crash/transition to next section at 25.070s
- missing 16th note at 29.749s
- missing 4th note 34.575s (understandable that the percussion ends on the 16th note but that 4th note stands out because of that one instrument playing and should be stepped)
- unnecessary grace notes on the section starting at 47.645s
- 57.150s that section should just be 4th notes, no need for offset 192nd notes
- layering becomes inconsistent with missing jumps emphasizing bass kicks at 66.506s and yet they're layered in at 68.585s.
- Not a bad song but needs fixes.

PUNK FLUFFY UNICORNS DANCING ON RAINBOWS [YoshL] [PASS]
- Song says "pink fluffy unicorns dancing on rainbows" and yet title says "PUNK...(etc.)"?
- Very useless color "quad" trick which glitched my Stepmania.
- For a 58 second song, it wasn't pleasant playing it through.
- Chart was boring. Aside from the dumb quad trick and pointless offset 192nd note jumps, it was...at least consistent.
- I really don't like the song or the color note tricks. I pass.

Pure Innocent Skirt (Doug31) - 4/10 [+?]

- the two "2 3" 16th note arrows starting at 4.518 should be a down arrow 8th note and an up arrow 4th note.
- missing 32nd note at 7.453s
- missing 32nd note at 8.496s
- jumps would go nicely with those four "3 4 3 2" arrows at 32.561s to emphasize the vocals, percussion and piano which both share the same rhythm. same case with the measure at 49.257s
- those two "3 4" 16th note arrows at 71.822s should be an up arrow 4th note and a right arrow 8th note.
- This actually would make a sweet easy file. Fix what I mentioned above, have consistent layering emphasizing crash cymbals and strong 16th note rhythms such as that part at 32.561s with jumps and it should be good to go.

Raccoon Flicka (Charu) - 3/10 [?]

- It seemed consistent and pretty good up until the 32nd trills. It got boring and repetitive real fast. I suggest layering in what's going on in the background and changing those trills to roll patterns.
- The jumpstream at 106.627 goes to absolutely nothing. There is no consistent 16th note rhythm in the background.
- Song's pretty repetitive too.

Red Vector Acid Minute (pxtang) 2/10 [?]

- Hmmmm, not a fan of these type of charts where it's forced difficulty by stepping rhythms that aren't there. (example: that 48th note burst at 3.962s amd 4.789s)
- really bad pattern at 7.685s
- yellow note syndrome at 10.999s, it should start off on a 4th note.
- while some bursts may be accurate, a good amount aren't.
- forced one hand grace notes at 28.892s is completely unnecessary and awkward to hit accurately.
- I see no point in those random BPM changes at the end. There should have been a BPM change earlier to fix that yellow note syndrome issue.
- last 4 notes were dumb.

Reminiscence (GH3luver) - 1/10 [-]

- Those 4th note jumps in the beginning weren't really going to anything in particular and are inconsistent.
- Those 24th notes are better off not stepped since they continue to echo within the background and it becomes inconsistent if it's stepped for one beat and not for the rest, so either step it during the whole time it's heard or don't step it at all.
- random 8th note section at 32.020s when the same rhythm as before is still continuing
- what's with the random 64th notes?
- 44.820, that's how the section should be stepped instead of how it was stepped in the section before with 8th notes that aren't going to anything.
- awkward forced minijack at 56.020 because of that jump. better to leave it as a single left arrow
- This next section is actually well-stepped for some parts. At 66.420s, 24ths should be there for the melody.
- weird burst at around 74.820s that should be removed.
- random 16th note hand at 77.720s as well as a missing hand at 76.820 to emphasize the crash cymbal.
- forced mini jack and unnecessary grace notes at 78.420s
- the 24ths continue until 83.220s.
- Most of the color theory stuff is pointless and it's better to keep things simple like 4th/8th/12th/16th/24th notes instead of using higher note values for pointlessness.
- 85.620s should be straight 16th notes for that one beat
- repetitive pattern on the section at 88.020s. emphasize the snare drum with different jump patterns.
- weird rhythm that needs to be fixed at 96.020s
- what's with the blank spot at 100.020s?
- bottom line, this chart needs some serious fixing, plus the song, along with the chart, is extremely repetitive and definitely needs a cut. after 2 minutes, I am pretty much done with it. Everything was all over the place.

Rip Roar Power (rparty89) - 0/10 [--]

- Very dense and has no replay value unless chosen for some sort of stepmania training.
- Very awkward one handed patterns such as in 20.583s
- Pointless grace notes at 21.730s and 22.051s
- In fact, this file is loaded with awfully forced one hand patterns such as in 22.359 (121 pattern), 23.216s (that 434 pattern and 212 pattern starting on that[24] 8th note jump), and that godawful anchor pattern at 23.859s
- forced mini jacks such as at 26.216 is a no-no.
- I can't take a file seriously with 64th note bursts at 280 BPM. Definitely rejected at this point. I won't even look at the rest, sorry.

S.E.B. in B.E.D (Sanzath) - 8/10 [+]

- consistent layering
- pretty fun file, probably the best one of this group so far

Sfjskalhisinis (0) [PASS]

- extra 17th note at 7.608s that needs to be removed
- as a musician, I find very interesting to an extent where I wonder what person had the balls to write a song using diminished/cluster chords and what the sheet music would look like. as a stepfile judge, it's painful to play through, honestly.
- I barely made it to the end but the song was giving me a headache at this point. I'll pass this.

Shade (XelNya) - 5/10 [+?]

- the grace note actually starts earlier on a 16th note before the 4th note at 25.070s as well as at 27.827s, 35.768s, 46.355s, etc.
- the other grace notes should be removed since they're unnecessary
- continue layering the snare drums as jumps since in some spots it's been avoided
- random hand at 105.027s should be removed
- pretty solid easy chart. just fix what's mentioned above.

Silent Wind (0) [PASS]

- change up the layering scheme because it became blatantly obvious that the bass kicks were on the down arrow for a long while.
- even with the cut I felt as though the song and chart were really boring, almost like One More Cutie except not as bad. It's best to see what the other judges think since I won't give a fair rating.

Slam Crunk (VisD) - 8/10 [+]

- looks like a pretty solid chart
- not a fan of these type of songs but this was actually pretty catchy
- omfg........it took me a while to get the sir mix a lot song reference in the lyrics and then I just burst out laughing.

Sonic the Hedgehog Dubstep (TC_Halogen) - 7/10 [+.]

- at 111.543s. what do these 32nds go to?
- overall, fun chart and good song!

Speedcore Cannon (Klosethy) - 1/10 [-]

- weird transition from the rolls to anchor pattern at 36.140s and again at 39.569s
- bad anchor pattern from 53.604s to 54.140s
- not a very fun "chart". the least I can say is that rhythmically it was spot on. the patterns were not fun to hit and the song itself isn't too pleasing to listen to.

Stories Can Wait (Razor) - 7/10 [+.]

- I would have prefered the cut to end at 131.754s to be honest.
- A bit repetitive but a pretty fun chart to play through.

Summer Colours Arch (VisD) - 7/10 [+.]

- missing 8th note jump at 8.052s
- missing 4th note jump at 14.960s
- very heavy and uncomfortable hand-jacks at 20.980s, change them to jumps (the 12th note hand jack is fine)
- solid chart, nice song!

Taking Wing (Xiz) - 8/10 [+]

- very nice use of PR!
- chart was well layered. well done!

The Artichoke King (mi40) - 6/10 [+.]

- What made you decide to go from simple 16th notes to jumpstream (example: from 36.878s, to 39.362s?
- 48.208s, hands to jumps when it's the same volume and instrument?
- the rest pretty much is the same exact thing as the beginning except mirrored
- I strongly suggest a cut because it's repetitive

The Steel Monster Above the City (Reshiram) - 7/10 [+.]

- Those 24ths in the beginningare incorrect. They should be 32nd notes. (so 16th-32nd-8th-32nd-16th note instead of 16th-32nd-8th-12th-24th note)
- missing notes after hand at 135.680s?
- consistent and a decent speed for a decently hard chart. I really liked this one.

The Whip (Xiz) - 8/10 [+]

- pretty cool song
- nice solid chart to go along with it. good job!

to luv me I xxx for u (Reprise) [TC_Halogen] - 7/10 [+.]

- oh my.....what a savage file
- 16th note trills felt overstepped since I mainly hear the bass kicks
- I found the ending piano to be anti-climactic to be honest
- overall pretty fun aside from personal tastes on certain jumpstreams that I would change such as in 166.298 with its mini-trill-trap pattern.

Touhou Judgement in the Sixieth Year - Fate of Sixty Years (FFR Pro 21)
- 7/10 [+.]

- hands could be used more on those crash cymbals that were layered in as jumps in certain sections. it was a bit inconsistent at some parts.
- fun chart though. song felt a bit too long for me to be honest. It gets boring to see straight 8th notes for too long.

Umlaut Ampersand (trumaestro) - 8/10 [+]

- very interesting song choice!
- awesome layering and fun chart to play through

Virginal (Doug31) 4/10 [+?]

- wrong offset
- Snare drum actually kicks in at the 16th note starting at 16.654, add that in there
- missing 16th/8th notes at 44.102s, 44.284s, and 44.647s
- remove 8th note at 44.647s
- replace 16th note jump for single note at 46.829 since it's not emphasizing anything
- similar case with the third note except at 49.192s
- 51.009, a note should be here instead of on that 16th note above it so remove that
- It just recently caught my attention that the file has blue note syndrome (where the main beat lands on the 8th notes instead of the 4th notes.)
- You certainly have potential to make files. It's just a matter of figuring out the rhythm and a few layering stuff. It helps to lower down the rate and figuring out the rhythm at a slower tempo as well as emphasizing loud cymbal crashes with jumps or hands (though jumps are more encouraged for easier files).

Visitor (glassvox) - 8/10 [+]

- not bad, minus some bad patterns such as in 54.929s that forces mini trills such as 434 or 121 (434 in this case) and anchor patterns such as the 343 1 [14] pattern at 53.686s
- consistent solid hard chart. pretty fun minus a few patterns and awkward mini jack transitions but not too bad.
- I really hope to see this in game.

We Are Hi-Speed (Remix) (mi40) - 6/10 [+.]

- 192nd note bursts are getting lame, same with 192nd note offset hands. they're not needed at all.
- lol rato-style 16th note jack at 145.844s
- song and chart was a bit too long so I would suggest a cut and fixing what's mentioned.

Welcome 2 Omnicore (popsicle_3000) - 7/10 [+.]

- very...interesting song choice.
- chart felt right with the song. layering was consistent.

XTC Hill Zone Act 24.7 (T-Force) - 8/10 [+]

- consistent layering.
- cool song and the patterns flow well with it
__________________


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i want to be cucked by cirno

Last edited by bmah; 09-30-2013 at 01:14 AM..
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