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Old 06-22-2012, 03:44 AM   #27
bmah
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Join Date: Oct 2003
Location: Edmonton, AB
Age: 35
Posts: 8,448
Default Re: Batch Review Thread v2.0

CONTINUATION OF JUNE 1, 2012 BATCH

DossarLX ODI

Connect (HOUSE SOUL REMIX) [bmah]
- m34 to m38 an alternative is to go with the vocals rather than just the low sounds, it just feels weird after going to the vocals for the previous half of the file
- m38 to m42, the vocals are prominent and 8th jacks to them would be nice
- Two notes 24th intervals before the 24th burst in m46 will make this part less awkward. It's actually very noticeable and just leaving the 4 note burst makes that transition into the next section a little bit off.
- Second 101.77, this 32nd is a ghost note or barely audible (probably just an interval switching mistake). A 16th [23] jump would work better here.
- Switching between the vocals, low noises, and combining both with 16th gaps was pretty meh, but nothing outstandingly wrong with this file.
[8/10]

FF7 - Theme of Aeris (MarioNintendo)
- Considering how relaxing and easy-listening this song is, all these jumps really aren't needed. In fact, you could've stepped this with even less notes and layering to certain instruments and it would represent the song much better.
- Orchestral songs like this are a pain to play through. Some parts felt ok, some parts felt way too early (late perfects or greats). Recommending snapping these parts to sync better.
- This file could be toned down to the most prominent melody and it would certainly represent the song better.
[7/10]

Kanashiki Ookami (Ghakimx & vote4nixon)
- m1 to m16, jumps should be used sparingly here. Right now it really feels overlayered and it doesn't go well with the calm atmosphere of this part.
- Second 42.61, missing 4th note. Putting it there would make this transition into the next part feel more complete. Second 80.41, same thing with the missing 8th note. These sounds are noticeable enough to warrant this.
- There are a lot of unnecessary minijacks in this file which could easily be changed to better represent the song.
- The syncing in this file is weird, I'm getting a lot of late perfects/greats.
- m72 to m75, this part is mistepped.
- The layering scheme used here looks rather untidy, it certainly is overlayered compared to the song's atmosphere. This could actually be toned down to represent the song better.
[5/10]

Lavender Town [Fairytale Remix] (Xx{Midnight}xX)
- Right off the bat the overlayering in this file was what stood out the most. This song has a mysterious, mellow feel to it so a lot of jumps aren't really that great here.
- Instead, I recommend you follow the melody rather than having quarter notes to every xylophone sound. I can't stress enough how a file can be made easier to better represent the song.
- Basically I'd suggest following the piano and work out a buildup later on. None of these hands are justified, so remove them. Start with the piano melody, and then include the xylophone for climax theory. This would definitely make the file more interesting than it is now, because this file felt way longer than it actually is from huge repetitive factor.
[5/10]

LQJR song (Hakulyte & Hateandhatred)
- m3 to m5 while I understand you're trying to layer the vocals here, it definitely just works better as single notes.
- Remove all minijacks from this file. They're random difficulty spikes.
- The 16th streams and the jumps to the vocals honestly just don't work very well here. This would make an excellent easier file if you followed the vocals rather than having a lot of jumps and 16th stream.
- File could use some syncing work. A lot of sections are stepped weird and slightly offsync.
- Basically, remove the plethora of jumps and figure out something with the vocals; they're definitely the most prominent part of the song. You could even include the 4th beat in the background if it feels a tad bit empty.
[4/10]

Lunar Landing (bmah)
- Second 6.02, missing 8th note. Later on though the stepping is consistent.
- This was actually managed quite well. No overlayering, the steps made sense, and it wasn't largely repetitive.
[9/10]

Mabi v2 (woker-X)
- Just a random comment, why does this have v2 in it when I don't see Mabi currently ingame or in queue? Anyways, onto judging.
- m1 to m9, holy eyesore of 192nds. Those aren't needed at all here. Rather than what you currently have, it would be better to remove the jumps and step to the melody and the synths for a buildup transitioning into the bpm change.
- From the 140 BPM change to m26, this part would work better as single notes to the melody rather than jumps on every note it plays.
- You have a lot of "melody jumps" in this file, which would work better as single notes. Sometimes you actually do have single notes to the melody but then decide to layer them as jumps when it's clear it's following them.
- m91 to m99, considering how mellow this part is, you could just step the melody here instead of using 192nd notes.
[6/10]

Malevolent Mansion [Standard] (Xx{Midnight}xX)
- Second 2.53, 12th here is a ghost note. What you're looking for is the 8th note.
- m4 to m20 You can step the basically just the kicks and percussion here so at m20 you can sense that the intensity of the file increases right after.
- Second 39.47 and 40.17, misplaced jumps throws off the layering to the percussion.
- m44 to m48 this entire 12th part is misstepped. These are 16ths.
- Later on you could put more of a focus on the xylophone rather than constantly having to step the percussion.
- This song has a variety of instruments that will prevent this from being a lot of 8th notes to percussion, and it would definitely make for a more interesting file.
[4/10]

Mascarada [Scintill]
- The layering wasn't crazy in this file, and it does a good job of following the melody. Doing the same patterns over and over was a bit boring; sacrificing some PR for more variety in this file could've prevented this issue, but still a good file to play through.
[8/10]

Monday(psychozerosk8er)
- Second 19.93 this 8th note doesn't fit since the 8th note previously was to a synth sound.
- m65 to m79, remove jumps and have the melody you stepped along with the clap. Doubles to one sound in an empty spot like this doesn't work.
- m79 to m81, the countdown should be single notes and there should be also be an 8th note when he says "zero".
- In short, jump usage should be looked over, it looks like you copy pasted these patterns but the point is that the song is largely repetitive and could follow some different layouts. A lot of this file also ignores PR and may have attempted the "old school" feel, but right now these patterns repeat too many times and they feel really random.
[4/10]

N's Farewell (Xx{Midnight}xX)
- Second 26.57, ghost note. You're looking for the 16th right after (and don't make it a jump, because this is really quiet)
- Second 27.43, this would work better as a 32nd instead of a 48th.
- Second 52.78, a 16th note here would work better than the 192nd you have here.
- Second 85.61, step a 32nd here instead of a 48th.
- Remove all hands from this file. This song is nowhere near intense enough to warrant them.
- What I mentioned above will prevent this from being a confusing grace note file. A file like this limits pattern choice due to the grace notes involved and it also is not good for players trying to get into the game (there are quite a few files ingame that suffer from this actually). Remove the grace notes, make them 8th jumps instead, and make this file more straightforward to play, and it will definitely be a solid piano chart. Newcomers shouldn't be confused by emptier files like this, they should be getting a sense of cohesive rhythm and not weird gallop/grace notes to confuse them further.
[4/10]

Need You (Elite Ninja)
- This file is way overlayered. Please do not use hands here. In fact, the hands should be doubles and the doubles should be single notes.
- Find a different layering scheme. You have the jumps to the percussion but there isn't any synth sound there, and the point of layering is to layer certain instruments at once or emphasize intensity. In this case, the double and hand usage isn't warranted.
- m58 to m66, while not just being overlayered, it will also be better if you figured out something with the other sounds playing rather than having an empty feeling here. It will make the 16ths at the end feel like a smoother transition.
[5/10]

Nocturne (Jake Ferguson)
- Second 9.25, 8th note here feels offsync and could be fixed.
- m9, that 64th burst into the 32nd jump is poorly stepped. Recommending just to make it a 4th jump for more fluent playing.
- m23, get rid of this color burst and use a 4th jump instead.
- Second 82.32, remove 48th ghost note.
- Remove hands and quads. They really aren't needed in this file. Same thing with the burst grace notes that have confusing color mixes.
- What I recommend is snapping the color notes to 16th, 8th, 4ths, etc. basic colors, since recoloring will make it less of an eyesore for players that are trying to play files at this level. You also could have just stepped along with the melody rather than using all those jumps, but the recoloring issue along with the grace notes is more important. This will make it a solid piano file that will not only be easier to read, but also have more of a cohesive flow for the player (and keep in mind this is an easier file too).
- Syncing for the most part is good.
[5/10]

On the Origin of Species (Evolution) (Tidus810)
- Second 87.02, ghost note
- This file shouldn't have any hands or quads. The hands aren't justified/intense enough and the quad at the end is overdone.
- The layering you use in this file creates a lot of minijacks, and a snare doesn't automatically mean it has to be jumps. This file could use less layering to prevent minijacks and encourage more pattern usage that would represent the song better; considering how easy listening this song is, all these jumps don't fit.
- I'd recommend removing all the minijacks you have. Most of them are there due to the heavy amount of jump usage, which really limits your pattern choice here.
- Reduce the layering, focus more on the melody so there aren't as many jumps, remove the minijacks, and this will be a solid file representing the song.
[6/10]

Pine Ridge, SD (mi40)
- The 9 second gap to the first note is annoying. Recommending a fade in with a 2 second gap instead.
- All jumps should be changed to single notes, and the hand should be changed to a double.
- The file should end at where you placed the 48th hand. The 8 second difference to the last note is unnecessary here.
- While this does have a good syncing job to it, it's an eyesore of colors right now and looks like a CTRL+R file. A recoloring for this is needed.
- Pitch relevancy could use some work.
[7/10]

Politically Correct Holiday Song (YOSHl)
- For the first 7 measures you could actually just go along with the bells. Right now this part is quite overlayered; the song here is way too calm for all these jumps.
- From the end of m7 to the BPM change, you can go along with the lyrics here rather than the repeating piano. This will make the bpm change much more surprising!
- Second 54.30, no clap is being layered here. This jump isn't needed.
- This song would make a solid file if you focused on the vocals here and used less jumps. It feels weird not stepping the 8ths in an attempt to place attention to the vocals but then having continuous 8th streams in between. Rather than have the streams of 8ths, you can follow the melody, use less jumps, and put a focus on the vocals and melody.
- m42 going to the end is overdone. An 8th stream here is understandable, but the jumps every quarter note isn't needed.
- The 8th jack at the end to the guitar doesn't need the 192nds to the bass pedal (and even then 4th jumps would be better here than the 192nds). The single 8th notes would work fine here along with using a double instead of a hand.
- The file is overlayered right now, and it would be better if you put more focus on the melody. You did step the ending melody with those jacks, but the doubles in between made it awkward and less noticeable. This could make a very solid easy file.
[6/10]

Pollyanna (YOSHl)
- Second 4.78, this isn't intense enough to be a jump like the previous measure. This would work better as a single note. Same thing with seconds 7.73 and 36.26.
- Seconds 15.85, 16.83, 23.72, and 24.70, stepping these quiet sounds higher than the piano doesn't make sense. It would work better stepped as the lowest sounds (left side).
- Second 41.71, this shouldn't be a jump. A sound like this isn't nearly as intense as the jumps you placed for the piano beforehand, and this low sound would work better as a single note.
[8/10]

Pork and Beans [Scintill]
- To improve fluency, you can change the 16ths at seconds 16.16, 32.15, 66.15, 134.15, etc. to down instead of up so there isn't awkward one handed transitions from the fast bursts here.
- This file is quite overlayered. There are several cases of similar sounding piano sounds that are stepped as jumps while others are stepped as single notes.
- These patterns appear way too many times. This file needs more variation. Rather than have all these jumps going on (they limit pattern choice if you don't want minijacks) to similar piano sounds you can sacrifice some PR and vary up these patterns more. I was basically playing the same thing for 2 minutes, the same patterns irked me.
[5/10]

Qu'est ce que c'est (psycho)
- Some of the vocals are mistepped.
- m24, inconsistent jumps. Same thing with m28, the vocals should be single notes like you were doing for all the previous measures.
- The changing between the instruments and the vocals is confusing and doesn't make this file cohesive.
- The percussion in this song would make for some interesting steps, but you ignore it and put a big focus on the vocals. This file feels emptier due to it (especially where there are those cymbal crashes, which some of them you didn't step at all). I recommend finding a layering layout for this song, figuring out something that would mix well with both the vocals and the percussion. Switching back and forth like this with inconsistent jumps makes the file confusing to follow.
[3/10]

Redirected Moonlight (FFR Cut) (MarioNintendo)
- m22 to m26 you can just go with the piano melody here rather than layer the lower piano to make the 8th buildup in m26 more interesting.
- m30 I get that the 16ths are going to the hi hat but the missing 16ths feels weird here. In fact, you could just step along with the piano melody here since it's short and leads into that 32nd roll.
- m39, these are 24ths, not 32nds.
- m43 the notes here don't snap to the 4ths (and this is an annoying part of stepping orchestral sections like these). I recommend doing some syncing changes here so it snaps better to the notes since right now it's off.
- m44, the jumps here layer both the hi hat and the piano but it would be better if you just left this as single notes; this part is way too calm for those jumps.
[7/10] [>]

Redirected Moonlight (FFR Cut) (Sticklydude)
- The PR in this file could use some work, and some jumps are unnecessary (same or similar piano sounds being stepped as jumps when the notes around are stepped as single notes)
- m30, 48th trill is overstepped. It is just 24ths.
- m42, these are four 32nd notes, not 24ths.
- m43 the notes here don't snap to the 4ths (and this is an annoying part of stepping orchestral sections like these). I recommend doing some syncing changes here so it snaps better to the notes since right now it's off.
- m44, the jumps here layer both the hi hat and the piano but it would be better if you just left this as single notes; this part is way too calm for those jumps.
- None of these hands are needed.
- In the calmer sections, going with the melody will be a lot better than trying to layer in the lower piano.
[5/10]

Seaside Hill - Act 1 (Antronach)
- Later on, the ogg should be converted to mp3
- The jump usage is awkward in this. Some parts you put jumps to quiet notes, and then sometimes it's on the guitar and it doesn't have an identifiable layering layout.
- After playing through this file, this can be a very solid easy file if you went more with the melody rather than adding in all these jumps and other quiet notes. A lot of quiet parts are stepped, sometimes with jumps, and it makes the file awkward compared to the song playing.
[4/10]

Sick Trance Guitar Solo (Zekramcross)
- There are a good amount of missing/mistepped notes in this file.
- The solo going on for the entire file would make for a solid file. What there is here are some unneeded minijacks, jumps that aren't needed (and some seemingly random), and misstepped parts that don't go with the solo (such as being a 16th off). The PR could also definitely use some work here considering how short this file is.
[4/10]

The Big Bang Theme (Rock Cover) (VisD)
- First four measures, jumps are unnecessary.
- m8, this "quad" really is too much compared to what's going on in the song. The cymbals don't justify 192nd color usage. The drums also don't have to be all jumps here; remember layering is usually done to represent intensity or certain instruments at once. Same thing for m16, m30, and m39.
- m17 to m24, holy 8th jumpspam. What you could do is in the beginning go with the melody, and then introduce percussion here for a smooth buildup rather than these plethora of 8th jumps. The 8th jumps right now are just really bland.
- m26, no jumps are needed here. The part is way too calm.
- For m31 to the end, I'd recommend going with what I said about the buildup idea.
[5/10]

The Hop (rayword45)
- The long 16th streams in this file with confusing layering and seemingly random patterns doesn't work for this song. Again, I tried visualing this song with single notes going to the melody and it matched the song a lot better than the inconsistent layering and random long streams.
- A lot of these jump placements are confusing. The 16th streams didn't match the feel of the song and this file overall could use a revamping. An easier file that focuses on the melody more with some buildup will definitely work better here.
[3/10]

The Tunnel (bob bob)
- Seconds 43.58, 54.55, these are not intense enough for a jump.
- Seconds 54.21 through 54.55, these are 12ths, not 16ths.
- Starting from m57, rather than the standard percussion layering you could figure out something with the vocals here to prevent the file from having the same repetitive layering layout. This will definitely make the section more interesting.
- m76 I see what you're trying to do here but it's better to step the synths here too so it doesn't feel awkward since they're very prominent here. Same with m80.
- m88, while these 32nd transitions are ok they can be a little more fluent (not leading into pseudo one hand trills, etc)
- None of these hands are needed. Some of the xx-xx 16ths you stepped would play better as straight 16th notes without the gap because it does sound like there are 8th notes in that squeaky synth noise as well.
- Buildup attempts were reasonable but could be polished.
[6/10]

Tokimori Uta (bmah)
- Before the two bursts I mention below, this part is too soft for jumps.
- m4, this 48th burst was stepped too fast. If anything it sounds like 32nds.
- There's also a color burst after that plays really weird. I recommend taking a look at these bursts again.
- This file is quite overlayered. In fact, while I was playing this file, I was actually picturing what it would be like if you were doing single notes to the vocals rather than the massive amounts of jumps and hands to a song this relaxing. The way it's stepped right now honestly just feels overstepped and doesn't represent the song well.
[6/10]

ULTRAnumb (MarioNintendo)
- Second 10.29, ghost note
- Second 33.28, ghost note
- Second 38.57, missing jump
- Layering to the guitar and then the vocals was noticeable and no hands were used. Layering was done pretty well in this file.
[8/10]

With a Cherry On Top (Reshiram)
- Please find a different layering scheme. Single notes to the melody would fit much better for a relaxing song like this.
- The BPM change for the 48th notes is very unnecessary. Color theory forced like this doesn't work.
- Some of the grace notes are misstepped and even ghost notes.
- m24, the 64th slide roll here feels off and would work better as just two notes.
[5/10]

Your One (_.Spitfire._)
- File is way too difficult for this batch. This was asking for 1-9 files and this certainly isn't even a low 10.
- File does have a good amount of inconsistencies and layering schemes could be much better along with more fluent patterns. Subjective here, but the song also was jarring to listen to.
[!]


Silvuh

All millisecond values are truncated, given from ddream after moving the offset. Please PM me if you need clarification on anything, need a more detailed analysis, or would like for me to check over your corrections.

[6/10] Connect (HOUSE SOUL GEMIX) / bmah
// I listened to the .mp3 on repeat for a while after watching the show. Listening to the track gave me an expectation of what the file should feel like, and while this file isn't bad ... A lot of the rhythms are lost in your layering, and that makes it less fun.
2.45–8.08s: You have a lot of two yellow jumps in a row here, like the second goes to the echo of the first, but the echo is actually on the 8th after. Remove the arrow from the second jumps that's shared with the previous ones. So like at 3.04s, remove the 4. ... If you mean to layer that echo, anyway. It kind of works as just emphasis on the lyrics, but it's just odd that there's more jumps here than in the chorus at 47.45s.
9.02–9.95s: There isn't a reason in the music for this long anchor on 1 to be here (unlike the other ones), but the BPM isn't high enough for it to be too difficult.
9.95–13.70s: The secondary melody that you do follow here is missing some notes: 11.24, 11.59, 11.71, 12.06, and 12.41s
17.45–32.45s: Trying to understand your layering in this section ... It seems that you auto-jump the clap and the chords in that secondary melody. And sometimes, you auto-jump the bass, even though you don't follow it consistently. Like in 26.83–27.76s, you put jumps to the 3/16ths in the bass, but there are no vocals or anything on these notes that layers with it. I know it's difficult when the melodies and percussion don't follow a lot of the same beats, so strict layering looks messy.
Here's something you can try (copy your steps into a new difficulty so you don't lose what you have in case you don't like it): Whenever the vocals have two notes an 8th apart, remove all the arrows between them. This does mean removing a lot of jumps (especially to the clap and bass; you don't lose the jumps to the secondary melody), but the rest of the layering will be left intact. It may seem inconsistent to jump the clap in some places and have not a single arrow on them at others, but this way, the rhythm of the vocals is much more apparent. You may find this flows better than auto-jumping all the claps.
47.45–62.45s: So this is the chorus. One thing that feels off is how this was layered a lot less than the verse. Here, you only follow the vocal while layering the kick and auto-jumping the clap. It's good that it's layered less than the next time the chorus comes in, but this doesn't feel right. (Sorry; I know that's vague.)
62.45–69.95s: I was hoping you'd step that voice here, so you'd get that trill at 63.86s.
69.95–75.58s: Try taking the jumps to every other clap (starting at 71.36) here, so you don't totally lose the rhythm of the bass.
95.61s: I do really like the hands here.
After the chorus again, in the last part, you miss some more of the secondary melody. 110.97, 111.08, 111.43, and 111.79s.

[4/10] FF7 - Theme of Aeris / MarioNintendo
#OFFSET:-2.101;
// Some layering and rhythm problems, and the PR is mostly fine.
21.66s: The arrow doesn't go to a sound here.
27.97–29.05s: Not sure if the bursts are necessary given how easy the rest of the file is.
36.88–54.27s: Starting here, before any more instruments come in, the harp and strings aren't consistently layered. There are jumps at 36.88 and 44.70s, but there are singles at 40.36, 43.84, 47.31, and 50.79s (and also 16.88s) when the same layering is happening.
39.49,39.92s; 42.97,43.40s: Each of these sets of two arrows are too early; they should be on 12ths.
54.28s: There's the new instrument you layer in here, but you miss the note a 4th earlier: 53.40s, 67.31s
56.88,57.31s; 63.84,64.27s: Same as 39.49s.
57.75s: You can put a jump here to the layering I mentioned earlier, but it's less necessary because of the louder instruments that come in.
64.70,65.14,71.66s: These can all be jumps.
65.14s: Make this 4 a 2. Shouldn't be on the same arrow as 66.01s.
75.58s: Make this 3 a 2. Shouldn't be on the same arrow as 76.45s.
82.97s: Unlayer this note because there's no bass here. You do have a single arrow to the high-pitched strings at 89.92, so there is some strict layering here.
98.62s: I can see why you have jumps to all the 8ths here even though there's no layered instruments. But the jumps at 98.62s should go BCDCBA instead of ACDCBA and at 104.70s be DCABA instead of CBABA to fit the melody.
113.40s: The .mp3 should be edited so the note fades out fast and you don't need this filler note here.

[5/10] Kanashiki Ookami / Ghakimx & vote4nixon
// The offset is correct, but because the speed-up wasn't done correctly, everything after it is 50ms early, about a 32nd. These BPMs will fix it, and all your steps will be where they are supposed to:
#BPMS:0=140,57=244.674,62=143.884,70=150;
// There were good chunks of this file, but the most-repeated parts were the least well-stepped.
7.35s: The left-hand chord here is lower than the one before it, so make this (14), which will also distinguish it from the next jump at 9.06s.
35.05s: I looks like this jump is layered to the bass, and the 8th jumps around it make three jumps in a row ... And the bass makes three notes here, but they start on 34.65s. So it looks like those jumps are trying to go to the bass, but they don't. Remove the jump to the bass or try to layer it in a different way.
In this whole 29.85–35.45s section, it does look like you put the pattern to the flute down and layered the percussion over it ... but you moved things around more than you needed to. For all of the 8ths in these beats, the flute does only two different pitches, but your 8th jumps use all six possible jumps. ABAAABBAABAAAB. And you can fit that with the PR flute patterns fine without causing 8th minijacks.
36.25–42.25s: Same stuff here, really, except this time the 8ths go ABAAABBAAAAAABC. And then the same thing at the end of the phrase about the bass layering being weird.
42.65s: May want to put a note here.
58.55s: Missed a 16th to the percussion here. Everything else in the 42.65–65.05s section is good.
66.30s: The 32nd is a ghost note.
68.05–68.25s: Go ahead and fill in the 32nds here.
68.25–93.85s: Some of this is good, but a lot of the time it just feels like it was arbitrarily filled in to keep the arrows adjacent. The instrument does only play adjacent pitches, but you can't step it like that and have the correct peaks and valleys.
If you can't hear when the highest and lowest notes are, listen to the notes around them, because they'll be the same. Listen at a slower rate and you can hear, for example, the same two pitches surrounding the 16th at 68.55s. That's a peak you have right. Try to figure them out yourself, and then read the next lines if you're having trouble or want to see if you got them right.
Peaks: 68.55, 69.25, 70.15, 70.85, 71.65, 72.35, 74.05.
Valleys: 68.85, 69.75, 70.45, 71.25, 71.95, 74.55

The pattern from 68.26 to 74.65 is played four times, with the only change being the removal of four notes in 79.85–80.65s. And there's repetition within the pattern: 68.25–69.65 occurs again right after the 16th at 69.85–71.25s.
From 72.45 to 73.65s, there are three trills that do not share pitches with each other. The first two are four notes, and the third has five. So you did get it right that there are trills there, but the last one is too long and they should not be connected.
It seems like you deliberately ignore the percussion sometimes, but most of the time it just makes it look inconsistent: 97.35, 98.95, 99.15 and 111.95s.
107.95s: Missed the 16th to the bass melody here.
Take out the 16th at 110.35s and add the 16th at 110.75s.
115.05–117.85s: This whole section is confusing, because you step these grace notes to this one sound but don't step all the non-grace notes of that sound.
119.45–145.05s: And this is all a repeat of 68.25–93.85s, so the same stuff applies.
145.45–145.85s and 148.65–149.05s should be filled with 12ths, not 8ths.
151.05–151.45s: The 12ths should continue into here.
164.85 and 165.05s actually have the same pitch and should be a jack.
The melody you're layering now doesn't have a note on 167.65 and 168.65s, but it does have one on 168.85s and 173.05s.
175.85, 176.25s: Looks like you're putting jumps to the bass again, which is just as weird as it was before.
178.25s: Jump should be on the 4th here, not the 8th after it.
178.85s: Put this 8th on a 1 instead of 2. At 2, it causes a pitch-irrelevant jack and trill.
181.45s: No melody note here, shouldn't be a jump.
And you can remove the filler note at the end.

[2/10] Lavender Town [Fairytale Remix] / Xx{Midnight}xX
#BPMS:0=110.000;
// You didn't change any of the arrows since you submitted it to the New Artist batch; there's just an arrow added to make a hand at the end. As it's been said, the file needs a PR overhaul.
You can vary the steps to the background melody, but do so without sacrificing PR: the arrows at 1.69 and 2.23s are the same but go to different pitches.
8.78–13.14s: The main melody that comes in goes AABBA, but your jumps are CABAB. There are a lot of unnecessary jacks here.
13.14–14.23s: The melody goes down but your jumps go up.
And so on throughout the file.
At least, 42.05 and 43.14s shouldn't be hands.
43.69–52.42s: It would be a nice variation and use of climax theory to take out the background melody and just put single arrows to the flute.

[1/10] LQJR Song / Hakulyte & Hateandhatred
// The song itself is a joke, but the file ... The notes to the voice are done well (so you don't get a 0), but the Eurodance stuff is waay too soft to put that many arrows to. Can't even hear what all the 16th stream goes to.

[9/10] Lunar Landing / bmah
// Great PR, the simplicity of the file is really nice.
55.02–62.35s: Move all the same pitches on 1 to somewhere on the right hand, because those were all on the left hand before that.

[4/10] Mabi v2 / woker-x
// A lot of PR is consistently backwards. Some odd layering choices.
3.08, 11.08s: These pitches are the lowest of jumps in this section, but they are on the highest jump.
5.08 and 7.08s are the same pitch.
7.33s: This 8th should make a jack with the previous jump.
13.08s: This pitch is the highest of the jumps, but it is on the lowest jump. The same pitch is at 15.08s.
13.59, 15.85s: Because these jumps don't go to the melody, should they be white too?
The section starting at 20.79 has all the same PR problems.
20.79, 27.65s: These pitches are the lowest of jumps in this section, but they are on the highest jump.
22.51 and 24.22s are the same pitch.
It's not just the ending 4ths that are problematic: the jumps starting at 25.08s should be going up, the jumps at 28.51s should be going down ...
29.37 and 31.08s are the same pitch.
29.79 and 31.51s are just echoes and are not emphasized enough to be jumps.
And so on and so on until 46.5s when something different finally happens.
58.94–60.22s: There are four different jumps here but the pitches are doing an ABAB pattern.
70.29s and 70.51s are the same pitch.
81.65s is not the same pitch as the two jumps before it.
81.97–82.51s: The 16th jump should be below the 4th jump, and the jumps should then go down, not up. i.e., just mirror this thing.
83.37s is not the same pitch as the two jumps before it.
85.08s: May as well make this a pseudo-jump using that grace note before the beat.
107.08–121.08s: Fill in some of the echoey rhythms here. The section feels empty, and it's not like it'll make it too hard if you add them.
123.08s: So now that the BPM is slower and you can afford to use more difficult patterns ... you unlayer half of it from the last time this melody appeared. If that's a "slower=softer=less layering" thing, I guess that's okay.
The whole section has more of the same PR problems, high notes are low, low notes are high, same pitches not on the same jumps.
170.06s: Starting from here, now you're doing the opposite of what you did at the beginning. Before the percussion was white, now it's the melody. This should be consistent so it's not confusing.

[3/10] Malevolent Mansion / Xx{Midnight}xX
// Biggest flaw is the inconsistent layering that makes the file harder to follow when its played.
8.41s: Only sound here is the snare, and you put a jump to it. So if you're auto-jumping the snare, you missed the jumps at 19.70 and 25.35s.
There's also a slightly different snare hit at 9.47s and every four measures later (15.11s and 20.76s) that you can layer.
Besides the snares, you follow the main melody with jumps. There is also the instrument that plays a note every other 4th which you put notes to but don't layer with jumps. Inconsistencies with this occur at 10.88s (missing note) 22.17s (shouldn't be a jump)
18.29–21.46s: I would suggest putting jumps to the sound every other fourth in here, because the notes are louder.
27.46–38.76s: In this section, you only jump the snare. The bass is inconsistently stepped, and it detracts from the main melody. Try removing the arrows that just go to the bass, like 28.35, 31.17, 33.99, 36.82, 37.52, and 37.87s.
38.76–50.05s: Now that the main melody from earlier comes in again, the jumping gets inconsistent. You jump the melody and not the snare at first, but when the melody comes in again at 44.4s, you ignore it and jump the snare.
50.05–59.93s: The melody isn't always just doing four notes up. Like at 54.99–55.52, the last note of the four goes down, but you don't change your pattern.
Also, what is it that you're jumping on these 4ths? Sure, they start each set of four notes, but not all of them are layered with another instrument. There is one that does 3/8ths patterns, so if you followed that, you'd have jumps at 50.05, 50.58, 51.11, and 51.46s, etc.
There are some 8th jacks in the music there, but not as many as you have stepped. The bass does a jack every two measures starting at 51.46s.
Try layering in some more of the percussion that comes in at 58.52s. The steps shouldn't just be the same as before here.
61.34–66.99s: The staircase should start by going up, not down. I guess it's okay to just keep it a staircase for simplicity, but there is more variation in the pitches than that. If you can find a PR pattern that's as easy to play, do that.
66.99–88.87s: In this section, you don't have any jumps, but there is so much going on in the music: different instruments, notes being emphasized more. It's disappointing to not see any of it layered.
88.87s: The first half of the trill is much softer than the second half, so it should all just be one trill like that.
Remove the 4th at 98.40s.

[8/10] Mascarada / Scintill
// The layering and PR are all good, but you should fill in some of the long empty spaces.
Empty spaces that can be filled with notes to the other guitar starting at 20.21, 27.59, 49.75, 69.13, 73.63, 77.33s.
(It's not as important to fill in anything in 28.52–43.29s because it's a break)

[1/10] Monday / psychozerosk8er
#OFFSET:-0.023;
#BPMS:0=140,448=139.5;
// At 3:20, it's a little long for something so simple. Some of the phrases could be cut in half and nothing would be lost.
// It felt like PR was deliberately ignored a lot of the time. FFR isn't for pad, though, so those conventions aren't necessary.
6.88s–10.30s: The first four pitches you put arrows to, the first one is the highest pitch, but you have it on the lowest arrow.
26.59, 33.45, 40.30s: These 4ths should be all be a 16th earlier, where the percussion is.
27.45s: Maybe start stepping the bass that comes in here so we're not playing the same few notes for 40 seconds.
41.59–42.02s: These arrows go down but the pitches go up.
42.23–43.09s: These arrows go ABA, but it's one arrow later at 42.66–44.38s when the pitches go ABACA.
43.95–45.23s: You only have left and right arrows here, but every note is a different pitch.
And these patterns are repeated a lot in the track.
54.88–55.20s, etc: The 16ths, almost all of your arrows go down, but the pitches go up.
63.02–66.45s: Of these six notes, there are three that are the same pitch. There are only four pitches here, so the most accurate PR should be easy to see.
68.16, 68.59s: These 4ths should not be on the same arrow.
77.16s: This 16th pattern is good, it's the only one with different pitches than all the others, which should be 1234.
79.30–109.73s: These patterns are crazy, barely breaking from left-right or up-down. There's more happening in the melody than that. Same as before.
123.45–124.73s: I feel like I'm being trolled here.
137.59–138.66s: Your arrows go ABACC, but the pitches are ABCBC.
139.52–141.23s: BAABACA --> CBCBCBA
141.88–142.52s: ABAB --> ABAC
143.16–144.02s: ABABA --> ABACA
144.88–146.80s: Mirror these.
147.23–148.09s: ABCB --> ABAC
148.09–148.73s: ABCD --> ABAB
150.88–164.59s: And then those melodies repeat. And the rest of the file is nothing new.

[7/10] Need You / Elite Ninja
// Not much PR in the music to do here, but the patterns and layering are good.
6.65, 12.30s: These two arrows should be a 4th later.
26.06–47.59s: This section is all good.
It's hard to hear exactly what the 16ths in the next section are going to, because not all the sounds are stepped ... But it's consistent enough that the rhythms feel fine to play. You have a lot of three-note anchors that aren't necessary, but the triplets with the hi-hats are fine; just move them out of the other arrows.
59.94s: Don't miss the 16ths here.
60.30–68.42s: In this section, there are gallopy echoes that would be fun to play if stepped and make the section less empty.
62.06s: You do step one of them there, but don't make it a jack. Put them on one of the same arrows as the jump before as like a transition in to the next jump.
68.42–71.24s: And then don't step the echoes here for climax theory because of the missing percussion.
81.47–82.00s: There's nothing gone from the track here, so between the jumps should not be empty.
82.89s: And then again about stepping the echoes.

[PASS] Nocturne / Jake Ferguson
I stepped a file for this myself, so what can I do? I do want to point out though that you should use more sub-beats.
Helps the sync and makes it easy to remove unneeded coloration.
And I realize now I should have layered in the left-hand stuff at 89.55–108.05s, whoops.

[5/10] N's Farewell / Xx{Midnight}xX
// Really fast grace notes add as much emphasis as jumps, so a lot of the toning down you did made that better. But there are still some layering and PR things that could be fixed before it's accepted.
// I know I'm rating it lower than others rated it before, but that's just my standards being different. If you'd like me to look at the file again after you make fixes, I would try to work with you so this can get queued on your next send-in if it doesn't this time.
8.66s: Should be on a different arrow from the ones after it. It's a lower pitch, so I'd put it on 2.
12.93s: The only grace note before the 4th should be the 32nd; the other grace notes are after the beat. (And it's good that you don't step all four here.) They're much slower than the ones at, for example, 16.57s, so 3 arrows works.
20.20s: Only one grace note is really audible here, so make it a jump with one grace note.
24.14–25.66s: PR here is backwards. The pseudo-jump at 25.66s should definitely not be on the same arrows as the two before it.
28.38s is the lowest pitch here, and 28.69s is the highest.
29.29s is just a chord with no extra notes (that make the next two hands), so this can be just a jump.
31.41–32.02s: If you have these arrows go up (for PR) instead of down, you also fix the unnecessary jack with the hand.
42.63 and 43.23s are the same pitch and should be on the same arrow.
The pseudo-hands at 43.84 and 44.75s should not be the same. I don't really hear all the grace notes. Maybe remove one of the grace notes from the first one, then have the second be a grace-note-and-jump.
49.29s: There should be another grace note before the beat here.
54.75s should have more notes than 52.93s, which is softer, so remove one from 52.93s. And I don't really hear the grace notes here, either.
56.26s: This beat doesn't have the violin on it, so it shouldn't be a hand.

[4/10] On the Origin of Species (Evolution) / Tidus810
// Patterns get awkward. A number of minijacks where they shouldn't be throughout the file. The layering being mostly good redeemed the file some.
Most of the hi-hats don't really warrant jacks. Keep the jacks to the other percussion, but don't extend them across different sounds.
Try breaking all the jacks in 5.27–6.77s, move out the arrows 7.82, 8.27, 8.87, 9.17, 9.77 ... Play with those patterns some, and you should something that flows a lot better.
You should be able to fix the rest of the jacks in the file when you can feel that. I don't really want to point out everything when it's such a consistent issue. You should be able to figure it out. PM me or something if you have questions and want me to look at the file again after you've made fixes.
45.47–55.07s: Because this break doesn't have the other percussion, this is really the only time the jacks to the hi-hats work. This section is stepped well.
64.07–64.37s: There aren't any actual beats these 24ths go to, so they're unnecessary. The other weird stuff around here is fine.
74.27s: Remove the two 32nds around this note and make this note a jump.
94.67s: I don't think a difficulty-9 should have 3-framer jacks like this.

[2/10] Pine Ridge, SD / mi40
Cut out the first seven seconds; you only need two seconds of silence. Put a fast fade on the last note so you can cut out the last eight seconds and not need a filler note.
This is a live recording, so if you haven't already done so, download ddreamstudio from one of the links here.
Move the beats manually with this program so you don't have to use a lot of random colors.
A lot of your arrow timings are actually good, but in ddream, you can instantly see which ones are off.
Some of the stepping is inconsistent, like with the guitar flam things. You step the one at 13s but not at 11.5 or 14.3s.
And also, some flams are stepped as jumps, like 27.3s, which should be changed.
10.55s: Starting from this note, the next pitch is lower, and the third is between the two. The last two notes are PR-backwards. Same at the next set of notes.
31.49s: It's still just one note even though it's louder, so it shouldn't be a jump.
There are PR issues scattered throughout the file, and that's too much to tell you everything that needs fixing.
You don't need a hand at the end.

[PASS] Politically Correct Holiday Song / YOSHl
// It annoys me that the best they could come up with was making fun of "Feliz Navidad", which isn't even the correct pronunciation.
So yeah, I still can't look at this.

[7/10] Pollyanna / YOSHl
// You didn't change anything since the last time I looked at it, so ... everything I already said. The file is acceptable though.
I understand that you left the soft section unlayered for climax theory, but I'd still like to see those low notes layered in.
9.94s becomes (13), 10.93s becomes (34), 11.91s becomes (12), etc.
If the other judges don't suggest you do so, though, you can leave it.

[9/10] Pork and Beans / Scintill
// Ragtime, yessssss. PR and layering are great. Those 'broken burst' XXXxX 32nd patterns are really annoying to PA for me (see: Midnight Dragon), but they're accurate. Maybe to mix it up, make some sets of them alternate hands, 1324 instead of 1234. That would also be less annoying.
69.99, 79.99s, etc.: These graces note should be on 2, same pitch as the next ones. Having them on the same hand as the jack is unnecessary and harder to PA.

[1/10] Qu'est-ce que c'est / psycho
// Gets off-sync, because it's a non-constant BPM and not perfectly quantized.
// The PR is almost passable, but all the empty spaces and incorrect rhythms are a huge detriment to the file.
For incorrect rhythms, check around: 20.25, 46.58, 50.18, 52.92, 55.15, 60.29, 65.26, 83.94, 85.32, 88.06, 90.46, 103.49, 108.97, 118.06, 121.48, 124.23 ... and that's only half of the file.
9.89–10.58s: These three notes should all be on the same arrow, and fix all the repetitions of this: 75.72, 81.20, etc.
149.42: The antithesis of climax theory: filling in the even-softer break more than the chorus.

[6/10] > Redirected Moonlight / MarioNintendo
#OFFSET:-2.155; ish
// With the two seconds of silence, all the second values will be offset from those of the notes for Sticklydude's file.
// Your file has fewer small errors to correct, but there's still some layering and PR that could be better.
5.15–5.65s: Throughout the file, with these patterns, you may want to sacrifice the strict PR of the "12321" pattern so you don't end up with mini-trills into the jumps every time.
11.15–12.15s: There are four different pitches between the jumps, so there is a "perfect PR" pattern here. Shift the 232 (starting at the 16th) to 121, and that's it. The 8ths are on the same pitch.
9.15–16.15s: Both the ways you two layered this section are acceptable. You only emphasized the chords, where Sd layered all the bass notes. And generally, your file is layered less, so that's consistent.
16.15–28.15s: Like before, you only emphasize the chords; that's good.
20.65–21.15s: Change this pattern around so the two 16ths aren't on the same arrow as the ones later; they're different pitches, so the anchor should be split.
27.15–28.15s: Just mirror the notes in here to split the anchor for the same reason as above.
31.15–32.15s: This is the same as 11.15s.
39.15–40.15s: This has the same pitch contour as 11.15 and is one note away from the pattern I suggested earlier. The pattern should be similar but not the same. At least don't keep the pitch-irrelevant anchor in the middle you have there.
You should step 43.15–46.15 the same way you do 51.15–54.15s. They're (nearly) identical, but your layering is inverted.
The piano does do 32nds at 76.15s, but at 78.15, it's just the percussion which does 24ths.
76.9–77.9s: Move these over to the left column; it shouldn't make a jack with the 4th. And when you change these 32nds to 24ths, you'll have an 8th at 78.4 to complete the jack.
86.15–89.15s: Both of you stepped the exact same rhythms here, but the first two 4ths feel quite early and the 12th jack stuff is way too soft to step like that.
90.15–98.15s: These patterns are perfect, but things start to get tricky when the jumps come in ...
100.4–101.4s: Move these 8ths out so you don't have a trill.
105.15–106.15s: It's disappointing that this is the first time all four 16ths in two beats have been different pitches since 24.15–25.15s, yet they're all on the same arrow to go to the percussion that comes in instead. I'd step this here differently for the sake of variation.
106.15–108.65s: There's no trill in the music here. But you have a long trill here!
115.65–117.65s: Grabbin' trills.

[5/10] < Redirected Moonlight / Sticklydude
// Doesn't have two seconds of silence, so all the second values will be offset from those of the notes for MarioNintendo's file.
// Has a lot more little errors and things that need fixing than MN's file, but I do like the heavier layering.
7.35s: The 8th shouldn't be on the same arrow as the jumps around it.
9.1–10.1s: There are four different pitches between the jumps, so there is a "perfect PR" pattern here. The 8th on 9.85s is on the same arrow as the 4th before it, but it is actually on the same pitch (and should be on the arrow of) the 8th before it.
7.1–14.1s: Both the ways you two layered this section are acceptable. Yours is stricter layering with the bass notes, where MN emphasized only the chords. And generally, your file is layered more, so that's consistent.
14.1–26.1s: You do a good job of keeping the jumps pitch relevant and fitting in the stream around them.
19.1–20.1s: The pattern here should be a running man or three-note staircase, not a trill.
23.1s: Missed a jump here.
24.6–26.1s: Same as before about the pattern not being a trill. Also, make sure the first two 16ths are not on the same arrow as the next four, because they are different pitches.
27.1–30.1s: Same thing from 7.35s and 9.1s.
44.1s: I can see why you put the jump here, but it would be better to remove it. You don't need that going into the 32nds. And then just do 43214321 because it's just as accurate and is simpler.
44.6–46.1s: The 12ths shouldn't be on the same arrow as the 4ths after them; you have weird three-note anchors here. Make the pattern look cleaner so it's easier to read.
49.1–50.1s: Move the 8ths in here out of the anchor.
57.1s: I'd make this a (134) hand so it's not on the same arrow as the 8th before it, and that beat has a high chord, a low emphasis, and the base, so it's definitely hand-worthy.
59.1s: The 48th trill is way too difficult for the rest of the file. If the file gets accepted, you must remove this.
62.1s: This jump should not be on the same arrows as the one before it.
62.1–65.6: Like MN did, I do think the empty spaces here should be filled in with the 16ths to the hi-hats, or at least starting at 64.1s.
64.1–65.6: Cut the anchor in half here at the pitch change.
72.1s: Because you use hands, this note could be one. And have it be on the arrows that the 8th before isn't; you don't need that jack.
The percussion does do 24ths at 74.1s, but the piano does 32nds. The same piano sound is repeated at 82.1s without the percussion, so they should both be stepped as 32nds.
74.35–77.35s: This column of 8ths should be somewhere on the left hand so it's not on the same arrow as either of the next two.
76.35s: Yes, there are multiple sounds here, but it's not as emphasized as the 4th before it, so it doesn't need to be a jump.
77.85s: This 8th is alone with its pitch and should not be a part of either long column of 8ths.
84.1–87.1s: Both of you stepped the exact same rhythms here, but the first two 4ths feel quite early and the 12th jack stuff is way too soft to step like that.
88.1s: MN did the perfect-PR pattern here: a mini-staircase instead of a runningman. The runningman works just as well, though, and you do it consistently, so that's good.
93.72s: This 16th should be a part of the previous anchor, while 93.97s should not be the part of one.
98.72s: This 16th should be a part of the previous anchor, while the next two 16ths should be on a different arrow.
Then, move the two 8ths 98.35s and 98.85s so you don't have a trill.
101.97s: The 16th anchor needs to break here and again at 102.97s.
101.6–102.6s: You can fix the PR here so there's no chain (so the jumps aren't anchored to each other), but really it's not much of a problem, because that pattern is unique and consistently stepped like that when the repeats come up.
The jump at 103.6 shouldn't be the same as the ones after it.
106.72s: Same as 98.72s: move the 16ths to the correct anchor and the 8ths out of them.
109.6–110.6s: Same as 101.6s.
110.97, 111.22: These two 16ths should be on a different arrow from the previous ones.
111.6: Same as 103.6: move the jump.
114.72s: Same as 98.72s and 106.72s.
117.6–118.6s: Same as 101.6s and 109.6s.
121.1s: All the stuff after here is good for variation. Just move the 16ths at 123.72–124.47 so there's no anchor.

[3/10] Seaside Hill - Act 1 / Antronach
#OFFSET:-0.002;
#BPMS:0=160.15;
// I don't get why the OST labels them as "Act 1" and "Act 2" instead of "Classic" and "Modern", but anyway.
// I can kinda see what you're doing here, but the way you step sounds that aren't the main melody doesn't flow very well.
// There are some weird rhythms and the PR does need quite a bit of work.
// It's hard to give suggestions on the layering because of how much is going on in the music; it's harder to pick what stands out past the main melody.
1.87–3.18s: Already at the start, the PR is off. Third note is the lowest pitch, and the fourth pitch is between the first and second.
3.56s: Only thing I hear on this note is the bass, but just stepping this one bass note doesn't work.
4.12–4.87: The pitches go up but your notes go down.
5.80 and 6.18s are the same pitch and should be on the same arrow.
6.55s is the lowest note but is on the highest arrow, and 6.93s is the highest note but is on the lowest arrow.
8.43s should be lower than the next three notes, ABCB instead of ABAB.
12.92: I don't hear what this note goes to. Would be better to step the percussion at 13.30 and 13.67s rather than this.
14.80–15.36s: Pitches go up, notes go down.
15.36 and 15.55s can make a minijack if you want to have 8th jacks in the file. You don't use any, but there are quite a few in the music.
16.67s: An arrow here would go with the main melody.
24.91s: Same thing as 12.92s.
then 25.85–37.84 is mostly a repeat of 13.86–25.85.
And from 37.84s, there's just an ABAB pattern of phrases until the end, so there's a lot of repetition here. And you don't always layer things the same way.
41.02–41.77s: Missed some notes in here.
47.39–48.89s: These arrows don't feel like they go to anything.
57.32s: Put a note here rather than on the 8th before it, so it goes on the chord and not the percussion.
// There's really more to fix than just what I have here, because the whole structure needs a little tweaking.

[1/10] Sick Trance Guitar Solo / Zekramcross
#OFFSET:-2.082;
#BPMS:0=140;
// Exactly what it says on the tin ... The "sick" part is debatable, though.
// Rhythm issues in the first half, lots of PR problems, arbitrary stream. Not close to acceptable.
2.08s: The first three arrows and the next three 4ths and 8ths, those are all the same pitch and should be on the same arrow. So you'd have A..A..ABAB.A
4.43s: These next pitches are higher, and then 5.08s is even higher and 5.51s is the same pitch as that.
6.15s: There's no reason for this jump to be here.
6.36s: This note should not be on the same arrow as the one before it. Also, you have a 1/8th rhythm here, but it should be 3/16ths.
7.22–8.93s: These don't follow the pitch at all.
9.90s: There's no sound on this 16th here.
10.01–10.43s: Notes should be going down.
11.61s: The sound is on the 8th after this 16th, not here.
11.93s: This arrow should not be part of the jack of the next two.
13.01s: Shouldn't be a jack here.
14.08–15.79s: PR is totally off here. 8th jacks aren't all where they're supposed to be. High notes are stepped low.
Your jump stream is entirely arbitrary. There is (something resembling) a melody there that you can step. Listen to the 3/16th beat, and that should help you figure it out. There's veerry little variation in it. And with the way the melody goes, it would probably be better to just step stream with no jumps.

[7/10] The Big Bang Theme (Rock Cover) / VisD
// The PR is good. I'd tell you to unlayer all the 16th jumpy crap, but then you do that all-jump stream stuff, so I guess the difficulty is fine.
13.62s: So there's a crash, but it shouldn't be a quad. Same for all the other crashes.
Like 16.62s, all of 21.22, 29.41, 34.01, 38.80, and 61.19 should not be pseudo-hands, so unlayer one of the jump-arrows and move the 48th to there.
Do unlayer the last set of 16th jumpy crap, though, because the music has faded out. Turkish March has a really senseless example of this.
// I'm going to accept this because the errors are small, but please make these fixes if it gets queued.

[1/10] The Hop / rayword45
#OFFSET:-3.145;
// Whatever fun the file is to play is killed by very inconsistent layering.
// The 24ths should actually be on 64ths. Doesn't make much of a difference at 30fps, but the 24ths are definitely a frame early at 60fps. And don't forget the swing in the rest of the file!
3.14–6.10s: The sounds the jumps go to here are all the same pitch, and then 6.78–9.73s are all the same pitch, different from the previous section. You have the first section stepped AABAAC and the second ABCDAA. They should be similar.
10.41–17.69s: You should probably step all the swing in the stream here. No reason to step just half of it.
17.69–24.96s: The jumps that come in don't seem to go to anything in particular. And if they do, it's really inconsistent.
32.23–39.50s: Again, the jumps here aren't going exactly with either the melody or the percussion.
39.50–46.78s: Whatever this is, I don't think it's what the music is doing. You can see quite a few mini-trills but not hear any in the music.
46.78–54.05s: Why do the arbitrary jump-stream here again? There's a new melody in here that's just asking to be stepped with jacks.
54.05–59.50s: This beat is really interesting, but the jumps ... Some claps are jumped, some aren't. One melody is auto-jumped (like, it's the only sound at 55.19s), and other times it's a single. At least one thing should be consistently emphasized.
59.50–61.78s: There is some swing in the percussion here you should step.
61.78–63.14s: Why is it suddenly empty between these jumps? There's stuff to layer in there.
74.05–75.64s: Shouldn't you be jumping the 8ths here instead? You do that at 81.55 right, but there's there are arbitrary jumps at 80.64s and 81.10s that make it look like they're a part of the next 8th jumps, but they aren't.
77.46–79.28s: Step a long 8th jack here to fit whatever sound that is that's doing that.
83.71s: You shouldn't put a jump on this one little sound, and you missed the gallop into 85.19s.
85.41, 85.64s: These two shouldn't make a jack. The are more incorrect minijacks in here.
87.35s: This jump is consistent with the previous one, but there isn't even the sound here this time.
90.41–96.78s: The sound this 16th stream goes to is hardly audible and shouldn't be stepped. And there's no one sound that's on every 4th.

[PASS] The Tunnel / bob bob

[8/10] Tokimori Uta / bmah
// Really good for the most part, flows well. Slight layering issue.
11.97–27.47s: I like how you only consistently add that one 16th to the percussion here, keeping that empty so you can fill it later for climax theory.
I like the way all the clock sounds are stepped.
58.72–60.97s: Layering here is a little weird. 57.97 and 58.72s have both the chime and voice on them, but it took me a while to notice that 58.72s also has a guitar sound which is what 59.22s is jumped on. Because chime is on every half-beat from 58.72 to 60.97s, I'd just unlayer everything that doesn't go to the voice.
61.97s: Starting here, a lot of the 16ths go to a really soft melody I can't hear well when I'm playing the song. The sound's there, though, it's consistent, and it doesn't hinder the flow of the file.
91.97–92.97s: Like earlier, I think the jumps in the middle that don't go to the voice could be unlayered.

[10/10] ULTRAnumb / MarioNintendo
// Whoa. This is really good. Great layering, jack-usage, PR, all that.
10.28s: Ghost note here.
And that's it.

[6/10] With a Cherry on Top / Reshiram
// While each section is mostly accurate, the layering shift between them doesn't work.
Kind of odd starting in the middle of a phrase like that. Should probably add the two-seconds of silence and fill the first two measures in.
I don't get why you offset the second half for the 48ths, but I do like how the lone-24ths look like cherries.
I'd suggest offsetting every other 48th though to either white or green, something that doesn't add much contrast. You'd have alternating colors which help with seeing the rhythm, and the 24ths will still be the focal points.
13.78–20.65 and 20.65–27.47 ... The first section, the melody is auto-jumped, but in the next section, you only jump to the bass. So how about you unlayer the first half so only the bass is jumped in there. The shift in the music is not as drastic as your shift in layering. Same as in the cyan half of the file.
Cut the .mp3 at the end so you don't need the filler note.

[!] Your One / _.Spitfire._
// The file itself is well-structured, but at 170 BPM, it is too hard for this batch with things like the 24ths-into-32nds at 88.79s.


Niala

Connect (House Soul Gemix) (bmah) 8/10 [+]
- File is very good, there are a couple of layering mistakes with the vocals, mostly between m.26-m.34. Not every quarter note is a jump, and the jumps that exist would be more impactful if the jumps that aren't in the music weren't in the steps.
- I'm also not sure if this falls into the category of difficulty 1-9, but that's also not my prerogative.

FF7 - Theme of Aeris (MarioNintendo) 7/10 [+.]
- You could use a single at beat 19, there's a small note that changes the chord.
- I'd also put a single at beat 58, starts a new instrument there, but not the biggest deal.
- Also that 24th at beat ~55 is kinda unnecessary, particularly considering this file is a 3.

Kanashiki Ookami (Ghakimx and vote4nixon) 5/10 [+?]
- PR is GOD AWFUL
- Also the sync seems disjointed between the intro and the part starting at measure 18 by about 30-40ms.
- The layering is quite well done, but some of the patterns (the first entire stream, jack layering, etc.) is pretty bad. (btw to fix the jacks, just don't put them all on the same arrow)
- There are also a couple spots where notes were missed from that snare-jack thing. (for example beat 239, 240.75, etc.)
- Measure 100 is all jumps.
- Meausre 110 is not all jumps.
- That placeholder note is incredibly unnecessary.
- Lots of fixing to do.

Lavender Town [Fairytale Remix] (Middie) [+.] 6/10
- PR is either awkward or just plain backwards for most of the file.
- Those hands are a bad idea for an easy file like this.
- I'd have an easier time accepting this if the PR didn't make me cringe.

LQJR Song (Hakulyte&hateandhatred) 7/10 [+.]
- dafuq did i just play
- jacks at measure 12 are kinda dumb, you already represented those as triplets and there's no reason to change that, particularly where people would rather laugh at the song while playing than have to concentrate on jacks.
- The layering seems a bit messy, you cut the jumps sometimes for no apparent reason, (not the ohmygods, I got that)
- wtf is up with that ending please fix that.
- not sure if legit submission or trolling... meh it's entertaining at least.

Lunar Landing (bmah) 9/10 [+]
- I wish I had submitted mine too. D:
- This is actually an excellent easy file, back when I was new I would have loved this.

Mabi v2 (woker-X) 8/10 [+]
- beat 25-26 has 16ths on the kick
- Keep an eye on your snares, you switch frequently throughout the file on whether or not you wanted to step them as singles or jumps, it's actually very distracting because it doesn't seem to have any reason to it.
- Your patterns are really good though, PR is great too.
- Just want to point out, without the small errors this file would have been a 10/10 for me, the concept is really interesting, it's like you mixed a more recent style of stepping at times with a retro one, it was really cool to play.

Malevolent Mansion (Middie) 7/10 [+.]
- You missed some jumps throughout the file, typically things like snares that got overlooked.
- Your jumps go themselves turned backwards (i.e. jumping on kicks instead of snares) at measure 28 and then fixed itself at measure 30.
- And did the same at measure 35.
- Measure 40-44 seems a bit lazy, neat idea but there are some spots in it that it just doesn't work.
- Liked the ending a lot.
- Neat file, just some small fixes n stuff.

Mascarada (Scintill) 9/10 [+]
- Sync is a tidbit early, like 10-20ms
- Very enjoyable file, sometimes a lot of dead space, but I like the concept of playing a solo instead of the music, it's refreshing and fun.

Monday (psychozerosk8er) 6/10 [+.]
- 8th note at beat 46.5 isn't there.
- beat 318 zero has two cyllables
- PR is generally non-existent, but even overlooking that it doesn't stop that this file drawls on for like 2 minutes longer than it should. For how simple it's stepped it's way too long, there needs to be a happy medium where people of any skill can enjoy the difficulty if you're going to step 3+ minute songs.
- That being said, the steps timed correctly, you just need to add to it or cut the song.

N's Farewell (Middie) 7/10 [+.]
- You need to watch out on your PR, you have a tendency to make things very 1234321234321 instead of giving it some variety.
- If you cut the hands at beat 48 and 49.5, the one at 51 would make a bigger impact.
- And when you do things like measure 24 where you randomly start layering hands when the chords didn't even receive jumps before that it comes out of nowhere. It's like saying "O HEY REMEMBER ME THE MELODY?"
- I like the file though, sync seems good, just some poor decisions in the file.

Need You (Elite Ninja) 9/10 [+]
- This file is like good sex. Goes on just long enough to make you feel satisfied.
- Only complaint is right at measure 57, I don't like cutting those two extra 8th notes, when you change patterns like that it's more impactful to the player if it stays the same until the change actually happens. It's like the difference between "oh, look, a transition....." and "OH LOOK A TRANSITION!" if that makes any sense (which it doesn't but LOVE ME DAMMIT I'M AWESOME)

Nocturne (Jake Ferguson) 6/10 [+.]
- Sync isn't quite there, although it's pretty good. You have the right idea for it, but sometimes your breaks between notes need to be a little longer, and others a little shorter.
- beat 34 is really gross, change that
- Also PR needs work.
- beat 84 I actually said "nononono" 'cause hand??
- beat 89 also gross pattern.
- Ending could be more intense.
- It's mostly the sync that does it in, but you do need to work on the steps a bit too.

On the Origin of Species (Tidus810) 8/10 [+]
- You changed the pattern from the first time at measure 7 (beat 26)
- That thing at beat 54. Love. It. jussayin
- beat 132 and 134 are not the same jump.
- Very enjoyable file.

Pine Ridge, SD (mi40) 7/10 [+.]
- beat 25 is 3 notes, a triplet to be exact.
- could use a gallop at beat 54
- Those are pretty nitpicky, this is actually pretty well done, although, kinda pointless all the same.

Politically Correct Holiday Song (YOSHl) 9/10 [+]
- I lol'd
- Ended at a good time, the joke gets old pretty quickly so making sure it was short was a smart call.
- Steps are great, no complaints.

Pollyana (YOSHl) 8/10 [+]
- Kinda short...
- Stepped well, song is beautiful, ending make me kinda "wut" but I liked it.

Pork and Beans (Scintill) 8/10 [+]
- Very fun, loved the song. It feels longer than it is because that main melody (with the 32nd triplets) repeats so often. If you cut one of those repetitions out I'd like it more, but that's about it as far as I can pick on.

Qu'est ce que c'est (psycho) 4/10 [+?]
- Sync is about 20ms early
- missing an arrow at beat 44
- Overall there's a lot of dead space with nothing stepped, try to use some transitionary material between the lyrics.
- beat 133 is stepped wrong.
- beat 145 the 8th is early.
- beat 153 the 8th is early.
- beat 160 the 4th is late.
- I could go on but you get the idea, just need to fix the timings and fill the dead air.
- Also WAY too long. Like, double what it should be.

Redirected Moonlight (FFR Cut) (MarioNintendo) 7/10 [+.]
- Not gonna lie IMO the file should end at measure 34 but not really a note so much as a "this songs ending doesn't make any sense"
- Kinda tough for a 9.
- Some poor pattern decisions (measure 32 for instance,) but it's stepped well.
- So... yeah. These files are essentially the same thing. The only differences I I could see were you had better technique and SD had better patterns.
-SO YEAH
-there's no real way to choose between the files, they're basically identical, there's no way of really picking one or the other without it being at least a bit subjective.


Redirected Moonlight (FFR Cut) (Sticklydude) 7/10 [+.] [<]
- Not gonna lie IMO the file should end at measure 34 but not really a note so much as a "this songs ending doesn't make any sense"
- Kinda tough for a 9.
- You made some poor choices with stepping it, the stream starting at measure 8 for example has odd jump layering patterns, and that 48th trill at measure 30 is just silly...
- So... yeah. These files are essentially the same thing. The only differences I could see were you had better patterns and MN had better technique.
- SO YEAH
- there's no real way to choose between the files, they're basically identical, there's no way of really picking one or the other without it being at least a bit subjective.

Seaside Hill - Act 1 (Antronach) 5/10 [+?]
- PR needs a bit of work, you represent the same not as triplets a lot.
- Also quite a few times where you layer the snare, and others ignore it, it's just inconsistent.
- Don't be afraid of the 16ths just because it's supposed to be easy, (i.e. before measure 28)
- There seem to be a lot of invented notes, careful not to just fill spaces just because they feel empty, find a layering scheme that works.
- And the jumps don't really have much reason to them. I really like the song, but you have to improve the stepping before I can accept it.

Sick Trance Guitar Solo (Zekramcross) 5/10 [+?]
- The sync is massively early, like 40-50ms
- Also song is way too short, seems pointless.
- Around measure 4 is messy.
- Also that tendency to follow PR and make everything for entire measures on one arrow isn't a good idea, breaking PR is fine to make the patterns more playable and fun.

The Big Bang Theory (rock cover) (VisD) 6/10 [+.]
- Dropped an arrow at measure 5.
- Those 16th jumps and stuff are very spiky in terms of difficulty, I don't really care for them all being jumps.
- PR needs work in the file, some of it is really good and some of it is just backwards.
- It's very jump heavy, which is fine, but something I don't personally care for.

The Hop (rayword45) 7/10 [+.]
- There are some really good parts to this file, but the main issue I see with it is that it's more like a pad file than a keyboard file. Instead of following the music, it steps generic patterns in certain sections that fit because they're generic, not because they're ideal or even correct.
- However, the parts that are done well are quite good, it just needs work on consistency with the music and internal consistency.

The Tunnel (bob bob) [+.] [!] 6/10
- Sync is about 15ms early. Also file is quite possibly too hard for the batch.
- m.53 want to note this stream 'cause it's really well done.
- There are quite a few instances where you miss arrows in the file. Mostly in the intro and the less dense sections. Some of it is pretty noticable, but some of it is going to be subjective regardless of what you step because the sounds meld together a lot with that weird synth.
- I'd also like to see a small cut maybe. It does feel a bit long, even if it is only a little over 2 minutes, it just repeats a lot of the same stuff, even if the music doesn't repeat that often.

Tokimori Uta (bmah) 9/10 [+]
- Very well done, no complaints here.

ULTRAnumb (MarioNintendo) 8/10 [+]
- Aside from making my ears scream out in pain gj.
- Also careful with some of the 32nds in the intro, some of them are pretty inaudible.

With a Cherry On Top (Reshiram) 9/10 [+]
- Just a biiiit late, like 10-15ms
- Awww why did it end so sooooooon. That song was cute and the file was adorable. Loved it.

Your One (_.Spitfire._) [+] [!] 8/10
- As far as having this submitted to a batches with intended difficulty 1-9, I don't think it's appropriate. But this decision is really up to JX.
- That being said, I did like the file, it's very well done. You do a good job of changing the steps to represent the same theme in different sections of the song.
- My only complaints are the difficulty thing and that section starting at measure 30. Later on when you do the entire thing it's fine, but at m.30 there's a higher tenor melody that prevades over it, and you can't really hear the wonky bass until the end when everything else drops out. It seems more random until you go back and listen to it a couple of times.


00Razor00

Note: All sections pointed out/mentioned are in seconds. Beats and measures do not apply.


Connect (HOUSE SOUL REMIX) (bmah)
Score: 9/10 [+]
• 11.596: Kinda pointless not to include the 8th here.
• Outside of that little mistake, this is really great stuff you got goin' on in this chart. Some parts did feel
a little bit too dense for a 9, but considering the rather low BPM of this song, it shouldn't be too bad. Nice work!

FF7 - Theme of Aeris (MarioNintendo)
Score: 7/10 [+.]
• Recommended offset change to 2.100 from 2.076 for a tighter sync.
• Sounds such as the ones at 39.491, 39.926 and every other section like this are VERY faint and hard to hear.
Ignoring these and just sticking to the more prominent sounds will do this file a bit more justice.
• Rest of the chart seems pretty okay.

Kanashiki Ookami (Ghakimx & vote4nixon)
Score: 5/10 [+?]
• 29.009: Chart is off sync by .04 starting here, and continues on for the rest of the song.
• 68.209 - 79.809: If you're going to PR 16th stream to an interchanging melody, please do it correctly. A lot of this
is just sloppy and half-assed to me. Same applies to the second half the chart where this melody repeats.
• Jack patterns into mini-bursts are really pushing it for a 9, otherwise this just drags on with the same
concept for nearly 4 minutes with nothing interesting to offer.

Lavender Town [Fairytale Remix] (Xx{Midnight}xX)
Score: 6/10 [+.]
• The first 8.5 seconds of this chart have wonky pitch relevancy. Not sure whether you actually tried to PR,
or just placed the notes however you wanted for the sake of making it non-repetitive.
• Chord jumps seem to be appropriate. Hands were somewhat used properly. Nothing really shabby to be honest. I'd
prefer you remove the single note at 85.681 and fix the PR in the beginning and latter portions of the chart though.

LQJR song (Hakulyte & Hateandhatred)
Score: 4/10 [?]
• Starting at 2.264, the chart starts to follow the vocals, then immediately jumps into 16th gallop synths...
Stick to one thing at a time, and make sure you're consistent with it.
• 18.933: Please, get rid of these jacks. Gallops, broken stream, etc. work better.
• 36.586, 38.136: Misrythms on the vocals, and I never knew simplified 32nds were 12th notes. Must be something new.
• The chart and song are both garbage. Misrhythms, inconsistent pattern concepts, layering is all over the place, etc.
This honestly feels like a waste of time and energy.

Lunar Landing (bmah)
Score: 9/10 [+]
• Well done! It was very simple, clean and coherent.
• Wasn't too boring for how calm the song seems to be. PR and layering made sense, and really...I liked this. Props.

Mabi v2 (woker-X)
Score: 7/10 [+.]
• The 192nds from 3.085 onward to 19.085 seem absolutely pointless to have. Not to mention, it's a bit hard to
acknowledge what they're even going to, albeit the ones in the latter half of the chart make more sense.
• Song drags out for almost 3.5 minutes with the same composition alongside a repetitive chart that follows it.

Malevolent Mansion [Standard] (Xx{Midnight}xX)
Score: 5/10 [+?]
• Might as well make 9.470, 15.116, etc. jumps. They're the same snare-kick sound as all the other ones.
• 16.175: Don't get why you changed your layering scheme here.
• 50.760 - 60.64: What are these 4th jumps even going to? This area makes zero sense to me. Your pitch relevancy
with the 8th runs in the background isn't that great either. Fix this section up, please.
• 61.348: 12th note staircase, isn't a staircase. Actually listen to the song and place the notes accordingly.
• Lots of inconsistent layering, bad PR, and a whole lot of non-sensical things going on in this chart. Fix the above.

Mascarada (SKG_Scintill)
Score: 9/10 [+]
• Extremely well made file, until I see this at 82.061, which LITERALLY pushes it to almost or even yet, beyond a 9.
But considering how well made everything else is/was, I'll let it slide. ;P
• Wasn't a bit understeppd for how up-beat the song seems to be. PR and layering made sense, chart flowed well and honestly...I liked this
one too! Good stuff.

Monday (psychozerosk8er)
Score: 6/10 [+.]
• Pitch relevancy could use some work in most, if not, ALL areas of the chart.
• You could've went the extra mile by stepping the bg synth starting at 27.857, that way, it's not so much of a snoozefest.
• Second half kicks up a bit, but I don't get why you waited a whole minute to start using jumps in the chart.
• Overall, it could've been better. Felt half-assed to me, but it is what it is.

[b]Need You[b] (Elite Ninja)]
Score: 5/10 [+?]
• 7.003, 12.927: Improper note placement. a.k.a, not 4ths. Revisit this.
• 26.062 - 46.886: I liked this section. Very well done.
• 54.209, 57.033: Missed 16th.
• 59.944: add 16ths pl0x (you add them at 82.533 anyway)
• 76.797: Refer to 54.209 every time this section occurs.
• 93.298: 8th note anchor doesn't go to anything, try again by changing this entire area up.
• Long story short, there's LOTS of 8th note anchor patterns that have little to no relevancy to the song, whatsoever.
Small errors are scattered around the chart, as well as blatant 16th note inconsistencies about. This needs a complete revamp.

Nocturne (Jake Ferguson)
Score: 5/10 [+?]
• 4.936: Random 192nd?
• 6.210: Don't you think this jump should be the same as the one at 5.362?
• 30.427: Grace note ends in a jump? This is awkward, but moreso incorrect.
• 118.431: The quad here, is a bit overkill.. same goes with a lot of the hands you had placed earlier in the file.
• Overall, sync is objectable and it seems like you got lazy with the BPMs and decided to colorize a few notes
in certain areas. Not sure on this one. Lots of good, lots of bad. Definitely needs some work.

N's Farewell (Xx{Midnight}xX)
Score: [PASS]
• Did this chart get worse from the last time I saw it? Cause honestly, it sure looks like it did. Don't feel like dealing with it again.

On the Origin of Species (Evolution) (Tidus810)
Score: 7/10 [+.]
• Very well layered chart. Seemed pretty straightforward for the most part. Patterns were ok and fun.
• 200bpm 12th jacks at the end were, ehhh... but shouldn't be too bad. Overall, it was pretty decent. Nice.

Pine Ridge, SD (mi40)
Score: 6/10 [+.]
• Missing notes at 9.369 and 9.472.
• 11.503: Inconsistent grace note usage here, and at 13.022.
• This chart is just a colorful mess. Weird jump placement, and I'm really not digging the 8.5 second gap from the
48th hand to the placeholder note. Remove it.

Politically Correct Holiday Song (YOSHl)
Score: 7/10 [+.]
• 2.535: 64th should be re-adjusted. It's off.
• 8.545 - 11.098: Pitch relevancy needs major work in this section.
• 25.992: Stick to accenting ONE thing at a time with these 16ths. Either vocals, or piano.
• 83.086: Remove this 4th jump, so the vocals are easier to follow/looks cleaner.
• Not much to say about this. Song choice was lol, but the chart was okay. Nothing spectacular.

Pollyanna (YOSHl)
Score: 8/10 [+]
• Great pitch relevancy throughout the chart. Pretty short and simple.

Pork and Beans (SKG_Scintill)
Score: 9/10 [+]
• 18.780, 34.780, etc.: Might as well add the 8th note here. Seems pointless leaving it out.
• Very, very good chart. You definitely know what you're doing. Some areas seem to be a lot like your other file,
in which they push a little past a 9 in difficulty, but it's great nonetheless.

Qu'est ce que c'est (PsychozeroSk8r)
Score: 5/10 [+?]
• Offset changed to 0.625 from 0.600. Better sync with the improvement.
• 46.220: Starting here, you have the 'and escape' lyrics stepped incorrectly. They're all 4ths, no 8th included.
• 50.162, 52.905: Change to 4ths.
• This chart drags on and on with the same technical errors in the following verses. Didn't like the pseudo-hold note
gaps, and you this should probably require a cut.

Redirected Moonlight (FFR Cut) (MarioNintendo)
Score: 8/10 [+]
• Offset changed to 2.155 from 2.165. Seems to be a better sync, and some notes felt drifty.
• This was really well done. Clean, coherent and definitely a fun one. The 24th section did seem like a difficulty spike,
but similar to Mascarada, this shouldn't be too much of a problem. Adjust the offset a tad bit, and you're good.

Redirected Moonlight (FFR Cut) (Sticklydude)
Score: [<] - 5/10 [+?]
• Weird how your version is almost identical to MarioNintendo's. Hmmmmmm.
• The chords you layered in the jumpstream before 17.475, still apply to this section. Nothing's changed.
• 23.100: ^ and you're missing the 4th jump.
• 44.600: 24th section is awkward as hell. The broken runs don't even account for PR, a.k.a, not properly PR'd.
• 59.100: Whoa, 48th trill. Get this out of here. Even if it is emphasizing the 24th piano, it ruins the flow.
• 129.100: Seems like you got lazy after this part.
• Although the extended version does sound nice, a bit of the patterns you used were kind of awkward, and unfitting.
With a majority of them not accounting for PR and a bit of inconsistent layering, I find MarioNintendo's version to be
the better chart for this song.

Seaside Hill - Act 1 (Antronach)
Score: 7/10 [+.]
• 39.913, 45.909, etc: I would've liked to see the 24th flams added in. Just so it's not so much of a bore.
• Missed jump at 52.280.
• Overall, it's pretty straight forward. Layering seems to be somewhat ok and understandable. Nothing spectacular; passable.

Sick Trance Guitar Solo (Zekramcross)
Score: 3/10 [?]
• Offset changed to 2.080 from 2.031. Poor sync with original offset.
• The first 15 seconds could use better PR. A lot of it is backwards and makes hardly any sense.
• The jumpstream starting at 15.804 has little to no variance whatsoever, nor does it account for
the differentiating synthlines going on at all. The mini-jacks in the intro are unappealing nor fit what's going on.
• Needs fixes, and/or an entire rehaul.

The Big Bang Theme (Rock Cover) (VisD)
Score: 5/10 [+?]
• 13.625, etc. etc.: Accenting the cymbal crashes works best with hands, instead of making a near-like quads which gives
newer players trouble to understand.
• 16.656, etc., etc.: The 48th note goes before the 8th in every section you do this in.
• 28.015: Starting here, these jump chains are badly PR'd. You also use them in a way where one note is constantly repeating,
despite what else is going on. Definitely fix this area and listen to the song more closely next time.
• Rest of the chart repeats with the same mistakes as above.

The Hop (rayword45)
Score: 5/10 [+?]
• Offset change to 3.140 from 3.160. (Made all the 24ths, 16th notes from the way you had it originally synced.)
• 17.685: Could've kept adding the 24th note during the stream.
• 21.549, 21.776, 22.004, etc.: Why not layer the melody in these areas like 22.458 and 22.913?
• 39.524: PR on 16th stream here is poorly done. Actually listen to the synthlines going on, and appropriately place
notes, rather than put random 16ths everywhere that don't follow anything.
• Not a fan of this chart at all. Random 16th stream that goes to nothing included with half-assed/spotty
layering isn't going to cut it. Fix this up.

The Tunnel (bob bob)
Score: 8/10 [+]
• Very straight-forward chart for the most part. Some patterns were a little bit awkward during the 16th
scratches, but nothing too bad.
• Great song choice, flows well, and pretty decent to play.

Tokimori Uta (bmah)
Score: 9/10 [+]
• 7.975: This looks gay, probably cause it starts on a jump.
• Rest of the chart looks and plays great! Liked the climax theory towards the end, gave it a nice touch/build-up.
• Pushes it a bit for a 9, but totally worth it. Good stuff.

ULTRAnumb (MarioNintendo)
Score: 8/10 [+]
• Great chart! I loved the song a lot, haha. But seriously, y no hands? ;__;

With a Cherry On Top (Reshiram)
Score: [PASS]

Your One (.Spitfire.)
Score: [!]
• Nothing really wrong with the chart as far as I can tell. It's just a bit too hard for a 9.

Last edited by bmah; 09-27-2012 at 06:32 PM..
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