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Old 05-12-2012, 02:16 AM   #22
bmah
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Location: Edmonton, AB
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Default Re: Batch Review Thread v2.0

CONTINUATION OF APRIL 10, 2012 BATCH

gnr61

{Hollow Man} - Steps offsync (early about a 16th note). It's a
repetitive song and the steps don't compensate with imaginitiveness or
fun patterns; shows a perfunctory grasp of rhythms and keysounding but
has little to recommend it. 3/10

357 Magnum - Great file. Highly approve of the hi-hat patterns,
it's a good (and rare) blending of percussion while expressing the
musical accents. A couple subjective notes: Some JaCk ThEoRy in the
layered sections to bring out the jazzy off-beats could go a long way;
has some mildly harsh difficulty spikes that the music may not merit
(thinking of the [13][24] trill which is pretty intense to hit given
the lightness of the trill musically; thinking also of the 12th/16th
polyrhythm patterning, which in the end I suppose isn't too bad for
this difficulty file overall). 8/10

[Dracula] - Entertainingly patterned but overlong -- the file
could stand to be cut (copy/paste + mirror is always a dubious
tactic). The long jumpstreams function as a sort of climax and would
be a pretty good place to end after. The switch from all quarter note
jumps to red-yellow jumps to the snares isn't necessarily wrong, but
it's a little jarring. Most of the 12th jump sections feel like
misrhythms. Also, lol that 32nd minijack comes out of nowhere.
Assuming you eschew a cut, the last two notes should be 34 instead of
33. 6/10

Untitled 3 - Notes are early. Rhythms are basically correct but
the patterns seem nearly random -- lots of same-column notes to
different sounds, very little sense of musical relevance. A strong
file can be made for this song, and some of the jumpstream patterns
(by the end) flow pretty well, but this needs cleaning up. 4/10

Totsugeki! Glass no Kneesocks Hime! - Fun, expressive (especial
props for the 8th jump patterns) and well synced. Effective use of
grace notes that don't butcher readability like they tend to. The
song's a squealy nightmare but this is fine work, I think you
expressed its full potential. 9/10

The Bird's Midair Heatstroke - Dang. I'm generally leery of IDM
charts like this (there's a lot of potential for clashing bombast in
song vs. step intensity), but this is pretty elegantly handled. Fun
FGO-tier file, artfully and accurately patterned. You walk on thin ice
a bit with grace-note pseudohands within or following denser bursts,
as they tend to add unseemly jacks or threaten readability. They might
function just as well with only two notes. Replayability is hurt a bit
by the long, dronier periods at the start and the fact that it's a
long song composed mostly of squelchy drums, but overall very nice
job. 8/10

Tell Me a Story - Opened promisingly -- use of PR when strictly
following the melody is good -- but just stepping that percussion
through the beginning is a bit of a snooze. I'd at least layer in the
bass drums. More interesting patterns can be used than simply 12341
and 43214 for the drum rolls (and the patterns in general are pretty
generic); you're not necessarily limited by pitch when stepping drums,
so maybe try some spin patterns or something to liven things up.
Anyhow there's nothing particularly wrong with this from an objective
standpoint and it's pretty decently done, despite the lackluster song.
6/10

Syntax - Really short and not particularly dynamic, but the
song, while repetitive, has just enough rhythmic variation to work as
a short Very Challenging or something IMO. Patterns are fun,
well-colored and bring out the song nicely. 7/10

Spaceman - Welp. Fantastic. Nothing to see here. 9/10

Rainbow Tylenol - The jumpstreams are pretty fun and overall
the file's well-layered. The 32nd solo stream ending with a left 16th
jack + hand almost derails the chart. I'd ease up the way it ends so
theres no harsh one-hand pattern there. The midstream 24th minijack,
while not ludicrous, also seems a bit unnecessary and dickish. Toward
the end things get repetitive and outstay their welcome. Copy/paste
rarely does anyone favors. Recommend a cut after the jumpstream phrase
immediately following the solo. I also don't hear what the gallops at
the end are going to. 6/10

Pure Ruby - Really nice, elegant simfile. Love the 8th jump
patterns, PR in the streams, trill-based JS toward the end, 24th
flourishes, etc. Only suggestion would be to mix up the 32nds a tad,
but not really an issue. 9/10

Pinkie's Castle - LOL this song, what. Well then. Song doesn't
give that much to work with but the file's basically perfect for what
it is. Nice use of PR in the jumps. 7/10

Nous - Oh god, t+pazolite. Despite the song and being awfully
repetitive this file is well-made. Fun 32nds and speedup and stuff.
7/10

Nix-Tek - That's a Kommi file, all right. Really fun and
there's even some hints at jack theory (!!!). I'm irked by the idea of
a long 3 jack going into a [34] jump because I suck at that but it's
not preposterous or anything. You done well again, sir. 8/10

MLPFiM Medly [Standard] - Smooth as silk, cool and subtle use
of double BPM. Very nice and about as good as you can do as an easier
chart for this song. 8/10

MSPFiM Medly [Heavy] - Glorious simfile full of perfect jack
theorems grace notes and win. 10/10

Jelly - Sheer repetition kind of neuters the replay value of
this chart. The patterns aren't bad, but since musically it feels
basically like the same phrase repeated ad nauseum at different BPMs,
it get kind of grating. Also hardcore Integraation syndrome in terms
of difficulty progression -- the outro is like 2/3 of the file.
5/10

Jack-the-Ripper - What a strange song and file o.O. Fast 16ths
to the ticking noises in the beginning (especially with jumps layered
pretty densely) seems like overkill. The rhythms starting at b102.5
and elsewhere are very prominent, and you can use 8th jacks to stress
them (ex. [12][14] or even [12][134] and then a 16th triplet; repeat).
Grace notes throughout the file are pretty cluttery and I don't really
see them adding anything. Not bad, but could use work. 6/10

It's Too Loud - PASS

Intersect Thunderbolt - I'm terrified to think what framers are
going to do to those long jacks haha. Pretty great file, not totally
getting some of the hand usage but they're not very intrusive or
anything. Streams feel lovely. 8/10

Internet Heroes - The patterns here feel almost entirely
random, and thanks to the song you don't have a lot of exciting
rhythms to work with. A long song with a ton of 16th triplets and a
few rainbow notes gets old really fast, especially since it never
really changes in intensity; by the time the chorus rolled around for
the third time my mind went pretty numb. I'd advise you to densen up
the later sections (additional jumps and/or minijacks work nicely) to
give a sense of difficulty intensifying as the song progresses.
Further, I feel rainbow notes stepped to vocals work better when they
aren't just directly layered into the 8th/16th patterns -- it makes
them difficult to follow and feel sloppy. 4/10

Internal Cannon - Decent if fairly generic metal file. All
those 16ths in the beginning are actually 12ths, be sure to fix those.
During the slowdown, you might underlayer it a bit, since as it is
that part's almost as dense and jumpy as the rest file whereas it
could provide a nice easy vs. hard contrast. Really enjoy the open
8th-note jumptrills to the guitar. With the misrhythm fixes this
should get in. 6/10

In An Instant - Lovely and will make a perfect easy piano file.
Slightly untraditional PR in places, but nothing troubling except a
few repeated three-note passages going to slightly different pitch
progressions. The 48th flourishes are nice as well. 8/10

I Love My Sex - Steps are a little early. Just not interesting
enough for something this short, much due to the song which is
basically an 8th note loop lol. Hands/quads don't seem to go to
anything prominent or layered and add unecessary bombast. Pretty weak
file overall and feels thrown-together. 2/10

Heroes on Your Lawn at Night - Well-made easier file, good use
of PR where it counts (though the big stream with the runningmen has
some iffy patches you might check again). Difficulty progresses well
and the chart's pretty fun. 7/10

Hello (Luke Da Duke Remix) - Guessing permissions for this is a
bit of a gray area lmao. Anyway great ass song and file. Gets a little
repetitious by the end but lovely jack usage and 24ths and stuff.
8/10

Gravity Blast - You jumpstream good, sir. Might be having a bit
too much fun with green arrows (some of the random blerchy noises
during the 8th notes probably don't need expressing that intensely),
but yeah. Fun stuff, even if I'm getting kind of tired of 16th-note JS
files haha. 8/10

Gate Openerz - God I feel like there's five copies of this file
in FFR already. Really generic Sharpnel stuff. The song doesn't give
you anything to express but a kickdrum, snare and ambient 16th fuzz so
the patterns inevitably come out pretty random and we end up with
another 190-200bpm jumpstream file. Nothing objectively wrong with it,
but it's not especially fun or interesting and there's enough of these
as it is. 4/10

Gargoyle - All right, here's how to make a file for a generic
song and make it basically work. Patterns are thoughtful and fun and
varied. While I commend the 32nds not being 12341 and 43214 rolls ad
nauseum, the ones with the jumps and 16th jacks may be a little brutal
compared to the rest of the file (I personally find them fun as hell
but I could see them being called out for spikyness). Just a thought.
Also nice trolljack at the end rofl. I'm partial to alternating 44/33
or 33/22 minijacks for things like this but it doesn't need to be
changed. 8/10

G air - Technically perfect simfile. Feels like an exercise in
PR and layering, this plays like a beatmania chart or something haha.
Not much to say -- not the most exciting thing ever but fast streams
are fun and not obnoxiously patterned, and the added jumps in the end
are a nice touch. 7/10

FUTURE~SHOCK - Strong scoring file. Not a fan of jumbo rolls
that change directions/turn to spins midway through but whatever it's
cheatable. Good use of BPM changes for color and overall very
replayable. 8/10

Flamingo - Pretty fun. Grace notes are used well, and
keysounding is effective. Nice file. 7/10

EuroMorroc - Wasn't expecting much from the preview music but I
ended up impressed. Smooth jumpstream for how dense it is. Hands on
the cymbal crashes would probably work well. Also some jump+minijack
combinations instead of [12][34] trills in the ending JS might be
fun/interesting. Anyway solid stuff. 7/10

Epilogue - PR is odd by traditional standards (backwards rather
often in fact) but fortunately I don't really give a shit because this
rules and the patterns are flowy and expressive without getting snared
up by tight PR laws. Glorious yo9/10

Enchanting Venus - Nothing really noteworthy about this. Climax
theory is a saving grace here, otherwise repetition would kill it
outright. Rhythms and layering are really straightforward and the file
is unremarkable, but accurate and passable as a lower-level chart.
6/10

Eight Melodies - The cut on this is really sharp; you might let
it hang a bit and add a fade. PR's nice and this is a good easy file,
especially as grace-note practice (seeing how common those are now).
7/10

ecstatic ghost party as Nightmare - What a song title lmao.
Really fun, nice use of color/jack theory etc. The 32nds are
especially entertaining. 8/10

Duncan Hills Cover - PASS lol

Dreamerz Machines Will Fall - Sounds a lot like a certain In
the Groove song! Minijack usage is pretty inconsistent (bass drum,
snare and hihat are all sometimes minijacks and sometimes not) and add
a little too much intensity in parts. In general it feels like you
can't decide what to follow at any given point (what you choose to
step switches around confusingly). For all my effort I don't know what
those 48th flams are going to, so I have to imagine it's something
very subtle and probably doesn't need stepping. The ending is lol, all
right I guess but I don't see any reason to leave what's basically 20
seconds of negative space when you could cut it. This has potential,
but needs work. 5/10

Devil's Music Box - Slight song and slight file but pretty
entertaining. Missing jumps at b34, b76.25 (should be the yellow note
not blue), etc. They're a little inconsistent throughout. B80 could be
a [124] hand because it's intense and the jack would slam into it
nicely. Remember, PR is conveyed more importantly through the jumps in
a stream than the stream itself, which acts sort of as filler. Maybe
adjust the midstream jumps so you don't end up with repeated [13]s for
different pitches and whatnot. With some technical fixes this will be
solid. 6/10

Destination of the Heart - Really generic. Watch the PR in the
intro. The file's basically correct and sort of fun but simply really
straightforward and there's a bunch of songs like this already.
6/10

Derezzed (mi40 Remix) - Super repetitive and long--needs a cut.
Difficulty is very erratic, you've basically got a TON of really slow
repeating broken jumpstreams, intercut with megatrills. Those trills
would work miles better as simply 32nd streams, and you'd have a lot
more options for patterning. 3/10

Death March - Nice to see 12th notes for 6/8, I think it fits
nicely. Good syncing and PR, really elegant and minimal simfile.
8/10

Day's End - I don't really follow all your jump usage and
there's little sense of PR throughout the file. Suffers a little from
Random Percussion Patterns. But it builds nicely and the song's
pretty, and the patterns mostly work. I'd vary up your jumps to
express PR some (at least don't have repeating jumps to different
pitches as it's jarring), and the one hand 32nd trills are a little
trollish for a file this long and straightforward. I don't follow the
one hand 32nd flams either, they could probably be single notes or
64th flams if you want them as grace notes. You might also try to
densify some stuff toward the ending for the sake of Climax Theory
(accent jacks or chords work well). 6/10

DATA DRAIN - Wow okay. Same pattern copy+pasted for a whole
song, up to ludicrous, very nearly uncombo-able speeds. Unfun and
gimmicky. 1/10

Danzai Yamaxanadu! - Everything is spot on expressive and very
fun. Even the loner green note is perfect. Good use of color blurb and
16th patterns. 9/10

Cs Custom Gun sounds - Isn't there a file for this already?
Anyway was pleasantly surprised. The song isn't much but the steps
work well and the jacks + hands are an effective touch. 7/10

Crystallize - Perfect file that suffers only for length and
copypasta. Love the double time minijacks (someone knows how to use
[34] and [12] jumps!), and the way the patterns in the slower parts
are strung together with seemingly random 16th jacks. Nice, relevant
touches of color as well. 9/10

CQ Boss - Really smooth file. Nice PR, fun stream patterns and
jumpchains, and I like the slight one-handedness of the 16th sections.
Ends in the nick of time too. 8/10

Corporal Jigsaw Quandary - PASS

Chronograph - Man that jumpstream with minijacks rules pretty
hard. Fun stuff. IMO [23]2 is the only clunky one there--at that speed
they come off better from [12], [34] or [14] jumps. But that's
subjective I guess. Smooth stuff. 8/10

Chris R Battle Theme - Hella short and the 8th patterns seem
phoned in. The streams are fun, but the song/file ends so quickly that
nothing really gets to develop and we're left with something a little
generic. 6/10

cheerful forest - I think a Patashu file for this would look
almost identical haha. Song's kind of samey and not my cup of tea, but
the steps are solid and I like the denser jumpchains toward the end.
7/10

Candy Galy (remix) - The steps are fine, but the song is pretty
brutally repetitive and I was feeling braindead by the middle -- which
I really enjoyed (maybe a cut after the 24th long trill bit?). The
48ths are a good touch (ver yamajet) and save the file from getting
TOO generic. 7/10

Breakbeat Acid - Steps go early by about a 16th note. I think
you may have some syncing issues with all these BPMs, causing weird
pseudo-16th rhythms at times that just seem wrong. The song's brevity
may lend itself well to a short really hard chart, but the patterns
are often (as in untitled) seemingly random and a little unfriendly.
Flow is important for something this fast, and since there's so many
breakbeat FGO's in a similar vein already in the game it should be fun
enough to really shine. 4/10

Banboo Breakdown - Begins bland but acceptable, though the file
needs stronger PR (especially in the 16th run) and more melodic
emphasis. The 32nd runs are completely untelegraphed and very
unfriendly (I can hardly combo them in Stepmania... and I'm pretty
good at Stepmania) and kill the file. You need to smooth our the
difficulty of the entire thing and repattern the hell out of those
fast runs. 2/10

Azul (Remix) - Solid file. I'm a little perplexed by the
pseudo-PR in the piano runs--they're not very jump-laden so IMO if you
make it more exact it'll feel better for this song. The 16th minijacks
into 12th jump bits may be a little dense/tricky. Love the 24th
mini-runs. Overall fun stuff. 7/10

Angry Birds on Mallets - Steps are early by a fair amount.
Short and sweet otherwise, though the grace-notes seem to be overkill.
PR is also wildly inconsistent; do a run through on .5 rate or so and
make sure same-column notes aren't going to different pitches (this is
important for a song like this which is basically all melody), and
also check for ascending/descending runs of three which you have
stepped as minitrills. 5/10

All of Me - Lovely file. Somehow doesn't go on too long, steps
flow and jacks are smartly used to create tension as well as for PR.
Nicely done. 8/10

Aletheia - Pretty cool song! Opening bursts and stuff (32nd
staircases) might be a little harsh with sneaky 16th minijacks,
probably make those easier/rollier for the start of the file.
Threatens to go on too long, but then explodes with a nice climax with
polyrhythmic goodness. 8/10

Aerospace - Nothing exceptionally novel here, but the song's
nice and thepatterns feel great. No complaints. 8/10

Aci-L - Oh my, this song. The three-note jacks in the middle
are pretty unfun. PR is fine in the streams I guess but bass drum JS
gets old and this is pretty repetitive. The green-note JS in the
ending could work for Climax Theory or whatever but it makes it
cluster****y to read even in SM and doesn't provide a big help in
bringing out those notes (this is better done with careful
patterning/minijacks etc). No huge complaints, just a little generic
and could use cleaning up. 5/10

A FLOWER GARDEN - Hilarious song and hilarious chart.
Expressive, reasonably fun and perfect for FFR. 8/10

16bitFruit - Works well for how short it is. Jacks are fun and
non-intrusive. Song's a little drab/repetitive but the file length
doesn't drag it out which is nice. Cut is really sharp (unless that
really is just the end of the song lmao.) 7/10


ichliebekase

Resubmissions
Death March (Silvuh) - 7/10 [+.]
- Missed 12th at 23.33.
- 43.11 should be a jump.
- 48.10 ^
- 57.04 ^
- 58.62 shouldn't be a jump but the 24th after should be.
- Missed 24th at 101.83.
- 111.01 should be a jump.
- 123.08 ^
- Great chart, just needs to be cleaned up.

Dracula (nois-or-e) - 4/10 [+?]
- Beginning not mini-jacks.
- 25.48 this rhythm is wrong. x's are 16th notes, -'s are rests:
x-xx-xxx should be the rhythm.
- 73.48 ^
- Rhythms get pretty repetitive throughout, it's flatline.
- 80.48 not mini-jacks.
- 82.48 lots of missing grace notes, check for them, primarily around 8th notes. The ones that are there, are also too close to the actual note. Need more space between them.
- 98.48 it's stepped the same as 82.48 but there's more going on, add in the bass.
- 129.73 get rid of the 32nd mini-jack.
- 137.48 same as 25.48.
- Lots of instances of copy/paste.
- Ending few notes, put more PR to them, especially since it's such a familiar tune.

Gate Openerz (Condoct) - 5/10 [+?]
- Beginning is missing some 16ths.
- 42.36 should be a single note.
- All of the jumps up to 44.85 didn't really follow a pattern, they were kind of haphazardly thrown in.
- Some of the 16ths in the trill at 83.52 are ghosted.
- Misrhythm at 85.49, the notes should be placed at 85.34 (red), 85.56 (yellow), 85.79 (blue) and 85.94 (red).
- Jumpstream at the end is ghosted.
- A lot of the chart is ghosted, wrong patterns, or just thrown in for nothing.

Rainbow Tylenol (PrawnSkunk) - [color="orange]4/10 [+?][/color]
- Ending few notes aren't audible enough to merit stepping them.
- A lot of the file, I couldn't tell what the jumps were following; either the percussion in the background or the melody. It gets pretty dense for a song that isn't very heavy.
- The 32nd run is very awkward and hard to hit on the left hand. Some of the transitions in the 24th runs are awkward too.
- In the old batch notes, I believe you were told to get rid of the 24th mini-jack at 78.61 and you didn't.
- A lot of the notes you were given from the last batch, you didn't adhere to. It's a resubmission because things needed to be fixed, but they weren't.



Regular Submissions
16bitFruit (Elite Ninja) - 9/10 [+]
- Clean, jumps were all in the right places, not overdone, very nice.

.357 Magnum (Frozen Beat) - 5/10 [+?]
- Jump heavy, you have a lot of sections where it's a jump every other note in a 16th stream and it gets pretty dense. I understand what the jumps go to for the most part, but for the song, it's a bit too heavy. A suggestion; when you hear the piano playing 16th notes in the melody line, have that section just be single notes. There's no reason to make every other note a jump just because you're making the melody jumps. It gets too heavy.

A FLOWER GARDEN (bmah) - PASS

Aci-L (Anaru) - 5/10 [+?]
- In the beginning, change up some of the patterns after it repeats. Bit too repetitive.
- 48.37 not a hand.
- 49.48 I like how the one handed jumps were kept to a minimum, keeps it cleaner and more player friendly~
- 67.26 you add hands, why'd you remove the jumps?
- 72.45 these 16ths aren't jumps.
- 73.19 this section, the 8th note (blue note) jumps shouldn't be jumps, this goes for all of them. The 4th note jumps are questionable too.
- The entire file needs a pattern mix-up, the same patterns are used throughout the entire thing, just add in jumps, which puts in a lot of awkward patterns. You don't have to keep strict pitch relevancy throughout the entire thing. It's nice to open with, but we get the idea after one run through.
- I think a missing 32nd at 120.18?
- 120.60 some of the white notes are jumps, some aren't. As well, I don't know why you have the 8th notes as jumps again.
- Then when it gets to 132.45, it's extremely dense in comparison to the rest of the file and is too much of a difficulty bump. Tone this down, especially since just about 0 of the jumps should be there.
- I should mention this too, just about any time that you have 16th note jump trills (the [12][34][12][34][12][34] parts), the 16th note jumps aren't there, and there's no point to it.

Aerospace (Reshiram) - 7/10 [+.]
- Basically any of the 16ths such as 31.67 and 31.85 aren't there. I know it's to prevent an empty space, but 8th notes would suffice, especially since you could also put them with the 4th notes that continue on with nothing around them after it.

Alethia (.Gazelle. & SKG_Scintill)- 7/10 [+.]
- Unnecessary placeholder note.
- 14.56 should be a single note.
- Kind of surprised and disappointed you didn't step the drumroll at around 47.05.
- Missed 8th at 98.88.
- 167.03 another section that you didn't step, and this had a tune and a drumroll you could have chosen from.
- It's pretty good, just disappointing that there's a few sections that could have been stepped without problems that weren't.

All of Me (iironiic) - 8/10 [+]
- Mini-jacks such as 55.77 don't really fit/belong, this occurs later in the song too at 105.06.
- Missing note at 85.37.

Angry Birds on Mallets (reuben_tate) - 5/10[+?]
- Lots of jumps that don't really accent anything in particular.
- All of your rhythms though are fully correct.
- Awkward patterns starting at 36.78 or so, pitches change but arrows don't and it doesn't feel right.

Azul (Remix) (00Razor00) - 8/10 [+]
- Found some copy/pasta patterns late into the song.
- Placeholder note but it doesn't take 3 years to get to it~

Bamboo Breakdown (Genocide101) - 4/10 [+?]
- Holy difficulty jump. You had the makings of a good easy chart, then you blow it up with 16th runs with one-handed trills, and a nasty 32nd run with extremely difficult transitions. Pick a difficulty, either easy or hard.

Breakbeat Acid (DossarLX ODI) - 7/10 [+.]
- Any particular reason for the sporadic BPMs? A lot of them don't really make sense and just seem like they're for color purposes that aren't necessary.

Candy Galy (remix) (bmah) - 6/10 [+.]
- 50.95 should be a hand.
- Love what you did with the 48th zooms~
- Starting at 64.81 though, there's a lot of 16ths that are misplaced; some are ghost notes and some are missing. This section should be looked into more and cleaned up.
- Missed 32nds at 84.70, there's another little buzz in there.
- 85.68 this section, the jumps don't seem to follow a defined pattern, they're kind of just thrown in. 96.11 though is fine.
- Same thing with the 16ths at 116.98, it's better but there's still some that shouldn't be there.
- 119.24 should be a single note.

cheerful forest (bmah) - 7/10 [+.]
- 84.17 these would be so much cleaner if they were something like [12]3[12]3[12]3 or mirrored. Having them as they are creates one-handed trills.

Chris R Battle Theme (Hateandhatred) - 6/10 [+.]
- Some notes in the beginning that should be jumps; you have them as jumps in the rest of the chart but not in places such as 5.19, (6.69 should be a single note), 7.85, 12.19, there's more, if needed I can point more out to you in a PM.
- Missing notes at 21.18, 22.35, 22.51, 25.01, this section is continuous.
- Missing note at 35.84.
- 51.10 should be a jump.

Chronograph (Tidus810) - 6/10 [+.]
- Don't really understand what a lot of the jumps go to, they don't hit any strong sounds.
- In the jumpstream, there's a few mini-jacks that ruin the flow. Also, the jumps again not really going to anything in particular.
- One thing that you really should do is double the BPM. Having it only at 85 BPM creates another Monstrous Turtles (32nd stream). Otherwise nice.

Corporal Jigsaw Quandry (hi19hi19) - 7/10 [+.]
- 20 second offset means we're waiting 20 seconds for the chart to start. Bit long.
- I like how there's a couple one-handed trills in the beginning, I didn't actually count but I think there's a few more left-handed ones than right-handed ones, maybe even them out so there's no difference when mirrored (just a suggestion).
- 32nd jumps at 118.88 and 119.47 aren't there (same as 153.90 and 154.50).
- I can see why you didn't step the solo, but still sad :<
- 9 second wait for the placeholder note, either remove or add in the little percussion at the end because that's a bit too long.

CQ Boss (hi19hi19) - 7/10 [+.]
- Double the BPM.
- Be sure to cut the mp3 before final submission.
- Vary up some of your patterns, you have a lot of places where the same thing keeps getting repeated too much.

Crystallize (iironiic) - 7/10 [+.]
- Ghost note at 52.97.
- 78.74 ^
- 116.62 ^
- 137.37 mini-jack is a bit too tight, I'd change the jump afterwards.
- There were one or two notes that were slightly off around 178.65, double check some of these.

Cs Custom Gun Sounds (Elite Ninja) - 9/10 [+]
- I love this. I intend on playing this 1000x more than the original. Can't really say anything else.

Danzai Yamaxanadu! (kjwkjw) - 8/10 [+]
- lol this song makes me laugh every time, especially that colored vocal part xD this song even had my daughter dancing.
- Nothing major, pretty fun.

DATA DRAIN (FFR Pro 21) - 2/10 [?]
- Welp...
- It's just one giant copy/paste/speedup. Not fun, and even slightly painful to listen to. It also goes off sync very early.

Day's End (Mario Kart Remix) (Zakvvv666) - 4/10 [+?]
- Add a little more silence before the first note.
- 9.84 should be a jump/have a grace note.
- 13.95 ^
- 71.39 should be a single note if you want the 16th note afterwards to be a jump, either that or change the jumps so that there isn't a mini-jack. You did this fine at 87.80.
- 108.57 make a different jump due to PR.
- 116.46 this is a 32nd late, bump it all up one.
- With the jumpstream at the end, it's a little bit of a difficulty jump. Makes the rest of the chart seem obsolete. Beef up the rest because I like this part.
- Some missing notes and misplaced notes starting after 137.55.
- 206.53 please make this a two-handed trill (and any after it).
- This starts to really feel extremely long, it's not really going anywhere, will likely require a cut. I was starting to get bored after the jumpstream.
- Start to miss jumps that were previously placed at the section at 244.22.
- Get rid of the placeholder note.

Derezzed (mi40 remix) (mi40) - 6/10 [+.]
- 30.44 and any other 16th jumps like it should be single notes.
- Missed bass hit at 60.56.
- Any of those 32nd note jump trills should be single notes, they're just a bit much as jumps.
- Almost all of your patterns are staircases, vary it up.
- 128.56 another missed bass hit.
- 146.44 should be a single note.

Destination of the Heart (dragonmegaXX) - 9/10 [+]
- I really like this, I suspect a lot of others will too.
- 102.27 should be the last note, you missed it~

[b]Devil's Music Box (Jake Ferguson) - 8/10 [+]
- 17.21 should be a jump.
- I'm not really sure what to say about this, it's all stepped correctly, you literally stepped everything because there wasn't much to do as is.

Dreamerz; Machine Will Fall (rayword45) - 5/10 [+?]
- Offset is late and it almost starts to feel later and later as the chart goes on.
- A lot of the 48ths are just too much, especially with the given patterns.
- Some ghosted 16ths throughout, not in just one spot.
- Ending chink noises drag, you could probably safely stop after the down arrows.

Duncan Hills Cover (trumaestro) - 8/10 [+]
- A lot of the patterns just keep repeating, such as the 2/3 trills in the middle of the tune.
- I did like it though, was a step away from the long, repetitive, stupid hard rock songs.

ecstatic ghost party as Nightmare (bmah) - 8/10 [+]
- I can see an x-mod chart in this so bad, would probably be pretty intense (just pointing it out xD).
- 40.34 and 40.49 should still be jumps.
- Missed opportunity for 32nds at 103.42.
- This is fun, different.

Eight Melodies (YOSH|) - 8/10 [+]
- Grace note should be connected to 35.00 and 39.00.
- Easy chart, not much to say.

Enchanting Venus (Elite Ninja) - 7/10 [+.]
- Opening 16th stream is continuous, shouldn't be any breaks.
- Why didn't you start the stream back up at 75.95?
- Pretty good though, nice job, just mainly stream together that beginning.

Epilogue (Xx{Midnight}xX) - 8/10 [+]
- I remembered this was in the last batch, and I took the initiative to see what the old notes were and if you corrected what was noted, and you did. Wasn't really anything to note, nice job.

EuroMorroc (Clean Edit) (DossarLX ODI) - 8/10 [+]
- 88.38 should look like 83.11 with the jumps.
- Nicely done, the slowdown felt awkward for the first few tries but it's fine.

Flamingo (megamon88) - 9/10 [+]
- Loved it, wasn't over done, was strong where it needed to be, all around this was great.

FUTURE~SHOCK (rayword45) - 5/10 [+?]
- Offset is late.
- Missed 16ths around 32.39.
- Missed 8th at 36.85, 41.78.
- Disgusting transitions in the 32nds at 53.01, this is a mess.
- Missed 32nds at 58.55.
- Why the slowdown? The speedup isn't bad, but the slowdown is unnecessary.
- 81.01 is not 48ths.
- Ending isn't synced.
- A lot of stuff is missing, the 32nds are almost always nasty to hit and the sync really needs to be fixed.

G air (bmah) - 10/10 [++]
- Before my hard drive crashed, I judged this file. I don't even have to re-judge it, because I remember this being my one 10/10. This file is great. It's beautiful, clean, well thought out, well executed, I know a lot of people are going to enjoy this.

Gargoyle (FFR Pro 21) - 7/10 [+.]
- Beginning rhythms are off, they should be more syncopated. Two 16ths followed by a rest, not three. PM me if you need this better explained.
- Why the insane slowdown?
- After the slowdown is nice, the remainder of the song is very good.
- Placeholder note takes a bit too long to get to, best to remove.

Gravity Blast (Reshiram) - 7/10 [+.]
- I can predict some players getting mad over the patterns at 35.92. It's tricky.
- Let's just say I knew who the step artist was without having to look...and I think that says enough. Bit too much on the white notes. Some are nice for the little twinkle sounds or whatever, but it gets to be too much.

Hello (Luke Da Duke Remix) (megamon88) - 8/10 [+]
- This song was bad before, now with the really bad auto-tuning, it's hard to listen to...without the chick singing, it's good though.
- File is fine though, nothing to really say about it.

Heroes On Your Lawn At Night (T-Force) - 6/10 [+.]
- If the 32nd runs were more comfortable, then I would be alright with them being there, but they aren't. They're pretty awkward, and they're a difficulty spike from what you were stepping in the beginning (or rather, what you weren't stepping).

I Love My Sex (DJ Dela Remix) (Netjet!) - 5/10 [+?]
- 2 seconds of silence is required.
- From what I remember, it's against the rules to be stepping on beginner difficulty.
- 21.23 and 21.69 really don't have to be quads and the song doesn't merit any either (same with the quads later too).
- All of the 16ths are ghosted.
- You attempted to force difficulty out of a chart that doesn't need it. Could have had a simple 3 or 4 but you threw in ghost notes, hands and quads to make it harder.

In An Instant (MrPopadopalis25) - [color="lime]7/10 [+.]

- 56.42 doesn't have all of those grace notes, it's only about 1 or 2, and they'd come before the 4th note.
- I noticed that every single one of your 16th note triplets, they always start on an either down or up arrow, next is an arrow to the left, then back to the right (if that makes sense). They ALL are like that. I guess an example:
-x--
x---
---x
Always something like that, even if the pitch doesn't. Very repetitive.
- Grace notes at the end, same as stated before.

Internet Heroes (YOSH|) - 6/10 [+.]
- ...
- What's going on at 12.23? Nothing merits the extra notes.
- A lot of these 16ths are ghosted, I think they're supposed to be going to the lyrics, but even then, they're off or not there. I know what's going on in the chorus though, every thing in there is fine.
- Also, I actually know what the jumps are going to, unlike a lot of other things I've been seeing. It's just the 16ths that are the problem.
- Be sure to cut the mp3 before final submission.

Intersect Thunderbolt (kommisar) - [color="lime]7/10 [+.][/color]
- 2 seconds of silence is required.
- If I know what the jumps are going to, then there's a lot that are placed late. The groups of two jumps should be moved up by an 8th note.
- 21.38 should be a jump, 21.62 should be the hand/cymbal crash.
- 22.34 is the same, should be the 4th after.
- Same thing happens repeatedly.
- After that section where the jumps need to be earlier, everything is nicely done.
- Be sure to cut the mp3 before final submission.

It's Too Loud (YOSH|) - 7/10 [+.]
- Yes it is.
- 4th notes such as 5.28, 7.85 and 10.36 should be jumps.
- Slowdown is just a touch late.

Jack-the-Ripper (YOSH|) - 6/10 [+.]
- 30.60 reason for that slowdown?
- 56.46 and any similar patterns, don't know what those jumps go to.
- Section starting at 59.58, some of these jumps don't make any sense either.
- 70.11 all of the 12ths are ghosted.
- After the slowdown, 95.31 it picks back up, it's a little late.
- 135.52 a lot of these 16ths are ghosted as well unless you're stepping the hardly-audible ticking in the background.

jelly (Choofers) - 8/10 [+]
- 2 seconds of silence is required.
- Be sure to cut the mp3 before final submission.
- Wow that song was kind of painful to listen to. Stepped well though, nothing to really comment on.

MPLFiM Medley [Heavy] (megamon88) - 8/10 [+]
- 2 seconds of silence is required.
- Got my daughter dancing xD
- 86.43 you didn't do the grace notes like the beginning. This section looks awfully similar to standard, if you put the grace notes in here, you could help alleviate that.
- Dense for my own tastes but everything is fine.

MPLFiM Medley [Standard] (megamon88) - 8/10 [+]
- 2 seconds of silence is required.
- Nothing to say, nice and clean. My only little nitpick is that it's got sections that are a bit similar to heavy but I made a note in the other notes to help with the one part.

Nix-Tek (kommisar) - 8/10 [+]
- 72.05 should be a hand.
- 73.60 ^
- The very ending feels like a mess to hit, I'm not sure if it's from the mini-jacks in the jumps or what.

Nous (AlexDest) - 8/10 [+]
- 43.21 you missed an entire beat of stepping, killed the flow.
- Great job on the speedup.
- Be sure to cut the mp3 before final submission.

Pinkie's Castle (megamon88) - 8/10 [+]
- That was a cute song. Can't say anything about it, nicely done.

Pure Ruby (AlexDest) - 7/10 [+.]
- 16.81 is a ghost note.
- 56.50 don't hear the 24ths, neither the ones after and any like them. 58.02 is fine though. Same thing later in the chart as well.
- 95.09 what merits the consistent 8th note jumps?

Spaceman (kommisar) - 9/10 [+]
- Really nice, wasn't over done, very clean, enjoyable.

Syntax (00Razor00) - 8/10 [+]
- 58.50 those grace notes are all ghosted, maybe minus 1.
- Placeholder unnecessary.

Tell Me a Story (DossarLX ODI) - 7/10 [+.]
- Any time you have the syncopated rhythm like 18.25, there's actually a bass hit on the 4th note in between. The syncopation is technically incorrect the entire time.

The Bird's Midair Heatstroke (DossarLX ODI) - 6/10 [+.]
- What in the world honestly is the point of all of these bpm changes? Over 1 million bpm if I see this correctly? And the entire chart is just one giant color dump. It's not fun, it's an eye sore, and is just a bit ridiculous.

Totsugeki! Glass no Kneesocks Hime! (00Razor00) - 8/10 [+]
- 2 seconds of silence is required.
- Placeholder note unnecessary, otherwise this is cute and fun, I like the song as well.

Untitled 3 (DossarLX ODI) - 8/10 [+]
- 95.23 ghost note.
- Pretty good, more PR could have been used at 58.91 but it's not a big issue.

{Hollow Man} (Trivalent) - 6/10 [+.]
- Offset is early.
- Any of your hands that are on 8th notes (83.49 is one), should be regular jumps and the 4th note after should be the hand (not all the time though, listen for the truly bigger sounds).
- The 16th stream is kind of a difficulty spike in comparison to the fairly easy chart you started with. The beginning needs more if you want this to be a consistent difficulty.
- Be sure to cut your mp3 before final submission.


Niala

16bitFruit (EliteNinja) 7/10 [+.]
- The jacks come a bit inappropriately, but they're consistent when they do come at least.
- The PR in the intro is pretty bad. Should be fixed.
- The file itself is simple and doesn't lend much room to errors, and I couldn't find a whole lot in terms of layering and such, specifically the second half of m.19 is missing a couple of jumps that are context specific.
- M.22 has another layering error with the jumps being on the wrong times.
- Consistency error m.33 and m.29, the 3 16th jacks.
- M.54 why'd the stream stop?
- Also stream stopped again later, which is more reasonable 'cause the drums cut but still not entirely correct. It also cuts out too early.
- A note just because, if this wasn't FFR that last arrow would make me cringe (and still kinda does) but since you need the placeholder it makes sense.

A FLOWER GARDEN (bmah) 8/10 [+]
- The first part of the file I like a lot, I just can't see any rhyme or reason as to where the hands differentiate from the jumps musically.
- As silly as it is I kind of like the jumpgluts, although I have a small complaint; The first, smaller set of jumps and the 8th jumpstream, I can't see how they differ musically. I tried to rationalize it by saying "well the first part is octaves and the second part isn't" but that's pretty ambiguous as far as reasoning goes.
- Btw this song is really silly.
- LOL ending.
- I think this is the kind of file that people are either going to HATE or LOVE. Fortunately for you, I like it, I think because the steps match the song, they're just as wacky but still well done.

Aci-L (Anaru) 4/10 [+?]
- The 16th trill sections going into measures 3 and 4 should be reversed, switching dominant hands on the trill there makes the pattern uncomfortable.
- Circling measure 8 is a 16th anchor on the up arrow that sould be fixed.
- Dropping the pattern just before measure 9 is really unecessary and and kills the flow.
- Just before M.16 that anchor gets repeated.
- And again just before M.24.
- Dropped the stream just before M.25, just make the patterns flow and there's no need.
- Hand during M.32?
- Also that transition is awful.
- Those jacks are a huge difficulty spike, and even in a file of that difficulty completely unecessary.
- M.45 no reason to drop the jumps on quarter notes.
- What are those jacks going to?
- The ending builds nicely, but the colour theory isn't the greatest choice, it makes it incredibly difficult to read.
- PR of the eigth notes starting at M.65 isn't straight one note, it actually changes.
- There are some inconsistencies in the file, I noticed the snare jumps on 16ths were missed about half the time, and hit half the time.
- On top of that, the file is almost entirely the exact same as it plays through, super repetitive.

Aerospace (Reshiram) 4/10 [+?]
- That switch to jumping on 8ths is really out of the blue. No pun intended. But seriously the transition doesn't work.
- Neither does the transition into the next jump sequence. It comes while the sound is low so it's hard to hear the transition, and then the 16th rhythmic pattern drops out, then it stops being jumps again, it's inconsistent with itself.
- And then the hands; the file is all over the place.
- Next section has a lot of added 16ths, consistently in wrong areas.
- And the transition starting at measure 36 is a huge difficulty spike.
- The build in the arrows of measure 53 is also wrong.
- I've also noticed that the layering is off with those 16ths, there are a lot of jumps on the kicks that shouldn't be there because they're not layered with the synth.
- I can't even follow what's going on starting at measure 54, the background synth is the only thing I can compare, the rest just seems to be random.
- The file doesn't flow well because there's no logical construction to the arrows compared to the flow of the song. I will say, however, that it has some potential to be a good file, it just needs a lot of work first.

Aletheia (Gazelle & Scintill) 8/10 [+]
- First obvious error in the file was at measure 74 where you added the last 32nd for the first time in the file.
- The jump scheme on the guitar-ish sound at measure 130 has a couple of missing jumps near the end. It's also a bit difficult to follow from a players perspective, because the music line isn't terribly loud and there's more potent things happening musically.
- The single down arrow before measure 152 should be a jump.
- The [14] jump after m.154 sounds like a gallop, too. It is in the first sequence.
- Added left arrow just before m.157
- I think if you've already gone polyrhythm crazy you can afford the slower ones at m.171 as well. They are indeed 12ths, if you layered them as the 16th and 8th by accident.
- There also seem to be some added 16ths in the early section there that I can't find a sound for.
- The ending section is overall kind of disappointing. It jumps back and forth between 16ths being represented by the synth and the 16ths being represented by the drums. This is fine if the synth isn't dense enough to cover enough area, but when that area is already full enough, it stops it from flowing naturally and adds too much.
- There's also a lot of break time in this file. It's the kind of thing that's more suited for an SM file than FFR, because files get less and less replayable when you know there's probably a minute and a half of what is essentially dead space in a nearly 5 minute long file.
- With that said, this file is actually very good. A lot of what I have to say aren't big consistent issues, but minor blemishes.

All of Me (iironiic) 9/10 [+]
- Since this file was clearly ddream I'll be nice and use seconds. 118.850s you missed out on some notes after the jump.
- And right after, starting at 120.577 dropped arrows. This one has more of a reason than the first one, and I can see why it was done, however I disagree with it pretty heavily. Even rounding out the notes, that's an incredibly diminished sequence.
- And starting from this point on, the arrows, while appropriate, do a pretty poor job of following the builds and fades of the music. I'm only pointing this out because that's the sole factor in stopping this file from being a [++] by even my ridiculous standards.

Angry Birds on Mallets (reuben_tate) 6/10 [+.]
- Offset is early.
- It feels like notes are dropped throughout the beginning, the 8ths should be consistent with the music.
- I have no sweet clue what's up with the bpm of this song but it does some weird shit it seems. It seems to get late near the end of every 8 bars (where the first bar is bar 4) and then pick up tempo again? Seriously, no clue what's going on there, but the arrows are definitely off sometimes.
- The 192nds I think some may have been dropped, but there are a couple missing.
- The ending the 8th jumps are dropped in the 16ths but I'm not sure why, it seems to be just to make it easier, but it would fit the file anyway.
- It's really short... I realize you can't do anything about that, but it is...
- Another problem with the file is that it kind of flops between jumps everywhere to no jumps at all, which makes it kind of hard to follow.

Azul (00Razor00) 6/10 [+.]
- I'm not sure where to begin on this file. It's both good and bad at the same time.
- Also those 12ths are a great idea but you NEED the quarter notes as singles in there, otherwise there's no real way to keep control of the beat and they just get lost.
- If you take a look at beat 15, that jump doesn't seem to be there in the music (assuming the drums are making the jumps) and the repetition as well.
- There seem to be a lot of added jumps in the next section there. I think what you've done is layered both the main "violin" (for lack of a better instrument) and the drums as jumps, the problem being that, with the drums being so heavily layered, you naturally overlook why some of the jumps are there in the first place.
- That first 16th stream at measure 27 is a bit off, I don't hear the 24ths at all, it seems to be just 16ths to me, and there are a couple of breaks in the earlier half too.
- Right after the stream there's 4 piano bass notes that got missed.
- Missed a note at beat 141.
- Same errors repeat.
- Measure 151 I can't decide if patterns flow or are AIDS... *insert Fryface here*
- From measure 58-61 I don't really like the choice to cut out the 16ths with the piano still going wild like that, it doesn't flow naturally.
- 12th jacks, yep.
- Again, same errors repeat.
- This looks like a lot, but the file isn't as bad as the review might make it seem. Lots of little/big mistakes, but easy fix for the next batch because most of the work is done.

Bamboo Breakdown (Genocide101) 5/10 [+?]
- The file starts off pretty good, but starts getting messy later on.
- Those triplets at measure 10 and 18 are actually runs of 7 technically.
- And that next section could do with improved PR, although it's altogether not bad.
- This section is where it gets kinda lost, at measure 35. Some of the jumps are hard to follow or just don't make any sense at all.
- And then you get to Measure 49 and 50, and you change the timing, but it's correct the second time around. I don't see why you didn't also step the first repetition the same way.
- What just happened?
- srsly bro...?
- I'm so confused (@_@)
- That 32nd stream is WAY out of tone with the rest of your file. If you want to keep runs like that you really need to amplify the difficulty of the rest of the file too. It comes out of nowhere and just bewilders you. You could also leave that as 16ths and signify the 32nds starting and ending in another way (for example, jumps) to keep the current difficulty level if you so choose.
- Overall, the file needs some work on PR and trying to keep with the music a bit better, but you really need to find a way to not spike the difficulty so much, it's a bit obscene.

Breakbeat Acid (Dossar) 7/10 [+.]
- Dis song again...
- Um yeah ow?
- The patterns really suck in this file. But the timings are good, and I don't have much to complain about overall.
- This is also going to be one of those files that's really annoying just because you have to go through the *yawn* intro every time just to get to the part of the file that everybody will mess up on.
- Also I'd suggest running through it once more and adding in any missed 32nds, I feel like arrows got overlooked in some sports because the offset was a bit early.
- The patterns REALLY suck in this file.

Candy*Galy (bmah) 6/10 [+.]
[strike]- This file is massively overstepped but that's not a relevant comment according to FFR so...[/strike]
- So yeah measure 15. That's too much. The song hasn't built enough energy there to be using such a dense jumpstream.
- The chorus seems off. It seems to me you've added 16ths just to make it more interesting.
- I feel like the file gets better as it goes, though, some of the early work is rough and the later work is good.
- I really don't like this file, but, for the most part, the stepping is good. The climaxing via the chorus is well done, and it flows (again, mostly) naturally.
[strike]- Also way too long.[/strike]

cheerful forest (bmah) 9/10 [+]
- Much better. Fun file to play, if a bit tedious.
- Not a whole lot to say, it's well executed and enjoyable [strike](although a bit overstepped.)[/strike]

Chris R Battle Theme (Hateandhatred) 8/10 [+]
-File is great, just a couple of bad 16th transitions, from how I see it, a missing arrow or two. Nothing much worth noting, just a solid file.

Chronograph (Tidus810) 7/10 [+.]
- I'm not a big fan of the 24th transition into measure 10. It's a very liberal take on it, and a bit out of place.
- The next dnb section has some missing 32nds, and a couple of extra jumps, careful on the layering.
- Around measure 25-26, notice the 8-arrow anchro on the up arrow, try to work a different pattern there, the transition into the roll is pretty bad because of the anchor and the roll starting on different hands.
- I think your layering in the JS is a bit inconsistent. I like the idea of building it, but then it changes to the melody for jumps. I actually like the melody more, it flows a lot better, so maybe try starting with that and transitioning into layering the drums with it, I think it would flow nicer.
- Great ending.

Corporal Jigsaw Quandry (hi19hi19) 6/10 [+.]
- I'll be blunt; I think these speed-zerker files are worthless. I really don't like them at all. Okay now that I've said that time for a review.
- Alright, this file is quite good. Sticks to the music well, I only have a couple of complaints.
- One: It's repetitive. Not a lot to do about it because the song is as well, but regardless.
- Two: I don't like the use of mini-trills when your stream is that fast, it's hard to read and REALLY hard to keep up with. (for instance, see measure 51, 53.5, just before 61, etc.) really hard to play. And I realize at this speed there are few viable patterns when your stream is that long. Just think it should still be noted.
- Three: The sync goes off a bit in some spots, for example, starting at measure 111 is super early. Like 40ms early. It resolves a bit later, and it's only about 20ms early. And then it goes about 40ms early again later on.
- And a personal note that doesn't count towards the review: if you're not going to step the drums and stuff at the end just get rid of the placeholder.
- So yeah, long/repetitive, mini-trills, and sync are the big problems in the file for me.

CQ Boss (hi19hi19) 9/10 [+]
- Great file, only part I didn't like was near the middle (starting measure 37.) The timing on the section is really weird because it has no beat to help the player, and it has odd accents inside the streams.
- I actually don't have anything else to say, the rest was really well done and fun.

Crystallize (iironiic) 7/10 [+.]
- Those 32nd gallops starting at measure 5 are actually triplets.
- That speed double around measure 37 for 1 measure is a nonononono. It's too abrupt and you can't see it coming well.
- The jump on the 16th at measure 40 is really weird. It should just be on the 4th before it.
- The polyrhythm at measure 45 has another arrow I think.
- Dat speedup again (m75)
- And just a note, you have to be REALLY careful using colour theory when your BPM is that slow. It starts to become less of an accent of sound and more of an accent of timing, because the time between your coloured arrow and the intended destination gets larger and your actual arrow comes across as offsync.
- I really like the idea of the file, the jacks are very fun, and it's something new without being just something old re-done.

CS Custom Gun Sounds (Elite Ninja) 9/10 [+]
- I liked it more without the jacks but I still like it regardless.

Danzai Yamaxanadu! (kidjwakidjwa) 9/10 [+]
- Good file. Placeholder wasn't necessary IMO, it's not keeping anything relevant in the music.
- Measure 62 don't really agree with that hand. It doesn't really fit.
- I think a better spot might have been stuff like measure 74 (the [14] jump) seems like a good hand.
- Missed an 8th at beat 302.5. Stood out a lot for some reason.
- I can't nitpick this really, there's not really anything wrong.

DATA DRAIN (FFR Pro 21) [PASS]
- The stop is kinda unnecessary as they don't register the same on FFR as they do on SM. In fact, I think the converter skips them? 1 sec checking with bmah...
- He's not answering...
- Anyway I refuse to accept this. I can't even tell if this is actually a song or if you just took a loop and sped it up at a gradual rate, and either way it's not something I'd accept. Refer to Kommisar's notes for your review.

Day's End (Zakvvv666) 5/10 [+?]
- Wow this is long. And repetitive. Not to be mean, but when I hit measure 66 I had already begun to think the file was a bit repetitive, and then it went on for over twice that. Way too long.
- Aside from that there isn't much terribly wrong with the stepping. I think the sync got off a bit later on, like a tiny bit late.
- The file also doesn't really go anywhere, and is, frankly, very generic in terms of the steps. It just sits around the same pace for the majority of it. I think if you cut this down to 1.5-2 minutes of just your favourite parts it'd make a better simfile.
- It's too long to go and point out individual errors right now. Cut first, arrow fixes later.

Death March (Silvuh) 9/10 [+]
- Fantastic file. Really well done.
- Sync is a TINY bit wonky at the end but nothing FFR would notice.
- Special mention around 142-144s, cutting the jumps was genius.

Derezzed (mi40) 5/10 [+?]
- The hand at beat 39 makes no sense, the music doesn't have any sort of climax there, so I don't get it.
- Measure 15 and on the hands again don't make any sense. You should also insert the 16th at beat 57.250+reptitions because there is technically a note there. And the 16th jump at 56.750+repetitions is also unnecessary.
- Measure 19, I'm a big fan of PR so I'm going to point out that this is backwards.
- Measure 21, good spot for a hand. n.n
- Those 32nd jumps are spikes, and the steps are kind of generic starting at m.23. They don't really go to anything new, even with a new instrument introduced.
- I like the accents like beat 121.500, nice touch.
- Missed a 16th at 181.250.
- Placeholder note is really far away.
- All in all the file is okay. Just need to work on making it more realistic to play (i.e. the 32nd jumptrills) and work on making sure the file stays true to the music and doesn't cut steps when the music doesn't (i.e. measure 64) or add jumps (i.e. a lot of stuff).

Destination of the Heart (dragonmegaXX) 6/10 [+.]
- SO I HERD THIS SONG IS 200 BPM.
- Sorry ignore me~
- The PR in some spots is mediocre, but the only spot it's noticable to somebody who isn't looking for errors is in first few measures there's a couple of triplets that are backwards.
- Note the added 16th note at 165.750
- Not a fan of how you handled measure 46, it comes across as incorrect. Maybe jumps the first time with the full triplets and get rid of the jumps for those so it's fuller?
- The ending with the JS has a few errors in the jumps, I think I saw one missing and one added.
- The very end of the song could do with better layering, the jumps aren't all there.
- Missed the last note of the song.
- File is mostly quite good, the ending was messy though.

Devil's Music Box (Jake Ferguson) 6/10 [+.]
- There are a couple of spots (like around measure 27-28) where your jumps don't match the music correctly.
- Right on beat 34 there's a missed jump.
- Measure 20 jump misstimed.
- Following your own theme measure 21 should be a hand.
- Missed a jump at beat 115
- If you follow the layering closer at the end of that section the jumps would make for a good ending.
- Beat 121 isn't 24ths.
- Missed some jumps near the end again.
- I'd like to point out this file/song is adorable, but a few too many errors to be accepted in it's current state.
- Food for thought: the song is also done in triplets not 16ths. Not terribly relevant, just a note in passing.

Dreamerz Machines Will Fall (rayword45) 3/10 [?]
- Those jacks in the intro are odd. They don't really need to be jacks, it's just like it's trying to force it to be harder than it needs to be.
- Starting measure 4 those steps are way off from what I hear.
- The file is pretty inconsistent for the next section (measure 13). There's a lot going and it does some of it sometimes and some of it other times. It's just inconsistent.
- And thereafter (measure 21) you ignore the most prominent music, i.e., the only intrusment that's not a drum.
- The run around measure 36 doesn't start that early. It's a run of 5 with a break in between.
- The layering starting at measre 39 doesn't make sense, I don't get where the jumps are coming from. Also don't get why the 48th gallops are there in place of jumps.
- Overall the file doesn't make a lot of sense. Doing stuff like changing how you represent a drum roll from one time to the next is just inconsistent, and it seems to be making up arrows sometimes as well. I think you might be better off restarting, sometimes that's more helpful than trying to edit something that has a lot of mistakes in it.

Duncan Hills Cover (trumaestro) 6/10 [+.]
- First things first, the sync goes early around measure 10.
- As an example of the consistency issue in the file, look at the 24th run just before measure 6, you stepped it later but not here, and there's no reason not to, particularly when the music is expressing a new section so heavily.
- Your layering starting at measure 14 is correct, thing is though that using the cymbals to layer as jumps is kind of odd just because they're hard to hear. It took me 3 or 4 times through the file to hear what the jumps were going to.
- Just before measure 18 is that 24th run again.
- Measure 18+ is really random because you hadn't stepped the "vocals" in the file before that point, and it's really similar musically to the start of the file.
- The solo-esque spot near the end is the only spot that's particularly off. There are a lot of misrhythms, I suggest slowing down the song speed and trying to get it figured out.
- Not bad at all, just has mistakes that need fixed.

ecstatic ghost party as Nightmare (bmah) 9/10 [+]
- That pattern just before measure 4 is really awful.
- Just before measure 18 should be a minijack, or at least have a 16th.
- Missed an 8th at beat 97.500
- That solo section was sexy.
- Fun song, fun file.

Eight Melodies (YOSHl) 8/10 [+.]
- PR is very important when you're stepping a solo melody and it's not quite right in the intro.
- And then the song ended?
- Holy **** it's over a minute long! O_O It felt like 20 seconds xD
- Yeah PR is the only thing really wrong about the file, the rest... well there's nothing to complain about except the fact that there's like 2 arrows per second.

Enchanting Venus (Elite Ninja) 7/10 [+.]
- I don't like you dropping the 4th note jumps around measure 25.
- Layering could be done better in measure 28, it's okay the way it is but it's not optimal.
- Measure 35 curious as to why you didn't restart the stream again, same as the beginning.
- These little sections like measure 48 are odd to me. You seem to just drop everything whenever an instruments not doing the exact same pattern, instead of adjusting that pattern in your layering and keeping the drums with it.
- Fading out the file would be easier if you started the 16ths again at the end.
- File is kind of blah, but at least it's not too long or anything like that. And it's stepped quite well aside from some small changes that need done.

Epilogue (Xx{Midnight}xX) 9/10 [+]
- Um yeah so awesome?
- Seriously this file is really good. The only complaint I have is that there are mistakes with the PR in some spots.

EuroMorroc (Dossar) 8/10 [+]
- The 32nd in the intro, used the first time not the second time. Wat?
- (subjective but) Y U NO USE HANDS FOR THE 12THS woulda been so sexy.
- beat 115.250 might consider not using the same jump twice in a row, otherwise it makes the single up arrow look out of place.
- Measure ~31+ is overstepped, you don't need to layer the drums for jumps as well as the main synth.
- Good file, no real complaints.

Flamingo (megamon88) 8/10 [+]
- I really like this style of stepping, using sounds for a hand instead of layering.
- Just before measure 35, that roll is really awkward. If you're like me and don't roll (which a lot of people don't on FFR) that pattern is actually a jack.
- It does come across a bit repetitive, especially when the dnb section starts because it's fairly static from that point on.

FUTURE~SHOCK (rayword45) 5/10 [+?]
- This file suffers from a lot of the same problems as your previous file did, changing how you represent the same things, errors in making the file playable, and placing notes correctly to the music, although admittedly it's much better.
- The ending of the file isn't timed correctly.
- The problem areas for this file are before measure 23 and after measure 38. There are missing rolls in some spots, added rolls in others, the same roll represented with different timings again in others.

G air (bmah) 9/10 [+]
- Kanon Kanon reprised!
- That PR is delightful.
- Ending was very abrupt.
- Great file, the only issue I have with it (and it's mostly uncontrollable) is that it takes giant leaps from the difficulty in it's downtime to when it's streaming like a crazy mofugga, which makes it less fun to play over.

Gargoyle (FFR Pro 21) 7/10 [+.]
- missing a 16th at beat 78.250
- missing a jump at 128.000
- Another missing 16th at 146.250.
- measure 40, beat 156.250, missing a jump.
- Same mistake at 164.250. (this actually repeats the whole time that line is used to layer jumps)
- Missing a roll @ 164.5
- There's definitely a note at beat 169.875 (the 32nd), but it's hard to tell if there's one for the other spots around it... I think it's actually all of them but maybe not, really hard to tell.
- oic and then it comes in later... hrm since the decision is kinda wonky to begin with just leave it as is then.
- The increased build of the 16th pattern is an interesting idea because it stops it from becoming a repetitive pattern, but it kinda happens anyway, just because it repeats for so long, and the increase stops after adding a few random notes to the end.
- Those 32nds are a bit harder than they need to be, but they're consistent with the ones earlier so I'll let it slide.
- Jacks at the end? Not one jack in the file, but ending it with a 4 note jack? Stamp of disapproval.
- File is mostly good, just a couple of small errors.

Gate Openerz (Condoct) 7/10 [+.]
- I'll admit I don't like the file. It's just more sharpnel, generic 8ths to some japanese chick and then jumpstream. And any errors you point out in a sharpnel file are kind of irrlevant because there's so much going on in the background you could fill it with arrows and it's still probably right.
- Now that I'm done b**ching about it, the file is pretty good, few mistakes.
- Those triplets in the intro are 5 notes long. Not terribly relevant but still.
- Took me a minute to figure out what the problem was here, right before measure 18 those jumps are all a 16th too early. The ones after measure 18 are on time.
- There's some inconsistent triplets in the file throughout, ones that are there with no real reason to be, particularly in the early sections.
- The trill at 70 isn't straight through, broken up a bit.
- Could add the kicks during the transition at 71, would be a nice touch.

Gravity Blast (Reshiram) 8/10 [+]
- Starting at measure 34, the second quarter note of every measure is left out. I don't really like the choice, the kick is still really heavy, a single arrow each measure would make the section flow a lot better.
- Second, colour theory starts to blend too much when you use the same colour to represent everything, it'd be a good idea to use some 64ths and possibly 48ths (of course, sync'd correctly) to more effectively represent the song.
- DEAR LORD THAT TRANSITION IS DELIGHTFUL (measure 73) I can't recall playing a 32nd EVER that flows that well.
- Measure 87, those first three notes could also do with being gallops of sorts.
- I think measure 88 has too many arrows. I see some of what you're trying to do, but there are 3 arrows that go to nothing.
- Really like around measure 105.
- There's hardly a thing wrong with this file. Also really fun.

Hello (megamon88)
- lol u trollin' brah? Dis song 9/10 [+]
- Aight so, I feel like there's not quite enough representation of the obvious jacks that's basically all the music has to offer for the first 30 seconds. I realize it would be really boring to do "3333333333331111" for the whole thing, but you could have done SOME.
- There are a couple of spots where I thought hands would have been nice (i.e. beat 248.500) but not necessary by any means.
- aight so this song is hilarious and this file is amazing. I don't really need to say much else.

Heroes On Your Lawn at Night (T-Forc3) 8/10 [+]
- BEAT 143.875
- BEAT 162 GALLOP
- k that's it gj

I Love My Sex (Netjet!) 6/10 [+.]
- I also love your sex.
- Offset is awkward. The intro happens way earlier on the beat than the section following it does, and in either case you're like 0.04-0.06s early. Also wow the whole song is like this...
- First of all those quads at beat 46 and 47 are why?
- I also don't get why you cut the 16ths in random places starting at measure 21.
- Or why you alternated to a jack at beat 101.750 and nowhere else.
- Extra arrow at 107.250.
- Not many errors, just the ones that are there are very noticable, it just needs to be made consistent and standardized a bit, currently some of the choices are a bit senseless.

In An Instant (MrPopadopalis25) 8/10 [+]
- That grace note at beat ~42 is a bit late.
- Some of the PR, mostly the jumps, are incorrect. I feel like I'm one of the only people that pays attention to the PR of each jump in relation the previous (and, in actuality, any jumps relevant to it) and there is PR to be used for them, as tedious and unimportant as it may seem.
- Missing jump at 135.750
- Grace notes are a bit late again at the end.
- Fixes to do, none are terribly important though.

Internal Cannon (Condoct) 7/10 [+.]
- ew song
- Don't need the jump at beat 61.
- Beat 85.00 is actually a 12th run straight to the hand.
- Beat 105 is 12ths again.
- Okay let's just assume any 16ths I come across at 12ths unless I specify otherwise.
- ... AND THEN MEASURE 43 IS 16THS SONG STOP TROLLING.
- The sync gets a bit late as the file goes on, bpm must be off a tiny bit. Not that FFR converter would notice it anyway, just noticable on SM.
- Just a bit hand heavy. There are instances where they weren't really necessary, but just sneak under the radar because they start a phrase or something.
- Good simfile, I like that you kept it simple, it could have gone in a really grace note/disgusting stream everywhere direction. Just fix what needs fixed and yep all set.
-
-
- ... Oops I was supposed to skip this. owell, have a free review.

Internet Heroes (YOSHl) 8/10 [+]
- One of the things that's really hard about stepping this kind of "spoken word" music (because this isn't quite what I'd call rap) is trying to find good spots to use grace notes. Using mostly 16ths like you've doesn't seem accurate and when you do use grace notes they seem random, but using too many makes it seem like a rainbow file.
- That comment isn't meant to say this is a bad file. Just that you've taken the safer route in using 16ths in some places that might've done better with grace notes, and it's quite difficult to find those places without making it seem like, again, a rainbow.
- "HEY~!" was hilarious, good hand placement.
- The later hands (measure 67 and those ones) weren't as good though, they're a bit out of place.
- It's quite long and a bit repetitive, but still very good, and entertaining at least.

Intersect Thunderbolt (Kommisar) 9/10 [+]
- Your pattern usage sucks
- PR is crap
- Layering doesn't make sense
- 0/10
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-
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-
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- lol jk
- missing a 4th at beat 161
- also you jump'd on the 8th at 242 and none of the others in the section
- That's it (p.s. ver fun)

It's Too Loud (YOSHl) 8/10 [+]
- This song is actually awful. Like, not just subjectively. I realize it's supposed to be satirical but it sounds like crap.
- The files great though it goes well with the song.
- Um, up until measure 10 makes no sense though, I have no idea what you're layering.

Jack-The-Ripper (YOSHl) 7/10 [+.]
- Missed a grace note at beat 31.
- P.s. that section is impossible to read.
- No need to cut the 16th at 75.250, just make the pseudo-hand a 124 instead.
- Same again in repetitions.
- Start of measure 47 wat? That does not flow at all. Particularly because the stream right after it is made up of very tricky patterns.
- Suffers a lot from WNS, that colour theory isn't necessary to make a point of layering.
- That ending is also a bit overdone.
- Unfortunate how this was my favourite song choice and file, just had some poor executions in it compared to the others.

jelly (choofers) 8/10 [+]
- Kinda silly and repetitive but fun. I could find any real mistakes, just a couple of patterns that weren't the best, mostly involving the 32nds.

MLPFiM Medley (megamon88) 9/10 [+]
- The 8th at beat 59.500 should be filled.
- Again at 63.500. Probably an intentional note left out, but it shouldn't be.
- Great file, very enjoyable.

MLPFiM Medley (megamon88) (standard) 8/10 [+] [<]
- Very similar to the other file, clearly because you stepped them both. Frankly, there's nothing bad about either of them, but I'd pick the heavy over the standard just because the steps are less generic, and where the steps have very similar styles and traits I wouldn't want this as a v2.

Nix-Tek (Kommisar) 9/10 [+]
- pro file not a thing wrong with it.

Nous (AlexDest) 8/10 [+]
- Dropping the notes at measure 32 doesn't flow well.
- Speedup sync isn't perfect but I don't think it'll pose a problem on FFR.
- I've noticed this a lot this batch, stuff like measure 96. I like the idea of breaking the pattern so it doesn't become stagnant and repetitive, but I feel like there's a better way to do it without dropping everything and making that one measure completely out of tone.
- That jumpstream flows SUPER well btw.

Pinkie's Castle (megamon88) 9/10 [+]
-EEEEEEEEEEE THAT SONG WAS THE CUTEST.
- Yeah I can't complain with it, it's well done.

Pure Ruby (AlexDest) 8/10 [+]
- If beat 44 is a hand then 45.5 and 47 should be as well.
- Measure 73 is a huge spike. Honestly the only part of the file I don't really like.

Rainbow Tylenol (PrawnSkunk) 7/10 [+.]
- Nice PR.
- Those jumps in the intro aren't layered properly, and it's not a strong enough beat to layer jumps there.
- Measure 8/9 should be the same hand. Changing hands means that something changed, and it's the same drum/crash/etc.
- 16th missed at 42.250, 54.250, 58.250, 64.750.
- Hands again.
- Those 16th jumps around measure 31 are weird, particularly because you skip the jump right on measure 31.
- Dat 32nds. PR is nice but aksjfjaslkj?
- Measure 44. WHAT? a 24th jack? That's a nay-nay.
- Same thing with the jumps as in the intro, and 16ths at 198.250, 202.250, 208.750.
- That ending is ridiculous, just end with the hand.
- Lots of notes but they're all small things that really don't get noticed by most players.

Spaceman (Kommisar) 8/10 [+]
- SPACEMAN SPACEMAN TAKE ME AWAY AND LET'S FLY INTO THE MILKY WAY
- SPACEMAN SPACEMAN WAITING FOR YOU AND LET'S FLY AWAY INTO THE MOON
- I was kinda hoping it was gonna be that...
- There's a couple of odd patterns in the file, mixing 32nd rolls with trills that don't come out quite right and such.
- There're 2 16ths missing somewhere in the second half of measure 95.
- Fun and well done, I'd have liked to have seen more fun had with some of the background whees though.

Syntax (00Razor00) 8/10 [+]
- Missing a 16th at 188.750
- Consistency thing, the SHIIIIIIING like a sword slash shing happens at 234 and isn't the same concept used as the one at measure 29.
- Placholder is really far away, but nothing else
- That's it, great file, really neat concept.

Tell Me a Story (Dossar) 8/10 [+]
- Some of the steps in the start of the file are a bit arbitrary, kind of like the arrows are assumed to be there, and because the line fades out and back in it kinda works, but it feels more like senseless arrows.
- I couldn't really see much else that I didn't like. The patterns are good and the file flows nicely.

The Bird's Midair Heatstroke (Dossar) 6/10 [+.]
- I dislike the decision for going with jacks in the intro. It's a forced decision, not one that's goes with the music very well.
- Also this file has zero replayability. You'd play it once and be fed up with it, partly because it's really long, and partly because it seems longer because half of it is two steps per measure. Don't care for the overuse of colour theory either. Coloured note syndrome.
- I don't care for the file, although it is relatively well done. That being said, it's just a lot of unreadable crap at the same time. It's more like button mashing than simfiling, the patterns aren't good or very playable.

Totsugeki! Glass no Kneesocks Hime! (00Razor00) 8/10 [+]
- I liked stepping the voice in the intro, I didn't like when it stopped for the organ. I think the voice was more prominent and relevant to step.
- The timing on the notes just before measure 30 is a bit early.
- Also, why would you ever put one minijack in a file? Particularly one in such an irrelevant spot. It's out of tone with the file.
- Placeholder note is irrelevant.
- K that's it, I like the file a lot, the colour notes work well and it's fun so yay.

Untitled 3 (Dossar) 5/10 [+?]
- Your simfiles have a tendency to be like 10-20ms early. Gets kind of annoying.
- Careful on your jacks, especially early on. Some of them aren't all the same note.
- Also the PR in this file is generally kinda bad. It could do with some work in that area.
- Measure 5 to measure 9 is incredibly overstepped. I have no clue what's going on there but it's not what I hear, and the section right after is easier with heavier music.
- The jack at measure 59 is a good example of bad jack/PR, not all of those are the same note/combination of notes.
- Also some really bad patterns in the section around 70, just doesn't flow well, (for example, just before measure 74 is a good example of patterns just being undoable, there's too much hand switching going on)
- As a matter of fact, that hand switching stuff is a note for most of the file, there's a lot of patterns where arrows just go whichever way they want instead of making flowing and playable streams.
- End is super out of the blue.
- The big things are PR and making sure your patterns are better and more playable. I get it's supposed to be hard but it's not realistic.

[Dracula] (nois-or-e) 4/10 [+?]
- I'm pretty sure everybody told you to get rid of the jacks in the intro and you still didn't. They're incredibly unfitting, and, honestly, a terrible way to start the file.
- beat 49.5 should be a jump.
- Starting measure 14 why are you cutting your jumps? The music adds layers so you should be adding layers to the steps.
- I'm a big one on PR, just before measure 21 the 32nd run is backwards. I get it's for variety, but you can still do it right and have variety.
- beat 129.500 should be a jump
- jump at- okay when there's that same "bleh" thing before the 12ths on the 8th, put a jump on the 8th.
- That colour theory? It's not how you use colour theory. And the arrows are also made off-timed by it.
- The 12ths before measure 54 aren't there.
- 16th missed at 226.250.
- Measure 77 what happened?
- That stream also changes layering a lot with no reason for it.
- The ending (and the spot it was repeated earlier) have missing arrows from it.
- It seems to me that you just resubmitted the exact same file hoping nobody would notice and the judges this time would be nicer...

.357 Magnum (Frozen Beat) 6/10 [+.]
- That intro has two long anchors in it. That pattern has to be redone, it's unplayable as is.
- You don't need the jump at beat 130.250, the one before it is fine though.
- A) that pattern at beat 151 is a bad choice anyway but B) the 8th jump isn't actually there.
- beat 162.250 same thing as before.
- Beat 191, that 24th is only the second half, the first half isn't actually there.
- Measure 56. Aside from that pattern being awful (anchors again), I don't think it's stepped right. The 16ths aren't even there, and the 12ths I think are mistimed.
- Start of measure 88 is a bit off, as well, the timing isn't correct.
- 'Dat spike at the ending, wow overstepped.
- A couple of big mistakes, but the file is pretty good. Fix what needs fixed and resend it, because it's deserving.

{Hollow Man} (Trivalent) 6/10 [+.]
- That offset mang, you're like 40-50ms early.
- It's... okay. There's a lot of untapped potential in the song, the layering needs a bit of work in the intro, and some PR checks the whole way through.
- Really, the only big problem is that the file is inconsistent with itself. There are times when something is stepped one way, and then right after stepped a different way.
- Prime example, go to measure 30. The notes don't change the PR does?
- Or, another, measure 54/55. The jump is on the 16th the first time, but on the 8th the second time?
- etc.
- Once you fix your PR up a bit, and the consistency thing, I think the file will be fine.
- Oh, and the "untapped potential" thing. There's a lot of neat stuff that could have been stepped that wasn't to give the file a bit more of an edge, particularly in the percussion. Right now it's kind of bland.

Last edited by bmah; 06-22-2012 at 02:39 AM..
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