11-1-2014, 11:55 AM
|
#7
|
FFR Player
Join Date: Sep 2012
Location: England
Posts: 466
|
Re: can someone explain to me why "goods" are not a good thing in ffr
wasn't what i meant. i get that it's a way of differentiating between judgements, which is totally necessary in a game like this. it's the names that i was trying to point out - basically the irony of the situation between when the game tells you that you got a perfect/good/average/miss and the way you actually think of it, which is more like "average/bad/terrible/cataclysmic", is something i don't completely understand why it happens. also i'm pretty bad at not getting goods everywhere even in easy bits of songs, so i like to make myself delusional by thinking that they're actually a good thing because of the name
__________________
Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example
ask me anything here
mashed FCs: 329
|
|
|