View Single Post
Old 07-7-2018, 01:29 PM   #40
xXOpkillerXx
Forever OP
Simfile JudgeFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
xXOpkillerXx's Avatar
 
Join Date: Dec 2008
Location: Canada,Quebec
Age: 28
Posts: 4,171
Default Re: Entropy Gain for per-receptor NPS

Quote:
Originally Posted by RenegadeLucien View Post
It was not pure NPS (NPS was included in the algorithm but only a small factor). It was more like "give each note a value based on how close it is to the next one on the next arrow/hand/overall, then sum everything and take the highest consecutive X notes, add factors for stamina/consistency/NPS"

I did a bunch of playing around with the factors and scales but I would always end up with either long streamy files being rated way too high or big spiky files being rated way too high (or both.)
What do you think of the rate at which that distance value changes ? Maybe also confined to a certain timeframe and averaging on that ? If the rate is high, then you have a spiky/bursty section, if low then the difficulty is pretty constant. Then with the actual min/max distance you can get a better idea of how drastic the spikes are or how fast is the constant section.
xXOpkillerXx is offline   Reply With Quote