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Old 07-8-2018, 02:47 PM   #55
blanky!
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Join Date: Jan 2015
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Default Re: Entropy Gain for per-receptor NPS

I don't like difficulty being "one value".
It should vary in magnitude throughout the song, and be different kinds of difficulty.

Like, how do scores change if you're only slightly less good at hitting something than another player. Difficulty might not be that well, but if it means the difference between AAA'ing and good-rushing a difficult jumpstream, then the scores are highly sensitive to skill. Maybe that's a good measure? Change in score vs. change in skill in a certain direction? Dunno. Thoughts aren't fleshed out at all. Just food for thought.
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