06-2-2017, 01:22 AM
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#6125
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: The FFR Trading Card Game
passing that with max combo 1 is absurdly difficult when needing to hit essentially every second arrow to avoid life drain and failing out...4th and 8th notes are spaced close enough together to sometimes chain a combo of 2 despite missing the 16th between them
in the intro section you need to alternate hitting those five note sequences in a pattern similar to all 4ths and 8ths for the first sequence, and then all 16ths for the following sequence, while simultaneously ensuring you're obtaining later judgments for each arrow hit in any given sequence to ensure the combo has already been broken by the in-between arrow missed....and the file only proceeds to get more complex later on
not worth the effort for a t3 pack or straight up impossible (I haven't mapped out the middle section onwards but I wouldn't be surprised if this just isn't something that could be done)
edit: I don't think there's a way to map out maintaining a 1 combo when the jumps come in while avoiding failing out
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Last edited by One Winged Angel; 06-2-2017 at 01:36 AM..
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