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Old 07-8-2018, 04:08 PM   #56
RenegadeLucien
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Join Date: Jan 2016
Age: 28
Posts: 282
Default Re: Entropy Gain for per-receptor NPS

Quote:
Originally Posted by blanky! View Post
Like, how do scores change if you're only slightly less good at hitting something than another player. Difficulty might not be that well, but if it means the difference between AAA'ing and good-rushing a difficult jumpstream, then the scores are highly sensitive to skill. Maybe that's a good measure? Change in score vs. change in skill in a certain direction? Dunno. Thoughts aren't fleshed out at all. Just food for thought.
Thing is, for FFR specifically, this is a moot point because FFR difficulties are based strictly on the difficulty to AAA a song. It doesn't matter if a song is more prone to blackflags or 15g scores for people who are close to AAA'ing it, what matters is that the rating given to the song is higher then the rating that these players can AAA. Though I'd question that a player who consistently good-rushes a section of a song and ends up with 15g is close to AAA'ing it at all.
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