04-13-2013, 09:20 PM
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#22
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nanodesu~
Join Date: Jan 2013
Location: Ontario, Canada
Posts: 503
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Re: Beta Engine: R^3 [Updated 4/13/13]
Well, one engine is certainly the goal, but it will take time (and with how everyone is set in their ways, seems like it's going to be a long time).
While I can't comment too much on thirdstyle - since every time I try it the sync is off by a good half-second and the offset options do absolutely nothing - the goal is more about getting the game running smoothly for everyone and fps locks are a bad way to go about doing that. It doesn't necessarily mean ms timing though, just higher resolution timing at however fast you can manage to run the game (probably 60fps in almost all cases).
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