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Old 05-31-2014, 06:13 PM   #1517
hi19hi19
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Join Date: Oct 2005
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Age: 33
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Default Re: League of Legends [v2]

Quote:
Originally Posted by MinaciousGrace View Post
aion of strife was diagonally mirrored
so dota was diagonally mirrored
so hon was diagonally mirrored
so lol was diagonally mirrored

there really isnt much more to the issue than that
So because something has been shit for years past, that means we're forced to have it be shit in the future? Gr8 thinking there.
Quote:
Originally Posted by stargroup100 View Post
Another point I didn't mention yet is that the amount of effort is takes to rotate the map plus other less significant (but still important) issues such as public relations makes it not worth doing because the advantages are so insignificant.
That's why I said they should have gone with horizontal mirror as an initial design decision. I agree, it's way too late to change it now, that's why I NEVER SAID they should go about changing it now.
I brought it up saying the map should be that way, not that they should change it now. I'm talking about the value of the design decision, not something Riot should do tomorrow.
Quote:
Originally Posted by stargroup100 View Post
Do you honestly think, realistically, that rotating this map by 45 degrees is going to even out or even significantly change that win ratio?
Yes, very much so.
Even on one for all mirror mode on Howling Abyss, blue side has a much higher win rate. That's been the key insight recently that has caused all this discussion.
Since champion picks are all equal, pick/ban phase is perfectly equal, objective placement on the map is perfectly equal, literally all that remains to cause the observed imbalance is camera angle.
Therefore, changing the camera angle should have a positive effect on game balance.
Quote:
Originally Posted by stargroup100 View Post
Just to reiterate what I said before, Game design mechanics go further than just strategy. You also have to think about what is beneficial to the player, in terms of what makes playing the game easier to understand, more transparent, what is more fun to the player, etc.
I mean, you make my argument for me right here:
It is not beneficial to the player to have the UI and foreground elements in the way.
There is no meaningful strategic depth created by putting the UI in the way.
It is harder to understand what is going on when the UI and foreground elements are in the way and your field of vision on the lane is smaller.
Game is less fun when a key move you could have made was interrupted by having the UI in the way.
You can shrink the UI all you want, it's still more in the way when you are playing red side than blue, along with the field of view being suboptimal for red side. Thus the imbalance in win rates. Simple as that.
Quote:
Originally Posted by Litodude View Post
to me it just sounds like someone's mad because theyt aren't good at the game hehe
I would not be surprised if over half your post count was this exact post.
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Last edited by hi19hi19; 05-31-2014 at 06:19 PM..
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