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Old 09-19-2015, 08:46 PM   #66
DossarLX ODI
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Join Date: Mar 2008
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Age: 29
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Default Re: Batch Review Thread v2.0

Supportive Judgments for September/October 2014


Set 2

=== JUDGE: ilikexd ===

[7.5/10] [Resubmission] Zephyros {xi} (Silvuh)
16.421 - With jumps on the piano notes, this should be one as well
34.338 - Missing piano note (ascending)
34.588 - Low violin note (should be layered as jump)
40.171 - This violin note seems to be on the previous 8th
65.588 - The piano continues as 48ths here, 32nds seem counterintuitive
79.338 - Missing bass piano note
96.171 - Jump doesn't seem to go to anything
101.004s - Same as 34.338
103.754s - Same as 34.588s
Seems a lot more clear since the last submission. The mix of the breaks and various melodies on the 16ths can get a little hard to follow sometimes.

[5.5/10] Children's War {Kradness & Reol} (DarkZtar)
At the start, the offset is slightly early
8.431 - Synth note here (although soft), same as 11.174
The layering here is kind of confusing. The quarter notes alterate between kick and kick+snare, but there is a jump every time on the kick notes, instead of the kick+snare notes.
There also doesn't seem to be much PR where it could be very rigorously done for this repeating melody.
18.246 - Just a 16th. It's a bit early because the offset is a bit early.
37.831s - There is a 16th note here to a faint sound which happens again at 38.431 and
39.546, and many other places but are omitted. There are a lot of 16ths used to various sounds besides the vocals that are not very audible, it might be better to just follow the vocals.
42.289 - Missing vocal 16th
45.717 - Ghost note apparently; there's no vocal but just a very faint sound, while the other sounds, like the one in the beat after are not followed.
52s - Interesting coloring technique, but it's impossible for me to figure out what the red notes (what would be 16ths) are following; they seem to go to an audible sound sometimes but other times they don't, and the sounds they follow sometimes are at other times ignored.
68.131 - Ghost note
73.489 - Very apparent sound not stepped
83.231, 84.603 - Not 24ths
91.146 - Missing 16th
91.660 - Missing 16th
130.403,130.660 - Doesn't seem to be a reason for this to be a jump: they're individual synth sounds, same when this is done again
159.203, 159.374 - Missing 16ths
168s - This is layered well, but it would be nice if it maintained the ascending repeating 16th pattern with the jumps layered on instead of removing the 16ths; I think it would climax better
204.305, 204.477 - Missing synth notes
208.344 - The repeating synth is higher in this part, but uses the same [14] jumps as before. Like the ones in the intro, these passages could have much better PR
There are good ideas in the alternating color but the chart needs to be a lot more accurate.


=== JUDGE: TC_Halogen ===

[7/10] [Resubmission] Miss Jackson {Panic! At The Disco} (Xiz)
- missing jumps from my previous notes were resolved
- structure at the end was very slightly changed from previous version, mostly to accommodate for Silvuh's notes regarding missing kicks
- i'm still not a fan of the continuance of the structure, but it seems slightly more relevant with the missing notes taken care of
- passable

[8/10] [Resubmission] Phantasy Story -ReStart- {otokaz} (Silvuh)
- 21.249: higher string plays along with the snare so layering would dictate this being a jump, though it conflicts with the two chords that you have represented as 8ths immediately after, so... tricky. The higher strings are a bit more prominent.
- 22.379: ambiguous jump compared to
- 74.674: this should be a jump as the string plays here (remove the jump on the 4th)
- 93.064: all other snare blips have the 5th note, you should add it here for consistency (or remove it from others)
- 102.721: while relevant, this burst is quite nasty because of the forced mini-jack - the triple could be removed in exchange for a more rigid pattern, certainly optional though
- this structure must have changed a lot given the previous notes about avoiding precedence and mixing things up too much; this chart has a pretty crystal clear structure to me personally

[8/10] [Resubmission] Zephyros {xi} (Silvuh)
- the earlier missing piano notes that I mentioned previously judging this are still missing, and they're even more noticeable to me now that you have an audio file with substantially improved quality
- playing the two versions side by side, and I must say, your changes from 66s to 76s were really well conceived, the structure is super-explicit there and it just feels right to me personally
- something that I didn't ention before, but 65.588 does not mark the end of the piano's 48th notes there, it goes a little further than that
- the later missing piano notes that I mentioned, well... I simply don't hear them. The luxuries of having better audio quality and good headphones really go a long way here.
- 80.588: still missing a jump for that repeating violin note (or kick, your choice)
- structure is substantially cleaner overall, lots of mistakes previously made were addresed and corrected accordingly


Set 3

=== JUDGE: DossarLX ODI ===

[8/10] Insignia {Muzzy} (gameboy42690)
- 2.79, 4.85: I'm curious as to why these 16ths are missing
- 3.39: Jump should be inserted here
- 5.79, 6.82: Missing 8ths
- Above three points also apply through 21.22
- 94.77: Missing jump for clap
- 100.77: Missing 8th
- 102.82, 105.57: Synth doesn't land on here, not sure why this is a jump
- Patterning is a bit repetitive although the file has a great foundation. Some of the notes look like they were intentionally left out, although it brings up questions about why similar sounds were also stepped if this was the case.
__________________
Quote:
Originally Posted by hi19hi19 View Post
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

Last edited by TC_Halogen; 06-29-2018 at 07:28 PM..
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