09-6-2015, 12:21 AM
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#29
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Sir Krisk
Join Date: Dec 2007
Location: Vic, Australia
Posts: 930
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Re: [University - C++ Programming] Help With Assignment (Very Basic Stuff)
Well, I've done it backwards. I think. I'm assuming I'm pretty close now but I'm not sure what I need to change around.
Here's my code:
Code:
* Initialise the tile map with appropriate ENTITY values
*/
MAP_BUFFER tileMap;
for (unsigned int row = 0; row < MAP_HEIGHT; row++)
{
if (row == 0 || row == 20)
{
tileMap[row][0] = EMPTY;
}
else
{
tileMap[row][1] = WALL;
}
for (unsigned int col = 0; col < MAP_WIDTH; col++)
{
if (col == 0 || col == 30)
{
tileMap[row][col] = EMPTY;
}
else
{
tileMap[row][col] = WALL;
}
}
}
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