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Old 02-3-2014, 07:14 PM   #50
TC_Halogen
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Default Re: Batch Review Thread v2.0

CONTINUATION OF OCTOBER 2013 BATCH

Judge Team #2

AlexDest

Breakthrough Atmosphere (Razor) - [+.] 6/10
- s27.902: this jump needs to be dropped down an 8th.
- s30.560: this pitch is the same as s29.042 & s29.421, which were both (13) jumps.
- s33.598: same thing as the note above.
- s36.067: you have a lower pitch here which is stepped as a (24) jump; whereas both s35.117 & s35.497 are higher in pitch but are (14) jumps.
- s40.054: same mistake as s27.902; jump should be dropped down an 8th.
- s48.028: shouldn't be a triple.
- s53.217: seems like all of the intense bass here should be jumps since you have a bunch of 12ths going to hardly audible sounds.
- s60.812: you have a 64th accent going to a 192nd accent but then right after you have a 192nd accent going to a 64th accent, both going to the same sounds.
- s66.634: the 192nd accent above doesn't seem to be going to anything, or at least something audible enough.
- s68.217: 24th ghost note.
- s68.280: there should be a full 32nd roll here (technically a 48th roll).
- s69.166: now you're really getting inconsistent with accents. You were using 64ths/192nds on these sounds. Why a 48th?
- s72.710: the accents here don't even play like smooth 12th patterns... incredibly messy.
- s76.507: more PR issues here; should be an up arrow.
- s77.077: should be a down arrow.
- s84.861: should be a jump to layer in the melody.
- s89.291: missing 12th.
- s92.329: ^
- s93.468: ^
- s95.367: ^
- s97.772: again, another mess of accents that don't play like 12th patterns.
- s135.493 & s135.619: both should be single notes.
- s147.264: should be a single note.
- s151.948: again, with a lot of 12ths going to hardly audible sounds, the bass will need to be jumps.
- s158.087: 24th ghost note.
- s199.540: feels empty without the snares being layered.
- Countless errors throughout but are mostly minor. It just needs a huge rehaul on the PR and cleaniness with accent notes.


Electric Butterfly (ilikexd) - [+.] 7/10
- s14.617: missing jump.
- s107.536: not sure what the 64th and 32nd are going to.
- Nothing that special about this chart since you approached it generically. There were certainly some opportunities that you could have taken to give the chart a spark of creativity.


Euphoric Field (Final Shaft Remix) (Coolboyrulez0 & bmah) - [+] 8/10
- s42.102: I feel like a long split roll is a huge dick move for this chart, but that's just me, haha.
- Everything is stepped very nicely from what I'm seeing though.


Lawn Wake IX (ilikexd) - [<] 7/10
- I found it a bit confusing with the beginning guitar and percussion notes because you're focusing on both of them individually. With how prominent the guitar is, it makes the percussion hits seem unnoticable (e.g. s5.700). I recommend layering to avoid confusion.
- s8.925: burst should be continuing until the 8th note.
- s10.538: missing 8th?
- s11.506: this is a lower pitch than the previous note at s11.183.
- s15.538: missing 8th?
- s23.764: percussion gets louder but defining them alone as jumps seems overpowering.
- s25.054: according to how you stepped the previous percussion note as a jump, this combined with the guitar would make this a triple. I recommend that you continue defining the percussion hits as single notes.
- s28.925 to s29.247: this pattern is ascending when it should feel like it's descending.
- s34.812: higher pitch than the note right above.
- s44.187: the drawn out guitar here only needs one note. The other isn't very audible enough on normal rate.
- s66.344: these 4 notes should be in a descending pattern.
- s67.312: personal point, this jumptrill can be very split heavy when entering into it and kind of screws with the feel of the snare hits. Possibly make it 132(34)(12)(34)(12)?
- s68.279: missing 4th note.
- s71.183: I don't know about these 3 jumps here... the snare fades out and makes the jumps feel overpowering to me.
- s83.118: feels very empty when you're not stepping the more bursty sounds.
- s84.408: It hardly feels like you're focusing on the guitar in this section of the song when it gets more prominent.
- s117.312: another personal point, split heavy jumps like (13) or (24) don't feel the best on snares, even when you're using a roll pattern with such jumps in them.
- s119.409: missing 8th note.
- s128.844: missing 16th note.
- s131.748: should be a single note and have a 4th jump right after.
- s130.861 to s136.022: missing quite a few notes in this section.
- s143.764 to s144.409: I don't know, feels a bit underemphasized on this burst given how you're in the climax of the song.
- s145.700: missing 4th note.
- Overall, the beginning of the chart was a bit confusing with the lack of layering but as the chart progressed it got better. Nicely done.
- However, I felt plop's chart had better accenting on the brusts and had much 'cleaner' patterns.


Lawn Wake IX (MrPopadopalis25) - [>] 7/10
- s13.774: missing 8th note.
- s24.096: ^
- s35.709: feels like a ghost note when the guitar pauses on the 4th above.
- s42.322: I get vexed when this drawn out guitar isn't stepped because Puppet & Cetaka did the same thing in theirs, lol.
- s62.807 & s62.887: the jumps just feel ambiguous if some go to sounds other than snare hits. Should just make the buzzes as single notes.
- s67.646 to s67.968: ^
- s73.453: these 3 (23) jumps with 64th graces don't seem to fit very well for this burst sound to me.
- s74.905: another ambiguous jump; 4 snares right above were jumps but this one is a bass hit.
- s76.518: just not agreeing with illustrating a burst as a triple.
- s84.788: might be too much to make this one a triple considering that the rest of this section is jumpstream.
- s112.323: this part is very calm; having a triple just feels too much.
- s115.388: starts to feel overstepped in this section as you're stepping the bass hits as jumps now.
- s122.323: this is a lower pitch than the 8th triple above.
- s128.614 & s128.775: feels weird to illustrate the burst sound as jumps here.
- s140.468: missing 16th jump for the snare.
- Everything else from there is fine.
- Overall, nice work. Some of your accenting on the bursts are a bit weird to me but the chart plays fine.


lifework (Niala & bmah) - [+] 8/10
- This felt so weird and fun to play, lol.
- s32.410, s75.556, s107.915: a personal point, but I'd use note accents to represent the beepish sounds.
- Not much to say other than the patterns are very anchor-heavy which caused some awkward jump placements.


Malicious Fingers (Silvuh) - [+] 8/10
- This chart drags on quite a bit but it's still well done. Nothing to note here.


Micro Media Broth (Zephei) - [?] 3/10
- The chart is very simplistic with nice BPM changes here and there; however, there's a lot of errors.
- Also I think the chart is slightly off-sync, but I can't seem to fix the offset myself.
- s14.509: ambiguous jump placement; (14) jumps for the bass hits and for the snares on the 16ths.
- s16.164: your pitch relevancy gets very erroneous at this point.
- s18.128: shouldn't be a jump according to your layering scheme.
- s18.335: where does that 32nd come from?
- s19.472 & s19.679: this is what I mean by the pitch relevancy getting erroneous; both of these are the same pitch but you stepped them as different jumps.
- s20.610: missed a jump.
- s21.540 & s21.747: both are missing notes.
- s22.367: another missing note but the 24ths following after are a misrhythm.
- s30.226: you don't need jumps on every 8th here.
- s30.846: need 24ths here.
- s31.053: from here I can't figure out what you're trying to layer.
- s36.947: triples?
- s40.772: according to your layering scheme you're missing a triple here.
- s44.288: really don't know what you're trying to chart aside from the melody.
- s50.233: needs to be moved down to the next 16th.
- s55.868: now what are you layering?
- s59.866: not hearing anything that makes this a 24th.
- s66.484: ^
- s95.367: what warrants this part to have triples?
- s99.916: don't agree with the sudden halt of layering just for the melody.
- There's really nothing else to say, countless mistakes repeating themselves over and over throughout.
- The main problem with this chart is the layering, pitch relevancy, and the overall feel of the song. You're layering the melody on top of carelessly placed percussion notes that really have no feel for the song, which also disrupts the pitch relevancy.


Monkey Island (PrawnSkunk) - [+.] 6/10
- s5.542: I don't agree with the minijacks here.
- s15.287: misrhythmic jump.
- s17.617: the melody starts an 8th below this one so this shouldn't be a jump.
- s23.337: make this jump different from the one above because this is a different percussion hit.
- s25.243: no percussion hit here; shouldn't be a jump.
- s27.786: same problem from s17.617.
- s46.216: focus on layering the percussion after because the melody stops an 8th above this.
- s49.394: no 24ths should be here.
- s50.929: should be a 192nd.
- There's quite a lot of pitch relevancy mistakes in this chart as well, especially in the 64ths.
- Overall, it's a simple swing chart but has a little bit of layering inconsistency and a lot of pitch relevancy mistakes.


My Fxxkin Desire For You v2 (gameboy42690) - [<] 6/10
- Difficulty wise, this isn't any different from the chart in the game.
- s2.906: not sure why you would need to emphasize this cymbal crash as a jump here.
- s11.781: what is this note going to?
- s25.031: why isn't this a (14) jump if you were using those to follow the snare?
- s59.156: you could be following the guitar here, but instead you just copy and paste the same jumps from the beginning.
- s67.156: why are you following the piano as jumps?
- s129.295: shouldn't be a triple.
- Okay, the whole chart just has unnecessary heavy layering to the percussion, although you were a bit more coordinated in your jump placement to certain instruments (with a couple errors), but it is all you're focusing on throughout the song. The chart in-game already follows a lot of the percussion, so try to follow the other elements of the song (vocals, guitar, etc.) to make it different from the v1, or you could make an easier chart.


Once Upon a December (DarkZtar) - [+.] 7/10
- s16.029: missing note.
- s22.671: you should try to coordinate that hi-hat to a specific column (just a personal aesthetic).
- s77.957: same pitch as s77.529.
- It's an okay chart overall. The pitch relevancy is a bit wonky but it plays fine throughout.


Our Final Mourning [Beginner] (XelNya) - [?] 3/10
- This chart weighs in at approximately .49 NPS.
- I highly doubt that any novice players will want to play something that consists of 4th notes at 30~ BPM.


PARANOiA (HADES) -MiDNiGHT MiX- (Mr. Stepmaniac) - [?] 3/10
- Pad charts aren't exactly what we're looking for on FFR. We're looking for keyboard charts that follow the music via pitch relevancy, layering techniques, etc.


Phase 1 (M0nkeyz) - [?] 2/10
- Offset changed to -0.184 seconds.
- Not sure why you had to have a 12 second silence, you could just cut some of it out.
- s24.765: why is this a jump when the rest of the 4ths could be jumps?
- s37.345: hardly pitch relevant after this.
- s40.442: jump?
- s58.636: why'd you stop layering the claps?
- s61.861: 12th here should be moved down to a 32nd.
- s68.313: you could be focusing on the fading in melody in the background so that this isn't so repetitive.
- s86.894: you're focusing on the aforementioned melody but now there's another that you should be focusing on instead.
- s111.281: missing notes.
- s111.668: these notes aren't on-sync.
- s114.765: this gets really repetitive here.
- s139.539: why 24ths? It should be 16ths.
- s163.346: these jumps aren't pitch relevant.
- s168.958: you really could be using variety on these patterns here.
- s174.765: notes aren't on-sync from here.
- Overall, it needs a lot of work in terms of variation because you're using many of the same patterns throughout sections of the chart. Not to mention pitch relevancy and layering work.


Play It Loud (gameboy42690) - [+] 8/10
- Wow, I really enjoyed this one, haha.
- s97.117 - s107.621: you have quite a few 4th jumps that shouldn't be here.
- Overall, it's a very simplistic chart and the layering stays consistent throughout. Great job here.


Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0) - [+.] 7/10
- Offset changed to -0.056 seconds.
- Nothing special about this, just overlayered throughout. It's at least short to prevent monotonous play though.


Premium Pine (MrTea) - [+.] 7/10
- Nothing special you can show for this chart since the song is very repetitive.
- Regarding your steps, I can't really point out anything wrong. You were coordinated with your jump placement and constantly had variety, nice job there. The pitch relevancy in the beginning should at least be better though.


Rage (Sukia's Theme) [Cut] (XelNya) - [+?] 4/10
- s3.130: these are 16ths, not 24ths.
- s3.804: pitch relevancy is pretty lackluster here.
- s8.520: again, these are 16ths.
- s13.574: missing 16ths.
- s13.911: same thing as s8.520 and s3.130.
- s14.585: pitch relevancy is still very lackluster.
- s29.747: nothing constitutes the runningman here.
- s32.863: ghost note.
- s32.948: this is disproportionately harder than the rest of the patterns in the chart so far.
- s33.453: the pitch relevancy is at least noticeably better.
- s37.159: shouldn't be a jump since this doesn't have a guitar sound that you were layering.
- s38.001: should at least be a jump to finish layering in those drums.
- s41.876: shouldn't be a jump.
- s42.887: work on the pitch relevancy in this section.
- s47.604: feeling like the jumps here are a little too overpowering, that's just me though.
- s53.669: work on the pitch relevancy here as well.
- s63.776: shouldn't be 12ths/24ths.
- s75.906: feel like you should layer in the horns here because this section is pretty generic to me.
- s85.508: you chart the piano here but not at s88.878?
- s99.322: really think you should just refrain from using any of these jack patterns.
- s102.692: missing note.
- s110.272: not 24ths.
- s114.821: missing note.
- s134.531: I'd stick with just layering the guitar here, try to ignore the snare for once.
- s139.585, s140.596, s142.617: missed cymbal notes.
- s151.378: I think the jumps you have here should be triples to accentuate the cymbal crash.
- s164.855: you make this just a single jack while at s47.604 you made them dual jacks?
- This does have potential, but it needs work on a lot for better pitch relevancy and to fix a lot of inconsistency, misrhythms, etc.


Ray of Moonlight (DarkZtar) - [+.] 7/10
- s66.640: pretty abrupt to stop charting the melody but then chart it at s68.440 again but with accents.
- s95.440: would be nice if you could half the bpm at this part, just a personal point.
- s132.240: missing some jumps to the snare in this part.
- s136.840: not sure about the accents here to define the faint buzz, I doubt it'll go unnoticed if you didn't use them.
- Overall, it's not a bad chart. Pitch relevancy could definitely use some work but since you wanted to show variety, then I suppose it's fine the way it is.


Red_13 (TheSaxRunner05) - [+?] 4/10
- s2.469: work on the pitch relevancy.
- s11.211: the 3 12th notes here are actually supposed to be 16ths.
- s12.006: should make this a jump since this is a piano note that you seem to be layering after.
- s12.403: it's a little confusing to follow the snare and the piano at once, maybe just layer the piano and not the snare?
- s31.079: not hearing 12ths here.
- s37.138: missing some snare notes around this jump.
- s37.436: pitch relevancy here needs work.
- s38.628 & s38.827: same sound but using different jumps?
- s50.152: still think you should just refrain from layering the snare.
- s62.469: the jack here is a bit disproportionately harder than the rest of the patterns in this chart.
- s62.867: same thing as s50.152.
- s69.820: unsure at why you use jumpjacks when you've had jumptrills throughout before?
- s81.940: and again refrain from the snare (at least until the secondary instrument stops playing).
- s91.476: missing 2 8th notes here.
- Overall, this needs a lot of work on fixing the pitch relevancy and layering confusion.


Revolutions (M0nkeyz) - [?] 2/10
- s3.685: hardly any pitch relevancy being used in the stream here.
- s4.885: missing note.
- s16.085: should finish off the stream until the next 4th note.
- s16.685: just a repeating cycle of 1234 to 4321.
- s30.885: lack of pitch relevancy in the stream again.
- s34.085: why'd you stop charting the stream here?
- s40.485: ^
- s69.485: move this down to a 16th.
- s77.585: random jump.
- s81.985: missing note.
- s94.885: you start layering the piano-esque sounds but then stop doing so after this stream ends.
- s173.185: doubling the bpm? It should end on a 4th note too.
- The main problem with this chart is the lack of pitch relevancy, consistency, and layering. This is going to need a 'lot' of work.


Run Away (bmah) - [+] 8/10
- s15.520: missing jump.
- s96.734: missing jump.
- Very selective with your pattern choices here while still showing variation. Well done.


Samus Bubblebath (trumaestro) - [+.] 7/10
- s5.393: 32nd ghost note.
- s7.952: 24ths?
- s31.599: supposed to be a 32nd triplet.
- s34.246 & s35.305: 64th graces here are supposed to be 32nd graces.
- s39.893: missed a 192nd accent.
- s51.187: ^
- s64.776: there's no snare here to constitute a jump.
- s84.540: supposed to be 48ths.
- s92.835: 64th here should be dropped down to a 32nd.
- s95.835: ^
- s151.776: missing note.
- s185.835: drop 64th down to a 32nd.
- s198.364: this doesn't sound like a 32nd stream.
- s223.246: not a 24th grace.
- s239.482: the 12ths below are off.
- s250.776: ^
- There are most likely a few more off-sync notes and misrhythms but that's all I could point out in here (really suggest fixing those), pitch relevancy is fine. Nice job.


Savant On Mushroom (ft. Savant) (Razor) - [+?] 5/10
- s40.421: these 24ths don't seem to go to anything audible enough.
- s45.992: missing 12th jack.
- s52.849: ^
- s56.706: you copy and pasted the same pattern here from s54.992 but these are a lower pitch.
- s59.921: when you're stepping this sound here it makes the 12th above seem like a ghost note.
- s75.349: I'm not hearing 32nd rolls here, more like 24ths.
- s77.921: yeah, these are supposed to be 24th rolls.
- s80.064: the 32nd above is a ghost note and so is the 16th below, it's best to just continue charting the 12th jacks.
- s109.849: this melody is very prominent here, which is hardly being acknowledged.
- s123.564: once you start using accents it gets difficult to tell what they're going to when the melody is growing louder and louder. Try to make the accents form 2 note long minijacks instead of seperating them (e.g. s133.278 & s133.421).
- s149.278: thought this was a nice aesthetic for this sound, probably a bit too long though.
- s153.242: 16th here doesn't seem to go to anything, this repeats.
- s155.706: 32nds, not 24ths.
- s162.564: ^ this keeps repeating as well.
- s191.064: ghost note.
- Overall, this really needs work on avoiding certain instruments that aren't prominent over another and fixing quite a few misrhythms.


Scrambooch (Silvuh) - [+] 9/10
- Excellent use of accents here, it really fit the dancy nature of this song and gave the chart a good amount of variety.
- Overall it's very well charted, there's not a single thing I can point out.


Senorita Bonita (hi19hi19) - [+] 8/10
- s26.326: you could make this a jump to acknowledge the kick that is there.
- Chart stays simple and to the point, nothing more.


Sincerity (Condoct) - [+?] 4/10
- Unnecessary generic handstream to a metal song.
- There are many missing notes and ghost notes throughout the chart (e.g. s6.371 and s9.833, respectively).
- I can't tell what you're trying to layer, it just seems like you're dumping hands and jumps in random places.
- Really, this isn't the right approach to a song like this. It all just looks like you dumped a bunch of jumps and hands in there without any correlation to the music.


Sneakman (Silvuh) - [+.] 7/10
- Nothing too special but it's a very simple chart and it's easy to understand. Great for beginners.


Sound of Infinity (Tmah_Rhythm) - [?] 2/10
- Offset changed to -2.060.
- Your pitch relevancy really needs work throughout this chart.
- s8.060 & s8.917: not sure what these jumps are going to.
- s11.060: minijack isn't really needed.
- s12.346: shouldn't be a jump.
- s16.203: missing jump.
- s16.631: not sure why you stopped layering the snares after this point.
- s21.774: a lot of jumps that don't really go to anything here.
- s30.346: missing jump.
- s44.060: the jumps that you're using to follow the background melody form a lot of unnecessary minijacks.
- s81.774: felt like the 16th jacks here were unnecessary.
- s82.631: 32nds?
- s139.631: not a great idea to use 32nd trills considering how easy the rest of the chart is.
- s169.203: more questionable 32nds.
- s179.489 - s181.203: a 32nd trill leading into a 64th roll? Come on now.
- Really, the whole chart needs a lot of work. It feels extremely empty without the use of layering the percussion, you have some jumps that have no correlation to what they're going to, the pitch relevancy desperately needs work, and many more questionable stuff that you put in (minijacks, the sections with mostly 32nds, 32nd trills, etc).


Southern Cross v2 (rCaliberGX) - [+.] 7/10
- Really overlayered chart, but it's acceptable since the difficulty is much harder than the v1.
- Maybe work on the pitch relevancy more, that's all I can really tell you.


Speedbreaker (M0nkeyz) - [-] 1/10
- The whole chart desperately needs a huge re-working on sync; many wrong BPMs being used (the speed-up being a prime example).
- I'm not sure why you don't chart the melody, it's very apparent in the song. Instead you just focus on the percussion which doesn't make for anything interesting in the chart.
- s61.388: should be a 32nd roll.
- s105.307: there's really nothing in the song here that constitutes a 16th roll.
- You really need to work on the sync and re-work the whole chart. Way too many jumpchain patterns and a huge lack of charting the melody.


Still Blastin' (Scintill) - [+.] 7/10
- Pitch relevancy in here is acceptable.
- Just an easier version of a chart for this song, nothing too special.


Strength (bmah) - [+] 8/10
- Found it hard to discern between the layering of the piano and vocals in the beginning.
- This is fine though, very pitch relevant and carefully charted on the percussion.


T&J (ilikexd) - [++] 10/10
- s135.275: I notice that you're coordinating the (23) jumps on the cymbals, but this one I'm unsure if a cymbal is here because it's pretty inaudible to me.
- s262.770 - s285.970~: a couple bass notes being missed in this section, not sure if it's intentional though.
- Nitpicking aside, this was pretty extraordinary. It may be argued that this chart is underlayered but I found it great that there wasn't any heavy layering to overwhelm certain elements in the song, which is usually the case with songs like these and usually causes it to be confusing to discern what is being layered. I'm sure if other people charted this they would probably layer in the percussion in certain sections of the song which you mostly shyed away from to give another instrument more attention (e.g. the piano and guitar), which worked well.
- To put it simply, this is all well-deserving of a [++], amazing job.


Tetris (samurai7694) - [+.] 7/10
- Nicely charted for a song that ongoes an infamous trend of remixes.
- Just a personal point, but maybe work on the pitch relevancy for consistency purposes.


The Last 8 Bars (XelNya) - [+?] 4/10
- s11.082: should be moved up above the 8th note.
- s20.601: move this note down by a 24th.
- s31.467: why'd you stop layering the snare?
- s32.909: accenting this sound with more 24ths is a bit odd to me, personally, but I suppose it works.
- s51.659: why isn't this a (14) jump?
- s52.236: pitch relevancy really needs work here if you're going to try and accommodate the vocals into the piano.
- s100.697: sudden stop of 8th jumps here.
- s125.216: missing jump.
- s220.696: missing notes for some drums after this.
- The whole chart needs a huge re-working for better pitch relevancy and to layer more of the snares because you did this for one section in the beginning and then stopped completely.


The National Anthem of Japan (hi19hi19) - [?] 3/10
- I really don't know about accepting charts that have a very low NPS, this one weighing in at approximately .67.
- It just really becomes questionable at this point to what novice players will enjoy, I certainly don't believe they should be limited to just slow music and 4th notes.


The Rhythm (Tman_Rhythm) - [?] 2/10
- Offset changed to -3.960 seconds.
- Your pitch relevancy is 'okay', but very erroneous.
- s7.974: missing note.
- s21.495: ^
- s31.002: could have a triple here to end off strong on this section of the song.
- s41.143: not sure what you're trying to layer here.
- s48.537: you're missing some jumps here that you had from before.
- s52.763: try to refrain from patterns like this.
- s54.242: missing jump.
- s55.509: sudden stop of layering here?
- s58.044: there's so many kicks here that you're ignoring.
- s65.650: some missing notes after this.
- s67.974: really unsure at what you're layering at this point; very inconsistent.
- The song is generally uninteresting since it's just the same melody repeating over and over.
- s108.749: a lot of heavy bass you're ignoring here.
- I'm just going to be pointing out the same errors over and over from here so as a summary you aren't showing any consistency with your layering and the pitch relevancy just becomes very lackluster.


The Sun and the Star (glassvox) - [+?] 4/10
- Offset changed to -0.022.
- The melody in the beginning is pretty apparent in here, yet only the percussion is being followed.
- No sense of pitch relevancy is being used.
- s11.534: missing jump.
- s12.580 & s12.755: what are you layering here?
- The jumps to the snares make sense but what about the rest of the jumps?
- s75.371: don't think 64th triplets are really necessary for this part.
- The rest of the chart is pretty much what I mentioned before: lack of pitch relevancy and many random jumps.
- s133.976: the use of triples here might be a bit overpowering.
- s141.301: notes after this part aren't exactly on-sync.
- Definitely has potential, just needs a substantial fix of pitch relevancy and layering.


Timepiece phase II (High-transparency Mix) (bmah) - [+.] 7/10
- I found the patterns to be a little bit weird and confusing to follow at first but after a few more plays it started making more sense.
- It gets a little draggy after a while but I suppose it's fine.


Trap Factory (Oni-Paranoia) - [+.] 6/10
- Offset changed to -0.438 seconds.
- s44.714: this part here is pretty much copy and paste throughout until s71.198, change it up some.
- s112.577: ^
- s151.888: missed a 32nd here.
- It's a simple chart throughout but it gets very bland with the lack of variation. Try to also fix a bit of the pitch relevancy too.


Treasure Trove Cove (drizzleRomanceGirl) - [?] 3/10
- The chart starts to drift out of sync after a bit, check the BPM.
- s4.323: not sure what you layered here.
- s8.167: ^
- s12.010: a bunch of random jumps going on here.
- s27.382: the percussion comes in but you're not layering it in the correct places?
- s41.193: what does the 12th go to?
- A lot of the jumps you're using throughout the chart make no sense to what they're going to.
- s56.365: 4 of these notes should all be moved a 24th down.
- s58.126: sudden stop of layering here. The pitch relevancy is noticeably better but still lackluster.
- s87.910: the 48th graces here should be 32nds.
- s95.837: missing a note in here.
- s98.479: sudden stop of the stream here.
- s102.322: ^
- s106.165: ^
- s108.086: ^
- Overall, countless errors throughout with layering, lackluster pitch relevancy, and sync. Needs a huge fix.


Tsumeawase Pt. 3 (bmah) - [+] 9/10
- This was really good.
- The song choice made for a great amount of variation and the heavy layering worked very well here. Nicely done.


Twirling Star (Wayward Vagabond) - [+] 9/10
- Insanely well done chart and excellent song choice.
- Between s236.229 and s299.968, it started getting really draggy but I'm guessing a cut is out of the question.


VALEDICT (VisD) - [+.] 7/10
- s79.282: unsure at what this small stream goes to.
- s83.513: probably best to just focus on the bass instead of anything else since it overpowers.
- s98.897: should be a triple.
- Overall, I thought it was fine. The pitch relevancy could certainly be better but this is acceptable.


Valentine (Gradiant) - [+.] 6/10
- s4.749 & s5.349: if you're going to coordinate hi-hats to be on the 4th column then these need to be on that column.
- s31.733: you could make this a triple if you were to layer in the clap.
- s53.180: missing quite a few 16th claps in this section.
- s61.423: you could at least layer the piano instead of the claps to show a bit more variation.
- s70.869: it shouldn't hurt to end this jumptrill off as (12)(34)(12).
- s84.064: you should layer in all the bass notes in this section if these are the only ones you're going to focus on.
- s93.811: should be a jump.
- s110.603: missing 8th jumps for the claps.
- s120.197: ^
- s122.297: not sure what you're trying to follow with this change of patterning.
- The jumpstream had a huge lack of pitch relevancy which makes the whole chart feel generic. You even had a couple opportunities for using triples that you missed (e.g. s97.411).


Vanquish the Horrible Night (beary605) - [?] 3/10
- s5.586: not hearing anything that would constitute the (34) jumps.
- s14.836: guitar here is descending but you're using ascending patterns.
- s20.961: if you're going to layer guitar notes, layer all of them.
- s37.086: missing jump.
- s39.086: ^
- s41.086: ^
- s52.086: missing jump?
- s52.211: this note here (along with many others) is higher in pitch.
- s56.211: are you going to be layering the guitar or the snares? Stay consistent.
- s59.711: missing note.
- s60.836: kind of vexed that you're not acknowledging the guitar here.
- s70.336: check the pitch relevancy in the guitar solo here.
- s80.836: inconsistent layering here (safe to say that this describes the whole chart).
- s88.836: ^
- s144.836: feel like you should represent this booming combination of instruments here as triples.
- Honestly, a lot of this chart really needs a huge re-working because of countless layering inconsistencies, missing notes, pitch relevancy issues, etc.


Violet Leaves (SulferDragon) - [+.] 7/10
- Changed offset to -0.549.
- s50.114 & s52.201: same pitch but different jumps?
- s100.201 & s102.288: ^
- Most of the chart could have a fix on some pitch relevancy mistakes throughout but I assume you wanted to be simplistic so I'll accept.


Visitor (glassvox) - [?] 3/10
- s6.864: I believe only the snares should be jumps in this section, some just don't make sense here.
- s8.728 - 10.385: this section here is hardly pitch relevant.
- s10.385 - s11.628: this part here is pretty empty.
- s15.979 & s16.082: these are jumps but s16.289 & s16.393 aren't? Just leave the bass as single notes.
- s19.086: really don't get your minijack usage here.
- s19.501 & s19.708: not sure what these jumps go to.
- Your jump and minijack usage just gets really inconsistent throughout, there's hardly any pitch relevancy in here as well.
- s34.832: triple?
- s36.904: okay, what constitutes anything in here as triples?
- s44.984: this roll should be ascending to the ascending sound here.
- s46.849: you were using triples for these cymbals before, why not here?
- s56.793: random jumps.
- s58.037: jumps here aren't pitch relevant.
- s72.954: why aren't you layering the melody now?
- s75.751: not sure what these 96ths and 64ths go to, seems unnecessary.
- s82.588: random triple.
- s124.131: pretty vexed that you flat out ignore the melody here.
- s132.418: really questionable usage of hands here. I actually don't know what you're layering here in this part of the song either.
- s177.998: you should tone down on the layering throughout this chart because you've pretty much suffocated the solo here.
- Just, all throughout the chart is nothing but unnecessary heavy layering to the percussion which takes a lot of focus away from the melodies in the song. The lack of pitch relevancy doesn't help either.
- Going to need a lot of re-working throughout.


WANDERLUST (Gradient) - [+.] 6/10
- s9.896: this sound is the same pitch as s11.936.
- s17.456: really like the triplets here.
- s30.656: maybe use some patterns with a descending feel to represent the fade out here, and then ascending patterns to the fade in.
- s48.176: possibly work on the pitch relevancy in this section.
- s92.816: missing vocal note.
- s115.372: missing note on the 8th after.
- s126.400: this might be a 32nd burst here, not sure.
- s135.400: triple?
- I wish I could accept this but the jumptrill patterns are just too split heavy and has a lot of unnecessary anchor patterns when it could be much more cleaner.


warm sea (Silvuh) - [+.] 7/10
- s18.454, s19.197, s19.291: feel like you should recognize the 32nd, 64th, and 96th (respectively) here, up to you.
- Overall, it's very nicely done on the pitch relevancy. Nothing too special about this chart or the song.


We Are The Vampires (gameboy42690) - [+] 8/10
- I thought this was charted by samurai7694 the first time I played it, haha.
- s54.856: pitch relevancy issue here.
- s83.185: maybe put a note here. Felt that the break was a bit too long.
- Everything else was very well done. It's nicely varied and pitch relevant.


Why Did You Have To Make It Hurt (GammaBlaster) - [PASS]
- Passing because there's a lot of ambiguity involved with columning certain sounds in songs like this, making me unsure how to judge this correctly...


Winnipeg As Mandatory Scat Feed (MrTea) - [?] 3/10
- s30.579: not sure why this is a triple since the triples you used so far were for more unique sounds to the gabber drums.
- s34.498: The steps here aren't very coordinated; they're just thrown in there out of random. There's also a lot of snares here that you aren't layering, which are more prominent than the bass.
- s39.885 & s40.375: snares here but are different jumps?
- s44.049: the gabber drums are all the same except you're making the 4ths/8ths as jumps and 12ths/24ths as single notes. All single notes should suffice.
- s46.498: lower pitch than s46.253.
- s49.069: same thing here from s34.498 but now you layer the snares? Stay consistent.
- s50.416: you have some bass notes as jumps but this one isn't?
- s52.987: same sound as s52.498 but different jumps.
- s53.232: surprised this isn't a jump.
- s55.069: you missed layering some bass notes after this.
- s57.763: I see no reason for this triple here.
- s64.375 & s64.865: more lack of coordinating your jumps to similar sounds.
- s65.600: missed jump.
- s68.538: surprised you didn't make this a triple.
- s69.518: jumps for all 8ths but not for the 16ths? The jumps should be left for the snares at least.
- s70.253: why a triple?
- s70.375, s70.742, s71.110: same snares that aren't the same jumps.
- s70.498 & s70.865: safe to say that you have many similar sounds going throughout numerous sections of the chart but are usually not assigned to the same jumps, columns, etc.
- Okay, really this whole chart is filled to the brim with incorrect note coordination of sounds that are the exact same in specific sections of the song; some sounds are jumps but some aren't when they're the exact same sound. Which just makes it seems like you carelessly thrown in a bunch of patterns for the sake of it being a difficult chart.


RESUBMISSIONS
==========================================================================================

Black (YoshL) - [+.] 7/10
- Nothing too special since it's just 16th jumpstream throughout.
- Can't find anything wrong with it actually, the pitch relevancy might be a bit wonky at parts but it's not too noticeable. Nicely done.


Clockwork Gearman (YoshL) - [+.] 7/10
- s42.839 - s59.631: work on the pitch relevancy in this part.
- s78.821: same thing here.
- It's really just pitch relevancy issues throughout but it's okay for the most part. Acceptable.


EOS (ilikexd) - [+.] 7/10
- s18.354: missing note?
- s35.154: you could make this a triple to show some layering consistency (along with many others).
- s45.354: vocal note lands on a 16th here, not an 8th.
- s51.268: found it too sudden that you stopped focusing on the vocals and snare here. Maybe layer just the snare in this section?
- s103.383: pretty hard to hear what these 16ths are going to.
- I found this chart to be a bit unique to a song like this, and it's nicely done. Although I found there to be a couple slight issues with the chart, nothing major though.


Slam Crunk (VisD) - [+.] 7/10
- s25.838: could probably use a jack to represent these vocals here, feel like it would fit better.
- s26.619: missing 16th to vocal note.
- s59.588: missing some notes here.
- s63.885: missing 32nd to vocal note.
- Couldn't find anything else particularly wrong. The chart is pretty nice for a song like this, especially the layering choices for some of the vocals.


Touhou Judgement in the Sixtieth Year - Fate of Sixty Years (FFR Pro 21 & Silvuh) - [+.] 7/10
- s113.723: missing note.
- Didn't think anything else here was particularly wrong, although I thought the 8th minijacks at s50.981 could be seperated from the jumps (i.e. instead of (13)33, (24)22; make it (13)22, (24)33, or however else).


We Are Hi-Speed (Remix) (mi40) - [+?] 5/10
- s31.219 & s31.594: wrong jump placement.
- s34.094: many sudden stops of layering in places after this section.
- s66.094: found this part weird that you were charting the fading out kick. I'd just stick with the melody.
- s84.719: the 23432 right above went to the snares while this same pattern goes to the bass.
- s85.844: it shouldn't hurt to make a 432 4321 pattern here.
- s86.969: really don't know why you don't want to finish some of these rolls here.
- s90.094: cymbal crash but not a triple?
- s90.344 - s114.094: missing 'a lot' of prominent 16ths in this section.
- s114.094: felt like you could accomodate some jumps for the melody in here.
- s117.719: personally think this a pretty ugly pattern to use for a more tame section of the chart.
- s119.594: missing jump.
- s131.761: not a 12th.
- s138.094: inconsistency with the triples after this.
- s154.094: some more missing 16ths after this.
- s192.344: not sure why you changed from 414141 to 424242 if the pitch gets lower here.
- s194.094: don't know why you stopped layering the melody here.
- A lot of pitch relevancy errors and many missing notes


DossarLX ODI
60 total files.

[Resubmission] Black
6/10
- 4.58: Here you have [12]1342 stepped, but at 12.08 you have [13]1243. For consistency sake since the piano is playing the same notes in those parts, they should be stepped the same
- 23.13: Only two notes to the trumpet, not three. A 24th burst here can suffice.
- 35.86: The mix of the hi-hats is hard to follow here. Since the song is just starting to pick up, I feel like this part could be made into less of a dumpstream.
- 47.86: Considering how overpowering the trumpet is, it would be nice to focus more on the trumpet than the hi-hats.
- 52.77, 56.40, etc.: 4-note long hidden 8th jacks, the sounds here don't warrant them and they're awkward to play.
Up to this point the file could have used less 16th notes, although what you have works -- it just needs some cleaning up
- 59.49: Again, trumpet here is overpowering. The layering should be focused on the trumpet here, right now the layering is hard to follow
- One of the main problems I have with this file is how it's patterned, there are a lot of hidden 8th jacks where they aren't warranted (they work for piano trills like at 63.86 but there are many other spots where the 8th jacks seemingly go to nothing)
- Ending plays like a dumpstream and it doesn't really match with the song well, what concerns me more is the overlayering in this chart
- Other judges in the previous submission stated it was hard to follow as well. Like what was also previously said, focus on what is more prominent.

[Resubmission] Clockwork Gearman
8/10
- 41.96: Watch out for the down 8th jack you have here, this part could be cleaned up to make it clear what the bells are going to
- 40.46: You could have a 4-note 8th jack here to go to the bell's pitch changes.
- 43.31: I don't like the appearance of that 32nd minitrill

[Resubmission] EOS
8/10
- 15.63, 17.69, etc: Leaving out the 4th beats in these spots is fine, but I feel like they are noticeable enough to be included while still maintaining the focus on the melody.
- 60.72: This works but I think not having a minijack here would be better
- 62.43, 73.40, 131.00, 141.97: Missing 8th vocal note
- 66.03: Same thought as 60.72, I think a minitrill would be better here
The minijacks are very infrequent and don't add much emphasis to the vocals, they occur later in the file as well
- 92.26: At 99.12 you have 32nds to the same sounds, depends on if you want the 24ths into the hand or 32nds into a jump

[Resubmission] Slam Crunk
7/10
- 16.33: What is this minijack going to?
- 26.64: Missing 16th jump
- 59.69, 60.62: The 32nds here aren't fast enough for the drum, 48th gallops fit it better. Also, missing 16th note on 59.76
- 63.83: Missing 16th to the vocals
- 76.33: Technically a 64th burst, but 48ths could work if you stepped the burst as right-to left. In its current start this part is stepped rather erratically.
- 79.69, 80.62: See 59.69
- 79.76, 80.70: Missing 16ths to the drums
- 92.58: Missing 16th to the vocals
- 93.98: The hidden 8th jack here could be removed so this part isn't just an awkward shift to short slow minitrills
- The layering could be reduced in a manner such that only the cymbal crashes are stepped as hands.

[Resubmission] Touhou Judgement in the Sixtieth Year - Fate of Sixty Years
7/10
- 36.00: The 32nd burst here is totally out of place here and erratic, the focus should be on the 12th drums like you have here (take out the 32nd burst and step the 12th at 36.05)
- 47.69: Ghost note, the 16th you're looking for is 47.53 to the guitar
- 48.26: Missing 16th triplet
- There may be more cases of missing notes or ghost notes but I'm not going through all of them
- 86.48: These stream patterns are really random, they can be cleaned up a bit. The runningman is random
- 97.61: The straight 1234 roll here is bland
- 102.29: 12ths, not 16ths
- 143.90: Not a good surprise for the player
- File is much more tolerable with a cut.

[Resubmission] We Are Hi-Speed (Remix)
5/10
- 51.99, 54.99, 57.99: These should be either the full 32nd bursts (technically correct) or stepped as 24ths with how you patterned them
- 65.86: Overemphasized hand
From my previous review: 66.11 would have been a much better spot to start the file and I strongly recommend doing that. The first 66 seconds don’t have much to offer and considering how difficult the rest of the file is, the first 66 seconds is like wasting time just to get to the actual harder sections (e.g. Pandora). 114.11 is another spot you could have started the file at (or a little later since this rest section is long).
- 81.61: The percussion hits here are noticeably different from the 16ths right before, it should be stepped differently (the patterning here is also bland)
From my previous review: For the breakcore JS section starting at 81.11 the patterning is very disorganized and the one handed 32nd gallops are terrible to play through. There are many hidden jacks of reasonable length in here as well which cause many transitioning problems. At this speed the player is more focused on just hitting the patterns anyways, so it should be very clear what the jumps are following, and here it is not. Single notes would work better with some accenting/emphasis.
- 83.49, 86.99, 87.49, 91.24, 98.99, etc.: See 51.99
- 85.93, 93.55: Missing 16th note
- 85.99: Incomplete 32nd burst
- 103.74: See 51.99, also be careful of disoriented patterning with lots of hidden long jacks
- 105.86: 32nds, not 24ths
- 131.78: Note should be on the 16th after
- 133.49: See 51.99
- 141.58, 141.65: Missing 32nds. At the very least the full burst can be stepped here without that trap-kind of transition.
- 147.86: The vocals go from here to 148.11, and the way this is stepped is very erratic
- 148.85: Random 64th note
- 149.05: Missing 16th note
- 149.86: Missing note, this could even be a jump
- 171.61, 173.74, 179.61, etc.: Again, a major problem with this file is disoriented patterning with a lot of hidden 8th jacks that don't match the song
- The rest sections can be stepped much less densely and with less one handed patterns (there are even 3-note jacks in the rest parts with 16ths that are inappropriate). This file needs more cleaning up on its pattern usage and the jump usage, it still needs a lot of improvement.

Breakthrough Atmosphere
4/10
- In the beginning the violin is heavily accented yet you stepped the bell as jumps. The violin is much more powerful here.
- 34.00: Better patterning alternative can be used here, right now that minitrill just looks awful and doesn't fit with the song. The 12ths can be stepped as a one handed trill with the jump being on the other side, for instance.
- 40.26: Missing 8th to the violin
- 44.63: There are 12ths running in this section but you missed most of them
- 63.62, 93.99, etc.: Technically 48ths but I can see why 32nds were used here. Another alternative is a 24th trill.
- 66.42: Why did you step a 32nd and not a 12th here?
- 68.30: 48th burst starts on this 12th note, the way you have the 48ths stepped here doesn't make much sense
- 69.15: Rather than using a 48th for that "sliding sound" effect the 12th on 69.19 could be accented with a jump
- 69.31: Oh boy. Looks like this file is going to need a massive cleaning up in frame placements. I strongly suggest doing some BPM shifts.
- 72.99: Yeah, word of warning, this file is not going to convert well.
- This part has a boring spin pattern thing going on that doesn't match the song well. For instance, 73.37 and 73.51 can be placed as up and right notes to focus on the shift in pitch. Something else can be worked out here.
- 76.15: Rather than step the 12ths incompletely here, you can just ignore the 12ths until 85.64 where it picks up. I also don't see what the 12th minijack at 84.75 is going to.
- 93.74: What is this 12th going to?
- 93.87: Why is this a jump?
- 98.15: Like what I mentioned at 72.99, The patterns are bland here when there are noticeable changes in pitch.
- 135.39: Why all of these jumps?
- 158.11: Ghost 24th note
- 158.99: Missing 24th note
- 162.35: The mix of 32nds and 12ths doesn't really work well here. Since the burst is also 48ths, you could work something out with 24ths this time probably.
- 164.88: This should be a minijack
- 167.47: These 32nd bursts are wrong. It's a 48th burst starting on the 12th note after the 8th, then the second 48th burst starts on the 12th at 167.79.
- 168.56: Why was a 32nd stepped here instead of a 12th?
- 170.95: Missing jump
- 186.46: Missing 8th note
- 186.65: I could see the other 32nds being stepped as the rolls they were, but this is wrong.
- 198.66: Yuck, that 12th into the 32nd looks incredibly unaesthetic (and the 32nd roll is also wrong).
- 207.66: Why is this a minijack?
- 209.69: Missing jump

Electric Butterfly
7/10
- 14.64: Missing jump
- 35.56: I saw the triplet synth structure you had here, but there are some other 8th minijacks and other 3/16ths involved that make it confusing to follow
- 39.45: Example of what I mean above. The stream here could be restructured to make it clear you're placing the 3/16ths to the prominent parts of the melody
- Another thing to mention about that stream: When transitioning into the next set of 3/16ths, the melody has three prominent 8th notes (the 8th minijack at 41.72 is an example of something you could do, but the stream patterning here is pretty random in its current state)
- 56.80: Change in pitch in the synth. The same hands shouldn't be stepped throughout here (jumps would also suffice)
- 69.29: The hidden 4-note 8th jack at 69.91 makes the 24ths here awkward.
- 101.72: These stream patterns are random compared to what you had at 35.56 where you stepped triplets to the melody.
- 117.77: See 56.80
- 128.80: Missing hand

Euphoric Field (Final Shaft Remix)
6/10
- 21.90: The kick and the vocals are the most dominant elements here, put the focus to that instead of the much quieter sounds.
- 25.61, 29.65: What is this jump going to?
- 40.77: That's a very long 8th jack, this part is also an unreasonable difficulty spike (41.95 should have been stepped as [14][23] to go straight into that split handed roll and prevent the 3/32nd minijack)
- 52.74: These long implicit jacks are messy, alternate patterns can be used
- 57.80, 58.72: Missing 16th notes
- 71.45: Missing jump
- 75.83: Sudden layering focus changes here when nothing in the song is changing, stick to either this melody or the vocals.
- 84.59: Missing jump
- 106.84: The vocals and melody should not be layered until 113.58 when the 16th stream kicks in
- 146.78, 147.71: Missing 16th notes
- That difficulty spike section at 40.77 really needs to be cleaned up.

Lawn Wake IX [ilikexd]
8/10
- 60.56: Missing notes here
- 131.85: Missing 4th
- 145.32: This part is right-to-left the entire way and it's very awkward to play through
- Some patterns could adjusted. Also look for other missing notes. I'd take this submission over the other one.

Lawn Wake IX [MrPopadopalis25]
7/10 [<]
- 6.86: The patterning of this burst is disgusting
- 47.30: A single note here would suffice
- 58.71: Stepping a 4-note 64th burst here is awkward, potentially just make it 48ths starting on the 16th?
- 63.88, 65.08, 71.54, 79.28, 147.99: The short buzzes don't need to be stepped this densly.
- 73.47: This part is incredibly awkward
- 112.34: Why a hand here?
- 121.70: The blue note syndrome change is incredibly unaesthetic
- 142.02: Why wait this long to snap the file back to 4ths? There shouldn't have been any blue note syndrome in the first place
- The other submission was better.

lifework
7/10
- 12.20: The song is only starting to pick up here. Jumping to this kind of heavy layering is anti-climactic. I'd suggest just focusing on just the drum n bass here until 33.78
- 34.11, 35.46, 38.16, 38.83, 46.92, 48.27, 49.62, etc.: Missing jumps. Please check over this section again.
- 58.03, 63.42, 68.81, 74.21: 64th gallop here is too fast and has a good chance of being zero frames apart (32nd gallop is better)
- 98.50: This is a slowdown section yet the layering is basically still as heavy as before, it's anticlimactic. Tone down the layering here so at 109.28 you can reintroduce layering without having the jumps lose their effect
- 110.29, 111,64, 112.99, etc.: Putting jumps to these 4ths would give nice emphasis
- 119.31: Missing 16th
- 122.85, 128.24, 133.64, etc.: If this is a minijack then 122.51, 127.91, 133.30 etc. should be too. Minitrills would be a better alternative for this.
- The ending has a lot of 3/32nd minijacks placed in nasty positions and that minijack in the jump is messy. This part could flow very nicely if it's rearranged, it just has a lot of technical gaps in it.
- What bothered me most about the layering is in the calmer sections where the layering was still just as heavy. Just because multiple elements are playing at once doesn't mean they have to be stepped. A jump in a calm section was stepped the same as a solid bass kick.

Malicious Fingers
8/10
- 2.13: Up to 11.73, jumps here would suffice
- 23.73: This doesn't have as much power as the cymbal crashes before, this should be a jump
- 18.93, 28.53: Patterning here is bland, patterns other than rolls can be used
- 32.13: Jumps here don't add any effect, these should just be single notes.
- The previous problems with the non-16th streams has been fixed, nice work
- 140.73, 143.13: Several notes are missing here if you aren't just focusing on the drums. These notes don't go to the drum
- 236.78: Why is this a jump?

Micro Media Broth
4/10
- 15.94: This sounds closer to the 32nd before
- 16.80, 20.11, 23.42, 26.73: Ghost note
- 21.72: Missing 32nd
- 22.46: These 24ths are ghost notes, you're looking for the 32nd triplet starting on the 16th at 22.49
- 28.28: This shouldn't be a hand, the one after has much more power.
- 32.62: Nothing is being layered here, it should be a single note
- 36.66: Missing 8th note
- 40.79: Why is this a single note?
- 50.25: Ghost note, the 16th is on 50.36
- 59.89, 66.50: Ghost note, just step the 32nd.
- 76.47: What are these hands going to? The massive layering in this file is very confusing
- 93.25: 32nd, not a 12th
- 95.39: Why is this a hand?
- 109.79: Previously you had 24th/16th polyrhythms, but here that isn't used -- the light percussion lands on the 16ths here
- 113.93: These aren't 12ths. It's a 16th on 113.90, then a 32nd on 114.05.
- 114.77: Ghost note, the 32nd triplet you're looking for starts on the 8th after
- 116.02, 117.05: Missing 32nd notes
- 121.44: Missing 32nd triplet
- 121.62: These 48ths are wrong, it's a 32nd triplet starting on the 4th at 121.65 after
- 122.58: Missing 32nd triplet
- 128.35: Ghost note. There is a 5-note 32nd burst starting on 128.27
- 135.99, 136.06: 24ths missing to the light percussion
- 137.78: This is a 48th burst
- 139.59: Missing 32nd
- 140.16: This is wrong, it's a 24th burst from 140.06 to 140.26
- 140.40: Same problem as 113.93, 16th on 140.37 and 140.52
- 140.64: Ghost note
- 141.35: Missing 32nd note
- 150.38: Stepped incorrectly, it's a 4 note burst starting on this 12th ending on the 12th at 150.58. Why the change in BPM here?
- 153.73: Offsync, if this was done correctly 153.95 should have had a 16th triplet
- File was very overlayered in general, there were many misstepped parts and missing notes, and the ending needs work on syncing.

Monkey Island
7/10
- For the sake of readability to the player the 64ths should all be 12th and 24th swing.
- You used 24ths every time there was more than just a 24th gallop, and the mix of the 64ths makes it annoying to read
- 5.67, 9.48, : A trill would suffice instead of a minijack here.
- 11.39, 15.20, 17.11, 47.61, 49.52: These are ghost notes. I originally thought they went with the main melody, but they don't
- 17.32: Only the most prominent melody should be layered here
- 17.84, etc.: Missing jumps to the light percussion you were layering before (and layered after this section)
- 36.58, etc.: The minijacks in this file should be removed
- 50.88: Going back what I said about making the 64ths 24ths and 12ths, having this mix of 64th and 48th looks very unaesthetic and the player is just going to subconsciously convert it into a 48th triplet
- 54.70, 62.32: Missing jump
- 67.09: There isn't anything significant to layer here, this minijack should just be single notes (and the minijacks should be removed)
- 67.31: Missing 12th
- I can see why 3/64ths were used here since that's what the song snaps to but honestly every player is just going to convert it into 24th swing, some of the switches from 64ths to 24ths just look awkward in this file

My Fxxkin Desire For You v2
6/10 [<]
- This doesn't expand much on the version that is currently ingame. It is also overlayered to death with quite poor patterning. The file is just a bit harder overall compared to the one ingame.
- Direct percussion layering is also what Midnight did in his file. Something else would need to be done for a v2 to work here.

Once Upon a December
7/10
- The abrupt cut in the beginning is rather unappealing, if possible fix this issue please
- 16.05: Missing 8th. Check for any other missing notes like this
- 20.23, 20.33: These two 16th notes are very soft and almost neglible. It would be better just to stop at the 4th jump before.
- 58.26, 68.55, 78.41, 91.26, 99.41, 109.69: Missing jump
- 64.48: Missing 8th
- 92.23, 92.33, 92.76, 93.19: Missing notes
- The layering in this file could be more conservative. The excessive appearance of jumps and hands makes their emphasis diminish. If anything, it could make a very nice easy file without any hands at all.

Our Final Mourning
4/10
- That ending gallop has to go. A 4th jump would have been great to accent the guitar.
- Any file with a lower TPS than Power is pushing it. If you want users to listen to a relaxing song, just let them listen to it -- don't have all that empty space.
- The sync felt a bit weird in some spots too

PARANOiA (HADES) -MiDNiGHT MiX-
3/10
- Paranoia Hades is notorious for its excessive jump usage within the crossover streams.
- I tried playing this index and thought this file was supposed to imitate what I described above. I was wrong, especially when those minijacks and jacks came in later with all the doublesteps. The part at 81.66 is especially terrible to play.
- Get a layering layout and put more thought into the patterns if this was supposed to be a spread file -- I originally played it with index in mind, but the doublesteps ruined it. If you're going to step an index file, check the patterns over again so the player doesn't turn into a pretzel.
- What's with the absurd speedup in BPM at the end?

Phase 1
3/10
- Changed offset to -0.168, I was getting late perfects
- The beginning of this file is really bland. The patterns are boring; don't just stick with the beat on the left note for the entire part
- 37.35: The patterns in this section are convoluted (there are a lot of spin and roll-type patterns here that don't play well and don't match the song well)
- 37.83, 46.45: Missing note
- 49.93: Why was this jump stepped?
- 50.12: Major pattern repetition again with 16th streams (more spin type patterns), this file needs a reworking on pattern usage. This section also looks copy and pasted.
- 58.64: All of a sudden, the jumps stop being stepped. Also there's a bland repetitive 31423142 pattern here.
- 62.03: The bass kick is actually on the 12th before.
- 75.09: Stepping the hi-hats as minijacks is a bad idea, the file hasn't offered much up to this point and this doesn't add any kind of effect
- 92.90: I expected something like this after seeing the minijacks to the hi-hats... these 3 note 16th jacks are wrong since the minijacks were going to the hi-hats in the first place, and the third note of the jack is the bass kick which is a completely different element.
- 113.22: This is where the second syllable of the vocals is, not 113.08
- 114.77: More copy and paste syndrome here, this file suffers from too much repetition and little thought put into patterning
- 139.54 through 161.99: There are 24ths stepped when there are only 16ths. This entire section is stepped wrong.
- 174.82: Ghost note. There's a 5-note 64th burst starting on 175.06 so the 48ths are also wrong.
- 176.99: Like 113.08, second syllable is stepped too fast
- This file drags on with too much copy and paste syndrome. This file needs a serious reworking, especially with the minijack and 3-note jack section and solving the copy and paste/repitition issue.

Play It Loud
6/10
- What bothered me most about this file was the copy and paste syndrome (this one occurs way too often throughout the file). More pattern variety could be used here. Just don't have the same patterns repeated over and over again for this repetitive of a file
- Rather than have an 8th jump for the drum hits you can just have a 3-note 16th triplet, then keep the jumps to the vocals. What stands out most in the chorus is the vocals.
- 13.06: This file has a lot of trills, and having too many of them makes the file drag on. An alternative solution is to keep the trills to the drums, then for the guitar have other stream patterns; this also differentiates the guitar from the drums since they're both being stepped as single notes with the vocals layered in.
- 27.08: Same thing as 13.06
- 73.38: The drums were being stepped as trills before, this part needs to be fixed. The drums start after this 16th note. At 74.59 the drums start again but there is a runningman here. The trills to the drums worked nicely here; just find an alternative patterning to the guitar sections so the file isn't so heavily filled with trills.

Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu
6/10
- 7.94, 10.24, 10.66, 14.65, 16.96, 17.38, etc.: Missing 16th to the vocals (not referencing the hi-hat here)
- 23.29, 30.00: Synth is on the 16th before
- Every other judge seemed to have problems following this file. This is also not an appropriate song for a handstream dump. The layering really needs to be trimmed down -- just because there are multiple instruments with vocals going on at once doesn't mean it should all be layered.

Premium Pine
6/10
- 30.12: It's just the drums here. The trill already differentiates the snare; jumps are not needed
- 32.12: Same thing as above
- 32.62, 33.29, 33.79: These are exmaples of what should be stepped as jumps. The extra jumps don't add any emphasis; here the jumps layer in the cymbals.
- 34.12: It would most likely be better if you just didn't include the percussion in the layering here except for the cymbals, it's very dry and the mix doesn't work
- 35.95: Stick to a certain type of patterning for these 5-note 16th sections. Here you have a runningman with a 3 note jack, at 38.62 you have a 4-note trill, etc. basically choose one or the other
- 54.95: Missing jump
- For a very long time the layering focus is on the percussion and when the other instruments come in there's a missed opportunity to give the file more variety. It's very dry and repetitive at this point
- 60.29: Missing jump
- 68.29: Missing jump
- 98.62: Missing 8th
- 114.95: The bass kick isn't until the 8th at 115.29 so this should be a single note trill
- The direct percussion layering in this file over and over again along with what looks like copy and paste is a terrible combination... there were opportunities to go away from the percussion layering but it was done throughout the entire file and it drags on forever.

Rage (Sukia's Theme)
3/10
- 3.15: The violin here is 16ths, not 24ths
- 8.54: These are 16ths, not 24ths
- 13.93: 16ths again instead of 24ths
- 27.07: Patterning here has a lot of left-down type gallops that can use variation
- 30.02: Sound is on the 24th after, a runningman here doesn't fit either (At 29.94 the lead guitar stops yet the runningman is being treated like there is a prominent melody to follow when there is not)
- 32.88: Ghost note
- 32.97: Minijack here is inconsistent with what you did at 22.35, stick to the jump-gallop structure in 22.35
- 33.47: Make the hand a jump so there and get rid of the one handed 32nd minijack
- 42.57: Missing jump
- 43.08: Having all these 8th jumpjacks doesn't add much, it's overdoing this part
- 47.20, 47.37: Missing notes
- 50.24: Ghost note
- 51.08, 51.41, 51.58: Ghost notes
- 53.69: The runningman pattern idea is here, but the shifts in the patterning are random (e.g. 57.73 suddenly has jacks on 4th/8ths instead of the 16ths, then 60.43 shortly turns into some spin pattern)
- 64.13: Again, 16ths, not 24ths
- 64.47: The patterning here starts to get very random
- 75.93, 76.60, etc.: The melody here is prominent enough that layering it in can add to this section so it's not just direct percussion layering
- 85.53, 96.48: Same problem as 32.97
- The three sentences below mention missing flute notes because you stepped the flute at 85.70 previously
- 88.98: Missing 16th
- 89.29, 89.35: Missing 24ths
- 89.49, 89.66, 89.99: Missing 16ths
- 97.49: Ease on the layering in this section, you're in a calmer section of the song. Get rid of the hand at 99.51, it isn't needed and it forces a minijack
- 102.63, 102.71, 103.39: Missing note
- 110.29 up to 110.63 looks fine for the 24ths, but then after the 24ths are just a mass of ghost notes.
- Instead of 24th notes, there are 16ths on 110.71, 110.88, 111.05, and 111.22; after that is just two 8th notes.
- 112.06, 113.41, 113.58: Missing 16th
- 114.67: What's with all the sudden missing notes here?
- 118.04: Same issue as 32.97
- 119.05: Layering the two instruments here is inappropriate. The overuse of jumps reduce their effect and this is a calm section.
- 133.88: Just step a jump here to accent the guitar instead of a 64th gallop. Same for 137.58
- 138.59: In this 16th stream you can add jumps wherever there are cymbals (e.g. 139.60, 140.62, and so forth)
- 147.69: The cymbals should just be jumps like above
- I noticed the sync starts to drift here to the point where I get late greats
- 159.48: The drum here is 12ths, not 16ths. This section also has the same problem as 43.08
- 164.28, 164.45: Missing 16th notes
- 164.87: All of a sudden you step single notes here when before you stepped it as jumps?
- Fix the 24ths in this file -- like I mentioned, they're actually 16ths (with the exception of 110.29 up to 110.63). Also rework the layering structure and fix the sync since it drifts later on in the file. The patterning could also use work.

Ray of Moonlight
7/10
- 18.26: How the synths are stepped here don't make much sense, I recommend just stepping all of the 16ths up to the 4th jump at 23.46
- 29.86: The claps are prominent enough in this section that layering them in can add to this section.
- 32.46: Get rid of the one handed minitrill here. In fact, getting rid of all the minijacks here would work better for the 32nd triplets.
- 40.13: This triplet is wrong. It's a 4-note 32nd burst starting on the 8th at 40.06
- 52.86: Also a 4-note 32nd burst. The offsetted 32nd triplet on 52.93 is wrong.
- 53.06: Missing 4th note
- 68.47, 68.86: I understand these color notes are for the fast bursts here, but the synth is also very loud. I recommend placing 8th jumps here instead.
- 108.46: None of this section should exceed 8th minijacks (I see 3-note 8th jacks here which even though are slow don't match with the song and are bad to look at, and a 4-note 8th jack at 115.46)
- Rework the patterning to get rid of the unnecessary 8th jacks inside the 16th sections and fix the 64th-offsetted triplets I mentioned.

Red_13
6/10
- 11.83: This would flow much better if it wasn't a one handed minitrill
- 14.01: Watch out for long hidden 8th jacks like these that aren't relevant to the file
- 19.67: Why was this 16th stepped? Before these 16ths were left out
- 22.06: Ghost note (fade out of the synth isn't enough of a sound to warrant a note and it's also inconsistent stepping this 16th since in that spot previously 16ths weren't stepped)
- 30.70: These 24th patterns can be improved, remove that minitrill at 30.97
- 37.06: This one handed trill with the jumps mixed in doesn't make sense (37.46 is an entirely different element from the percussion yet is still within the same trill and jack)
- 39.05: This should start on a different column, the two 8ths before are to the bass kick and this 4th is not part of it.
- 40.44: Melody shouldn't have an 8th mixed in to the bass kicks. The bass kicks make sense as the 8th minijacks, but the melody should not be include in them.
- 42.22: See 39.05
- 43.81, 46.79: See 40.44
- 48.58: See 39.05
- 62.19: Missing 16th. The 16th jack at 62.49 also needs to go, a trill suffices.
- 69.84, 71.43: These jumpgluts aren't needed, you can step the jump on the 4th to accent the highest note or step a short mini jumptrill.
- 75.20: Why a 16th jumptrill? There isn't anything to accent here, a single note trill makes more sense
- 81.96: All of a sudden this section introduces a jumpspam of layering; just focus on layering the piano here instead of mixing in the percussion with it to prevent that dumpstream-kind of feel (you also have long 8th jacks on 82.95 and 83.75 resulting from this)
- 85.93, 88.32: Missing jump
- More thought needs to be put in the patterning in this file. The structural ideas are there, but could use some work.

Revolutions
2/10
- 4.90: Missing 4th note, slow down when you're charting streams. The first 16 seconds have very random and bland patterning with little thought. It needs to be redone.
- 16.50: The 16ths should go all the way up to here (this is where the bass kick burst also ends) so the empty space isn't awkward transitioning into the melody you stepped next.
- 16.70: The patterning here also needs work. It's basically the same patterns repeated even when the notes change. Including the 4th beat would also make this part less empty.
- 25.30: Here another synth is prominent enough to be stepped, it shouldn't just be ignored (up to 29.30)
- 34.00, 40.40, etc.: These empty spaces are awkward and don't make sense. If you want to accent the loud synth, layer in jumps to the stream. Also, The patterning again needs work; this section of the song has a triplet-like rhythm that can be utilized.
- 43.70, 50.10: The empty space is awkward without the 4th beats, include them here
- A recurring issue with this file is how bland the pattern usage is. More thought needs to be put in the patterning in this file.
- 57.00, 57.20: These are stepped a 16th too early
- 57.90: There are a lot of missing 16ths here and an alternative is to step the 16th stream with the prominent synth being on up-right and then the background synth being left-down etc. something else can be worked here.
- 69.20: Again, slow down when you're charting streams, missing note
- 69.50: Placed a 16th too early
- 75.70: This section is missing many jumps, I'd recommend just sticking to the loud crashes here
- 82.00: Missing 16th
- 85.20, 91.50, 98.20, etc.: Same problem as 34.00
- 96.30: The trills and long 8th jacks here don't make sense, this file needs a reworking with pattern usage
- 113.20: Missing 16th
- 114.10: Lots of noticeable copy and paste here, more thought needs to be put into patterning. Layering in the claps can also add some flavor here.
- 126.60: A new synth gets introduced here and it can be layered. The single note stream is bland.
- 136.50, 139.70, 140.30, 141.30, 149.70, 152.10, 152.50: Missing note, slow down
- 165.30: There's a running 16th hi hat in the background with a 4th beat, at least stepping the 4th beat will make this section less empty
- 168.50: This minijack section needs to be redone, it's not even done correctly here
- 173.20: What's with the sudden doubling in BPM here? Worse, the drum hit after isn't even stepped
- File needs a major overhaul, very little thought was put into the patterning (there were missing notes in the middle of streams, most likely from hastily going down the editor to fill in streams).

Run Away
8/10
- 54.12, 67.83, etc.: Going by this logic, 47.05 and 60.76 etc. should have been 4-note jacks, but I'd recommend just not creating minijacks here to keep that trill kind of structure
- 96.54, 96.75: Missing jumps

Samus Bubblebath
6/10
- 5.41, 8.09: Ghost note
- 31.62: 32nd triplet, not 24ths
- 32.24, 38.85, 41.68, 44.50: Ghost note. 32.24 and 46.00 are barely audible.
- 47.52: Alright now that's a bit excessive
- 51.21, 54.38, 55.44: Ghost note
- 73.09: You were stepping the hi hats right before so this is a missing note
- 77.85, 81.56, 82.09: Missing note to the hi hat. However after this part it seems like some of these notes are deliberately left out, but putting in the hi hats will help the player keep a better beat without detracting from the song.
- 82.09: Filling in the the 4ths and 8ths here would make this part less awkward (you already have the gallops placed on left and right)
- 84.56: This is a 48th burst, not 32nds
- 95.50: 24ths sound better here
- 151.80: Missing note
- 158.85: Missing jump
- 166.80: Missing note
- 175.80: Missing jump
- 196.80, 198.56: Missing jump
- 211.62: This is a 48th burst
- 213.91: What is this triplet going to? From what you stepped previously, 213.74 should have a 64th gallop.
- 220.53: This gallop is too fast. What works better is a 48th on 220.50 and then a 16th on 220.62 (this creates a 24th gallop)
- 223.27: Same issue as 220.53; 48th after the 4th note, then the 16th note to create a 24th gallop that starts on the 48th.
- 225.38: This is just four 12th notes; 225.91 and 226.18 are too far off
- 239.74: These 12ths are wrong, it's a 32nd on 239.77 and then a 32nd on 239.94
- 243.56: Jump placed a 16th early, it should be on the 4th after
- 251.03: Same issue as 239.74
- 252.56: The notes are on 252.47 (32nd), 252.74 (16th), 253.00 (32nd) for the three notes here.
- 253.44: The sound lands on the 32nd before, not the 16th. This gallop is too fast compared to the actual sound.
- 254.41: The four notes here starts on the 4th on 254.33
- 255.30: This gallop is too fast, sound is on the 12th before.
- The structure is there and the file plays decently for the most part, but there are several missing jumps, missing notes, and parts that need to be snapped better (especially the ending).

Savant On Mushroom (ft. Savant)
3/10
- 13.87: The vocals are introduced here and can be stepped to make this part less empty
- 39.58: Missing jump
- 39.94, 40.12: Missing note
- 40.44-41.15: ??? The drum here is just 16th notes, but was stepped as 24ths
- 41.30: It would be better to split up the 12th jacks here or just not step them at all from how soft they are
- 44.03, 44.13: These color notes are off. The sound is a 16th gallop starting on the 16th at 43.98
- 44.43: Same issue, the sound is on the 8th note after.
- 47.73: Minijack placement here is erratic; these two 16th notes should be part of the trill starting at 47.51 instead (same exact sound).
- 49.08: Missing 24th
- 54.44, 54.51: Ghost notes, there's just a 16th here
- What was being stepped as 12th jacks suddenly stopped getting stepped, then got stepped again. There needs to be some kind of focus.
- 55.01: Nothing here warrants a hand. This part is just a lot of hands with zero jumps; layering in the third synth doesn't add any emphasis either
- 75.42, 75.48: Ghost notes. There should be two 24ths here instead.
- 77.94: 32nd burst here is wrong. It's a 48th burst starting on the 12th at 78.01 and ending on the 4th note
- 78.80: Same issue with incorrectly stepped burst. 48th burst startong on the 12th at 78.87, ending on the 4th note.
- 79.65: 32nd burst is wrong. There should just be a 24th on 79.80 instead
- 80.03: 32nd notation is wrong again. There's a 12th on 80.01, then a 48th triplet on the 8th note after on 80.08
- 75.37 through 80.19 needs to be fixed. The 32nds are completely wrong.
- 82.44: This quad is overkill
- 85.73, 92.58: Ghost note
- 89.03: Why a 32nd here?
- 89.18: This color note placement is a 16th placement even though the sound is on the 12th before
- 99.80: Ghost note. 99.96 is also wrong notation; the synth is on the 24th.
- 102.90: The "swoosh" sound here is so insignificant it shouldn't even be stepped. The quads are also uncalled for.
- 108.53, 109.94, 113.23, 116.80: Ghost note
- 129.87, 130.15: Missing offsetted color notes.
- Going to what I said above, not only is this section missing offsetted color notes, but it is also an eyesore to play through. The file has dragged on long enough and this isn't adding anything beneficial to the file.
- 135.15: This 24th burst is wrong. There a 32nd burst from the 16th on 135.26 to the 4th on 135.58
- 149.31: Quite a spike in difficulty and again an eyesore to read, not to mention that it isn't even going to any legitimate sound (it's just a "whoosh")
- 155.73: 24ths here are wrong, it's 32nds
- 156.69: Two 24ths here, not a 16th
- 159.90: Ghost note
- 162.58: Again, 32nds here, not 24ths
- 169.44: 32nds here
- 170.40: Two 24ths here, not a 16th
- 173.83: Ghost note
- 176.30: 32nds here, not 24ths
- 184.51, 184.87, 184.98, 185.19: Missing note
- 191.08: Ghost note
- That ending 32nd roll is a huge troll
- The layering in this file needs to be toned down, the color usage needs to be removed, many bursts need to be fixed, and the file drags on.

Scrambooch
8/10
- Do we have permission from Cloudspires?
- 26.06: This is just 24ths, mixing in the 24ths and 64ths is very unaesthetic
- 34.71: Why were 3/64ths being stepped before but then 24th swing here?
- 68.20: This fast minijack is an outlier
- 71.89: The rhythms in this section are 3/16ths; I can see what was done here since the song is swing but for this section in particular it's 3/16ths (there should be notes on the 16ths before the 24th)
- 102.62: The mix of 24ths and 3/64ths again isn't good to look at
- I couldn't understand the switching between 24th swing and the 3/64ths but otherwise the file was fine

Senorita Bonita
8/10
- 11.62, 13.80, 15.98: Missing jump
- 13.60: Careful of the patterning here, there's basically a hidden one handed minitrill here
- 18.16: The hands don't add any extra emphasis, they're more annoying than jumps that would do the job here
- 46.53, 48.71, 50.89: Missing jump
- 48.50: Same problem as 13.60
- 53.07: Same problem as 18.16
- 81.44, 83.62, 85.80: Missing jump
- 83.41: Same problem as 13.60
- If the missing jumps I mentioned above were to "prevent difficulty spikes", then the 32nd one handed 4-note trills and the 32nd-to-48th burst one handed transitions need to go.

Sincerity
[PASS]

Sneakman
9/10
- Thank you so much for splitting that 8th jack up into 4 notes each and not using any hands in this file. This is definitely one of the funnest easy files I have ever played. The song is nice and funky too!

Sound of Infinity
2/10
- Wrong offset. I can see this affected the file because of the 32nd orange note syndrome at 82.64
- 95.02: The 32nd burst here is incorrectly stepped.
- 169.22: First thing that needs to be done is to adjust the offset so the song snaps to 4ths on the beat. -2.060 worked for me.
- 179.45: This difficulty spike is way too hard compared to the rest of the file. It's basically a section of The Wises Were Wrong's 64th wall with the 32nd trills.
- Another thing I should mention is that this file needs a cut. It is four and a half minutes long with bland patterning that had little thought put to it and the layout of the file didn't make sense (random switching to 32nds etc) with an FGO+ spike 3 minutes in.
- Fix the offset, get rid of all the 32nd sections, remove the difficulty spike, have a structure that makes more sense, and reduce the heavy minijack and jack usage.

Southern Cross v2
6/10
- 2.98, 3.66, 4.34, 5.06, etc.: Is it really worth stepping split notes from the piano player as 96ths/etc.? 8th jumps work much better here
- In the beginning to reduce layering you can just follow the lead piano and not step the background piano. I couldn't take the hands at 24.47 seriously because a calm piano part was stepped with the same density.
- 25.86: Missing hand.
- 29.85: This should have the same 4 note trill structure as 24.13
- 61.93: While the layering makes sense, the jumpglut spamming here doesn't fit with the song at all.
- 79.62: Same problem as 29.85
- 96.26: Here just the vocals and the piano should be layered in. The extra 8th notes are an obnoxious increase in density when you already had the focus on the vocals with the running 16ths to begin with.
- 116.73: Handjacks at this speed are split-heavy and are generally bad to play. I didn't get any extra added effect here except for having to jack fast.
- 119.67: This should also be part of the 16th minijack being the same piano hit, but it's better just to have a minitrill here
- 120.37, 121.76: Missing note (to the piano)
- 128.36: This color note isn't going to anything significant, this should just be a jump
- 154.89: This "quad" is overkill
- 178.47: What's with all the extra jumps here? The focus is on the piano and vocals and it's the same 16th run as before
- 182.12: These color notes don't go to anything significant. Just make them normal notes
- 184.02: Stepping piano player splits as fast gallops is getting very old. Just make this a jump.
- 191.47: You can still layer in the vocals here
- The density of this file was irritating to play through as it basically made all off the hands lose their effect and become more of an annoyance than anything, creating more rigid patterning with lots of long 8th jacks. While the file makes sense, it feels like an overlayered dump that doesn't match the song. I also couldn't take the jump and hand usage seriously because the calmer piano sections had the same layering density as the energetic rock sections.
- Also fix the piano grace notes so they're jumps and not color gallops

Speedbreaker
3/10
- Changed offset to -0.795
- The beginning doesn't have to be that empty
- 15.48: This has almost no thought put into it. There's a blasting loud melody that is completely ignored and just the 4th beats are stepped here as jumps.
- 25.73: Missing note
- 26.15: The patterning here doesn't match the song at all. More thought needs to be put into the patterning.
- 42.98: 6-note hidden 8th jack
- 47.98, 48.31, 48.65: These should all be jumps
- 54.15: The sync here gets weird (it's definitely faster than 180 BPM on the dot since I was getting early perfects by 59.45, the 225 BPM speedup doesn't compensate for the slightly higher BPM)
- 58.78, 59.28: Missing jumps
- 61.45: This is a 32nd roll and this part gave me more early perfects. There's a 360 BPM speedup that shouldn't be here.
- 66.39: Missing jump
- 72.20, 76.52: Missing jump
- The "jump chain" patterns keep appearing over and over again and this file is using direct 4th beat layering that is incredibly bland, it is making the file overly repetitive
- 78.76: When this was stepped earlier it was spread out in patterning, but now all of a sudden it's an 8-note one handed 16th trill
- 81.83: Missing jump. Also in this section I'm getting early greats.
- 84.16: From what was stepped previously, this should be a jump minitrill
- 87.12: Missing jump
- 87.54: Missing 16th, mentioning this now since you're introducing them into the chart here (this is technically a 5-note 32nd burst starting on the 8th note but it's arbitrary and stupid)
- 88.37: Missing note
- 89.95: It's pretty clear from these speedups that the BPM is not 180 on the dot here.
- 90.84, 92.84, 93.67, 94.50: Missing note
- 95.00, 95.17: Ghost notes
- 95.75: Repeating the same triplet pattern over and over here is very awkward, you can diversify it. I don't feel like I am playing the song doing a slow one handed trill when it's speeding up.
- The speedup syncing is also a bit off, and I am sure it has to do with the offset issue.
- 105.44 is a ghost note. Missing 16th at 105.58
- 105.65: Random 16th rollstream, there are only triplets starting on the 8th notes. Basically the 16th up arrows from 105.72 to 109.72 are ghost notes.
- 109.54 through 112.97: Missing 16th triplets starting on the 8th notes.
- In the above section the jumps are just used willy-nilly, going from layering the clap to no jumps at all to layering in the 4th beat.
- 117.23, 118.35, 118.73, 119.10, 119.48: Missing jumps
- 119.85: These jump chains are beating a dead horse. This chain patterning has been used so many times and the file has dragged on heavily despite only being 2 minutes up to this point.
- 139.73: Missing note
- This file looks like it was rushed with bland repetitive patterning and the layering is not cohesive. More thought needs to be put into this file; direct 4th beat layering was another issue this file had and it made it drag on too long.

Still Blastin'
8/10
- List the artist properly please (shows up as unknown artist)
- 34.00: Did you really have to copy and paste this here?
- 73.17: Missing note
- 90.47: Missing jump
- 93.29, 93.47, 95.41, 98.94: Missing note
- The missing notes I mentioned above are rather prominent and fit in with the melody. Some accenting could also be done but that's optional -- the file was meant to be conservative in layering here from what it appears.
- 113.06: I feel like it would be better to have a note here too.
- My main quip about this file is that copy-and-paste section. Fix that please.

Strength
5/10
- The beginning would work much better without that much layering. The song is just starting up and there hasn't even been anything else interesting introduced yet.
- 25.98: The hands in this section are absolutely uncalled for. It looks messy, the piano and the vocals are soft, and even a jump is already a lot here. I predicted this happening when I saw the jump usage before.
- 35.52: Now no hand? This section needs all the hands turned into jumps.
- 46.77, 49.50, 52.23, 54.95, etc.: There are soft hi-hats here. Missing jumps.
- The next 35 seconds play like a slow dumpstream. This is very disappointing and does not match the song at all. Also, missing note on 89.73
- 92.62: Missing note
- 114.61: The dumpstream feel is back here again.
- 119.95: This 24th is wrong, it's a 32nd triplet starting on the 16th before
- 130.86, 136.32: There is a 32nd triplet here, no 24ths
- I also see a lot of missing notes to the soft hi-hat in this file.
- Even though the layering "makes sense" here, it does not match the song at all and the file dragged on heavily. I was playing slow jumpstreams that were bland and uninspired. The piano melody with the singer can be utilized in this song rather than just making 16th dumpstreams, and the hands need to go.

T&J
7/10
- 7.86: Why didn't you just stick to 8ths and 16ths here? Halving the BPM is a bit much
- 10.58: A jump to accent the guitar on this 8th instead of the 3-note burst sounds and plays a lot better
- 19.81: I could see a lot of syncing work was done here, but these should just be 16ths.
- 20.04: Note placed too soon, guitar note is on the 16th after (20.07)
- 22.24: This part can be snapped to 16ths and a 32nd triplet, not sure why you left it like this. It looks very messy.
- 47.13-48.69 can be recolored to 16ths, 48.77 and 48.86 can be recolored to 24ths
- 49.60: Yeah I can see more recoloring done here as well. Originally it may have been for syncing purposes, but during actually gameplay the player will convert this into something more tangible like a 24th into a 16th into a 32nd burst and such.
- 59.82, 60.46, 61.53, 62.17, etc.: Trills play much better here than the 3-note 16th jacks, these parts are just too soft to have the difficult feel of jacks.
- 69.31: This was placed a 64th too early, the guitar is on the 16th after
- 72.16: Placing the 12th after instead for the guitar would make this 24th section make much more sense.
- 78.74: Missing jump (there is one at 82.74)
- 84.63: Recoloring can play a role in fixing the 48th-offsetted 16th gallop here (again, understandable for syncing purposes, but the playability also matters)
- 84.80: Missing note
- 120.27: Guitar sounds closer to the 32nd before
- 131.38: This is going to the snare hit so it should be part of the 3-note jack before creating a 4 note jack, but a trill would be better here
- 156.80: This part also plays fine like 47.13 with the color notes, but I found myself subdividing into 16ths etc. just wanting to mention the recoloring point again. I won't be mentioning recoloring any more in this review.
- 162.51: This is just a 24th burst to the guitar leading into a 16th. So there should be 24ths on 162.58, 162.64, and then a 4th on 162.71
- 168.92: This should just be placed on the 4th before
- 171.97: This should just be placed on the 4th after; the 4th also covers the bass pedal here and is less awkward.
- 179.35: Something I should bring up here -- there was also another 3/64th burst stepped earlier in this file, but is it worth stepping it as such instead of 24ths? In game it might convert to something ugly and off and may just be turned into 24ths.
- 203.57: It would be more worthwhile just to place this on the 8th before so this doesn't turn into a 2 frame interval
- 210.04: Why wasn't a 24th stepped?
- 212.00: Missing 12th
- 215.96: A 48th here is so close to the 64th placement that it would make much more sense just to have a 48th here to have it match with the 48ths and 16ths around it. Also there's going to be a gauranteed at-least 3 frame minijack on 215.22 which makes the left minijack weird to play; the 48th on 215.32 should be moved to a different column
- 217.03: There's a 24th burst starting on this 12th until the 4th at 217.29
- 260.86: This minijack is a bit awkward, possibly split up into two gallops?
- 265.01: The guitar is on the 8th before
- 275.71: This was placed a 64th too late, the guitar is on the 16th before.
- 281.09: Missing 16th to the guitar
- 281.76: A 24th gallop here isn't fast enough for the first two notes, this should be placed on the 32nd before.
- 298.16, 298.27:
- 328.83: See 131.38
- 338.82 through 339.52 should just be a trill to the snare 16ths
- 341.38: Missing 16th
- 343.61: This should be on the 8th before
- 365.16: Missing jump
- 369.89, 370.11: It's just the 8ths before
- 373.39: This should just be on the 32nd after, it also properly completes the 3/32nd intervals here
- 376.44: Missing note
- 446.62: This should just be stepped as a 12th burst instead of 5/64ths
- Recoloring the close guitar placements (e.g. 64ths and such) to 16ths, 8ths, 4ths, or whatever should be considered in this file because there were many parts were color notes were used for sync.
- This file has many interesting parts that kept me engaged throughout the file. Despite how long this list of notes looks, it did play pretty well and the song was worth it.

Tetris
3/10
- For the beginning it would be better just to focus on the tetris melody instead of having all of this layering, I didn't see what the jumps were going to at first
- 18.81: This jump is going to nothing, there's just a single double bass pedal hit here
- 29.55: 4 note hidden 8th jack
- 31.90: Get rid of the one handed minitrill here
- 46.63: Layering was a bit confusing up until here, toning down the layering would make it better to play through
- 56.35: I can see what this 16th jump is going to but it's not worth it, the melody stresses the 8ths more
- 56.99 through 58.07: Missing jumps on the 8ths (this is layering in the guitar with the tetris melody)
- 59.71: Death by overlayering; the jump minijacks in this section are also uncalled for.
- 72.28: Wow, and I thought the previous section was overlayered. This is basically Higan Retour Oni with the hands in the 16th jacks. This section is terrible to play through and an unacceptable difficulty spike.
- The file suffers from a "layer all the instruments" mentality and the section at 71.35 illustrates it very well.
- 140.59, 143.53, 146.43, 149.34: These 3-note 16th jacks are unnecessary and don't add any emphasis to the drums, they are just annoying
- This file is a mess; the layering needs to be redone and the pattern choice is very poor. The sync is there, but that's pretty much it.

The Last 8 Bars
3/10
- 3.99, 6.29, 8.60: Ghost note
- 11.10: This is just the "fade out" effect of the sound, this note should be removed
- 16.10: Why isn't this stepped on the same column as the previous 4th note?
- 20.62: Incorrectly placed 24th gallop, it's on the 12th after; also like mentioned above this should be stepped on the up note since that's how the file is structured
- 23.03: Why isn't this stepped on the same column as the previous 4th note?
- 30.93: There should be a jump here
- 32.06, 34.56, 36.68, 37.45, etc.: Missing note
- 33.03, 34.76, 37.64, 39.37, 42.26, 43.99, 46.87, 48.60: Ghost note.
- 50.53, 51.10, 51.39: These jumps aren't layering anything, they are just going to a bass kick.
- There are a lot of missing notes before this section and it's stepped rather erratically. The ghost notes I mentioned make it more confusing.
- 52.51, 53.69, 54.80, 55.60, 55.98, 57.14, 61.76, 64.82, etc.: What's with all the color notes? The vocals are just standard notation (8ths and 24ths)
- 66.29: Ghost note, the vocal is on the 8th after
- 69.37: Ghost note, there seems to repeatedly be a 12th placement here for some reason
- 70.72: You can introduce snare layering here, the single note usage is getting bland now (every two 4th notes starting from 71.29)
- 80.20 and many more: You keep using color notes here when the vocals are just 8ths and 24ths
- 83.03: This file needs to be reworked to get rid of the random color note usage.
- 85.93: This is an entire 32nd earlier than the vocal note on the 8th
- 92.51: [Color] minijack out of nowhere. After this part you step the 24th bass kick as a different pattern (not a minijack). I can't see an identifiable pattern structure in this file.
- 97.80: A 64th at 104 BPM is guaranteed to be at least one frame apart, and a small chance of 2 frames apart. If color theory was the aim here it wasn't executed well. The color usage also doesn't make sense.
- 103.03: What's with the jumpspam all of a sudden?
- 103.46: This song is swing, the note is on the 24th after
- 107.21, 107.50, 108.07, 115.00, 116.15: Again, the song is swing. These are 24th gallops.
- 112.74: Missing note
- 121.39, 122.54, 123.70: What are these minijacks going to?
- 128.12: Now I'm really lost at this point. I see a 16th where it should be a 24th gallop, more random color usage, a ghost note at 131.68... this file needs a serious overhaul, this doesn't make sense.
- 133.79: 48th triplet makes no sense (133.84 is a ghost note), I don't know what's going on here
- 163.02: ???
- This file would benefit from a cut as well, the song maintains the same atmosphere for the basically the entire way through and it drags on heavily. Most of the file didn't make sense.

The National Anthem of Japan
5/10
- Beginning sync is weird, it needs some adjusting.
- This shares the same problem with Our Final Mourning except without the gallop at the end.
- Any file with a lower TPS than Power is pushing it. If you want users to listen to a relaxing song, just let them listen to it -- don't have all that empty space.
- The file was easy to follow.

The Rhythm
3/10
- Do we have Ti-Mo permission?
- Changed to -3.960 offset for this review
- 16.66 This minijack is incorrect. This part should be a four note up-down trill starting from 16.23 from how you stepped the previous two notes; these are the same exact notes being played, but stepped as minijacks.
- 20.04: The drum roll starts here, missing three 16th notes
- 21.52, 24.05: Missing 8th note
- 26.80: Drum roll starts here, missing three 16th notes
- 30.18: This minijack is also incorrect
- 44.54, 46.23, 47.71, 48.56, 48.77, 49.40, 49.61: Missing jumps (The other synth was being accented previously, but for some reason it's not here)
- 51.30: These 8th jacks get old fast and the minijack at 52.89 is uncalled for, this jack part is entirely left handed which is just awkward to play
- 54.26, 55.53, 55.95, 56.37, etc.: Lots of missing jumps that should be layering in the 4th beat with the melody.
- 63.98: Missing note (and jump)
- 65.88, 66.09: Missing melody notes
- 66.52, 69.68: Missing jumps again (accenting just suddenly stops)
- 79.61, 80.46, etc.: The jump usage in this file keeps changing and makes no sense in many areas except for the accenting of the synth melody.
- 93.98: Missing note
- This file also needs work on how it is patterned. 91.87 all of a sudden is a stream of 8th jumpgluts and there's no attention to patterning
- 107.08: There's a 16th stream blasting here
- 115.53: Jump usage looks like it's layering in the 4th beat, but then suddenly stops again. There are a lot of missing and ambiguous jumps in this file; a layering layout is needed.
- 117.38, 117.59: Vocals are on the 16th before
- 119.23, 120.28, 128.31, 128.42, 128.52, 128.84: Missing notes to the vocals
- 132.11: Missing note
- 133.38, 133.80, 134.02: Ghost notes
- 138.98, 139.83: Missing notes
- 148.49: Like 30.18, this minijack is incorrect (there are two different notes being played here)
- 162.85: The 16ths in this part are barely audible
- 171.73: Missing note. I also noticed the copy and paste here.

The Sun and the Star
6/10
- The running percussion beat in the background is at 172 BPM 4ths. The song does have a nice relaxing atmosphere to it, but halving the BPM makes the file look more complicated than it actually is.
- 55.76: This shouldn't be a jump
- 75.38: This section is incredibly awkward. The triplets are also hard to distinguish on normal rate, jumps are a better alternative to accent the higher pitch
- Using hands at the end is very inappropriate, this file has a tremendous problem with overlayering when the song doesn't even warrant it. The BPM being 86 gives off the feel of a calm relaxing song, yet this file has rigid anchor patterns all over the place. The overlayering with the half BPM doesn't fit in the slightest.
- In the beginning jumps do not need to be used. A minijack can be stepped and then the higher snare can be stepped on a different column. So many jumps are used in this file that any accenting effect is essentially void. Redo the layering on this file and the pattern usage, it drags on.

Timepiece phase II (High-transparency Mix)
5/10
- 5.90: Missing 16th gallop
- 8.80: At least step a 16th gallop here, there are more 16ths but leaving this out feels awkward
- 14.50: No minijack here, but at 19.10 etc. you stepped a minijack
- 24.80: Missing 16th
- 26.70: Missing 8th. This section also doesn't make sense. The 16th on 26.60 is on the synth but the 8th on 26.30 is missing, etc.
- 28.80, 32.80, 33.20: Missing 16th to the hi-hat
- 31.20, 37.60: Missing 16th to the synth
- 39.70, 63.70, 90.90: This is a 24th burst
- 42.10: The minijack usage keeps changing willy-nilly.
- 44.60, 51.00, 52.00, etc.: More missing 16th notes
- This file tends to keep changing structure; sometimes notes are stepped to the same sound and sometimes they are not. There are missing notes and other notes stepped due to this
- 56.90: Yeah, I can't tell what the jumps are going to at this point. Rework the layering, try finding something to focus on whether it be the percussion or the melody
- 78.10: Overlayered and messy
- 105.60, 108.80, etc.: What are these trills going to?
- 142.90: This section of the song is very overlayered and bland, rather than continue using hands etc. a focus on the piano would be nice. This file needs more variety.
- 161.00, 161.60: These 64th gallops are barely distinguishable on normal rate, a jump would work better to accent instead

Trap Factory
7/10
- 14.96, 82.82, 150.68: The way this 32nd is placed forms a 3/32nd minijack which is a bit ugly
- 85.56, 89.60, 90.12, 99.01, 100.67, 102.32, 105.63, 107.29, 108.94: Missing note
- 152.60: Missing note
- Conservative layering is nice and this file has an old-school feel to it. I have a problem with the copy-paste syndrome however, some more pattern diversity would be nice.

Treasure Trove Cove 2
3/10
- Please label the song properly next time (artist is listed as Unknown Artist, title comes up as Banjo Kazooie TTC)
- 4.34: These jumps don't make sense, starting the file here and just having single notes to the louder xylophone would be better.
- 27.40: The jumps look like an accenting attempt, but single notes still work better here. Layering jumps on the light percussion is another possibility, but I don't recommend it.
- 35.09: At this point the drift in sync is noticeable, I'm getting early perfects and greats
- 36.53: Long 8th jack on the right arrow, split it up and find alternate patterning
- 41.17: I'm willing to bet this 12th is from the drift in sync. The xylophone is only 16ths.
- 42.77: At first it looked like you were trying to layer in the light percussion for the jumps but then the 16th jumps came in and then there were more missing jumps that should have layered the light percussion. What are the jumps going to?
- 43.86, 45.54, etc.: What's this jump going to? I can't find a layering structure here
- 56.39: The sync on this file needs to be fixed. This 24th burst starts on the 8th note after.
- 73.52: At this point I'm getting early greats and goods. Also what is with all these jumps?
- 95.86: This is actually a 6-note 48th burst. If the sync was correct, it should start on the 48th after this 8th note and then end on the 4th note.
- The jump usage in this file is random, there needs to be some kind of layering to follow
- The BPM of this song is 125, not 124.90; using 124.90 made me get early goods by the end. This may have been the result of you keeping the offset at 0.000 as well.

Tsumeawase Pt. 3
6/10
- 7.50, 7.68: Ghost notes. 7.16 shouldn't be a jump
- 12.43: These should just be jumps
- 21.68: Quite rigid with that hidden 3-note 3/32nd jack
- 34.84: Make it so this minitrill isn't one handed
- 38.28: This part is way too soft to be stepping hands, wait for the volume to pick up first and then introduce this layering at 47.42
- 64.73: Missing hand
- 69.89: Why the sudden increase in density? Quads are overkill here
- 76.60: This part has a quad and then hands, but no jumps. This rest section is too calm for hands, jumps will suffice.
- 87.87: This is a 48th triplet.
- 88.03: Did you really have to step these 24th jumpjacks
- Change the 24th jumpjacks at the end and ease on the layering in the calmer sections

Twirling Star
5/10
- While the beginning plays fine the color notes make much more sense if recolored to 16ths
- 11.83: This part is offsync with ghost notes, 13.23 is where the 16ths start.
- That's quite some rigid patterning
- 49.78: This 48th gallop is way too fast, the sound is closer to the 16th on 49.68
- 94.07: Why did you step 16th jumpgluts here instead of 32nd stream?
- 112.37: This area of the file is very very rigid, it's noticeable with those hidden jacks
- 127.32: This triplet was misplaced, it's a 3/64th triplet starting on the 8th note at 127.27
- Why was the BPM set to 150 here? It's causing a 32nd and 64th note syndrome problem
- 141.46: Same jumpglut idea mentioned at 94.07
- 167.10: Careful of the one handed minitrill usage here, 167.85 leading into 168.08 is disgusting (it also forms a staircase)
- 237.75 would have been an excellent place to stop, this slow part drags on heavily
- 266.91, 267.28: These were placed a 32nd too early
- 282.94: All this empty space? I would seriously consider the suggestion of cutting at 237.75 because this file turns into a snoozefest after
- 295.11: It's 5/32nds, not 3/16ths. There should be 4 single notes instead of 3 before the jump.
- 297.46: This gallop is fine, the next gallop starts on the 32nd at 297.69, and the last gallop starts on the 16th at 297.92
- 325.48: Same jumpglut idea mentioned at 94.07
- 358.36: Why hands all of a sudden? this also creates a 16th minijack. Not a pleasant surprise.
- 180.23 to 204.00 is empty, then there's a 32nd trill, 210.37 to 262.41 is a lot of empty space, etc. It's not worth it to step the 200 BPM 16th parts 5 minutes in.
- The patterning in this file could also use some work.

VALEDICT
7/10
- Changed offset to -3.518 since I was getting early perfects
- The quad at the very start is overkill.
- 21.74: Sound lands on the 16th before
- 65.07: This should be a hand
- 90.82: Obnoxious usage of colors
- 98.90: Missing hand
- 101.21: The melody is a 24th stream here and it's blasting loud, just stepping the bass kick is empty here
- 115.82: The song is settling down here. Still using heavy layering is absolutely ridiculous here
- 124.28: Missing jump (piano and snare).
- At the very least ease on the layering at the end. Just because there are multiple instruments does not mean all of them need to be layered, the song is settling down at the end. Having layering equal to the previous energetic sections are inappropriate.

Valentine
7/10
- 20.89: The jump should be on 20.74, the focus is on the bass kick
- 22.46, 22.77: These offsetted notes are random. If they're supposed to be going to the "GO! GO!" echo, you are missing notes on 21.86 and 22.16.
- 23.06: Layering in the bass kick would make this jumpstream nice, that would make a jump every 4th note with some 16th minitrill jumps from how the bass kick works out in this section
- What is with all the BPM changes instead of a constant BPM? It just looks like 200 with a lot of unnecessary changes
- 42.40: Missing 8th note
- 53.20, 54.10, etc.: Since you're layering in the clap here it would also make sense to include steps for the clap when it doesn't land on the melody.
- 53.80: Missing jump
- 61.00: Change it so this 8th jump isn't part of the jack in the split 16th jumptrill
- 61.44: See 23.06
- 70.96: Missing jump, you can just change the 4th jump after to [12]
- 80.56: Same thing as 70.96 except instead of the 4th jump being [12] it should be [34] here obviously
- 84.33, etc.: Restep the polyrhythms so it's not an awkward one handed gallop transition (stepping like this tends to make players hit a 16th minitrill instead of an actual gallop)
- 93.83: Missing jump
- 100.58: Oh hey this is the vocal sample from Slake's Gambol at the end
- 101.85: Get rid of the hand after and make this a jump
- Watch out for hidden 8th jacks like 113.17, 113.77, and such. The file just needs some tweaking, the jumpstreams match the song well (just be careful of the hidden jacks like I mentioned)

Vanquish the Horrible Night
3/10
- 5.61: These jumps are unnecessary, the up/down trill already covers the double bass pedal. Same for 9.61
- 16.22: This offsetted jump doesn't add anything, it's just a different pitch of the guitar which has been happening this entire section
- 19.36: These 16ths to the drums are blasting loud, it doesn't feel right to leave this empty when you also step the percussion right after
- 19.86: In this section of the file the jump usage is confusing. I'd recommend leaving the jumps to accent the most prominent parts of the guitar
- 24.11, 27.98, 31.98, etc.: Missing jumps (both guitars are playing at once)
- 34.52: The guitar is just 16ths, what's with these color notes?
- 37.11, 39.11, 41.11: Not layering the drums here? Also, missing note at 37.73
- 51.36: Follow through with a trill for the drums here.
- 52.11, 53.11, 56.11, 57.11, 58.11: Missing jump
- 54.11: Careful of your pattern usage, long 8th jacks like these limit available patterns and are bland
- 59.73: Missing note
- 67.11: Missing jump
- 73.48: There's a 24th triplet starting on the 24th at 73.44 and ending on the 8th at 73.61.
- 73.74: What is this offsetted note going to?
- 75.79: Ghost note, the guitar lands on the 16th before at 75.73 and then there's percussion on 75.86
- 77.17: The solo guitar starts on the 8th at 77.11, then the next two notes are separated 5/32nds apart (ends on the 16th at 77.73).
- 79.44: Missing 24th
- 80.48, 80.73: Blasting drums, missing notes
- 82.86: Missing jump
- 87.48: This should just be a minitrill
- 88.11, 88.36, 88.61, 88.73: Missing notes to the drums
- 89.23: It looks like the snare is being layered on the 16ths here but then there are single notes where there should be jumps (e.g. 88.98 and many more)
- 92.36: There's a short 32nd drum roll starting from here going to 92.73
- 92.89: I recommend getting rid of this gallop and instead have a jump. The layering should be kept to the cymbal crashes and the lead guitar here.
- 94.98, 95.36, 95.48, 95.61, 95.73: The double bass pedal is noticeable enough that these notes should be stepped
- 97.17: Missing 32nd
- 100.61: Missing jump
- 108.98, 112.98, 116.98, etc.: Layering is confusing, this has the same problem as 24.11
- 119.52: Same problem as 34.52, the guitar here is just 16ths
- 120.86: Missing jump
- 122.11, 124.11, 126.11: See 37.11
- 128.23, 128.61: These jumps don't go to the cymbal crashes
- 131.61, 135.73, 139.61, 140.23, 141.23, etc.: Missing jump. I think the problem here is that you don't want to step jumpgluts. Here I would say just use jumps to accent the most prominent parts of the guitar
- 158.86: At least step a 4th note here
- 160.62: Why is this note offsetted? The hi hat doesn't warrant any color usage here, it should just be an 8th note.
- 163.98, 165.98: Missing jump
- 168.48: This should just be a minitrill
- 168.86: This section has the same problem as 89.23
- 172.67: Missing 32nd
- 172.86: See 92.89
- 174.98, 175.36, 175.48, 175.61, 175.73: Bass pedal should be stepped here (see 94.98)
- 176.23-176.86: 16th drums should be stepped here
- 179.86-180.86: 16th drums should be stepped here
- 180.37: This color note doesn't add much effect
- 191.61: Sound is on the 32nd before
- 192.42: Yuck. Step a 4th on 192.36 and then a jump on 192.86 to accent the prominent sounds of the lead guitar.
- 195.61: It's a 12th triplet starting on the 12th at 195.52
- 196.69: Missing note
- 196.86: The first three notes are fine, but 197.14 and 197.23 are ghost notes. Those two notes fall on the 32nds on 197.17 and 197.29
- 197.64, 197.86: These are way off. The guitar lands on 197.54 (32nd) and 197.73 (16th)
- 198.36: This solo needs better syncing.
- 201.73, 203.61, 205.73, etc.: More missing jumps
- 204.86: See 92.89
- 208.36-208.86 and 216.36-216.86: 32nd drum roll
- 231.86: 5-note 32nd drum roll. Missing 32nd on 232.42
- 234.04, 234.29, 234.54, 234.79: Missing 32nds to the double bass pedal
- 235.11: 5-note 32nd burst
- 235.48-235.86 should have all 32nds
- This file has many layering problems and uses a lot of the same patterning (or very similar) throughout. The guitar solos also need to be synced better.

Violet Leaves
5/10
- Offset is way off, changed to -0.014 from 0.066 for this review
- 4.01, 8.19: Missing 32nds. Also, these shouldn't be one handed
- 29.06, 33.23, 37.40, etc.: Missing 32nd
- The jacks need to go. There is a lot of empty space in this file and they're sudden spikes that aren't relevant to the music and the file drags on.
- Getting rid of the jacks, the percussion sections will be much more fluent and it will be possible to put more of a focus on the calm melody.
- 41.77: Getting rid of the snare here in the layering will be better for the piano melody while still having notes to the percussion (and of course, without the jacks).
- 58.47: The focus here gets shifted to the synth which is fine, but the number of jumps used here is unnecessary. Limiting the layering to the piano will allow both the piano and synth to be integrated without jumpspams. The minijack jumps don't look good. Another benefit is that you might even be able to step the percussion again with the reduced layering without spiking the difficulty up too much.
- 75.16: Even though this song is a little less than 2 minutes in length, there isn't much after this part. A fade out here would be nice (this section also is weird to play, I got late greats).

Visitor
[PASS]

WANDERLUST
6/10
- 30.80, 30.86: These 16ths don't go to the bass rush (They go to what you stepped as 12ths), Since the emphasis is on the bass rush here the two notes should be removed.
- 33.08: While it is identifiable what the jumps are going to, there are too many unnatural one handed parts here caused by the heavy layering issues. There are a lot of hidden 3 and 4 note 8th jacks within the jumps in the 16ths as well.
- 94.52: Same issue with 33.08
- Looks like most of the long jack issues are resolved but this kind of heavy layering is still incredibly obnoxious. Going by this logic any song that "has a loud bass kick" can be stepped as dense 16th jump sections.
- 125.23: The way this section is patterned there's a lot of [12] and [34] type stuff going on that involves some awkward pausing and the patterning is really limited. This is a problem caused by the heavy layering; toning down the jump usage will increase the diversity in pattern usage tremendously.
- 126.37: Ghost note, missing 16th on 126.49
- 129.67: Nasty transition, [23][14][23][14][23] would work better here with changing 130.03 to 4
- 131.71: Missing 4th
- The file is more playable than the previous submission, but the main problem still remains. Concernig the jump usage, The jumps didn't make me feel like I was playing the song, the jumps in the 16ths were annoying and didn't add any emphasis to what's already a fast and powerful bass kick. Stream patterns with more diversity do the job better. Alternative layering can be used, such as going to the vocals in the 16th sections.

warm sea
8/10
- The structure was fine, but it would have been much better to be conservative with the jump usage on this one.
- Recoloring the 48ths in the beginning and the 24th at 23.90 would make this file more aesthetic

We Are The Vampires
8/10
- Overlayering galore
- 45.49: This should be a hand.
- 66.95: This should be a hand.
- The ending cuts abruptly, it sounds like the "ire" is missing in "vampire" due to it and it makes the last note awkward.
- I'd still personally prefer the 3/64ths to be 24th swing

Why Did You Have To Make It Hurt
4/10
- 34.81: Technically the minijack should be on the 32nd after the 8th note. The pitch changes on 34.89
- 38.92: What is this quad going to? It just came out of nowhere
- 39.26: Vibrating jumpjacks are unnecessary here. "Why Did You Have To Make It Hurt" as the song's title doesn't justify them.
- 42.35: This section uses a lot of minijacks that are erratic to play. Going by the logic of "same sound", 42.35 should be a 4-note long 16th jack, but it is stepped with one minijack. The best alternative is to go with trills (and jumptrills for the parts involving the jumpjacks)
- 44.06: What is this 5-note 8th jack going to?
- 54.73, 54.78: Missing 32nd notes. There's a very short 48th burst right after but stepping that would be nonsense.
- 68.06: What is with these quads coming out of nowhere?
- There are 4-note long 16th vibrating jumpjacks sometimes, and then sometimes there are minijacks into a minitrill. The mix is erratic to play.
- A lot of 32nds in this song are just the "sliding" type sounds which gets rather obnoxious after a while
- 78.78: More complicated than just a 48th burst, stepping a 32nd burst here works better
- 85.21: Why isn't there a 32nd burst here?
- 88.63: Vibrating jumpjack problem again
- 92.23: These are actually 32nds. With 24th notes, different patterns need to be used -- right now it's convoluted
- 102.95, 105.69: Ghost note
- 124.89: Jump should be on the 16th before
- 134.92: Technically the 3-note jack should start on the 32nd after. Really though, the minijack and jack usage in this file is overdone; there are better alternatives.
- 148.04: What's with the hands?
- A lot of the patterns (especially the 32nds in the beginning and the 16th jacks) in this file are very forced and I feel like they were just done due to the song's title. The second half of the file becomes overlayered and bland.

Winnipeg As Mandatory Scat Feed
2/10
- NOTE: My pictures in this review may have used an offset of -7.049 instead of -7.069, and the original stepcount is 5486.
- 8.62: Why isn't this a jump?
- 11.31: Ghost note
- 21.91: The loud distorted bass kick isn't here, this should be a single note
- 24.23: These hands aren't necessary
- 28.40: A slight increase in pitch doesn't warrant hands
- 28.95: Why isn't this a jump?
- 29.80, 29.93: Ghost note
- 30.23: More unnecessary hands, ease on the layering
- 31.35: This section is wrong, there's 12ths starting on the 4th at 31.33 going to 31.58 and then the same thing goes for 31.82
- 33.87: 5/48th starting on the 12th at 33.86
- 35.68: Ghost note
- 36.97: Why isn't this a jumptrill?
- 37.30: This is a 24th gallop, stepping an offsetted color note here doesn't add any emphasis
- 41.07: Missing 16th
- 41.25: 24th burst
- 43.82, 43.95: There are loud fast bursts here that can be accented with a jump
- 45.48: Missing note
- 47.80, 47.93, 48.05: Missing notes
- 48.29, 48.54, 48.78, 49.03, 49.27, etc.: Lots of missing notes
- 54.81: Missing 32nd
- 61.15: Missing note, 61.03 is actually a ghost note
- 68.86, 69.11: Notes like these are continously missing and the loud bass kicks are already emphasized by the jumps
- 75.48, 76.82: Ghost note
- Just a side note: At places like 69.84, 80.07, 86.93, etc. the bass kick is a 24th gallop instead of 16ths, but for playability sake I don't mention this
- 88.95, 89.07: Ghost note
- 97.40: Ghost note
- 108.51: Unnecessary offsetted note, this is just a 32nd placement (3/32nds)
- 109.44: 32nds, not 24ths
- 114.84: The "step loud distorted bass kicks as jumpspams" mentality detracts from the file
- 124.70, 124.95, 128.13, 128.37: Ghost note
- 129.05: Going by this mentality 129.17 should also be a minijack. This minijack is unnecessary, alternative patterns can be used.
- 130.15: 24ths at this speed is 183.75 32nds, which has a possibility of a cameljack here
- 140.31: Missing note
- 140.56: This is 3/64ths starting on the 4th ending on the 16th at 140.74
- 145.03, 145.27, 145.76: More missing notes
- 146.25: Ghost note
- 148.33, 149.93: Missing note
- 150.84: 32nds, not 24ths
- 157.46: Technically 64ths, if not stepping 32nds keep in mind 12ths at 245 BPM are 183.75 BPM 16th minijacks and they're right next to each other on the up arrow
- 160.40: A trill would suffice here, the minijacks are unnecssary and inconsistent with the rest of the song
- 160.88: Again, technically 64ths, if 32nds are not being stepped be mindful that there's a 183.75 bpm 32nd minitrill here and players will wind up hitting 3434
- 163.27: Missing note
- 166.15: This patterning makes no sense and just looks like something to irritate the player. Remove this minijack.
- 174.78: Missing note
- 175.82: 24ths, not 32nds
- 178.27: 32nds, not 24ths
- 179.68: Missing note
- 183.35: Ghost note, it's just part of a buzz
- 187.52, 187.76, 194.37: Missing note
- 195.48, 202.95, 206.01, 206.13, 206.74: Ghost note
- 211.52: Missing note
- 212.62: Poor patterning, this is basically an awkward minijack into jump minijack or hit-as-24ths scenario with a one handed minitrill.
- 225.78: This is 32nds going into 64ths. Not only are these 24ths wrong, the way this is patterned is absolutely atrocious.
- 226.64: Missing note
- 230.99: This does not go to the percussion
- 232.82, 233.07, 233.31: Missing 16ths
- 236.74: Ghost note
- 238.46, 244.56: Missing 16th
- 252.23: See this. There's a 5/64th triplet, then a 3/64th triplet after.
- 258.29: Missing 16th
- 259.03, 270.42, 275.07: Ghost note. Missing 16th on 270.29
- 275.74: Unnecessary sudden jump-minijacks, this is at a blazing fast speed too.
- 279.45: This gallop was placed after the sound occured. It's a 48th gallop starting on 279.40 (stepping a jump at that point is a better idea)
- 281.19: This is just 16ths, more random offsetted color notes.
- 285.11: Missing 16th
- 285.54: 32nds, not 24ths
- 287.44, 287.80: Missing note
- 299.99: What is this? This is just a 16th going into a 32nd burst, but it's stepped as an offsetted not with a 12th minijack. This is completely wrong.
- 300.69: Ghost note
- 307.92: Missing 32nd
- 310.82: Missing 16th
- 320.96: Ghost note
- 325.66: This is just a 16th
- 326.84: Incorrectly placed, it's on the 8th before
- 329.01: This part was stepped very very wrong. See this.
- 332.12: The biggest mistake here was staying at 245 BPM. There is no way this ending can be properly stepped at such a low BPM, this is a mess with a lot of errors and there would be too many screenshots for me to take to fix this section. The ending also abuses color notes to "look technically correct" when it isn't.
- 340.37: Atrocious patterning, get rid of this 32nd triplet (guaranteed at least a cameljack)
- 345.81: This is just a 3/32nd placement, no colors are needed
- 346.11: It is just the 16th before, random color offsetting. The burst after is also wrong.
- 352.61, 353.10: Sound is on the 16th before. There is also more obnoxious color offsetting here. A BPM change can get rid of the yellow note syndrome.
- There is a lot of hand abuse in this file that isn't needed, the heavy layering causes a lot of problems, there are a plethora of technical errors here (especially the end, the BPM needs to be at least doubled to even consider stepping it), many patterns are absolutely atrocious. This file needs an overhaul and would benefit immensely from a cut.
- I definitely want to stress the patterning portion again. There are too many 8th-jack one-handed heavy parts in this file that are terrible to play through.

Last edited by TC_Halogen; 04-4-2014 at 05:05 PM..
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